Difference between revisions of "User:Kemonoko/SGAs (Units)"
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(→S8) |
(Condensed Table since no SAFs exist.) |
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{| class="mx-auto wikitable table-bordered" | {| class="mx-auto wikitable table-bordered" | ||
|- | |- | ||
− | ! style="width: | + | ! style="width:200px;" | S-Grade Augment |
− | ! style="width: | + | ! style="width:300px;" | Effects |
− | ! style="width: | + | ! style="width:200px;" | Unit Drops |
− | ! style="width: | + | ! style="width:200px;" | Capsule Drop Location |
− | |||
|- | |- | ||
| {{icons|SGA 6}} S6: Dodging Whistle | | {{icons|SGA 6}} S6: Dodging Whistle | ||
| Evading will cause your pet to return back to you. | | Evading will cause your pet to return back to you. | ||
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| {{icons|SGA 6}} S6: Fortified Life Vessel | | {{icons|SGA 6}} S6: Fortified Life Vessel | ||
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| {{icons|SGA 6}} S6: Fortified Melee | | {{icons|SGA 6}} S6: Fortified Melee | ||
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|- | |- | ||
| {{icons|SGA 6}} S6: Fortified Photon Vessel | | {{icons|SGA 6}} S6: Fortified Photon Vessel | ||
Line 48: | Line 43: | ||
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| {{icons|SGA 6}} S6: Fortified Ranged | | {{icons|SGA 6}} S6: Fortified Ranged | ||
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| {{icons|SGA 6}} S6: Fortified Technique | | {{icons|SGA 6}} S6: Fortified Technique | ||
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| {{icons|SGA 6}} S6: Guardian Shield | | {{icons|SGA 6}} S6: Guardian Shield | ||
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| {{icons|SGA 6}} S6: Heroic Howl | | {{icons|SGA 6}} S6: Heroic Howl | ||
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| {{icons|SGA 6}} S6: Miraculous Encore | | {{icons|SGA 6}} S6: Miraculous Encore | ||
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| {{icons|SGA 6}} S6: Overflowing Life V | | {{icons|SGA 6}} S6: Overflowing Life V | ||
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Ex. If you have 1000 maximum HP and use Overload, your max HP will go from 250 to 375 (Max HP is increased to 1500 first, then Overload's 75% reduction takes place)}} | Ex. If you have 1000 maximum HP and use Overload, your max HP will go from 250 to 375 (Max HP is increased to 1500 first, then Overload's 75% reduction takes place)}} | ||
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|- | |- | ||
| {{icons|SGA 6}} S6: Shield of Carnage | | {{icons|SGA 6}} S6: Shield of Carnage | ||
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| {{icons|SGA 6}} S6: Shield of the Sentinel | | {{icons|SGA 6}} S6: Shield of the Sentinel | ||
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| {{icons|SGA 6}} S6: Skillful Adept | | {{icons|SGA 6}} S6: Skillful Adept | ||
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| {{icons|SGA 6}} S6: Soaring Heavendance | | {{icons|SGA 6}} S6: Soaring Heavendance | ||
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| {{icons|SGA 6}} S6: Soaring Wings | | {{icons|SGA 6}} S6: Soaring Wings | ||
Line 125: | Line 110: | ||
# Normal Jump | # Normal Jump | ||
}} | }} | ||
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| {{icons|SGA 6}} S6: Tenacious Healscourge | | {{icons|SGA 6}} S6: Tenacious Healscourge | ||
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Since you only have super armor and no knockback immunity, it is important to remove the shock status effect ASAP in order to avoid being interrupted. | Since you only have super armor and no knockback immunity, it is important to remove the shock status effect ASAP in order to avoid being interrupted. | ||
}} | }} | ||
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{| class="mx-auto wikitable table-bordered" | {| class="mx-auto wikitable table-bordered" | ||
|- | |- | ||
− | ! style="width: | + | ! style="width:200px;" | S-Grade Augment |
− | ! style="width: | + | ! style="width:300px;" | Effects |
− | ! style="width: | + | ! style="width:200px;" | Unit Drops |
− | ! style="width: | + | ! style="width:200px;" | Capsule Drop Location |
− | |||
|- | |- | ||
| {{icons|SGA 7}} S7: Dharma Boon | | {{icons|SGA 7}} S7: Dharma Boon | ||
| Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry. | | Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry. | ||
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| {{icons|SGA 7}} S7: Fortified Attack | | {{icons|SGA 7}} S7: Fortified Attack | ||
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| {{icons|SGA 7}} S7: Fortified Attack 2 | | {{icons|SGA 7}} S7: Fortified Attack 2 | ||
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| {{icons|SGA 7}} S7: Fortified Life Vessel | | {{icons|SGA 7}} S7: Fortified Life Vessel | ||
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| {{icons|SGA 7}} S7: Fortified Melee | | {{icons|SGA 7}} S7: Fortified Melee | ||
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| {{icons|SGA 7}} S7: Fortified Melee 2 | | {{icons|SGA 7}} S7: Fortified Melee 2 | ||
| MEL Pwr +50 | | MEL Pwr +50 | ||
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| {{icons|SGA 7}} S7: Fortified Ranged | | {{icons|SGA 7}} S7: Fortified Ranged | ||
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| {{icons|SGA 7}} S7: Fortified Ranged 2 | | {{icons|SGA 7}} S7: Fortified Ranged 2 | ||
| RNG Pwr +50 | | RNG Pwr +50 | ||
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| {{icons|SGA 7}} S7: Fortified Technique | | {{icons|SGA 7}} S7: Fortified Technique | ||
| TEC Pwr +30 | | TEC Pwr +30 | ||
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| {{icons|SGA 7}} S7: Fortified Technique 2 | | {{icons|SGA 7}} S7: Fortified Technique 2 | ||
| TEC Pwr +50 | | TEC Pwr +50 | ||
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| {{icons|SGA 7}} S7: God of War | | {{icons|SGA 7}} S7: God of War | ||
| Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%. | | Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%. | ||
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| {{icons|SGA 7}} S7: Medicinal Potentiation | | {{icons|SGA 7}} S7: Medicinal Potentiation | ||
| Boosts the effect of recovery items by 30%. | | Boosts the effect of recovery items by 30%. | ||
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| {{icons|SGA 7}} S7: Still Grace | | {{icons|SGA 7}} S7: Still Grace | ||
| Recover 4 PP per second after standing still for longer than 1 second. | | Recover 4 PP per second after standing still for longer than 1 second. | ||
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| {{icons|SGA 7}} S7: Supreme Perfection | | {{icons|SGA 7}} S7: Supreme Perfection | ||
| Gain a 10% chance to stun enemies with Perfect Attacks. | | Gain a 10% chance to stun enemies with Perfect Attacks. | ||
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{| class="mx-auto wikitable table-bordered" | {| class="mx-auto wikitable table-bordered" | ||
|- | |- | ||
− | ! style="width: | + | ! style="width:200px;" | S-Grade Augment |
− | ! style="width: | + | ! style="width:300px;" | Effects |
− | ! style="width: | + | ! style="width:200px;" | Unit Drops |
− | ! style="width: | + | ! style="width:200px;" | Capsule Drop Location |
− | |||
|- | |- | ||
| {{icons|SGA 8}} S8: Fortified Life Vessel | | {{icons|SGA 8}} S8: Fortified Life Vessel | ||
| HP +40 | | HP +40 | ||
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| {{icons|SGA 8}} S8: Fortified Life Vessel 2 | | {{icons|SGA 8}} S8: Fortified Life Vessel 2 | ||
| HP +60 | | HP +60 | ||
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| {{icons|SGA 8}} S8: Fortified Melee | | {{icons|SGA 8}} S8: Fortified Melee | ||
| MEL Pwr +30 | | MEL Pwr +30 | ||
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| {{icons|SGA 8}} S8: Fortified Photon Vessel | | {{icons|SGA 8}} S8: Fortified Photon Vessel | ||
| PP +4 | | PP +4 | ||
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| {{icons|SGA 8}} S8: Fortified Photon V 2 | | {{icons|SGA 8}} S8: Fortified Photon V 2 | ||
| PP +6 | | PP +6 | ||
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| {{icons|SGA 8}} S8: Fortified Technique | | {{icons|SGA 8}} S8: Fortified Technique | ||
| TEC Pwr +30 | | TEC Pwr +30 | ||
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| {{icons|SGA 8}} S8: Mighty Medication | | {{icons|SGA 8}} S8: Mighty Medication | ||
| {{#simple-tooltip:Makes you temporarily invincible while drinking a -mate item.|You are invincible from the time you use the -mate item up to the time when the recovery effect takes place (an average of 3 seconds).<br>Quick -mate skills will shorten the invincibility window of this augment.}} | | {{#simple-tooltip:Makes you temporarily invincible while drinking a -mate item.|You are invincible from the time you use the -mate item up to the time when the recovery effect takes place (an average of 3 seconds).<br>Quick -mate skills will shorten the invincibility window of this augment.}} | ||
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Fall speed is not affected if you charge a Technique on the ground and jump.<br> | Fall speed is not affected if you charge a Technique on the ground and jump.<br> | ||
Compound Techniques are affected, but Nabarta 0 and Simple Compounds are not.}} | Compound Techniques are affected, but Nabarta 0 and Simple Compounds are not.}} | ||
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| {{icons|SGA 8}} S8: Skydance Support | | {{icons|SGA 8}} S8: Skydance Support | ||
| {{#simple-tooltip:Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.|The effect of this augment resets upon landing, so it is possible to jump, stay in the air for 2 seconds, gain Shifta and Deband, then land and repeat as needed for a quick way to keep Shifta and Deband active at all times rather than trying to stay in the air for longer than 10 seconds.}} | | {{#simple-tooltip:Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.|The effect of this augment resets upon landing, so it is possible to jump, stay in the air for 2 seconds, gain Shifta and Deband, then land and repeat as needed for a quick way to keep Shifta and Deband active at all times rather than trying to stay in the air for longer than 10 seconds.}} | ||
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|}</div> | |}</div> |
Revision as of 19:52, 22 November 2020
Affix Augments | List of Augments | Augment Factors | Augment Factors (Units) | S-Grade Augments | S-Grade Augments (Units) |
S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.
Only or higher Units can hold SGAs, and each unit type can only hold 1 SGA relevant to their slot:
- S6 for Back
- S7 for Arms
- S8 for Legs
List of S-Grade Augments for Units
S6
S-Grade Augment | Effects | Unit Drops | Capsule Drop Location |
---|---|---|---|
S6: Dodging Whistle | Evading will cause your pet to return back to you. | ||
S6: Evernight Star | Reduce Etoile Boost's decay per second by 50%. | ||
S6: Fortified Life Vessel | HP +40 | ||
S6: Fortified Melee | MEL Pwr +30 | ||
S6: Fortified Photon Vessel | PP +4 | ||
S6: Fortified Ranged | RNG Pwr +30 | ||
S6: Fortified Technique | TEC Pwr +30 | ||
S6: Guardian Shield | Reduces damage taken by 7%. | ||
S6: Heroic Howl | Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%. Does not work if using a weapon with the "Heroic Anthem" potential. |
||
S6: Miraculous Encore | Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime. | ||
S6: Overflowing Life V | Increases maximum HP by 50% while Overload is active. | ||
S6: Shield of Carnage | Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower. 30 second cooldown. |
||
S6: Shield of the Sentinel | Gain a 10% chance to reduce damage taken by 70%. | ||
S6: Skillful Adept | Increases critical hit rate by 15%. | ||
S6: Soaring Heavendance | Bouncer Weapon Gear fills while airborne. Does not work if using a weapon with the "Sacred Bird Guidance" potential. |
||
S6: Soaring Wings | Increases jump height. | ||
S6: Soul Protection | Hunter Weapon Gear and Katana Gear fills while Guarding. Does not work if using a weapon with the "Galeblade" potential. |
||
S6: Tenacious Healscourge | Gain super armor for 60 seconds after becoming afflicted with a status effect. |
S7
S-Grade Augment | Effects | Unit Drops | Capsule Drop Location |
---|---|---|---|
S7: Dharma Boon | Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry. | ||
S7: Empathic Communion | Automatically answers any pet sympathy requests while Alter Ego is active. Does not work if using a weapon with the "Sinister Stare" potential. |
||
S7: Fortified Attack | MEL Pwr +25, RNG Pwr +25, TEC Pwr +25 | ||
S7: Fortified Attack 2 | MEL Pwr +45, RNG Pwr +45, TEC Pwr +45 | ||
S7: Fortified Life Vessel | HP +40 | ||
S7: Fortified Melee | MEL Pwr +30 | ||
S7: Fortified Melee 2 | MEL Pwr +50 | ||
S7: Fortified Photon Vessel | PP +4 | ||
S7: Fortified Ranged | RNG Pwr +30 | ||
S7: Fortified Ranged 2 | RNG Pwr +50 | ||
S7: Fortified Technique | TEC Pwr +30 | ||
S7: Fortified Technique 2 | TEC Pwr +50 | ||
S7: God of War | Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%. | ||
S7: Medicinal Potentiation | Boosts the effect of recovery items by 30%. | ||
S7: Still Grace | Recover 4 PP per second after standing still for longer than 1 second. | ||
S7: Supreme Perfection | Gain a 10% chance to stun enemies with Perfect Attacks. |
S8
S-Grade Augment | Effects | Unit Drops | Capsule Drop Location | |||||
---|---|---|---|---|---|---|---|---|
S8: Fortified Life Vessel | HP +40 | |||||||
S8: Fortified Life Vessel 2 | HP +60 | |||||||
S8: Fortified Melee | MEL Pwr +30 | |||||||
S8: Fortified Photon Vessel | PP +4 | |||||||
S8: Fortified Photon V 2 | PP +6 | |||||||
S8: Fortified Ranged | RNG Pwr +30 | S8: Fortified Technique | TEC Pwr +30 | |||||
S8: Mighty Medication | Makes you temporarily invincible while drinking a -mate item. | |||||||
S8: Resolute Flight | Reduces fall speed while charging a Technique in mid-air. | |||||||
S8: Skydance Support | Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards. |