Difference between revisions of "User:Kemonoko/SGAs (Units)"
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− | | {{icons|SGA 6}} | + | | {{icons|SGA 6}} S6: Soul Protection |
| Hunter Weapon Gear and Katana Gear fills while Guarding. {{#simple-tooltip:Does not work if using a weapon with the "Galeblade" potential.|This potential comes from the weapon Kazami no Tachi and has a stronger version of this effect.}} | | Hunter Weapon Gear and Katana Gear fills while Guarding. {{#simple-tooltip:Does not work if using a weapon with the "Galeblade" potential.|This potential comes from the weapon Kazami no Tachi and has a stronger version of this effect.}} | ||
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Revision as of 07:54, 21 November 2020
Affix Augments | List of Augments | Augment Factors | Augment Factors (Units) | S-Grade Augments | S-Grade Augments (Units) |
S-Grade Augments (Also known as Super Special Ability (SSA) in EN-JP fan translations or Special Option (SOP) in JP) are a type of Augment that can be affixed to certain equipment provided that it supports the feature. By affixing S-Grade Augments, one can customize their equipment with powerful Potential-like attributes and bonuses.
Only or higher Units can hold SGAs, and each unit type can only hold 1 SGA relevant to their slot:
- S6 for Back
- S7 for Arms
- S8 for Legs
List of S-Grade Augments for Units
S6
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
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S6: Dodging Whistle | Evading will cause your pet to return back to you. | |||
S6: Evernight Star | Reduce Etoile Boost's decay per second by 50%. | |||
S6: Fortified Life Vessel | HP +40 | |||
S6: Fortified Melee | MEL Pwr +30 | |||
S6: Fortified Photon Vessel | PP +4 | |||
S6: Fortified Ranged | RNG Pwr + 30 | |||
S6: Fortified Technique | TEC Pwr + 30 | |||
S6: Guardian Shield | Reduces damage taken by 7%. | |||
S6: Heroic Howl | Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%. Does not work if using a weapon with the "Heroic Anthem" potential. |
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S6: Miraculous Encore | Reduces aggro generation while Showtime is active. If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime. | |||
S6: Overflowing Life V | Increases maximum HP by 50% while Overload is active. | |||
S6: Shield of Carnage | Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower. 30 second cooldown. |
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S6: Shield of the Sentinel | Grants a 10% chance to reduce damage taken by 70%. | |||
S6: Skillful Adept | Increases critical hit rate by 15%. | |||
S6: Soaring Heavendance | Bouncer Weapon Gear fills while airborne. Does not work if using a weapon with the "Sacred Bird Guidance" potential. | |||
S6: Soaring Wings | Increases jump height. | |||
S6: Soul Protection | Hunter Weapon Gear and Katana Gear fills while Guarding. Does not work if using a weapon with the "Galeblade" potential. | |||
S6: Tenacious Healscourge | Gain super armor for 60 seconds after becoming afflicted with a status effect. |
S7
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
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S8
S-Grade Augment | Effects | Weapon Drops | Special Augment Factor | Capsule Drop Location |
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