Difference between revisions of "Augment Factors"
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| {{icons|S-Grade Augment}} S2: Perfect Descent | | {{icons|S-Grade Augment}} S2: Perfect Descent | ||
| Reduces PP consumption by 12% when chaining<br> different Photon Arts or Techniques with Perfect Attacks. | | Reduces PP consumption by 12% when chaining<br> different Photon Arts or Techniques with Perfect Attacks. | ||
− | | {{rarity|13}} {{icons|Double Saber}} [[Ruzel Hanzi]] <br>{{rarity|13}} {{icons|Rifle}} [[Acht Jeng]] <br> {{rarity|13}} {{icons|Wand}} [[Acht Cuore]] | + | | {{rarity|13}} {{icons|Sword}} [[Acht Ange]]<br>{{rarity|13}} {{icons|Double Saber}} [[Ruzel Hanzi]] <br>{{rarity|13}} {{icons|Rifle}} [[Acht Jeng]] <br> {{rarity|13}} {{icons|Wand}} [[Acht Cuore]] |
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| {{icons|S-Grade Augment}} S2: Precision Will | | {{icons|S-Grade Augment}} S2: Precision Will |
Revision as of 22:43, 22 September 2020
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
General Information
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
Mechanics and Behavior
- Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
- The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
- Augment Factors are still affected by the Extra Slot penalty.
- The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
- When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
- Augment Factors function as normal Augments once affixed and follow their normal rules.
- An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
List of Augment Factors
Stat Boost
Stat Boosts (Special)
Resists
Name | Effects | Weapon Sources |
---|---|---|
Impact Ward III | MEL Resistance +5 | Striking Weapons |
Projectile Ward III | RNG Resistance +5 | Ranged Weapons |
Technique Ward III | TEC Resistance +5 | Technique Weapons |
Sovereign Ward III | All Resistance +3 | Nemesis Series |
Status
Souls
Name | Effects | Weapon Sources |
---|---|---|
Acto Di Soul | MEL Pwr +35 PP +3 |
Titan Series |
Tir Di Soul | RNG Pwr +35 PP +3 |
Stelk Series |
Magia Di Soul | TEC Pwr +35 PP +3 |
Form Series |
Astral Soul | All +35 HP +35 PP +5 |
Ray Series |
Deubarz Soul | TEC Pwr +35 DEX +5 HP+20 PP +1 |
Voxed Buhl Voxed Baleos |
Gryzorus Soul | RNG Pwr +35 DEX +5 PP +3 |
Gryzo Shosul |
Deadlion Soul | MEL Pwr +35 DEX +5 HP +20 |
Deadlio Gridder |
S-Grade Augment
S-Grade augments can be special SAFs that appear on some items. They behave like other SAFs, except with restrictions on what items they can be placed on. For more info and a full list of current SGAs available to Global, see https://pso2na.arks-visiphone.com/wiki/S-Grade_Augments
Name | Effects | Weapon Sources |
---|---|---|
S1: Comrade's Blessing | Provides bonuses based on the number of party members. 2 Members: PP consumption -8% |
Drops from the following quest(s) as an affix item: SP Breakthrough Training: Episode 5 |
S1: Guardian Gear | Reduces damage taken by 7%. | Drops from the following quest(s) attached to weapons: Bewitched Woods Exploration |
S1: Revenant's Resolve | Increase damage based on the Photon Gauge. Maxes out at 3%. |
Ares Sword Ares Lance Ares Partisan Ares Buster Ares Boots |
S1: Partbreaker's Resolve | Increase damage against breakable parts by 4%. | Drops from the following quest(s) attached to weapons: The Underground Nightmare The Desert Nightmare Drops from the following quest(s) as an affix item: |
S1: Persistent Fury | Increases power by 4% and critical hit rate by 5%. Enhances PP efficiency as follows: |
(Currently Not Available) |
S1: Timeflow Vitality | Restores 40% of your maximum HP every 40 seconds. | Drops from the following quest(s) attached to weapons: Bewitched Woods Exploration Perpetual Darkness |
S1: Lucent Grace | Increases natural PP recovery by 20%. | Drops from the following quest(s) attached to weapons: Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin |
S1: Radiant Strike | Increases active PP recovery by 20%. | Drops from the following quest(s) attached to weapons: Bewitched Woods Exploration Perpetual Darkness |
S1: Melee Amp | Increases power by 1% for every 60 MEL Pwr affixed to this weapon. Increases power by an additional 2% if at least 200 MEL Pwr is |
Trailblazer Melee Weapons (Currently Not Available) |
S1: Ranged Amp | Increases power by 1% for every 60 RNG Pwr affixed to this weapon. Increases power by an additional 2% if at least 200 RNG Pwr is |
Trailblazer Ranged Weapons (Currently Not Available) |
S1: Technique Amp | Increases power by 1% for every 60 TEC Pwr affixed to this weapon. Increases power by an additional 2% if at least 200 TEC Pwr is |
Trailblazer Technique Weapons (Currently Not Available) |
S2: Goliathslayer's Resolve | Increase damage dealt to bosses by 3%. | Mars Series |
S2: Medical Grace | Restores varying amounts of PP upon consuming a -mate item. Amount restored is based on which -mate item is consumed. |
Sweets-Type Weapons (Currently Not Available) |
S2: Perfect Descent | Reduces PP consumption by 12% when chaining different Photon Arts or Techniques with Perfect Attacks. |
Acht Ange Ruzel Hanzi Acht Jeng Acht Cuore |
S2: Precision Will | Increases critical damage by 3%. | Vadis Greaves |
S2: Partbreaker's Resolve | Increase damage against breakable parts by 3%. | Jutus Series |
S2: Timeflow Vitality | Restores 60% of your maximum HP every 40 seconds. | Drops from the following quest(s) attached to weapons: Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin |
S2: Lucent Grace | Increases natural PP recovery by 17%. | Drops from the following quest(s) attached to weapons: Bewitched Woods Exploration |
S2: Radiant Strike | Increases active PP recovery by 20%. | Val Varua |
S3: Guardian Gear | Reduces damage taken by 7%. | Calamity Series Tridia Series |
S3: Timeflow Vitality | Restores 40% of your maximum HP every 40 seconds. | Val Farder |
S3: Lucent Grace | Increases natural PP recovery by 17%. | Val Zemus |
S3: Radiant Strike | Increases active PP recovery by 20%. | Drops from the following quest(s) attached to weapons: Crimson Fellwyrm Over the Castle Black Fellwyrm Rises From Ruin |
S3: Cursed Radiance | Recovers 15% of your max PP when you take damage. | Drops from the following quest(s) attached to weapons: The Underground Nightmare The Desert Nightmare Drops from the following quest(s) as an affix item: |
Other
Name | Effects | Weapon Sources |
---|---|---|
Soul Receptor | Significantly increases Soul success rate during affixing. All +10 |
Lightning Espada Bluesy Requiem Bardiche Twin Kamuy Lavis Blades Ark Fran Yamigarasu Yasha Avenger Yasminokov 7V H1 Missouri Twin Shooting Drive Rikauteri Gravilios Caduceus |
Alternate History | Experience Gained +10% | Imperial Pick Meteor Staff Divine Fists Milio Bright Astral Riser Clarita Visus |
Reverie Catalyst | HP +10 PP +1 |
Starquake Series |
Phrase Weak | Increase damage by 2% when hitting enemy Elemental Weakness. |
Fornis Series Homura Series |
Phrase Chase | Increases damage by 5% against enemies with Status Effects. |
Snow Series |
Phrase Response | Increases normal attack PP recovery by 5% |
Astra Series |
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore