Difference between revisions of "User:Kemonoko/SGAs (Units)"
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(Add S7 and S8 stuff with tooltips galore.) |
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| {{icons|SGA 8}} S8: Resolute Flight | | {{icons|SGA 8}} S8: Resolute Flight | ||
| {{#simple-tooltip: Reduces fall speed while charging a Technique in mid-air.|Fall speed will be reduced to about the same as Jet Boots when they are used to charge Techniques.<br> | | {{#simple-tooltip: Reduces fall speed while charging a Technique in mid-air.|Fall speed will be reduced to about the same as Jet Boots when they are used to charge Techniques.<br> | ||
− | Fall speed is not affected if charge a Technique on the ground and jump.<br> | + | Fall speed is not affected if you charge a Technique on the ground and jump.<br> |
Compound Techniques are affected, but Nabarta 0 and Simple Compounds are not.}} | Compound Techniques are affected, but Nabarta 0 and Simple Compounds are not.}} | ||
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Revision as of 16:39, 22 November 2020
Affix Augments | List of Augments | Augment Factors | Augment Factors (Units) | S-Grade Augments | S-Grade Augments (Units) |
S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.
Only or higher Units can hold SGAs, and each unit type can only hold 1 SGA relevant to their slot:
- S6 for Back
- S7 for Arms
- S8 for Legs
List of S-Grade Augments for Units
S6
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
---|---|---|---|---|
S6: Dodging Whistle | Evading will cause your pet to return back to you. | |||
S6: Evernight Star | Reduce Etoile Boost's decay per second by 50%. | |||
S6: Fortified Life Vessel | HP +40 | |||
S6: Fortified Melee | MEL Pwr +30 | |||
S6: Fortified Photon Vessel | PP +4 | |||
S6: Fortified Ranged | RNG Pwr +30 | |||
S6: Fortified Technique | TEC Pwr +30 | |||
S6: Guardian Shield | Reduces damage taken by 7%. | |||
S6: Heroic Howl | Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%. Does not work if using a weapon with the "Heroic Anthem" potential. |
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S6: Miraculous Encore | Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime. | |||
S6: Overflowing Life V | Increases maximum HP by 50% while Overload is active. | |||
S6: Shield of Carnage | Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower. 30 second cooldown. |
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S6: Shield of the Sentinel | Gain a 10% chance to reduce damage taken by 70%. | |||
S6: Skillful Adept | Increases critical hit rate by 15%. | |||
S6: Soaring Heavendance | Bouncer Weapon Gear fills while airborne. Does not work if using a weapon with the "Sacred Bird Guidance" potential. |
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S6: Soaring Wings | Increases jump height. | |||
S6: Soul Protection | Hunter Weapon Gear and Katana Gear fills while Guarding. Does not work if using a weapon with the "Galeblade" potential. |
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S6: Tenacious Healscourge | Gain super armor for 60 seconds after becoming afflicted with a status effect. |
S7
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
---|---|---|---|---|
S7: Dharma Boon | Recover 5% max HP and 10 PP when you successfully parry an attack with Tech Charge Parry. | |||
S7: Empathic Communion | Automatically answers any pet sympathy requests while Alter Ego is active. Does not work if using a weapon with the "Sinister Stare" potential. |
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S7: Fortified Attack | MEL Pwr +25, RNG Pwr +25, TEC Pwr +25 | |||
S7: Fortified Attack 2 | MEL Pwr +45, RNG Pwr +45, TEC Pwr +45 | |||
S7: Fortified Life Vessel | HP +40 | |||
S7: Fortified Melee | MEL Pwr +30 | |||
S7: Fortified Melee 2 | MEL Pwr +50 | |||
S7: Fortified Photon Vessel | PP +4 | |||
S7: Fortified Ranged | RNG Pwr +30 | |||
S7: Fortified Ranged 2 | RNG Pwr +50 | |||
S7: Fortified Technique | TEC Pwr +30 | |||
S7: Fortified Technique 2 | TEC Pwr +50 | |||
S7: God of War | Increases damage against enemies who are targeting you by 1% and also reduces damage taken from them by 15%. | |||
S7: Medicinal Potentiation | Boosts the effect of recovery items by 30%. | |||
S7: Still Grace | Recover 4 PP per second after standing still for longer than 1 second. | |||
S7: Supreme Perfection | Gain a 10% chance to stun enemies with Perfect Attacks. |
S8
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
---|---|---|---|---|
S8: Fortified Life Vessel | HP +40 | |||
S8: Fortified Life Vessel 2 | HP +60 | |||
S8: Fortified Melee | MEL Pwr +30 | |||
S8: Fortified Photon Vessel | PP +4 | |||
S8: Fortified Photon V 2 | PP +6 | |||
S8: Fortified Ranged | RNG Pwr +30 | |||
S8: Fortified Technique | TEC Pwr +30 | |||
S8: Mighty Medication | Makes you temporarily invincible while drinking a -mate item. | |||
S8: Resolute Flight | Reduces fall speed while charging a Technique in mid-air. | |||
S8: Skydance Support | Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards. |