Difference between revisions of "User:Kemonoko/SGAs (Units)"

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(→‎S6: double s6 s6)
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| {{icons|SGA 6}} S6: Overflowing Life V
 
| {{icons|SGA 6}} S6: Overflowing Life V
| {{#simple-tooltip: Increases maximum HP by 50% while Overload is active.|This SGA is only active when Overload is active.<br>Because this skill adds to your maximum HP before Overload's HP reduction takes effect, it is more of a 25% increase to your available maximum HP while Overload is active.<br><br>
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| {{#simple-tooltip: Increases maximum HP by 50% while Overload is active.|This effect is only active when Overload is active.<br>Because this skill adds to your maximum HP before Overload's HP reduction takes effect, it is more of a 25% increase to your available maximum HP while Overload is active.<br><br>
 
Ex. If you have 1000 maximum HP and use Overload, your max HP will go from 250 to 375 (Max HP is increased to 1500 first, then Overload's 75% reduction takes place)}}
 
Ex. If you have 1000 maximum HP and use Overload, your max HP will go from 250 to 375 (Max HP is increased to 1500 first, then Overload's 75% reduction takes place)}}
 
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| {{icons|SGA 6}} S6: Tenacious Healscourge
 
| {{icons|SGA 6}} S6: Tenacious Healscourge
 
| {{#simple-tooltip: Gain super armor for 60 seconds after becoming afflicted with a status effect.|You will gain super armor upon being afflicted by a status effect.<br>
 
| {{#simple-tooltip: Gain super armor for 60 seconds after becoming afflicted with a status effect.|You will gain super armor upon being afflicted by a status effect.<br>
This SGA takes effect the moment you are afflicted with a status effect and will last the full 60 seconds even if you recover from the status effect.<br>
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This augment takes effect the moment you are afflicted with a status effect and will last the full 60 seconds even if you recover from the status effect.<br>
 
Fighter's Overload is treated as a status effect and will trigger this effect.<br>
 
Fighter's Overload is treated as a status effect and will trigger this effect.<br>
 
The PP Conversion skill does not activate this effect.<br>
 
The PP Conversion skill does not activate this effect.<br>

Revision as of 07:55, 21 November 2020

Affix Affix Augments Affix List of Augments Augment Factor Augment Factors Augment Factor Augment Factors (Units) S-Grade Augment S-Grade Augments S-Grade Augment S-Grade Augments (Units)

S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.

Only 13 or higher Units can hold SGAs, and each unit type can only hold 1 SGA relevant to their slot:

  • S Grade Augment 6 S6 for Back
  • S Grade Augment 7 S7 for Arms
  • S Grade Augment 8 S8 for Legs

List of S-Grade Augments for Units

S6

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location
S Grade Augment 6 S6: Dodging Whistle Evading will cause your pet to return back to you.
S Grade Augment 6 S6: Evernight Star Reduce Etoile Boost's decay per second by 50%.
S Grade Augment 6 S6: Fortified Life Vessel HP +40
S Grade Augment 6 S6: Fortified Melee MEL Pwr +30
S Grade Augment 6 S6: Fortified Photon Vessel PP +4
S Grade Augment 6 S6: Fortified Ranged RNG Pwr + 30
S Grade Augment 6 S6: Fortified Technique TEC Pwr + 30
S Grade Augment 6 S6: Guardian Shield Reduces damage taken by 7%.
S Grade Augment 6 S6: Heroic Howl Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.
Does not work if using a weapon with the "Heroic Anthem" potential.
S Grade Augment 6 S6: Miraculous Encore Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime.
S Grade Augment 6 S6: Overflowing Life V Increases maximum HP by 50% while Overload is active.

S Grade Augment 6 S6: Shield of Carnage Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.
30 second cooldown.
S Grade Augment 6 S6: Shield of the Sentinel Grants a 10% chance to reduce damage taken by 70%.
S Grade Augment 6 S6: Skillful Adept Increases critical hit rate by 15%.
S Grade Augment 6 S6: Soaring Heavendance Bouncer Weapon Gear fills while airborne. Does not work if using a weapon with the "Sacred Bird Guidance" potential.
S Grade Augment 6 S6: Soaring Wings Increases jump height.
S Grade Augment 6 S6: Soul Protection Hunter Weapon Gear and Katana Gear fills while Guarding. Does not work if using a weapon with the "Galeblade" potential.
S Grade Augment 6 S6: Tenacious Healscourge Gain super armor for 60 seconds after becoming afflicted with a status effect.

S7

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location

S8

S-Grade Augment Effects Weapon Drops Special Augment Factor Capsule Drop Location