Difference between revisions of "User:Kemonoko/SGAs (Units)"

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(Condensed Table since no SAFs exist.)
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{| class="mx-auto wikitable table-bordered"
 
{| class="mx-auto wikitable table-bordered"
 
|-
 
|-
! style="width:180px;" | S-Grade Augment  
+
! style="width:200px;" | S-Grade Augment  
! style="width:260px;" | Effects
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! style="width:300px;" | Effects
! style="width:260px;" | Weapon Drops
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! style="width:200px;" | Unit Drops
! style="width:180px;" | Special Augment Factor
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! style="width:200px;" | Capsule Drop Location
! style="width:180px;" | Capsule Drop Location
 
 
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|-
 
| {{icons|SGA 6}} S6: Dodging Whistle
 
| {{icons|SGA 6}} S6: Dodging Whistle
 
| Evading will cause your pet to return back to you.
 
| Evading will cause your pet to return back to you.
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| {{icons|SGA 6}} S6: Fortified Life Vessel
 
| {{icons|SGA 6}} S6: Fortified Life Vessel
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| {{icons|SGA 6}} S6: Fortified Melee
 
| {{icons|SGA 6}} S6: Fortified Melee
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| {{icons|SGA 6}} S6: Fortified Photon Vessel
 
| {{icons|SGA 6}} S6: Fortified Photon Vessel
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| {{icons|SGA 6}} S6: Fortified Ranged
 
| {{icons|SGA 6}} S6: Fortified Ranged
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| {{icons|SGA 6}} S6: Fortified Technique
 
| {{icons|SGA 6}} S6: Fortified Technique
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| {{icons|SGA 6}} S6: Guardian Shield
 
| {{icons|SGA 6}} S6: Guardian Shield
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| {{icons|SGA 6}} S6: Heroic Howl
 
| {{icons|SGA 6}} S6: Heroic Howl
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| {{icons|SGA 6}} S6: Miraculous Encore
 
| {{icons|SGA 6}} S6: Miraculous Encore
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| {{icons|SGA 6}} S6: Overflowing Life V
 
| {{icons|SGA 6}} S6: Overflowing Life V
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Ex. If you have 1000 maximum HP and use Overload, your max HP will go from 250 to 375 (Max HP is increased to 1500 first, then Overload's 75% reduction takes place)}}
 
Ex. If you have 1000 maximum HP and use Overload, your max HP will go from 250 to 375 (Max HP is increased to 1500 first, then Overload's 75% reduction takes place)}}
 
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| {{icons|SGA 6}} S6: Shield of Carnage
 
| {{icons|SGA 6}} S6: Shield of Carnage
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| {{icons|SGA 6}} S6: Shield of the Sentinel
 
| {{icons|SGA 6}} S6: Shield of the Sentinel
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| {{icons|SGA 6}} S6: Skillful Adept
 
| {{icons|SGA 6}} S6: Skillful Adept
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| {{icons|SGA 6}} S6: Soaring Heavendance
 
| {{icons|SGA 6}} S6: Soaring Heavendance
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| {{icons|SGA 6}} S6: Soaring Wings
 
| {{icons|SGA 6}} S6: Soaring Wings
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# Normal Jump
 
# Normal Jump
 
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| {{icons|SGA 6}} S6: Tenacious Healscourge
 
| {{icons|SGA 6}} S6: Tenacious Healscourge
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Since you only have super armor and no knockback immunity, it is important to remove the shock status effect ASAP in order to avoid being interrupted.
 
Since you only have super armor and no knockback immunity, it is important to remove the shock status effect ASAP in order to avoid being interrupted.
 
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}}
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{| class="mx-auto wikitable table-bordered"
 
{| class="mx-auto wikitable table-bordered"
 
|-
 
|-
! style="width:180px;" | S-Grade Augment  
+
! style="width:200px;" | S-Grade Augment  
! style="width:260px;" | Effects
+
! style="width:300px;" | Effects
! style="width:260px;" | Weapon Drops
+
! style="width:200px;" | Unit Drops
! style="width:180px;" | Special Augment Factor
+
! style="width:200px;" | Capsule Drop Location
! style="width:180px;" | Capsule Drop Location
 
 
|-
 
|-
 
| {{icons|SGA 7}} S7: Dharma Boon
 
| {{icons|SGA 7}} S7: Dharma Boon
 
| Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry.
 
| Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry.
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| {{icons|SGA 7}} S7: Fortified Attack
 
| {{icons|SGA 7}} S7: Fortified Attack
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| {{icons|SGA 7}} S7: Fortified Attack 2
 
| {{icons|SGA 7}} S7: Fortified Attack 2
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| {{icons|SGA 7}} S7: Fortified Life Vessel
 
| {{icons|SGA 7}} S7: Fortified Life Vessel
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| {{icons|SGA 7}} S7: Fortified Melee
 
| {{icons|SGA 7}} S7: Fortified Melee
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| {{icons|SGA 7}} S7: Fortified Melee 2
 
| {{icons|SGA 7}} S7: Fortified Melee 2
 
| MEL Pwr +50
 
| MEL Pwr +50
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| {{icons|SGA 7}} S7: Fortified Ranged
 
| {{icons|SGA 7}} S7: Fortified Ranged
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| {{icons|SGA 7}} S7: Fortified Ranged 2
 
| {{icons|SGA 7}} S7: Fortified Ranged 2
 
| RNG Pwr +50
 
| RNG Pwr +50
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| {{icons|SGA 7}} S7: Fortified Technique
 
| {{icons|SGA 7}} S7: Fortified Technique
 
| TEC Pwr +30
 
| TEC Pwr +30
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| {{icons|SGA 7}} S7: Fortified Technique 2
 
| {{icons|SGA 7}} S7: Fortified Technique 2
 
| TEC Pwr +50
 
| TEC Pwr +50
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| {{icons|SGA 7}} S7: God of War
 
| {{icons|SGA 7}} S7: God of War
 
| Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%.
 
| Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%.
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| {{icons|SGA 7}} S7: Medicinal Potentiation
 
| {{icons|SGA 7}} S7: Medicinal Potentiation
 
| Boosts the effect of recovery items by 30%.
 
| Boosts the effect of recovery items by 30%.
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| {{icons|SGA 7}} S7: Still Grace
 
| {{icons|SGA 7}} S7: Still Grace
 
| Recover 4 PP per second after standing still for longer than 1 second.
 
| Recover 4 PP per second after standing still for longer than 1 second.
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| {{icons|SGA 7}} S7: Supreme Perfection
 
| {{icons|SGA 7}} S7: Supreme Perfection
 
| Gain a 10% chance to stun enemies with Perfect Attacks.
 
| Gain a 10% chance to stun enemies with Perfect Attacks.
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{| class="mx-auto wikitable table-bordered"
 
{| class="mx-auto wikitable table-bordered"
 
|-
 
|-
! style="width:180px;" | S-Grade Augment  
+
! style="width:200px;" | S-Grade Augment  
! style="width:260px;" | Effects
+
! style="width:300px;" | Effects
! style="width:260px;" | Weapon Drops
+
! style="width:200px;" | Unit Drops
! style="width:180px;" | Special Augment Factor
+
! style="width:200px;" | Capsule Drop Location
! style="width:180px;" | Capsule Drop Location
 
 
|-
 
|-
 
| {{icons|SGA 8}} S8: Fortified Life Vessel
 
| {{icons|SGA 8}} S8: Fortified Life Vessel
 
| HP +40
 
| HP +40
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| {{icons|SGA 8}} S8: Fortified Life Vessel 2
 
| {{icons|SGA 8}} S8: Fortified Life Vessel 2
 
| HP +60
 
| HP +60
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| {{icons|SGA 8}} S8: Fortified Melee
 
| {{icons|SGA 8}} S8: Fortified Melee
 
| MEL Pwr +30
 
| MEL Pwr +30
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| {{icons|SGA 8}} S8: Fortified Photon Vessel
 
| {{icons|SGA 8}} S8: Fortified Photon Vessel
 
| PP +4
 
| PP +4
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| {{icons|SGA 8}} S8: Fortified Photon V 2
 
| {{icons|SGA 8}} S8: Fortified Photon V 2
 
| PP +6
 
| PP +6
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| {{icons|SGA 8}} S8: Fortified Technique
 
| {{icons|SGA 8}} S8: Fortified Technique
 
| TEC Pwr +30
 
| TEC Pwr +30
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| {{icons|SGA 8}} S8: Mighty Medication
 
| {{icons|SGA 8}} S8: Mighty Medication
 
| {{#simple-tooltip:Makes you temporarily invincible while drinking a -mate item.|You are invincible from the time you use the -mate item up to the time when the recovery effect takes place (an average of 3 seconds).<br>Quick -mate skills will shorten the invincibility window of this augment.}}
 
| {{#simple-tooltip:Makes you temporarily invincible while drinking a -mate item.|You are invincible from the time you use the -mate item up to the time when the recovery effect takes place (an average of 3 seconds).<br>Quick -mate skills will shorten the invincibility window of this augment.}}
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Fall speed is not affected if you charge a Technique on the ground and jump.<br>
 
Fall speed is not affected if you charge a Technique on the ground and jump.<br>
 
Compound Techniques are affected, but Nabarta 0 and Simple Compounds are not.}}
 
Compound Techniques are affected, but Nabarta 0 and Simple Compounds are not.}}
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| {{icons|SGA 8}} S8: Skydance Support
 
| {{icons|SGA 8}} S8: Skydance Support
 
| {{#simple-tooltip:Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.|The effect of this augment resets upon landing, so it is possible to jump, stay in the air for 2 seconds, gain Shifta and Deband, then land and repeat as needed for a quick way to keep Shifta and Deband active at all times rather than trying to stay in the air for longer than 10 seconds.}}
 
| {{#simple-tooltip:Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.|The effect of this augment resets upon landing, so it is possible to jump, stay in the air for 2 seconds, gain Shifta and Deband, then land and repeat as needed for a quick way to keep Shifta and Deband active at all times rather than trying to stay in the air for longer than 10 seconds.}}
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|}</div>
 
|}</div>

Revision as of 19:52, 22 November 2020

Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)

S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.

Only 13 or higher Units can hold SGAs, and each unit type can only hold 1 SGA relevant to their slot:

  • S Grade Augment 6 S6 for Back
  • S Grade Augment 7 S7 for Arms
  • S Grade Augment 8 S8 for Legs

List of S-Grade Augments for Units

S6

S-Grade Augment Effects Unit Drops Capsule Drop Location
S Grade Augment 6 S6: Dodging Whistle Evading will cause your pet to return back to you.
S Grade Augment 6 S6: Evernight Star Reduce Etoile Boost's decay per second by 50%.
S Grade Augment 6 S6: Fortified Life Vessel HP +40
S Grade Augment 6 S6: Fortified Melee MEL Pwr +30
S Grade Augment 6 S6: Fortified Photon Vessel PP +4
S Grade Augment 6 S6: Fortified Ranged RNG Pwr +30
S Grade Augment 6 S6: Fortified Technique TEC Pwr +30
S Grade Augment 6 S6: Guardian Shield Reduces damage taken by 7%.
S Grade Augment 6 S6: Heroic Howl Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.
Does not work if using a weapon with the "Heroic Anthem" potential.
S Grade Augment 6 S6: Miraculous Encore Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime.
S Grade Augment 6 S6: Overflowing Life V Increases maximum HP by 50% while Overload is active.

S Grade Augment 6 S6: Shield of Carnage Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.
30 second cooldown.
S Grade Augment 6 S6: Shield of the Sentinel Gain a 10% chance to reduce damage taken by 70%.
S Grade Augment 6 S6: Skillful Adept Increases critical hit rate by 15%.
S Grade Augment 6 S6: Soaring Heavendance Bouncer Weapon Gear fills while airborne.
Does not work if using a weapon with the "Sacred Bird Guidance" potential.
S Grade Augment 6 S6: Soaring Wings Increases jump height.
S Grade Augment 6 S6: Soul Protection Hunter Weapon Gear and Katana Gear fills while Guarding.
Does not work if using a weapon with the "Galeblade" potential.
S Grade Augment 6 S6: Tenacious Healscourge Gain super armor for 60 seconds after becoming afflicted with a status effect.

S7

S-Grade Augment Effects Unit Drops Capsule Drop Location
S Grade Augment 7 S7: Dharma Boon Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry.
S Grade Augment 7 S7: Empathic Communion Automatically answers any pet sympathy requests while Alter Ego is active.
Does not work if using a weapon with the "Sinister Stare" potential.
S Grade Augment 7 S7: Fortified Attack MEL Pwr +25, RNG Pwr +25, TEC Pwr +25
S Grade Augment 7 S7: Fortified Attack 2 MEL Pwr +45, RNG Pwr +45, TEC Pwr +45
S Grade Augment 7 S7: Fortified Life Vessel HP +40
S Grade Augment 7 S7: Fortified Melee MEL Pwr +30
S Grade Augment 7 S7: Fortified Melee 2 MEL Pwr +50
S Grade Augment 7 S7: Fortified Photon Vessel PP +4
S Grade Augment 7 S7: Fortified Ranged RNG Pwr +30
S Grade Augment 7 S7: Fortified Ranged 2 RNG Pwr +50
S Grade Augment 7 S7: Fortified Technique TEC Pwr +30
S Grade Augment 7 S7: Fortified Technique 2 TEC Pwr +50
S Grade Augment 7 S7: God of War Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%.
S Grade Augment 7 S7: Medicinal Potentiation Boosts the effect of recovery items by 30%.
S Grade Augment 7 S7: Still Grace Recover 4 PP per second after standing still for longer than 1 second.
S Grade Augment 7 S7: Supreme Perfection Gain a 10% chance to stun enemies with Perfect Attacks.

S8

S-Grade Augment Effects Unit Drops Capsule Drop Location
S Grade Augment 8 S8: Fortified Life Vessel HP +40
S Grade Augment 8 S8: Fortified Life Vessel 2 HP +60
S Grade Augment 8 S8: Fortified Melee MEL Pwr +30
S Grade Augment 8 S8: Fortified Photon Vessel PP +4
S Grade Augment 8 S8: Fortified Photon V 2 PP +6
S Grade Augment 8 S8: Fortified Ranged RNG Pwr +30 S Grade Augment 8 S8: Fortified Technique TEC Pwr +30
S Grade Augment 8 S8: Mighty Medication Makes you temporarily invincible while drinking a -mate item.
S Grade Augment 8 S8: Resolute Flight Reduces fall speed while charging a Technique in mid-air.

S Grade Augment 8 S8: Skydance Support Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.