Difference between revisions of "Augment Factors"
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(→S-Grade Augment: Added S2: Rupturing Intent for Jutus Series coming in Episode 5) |
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| Reduces PP consumption by 12% when chaining<br> different Photon Arts or Techniques with Perfect Attacks. | | Reduces PP consumption by 12% when chaining<br> different Photon Arts or Techniques with Perfect Attacks. | ||
| {{rarity|13}} {{icons|Double Saber}} Ruzel Hanzi <br>{{rarity|13}} {{icons|Rifle}} Acht Jeng | | {{rarity|13}} {{icons|Double Saber}} Ruzel Hanzi <br>{{rarity|13}} {{icons|Rifle}} Acht Jeng | ||
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+ | | {{icons|S-Grade Augment}} S2: Rupturing Intent | ||
+ | | Increase damage against breakable parts by 3%. | ||
+ | | {{rarity|13}} Jutus Series | ||
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| {{icons|S-Grade Augment}} S3: Guardian Gear | | {{icons|S-Grade Augment}} S3: Guardian Gear |
Revision as of 18:44, 20 September 2020
Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
General Information
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
Mechanics and Behavior
- Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
- The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
- Augment Factors are still affected by the Extra Slot penalty.
- The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
- When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
- Augment Factors function as normal Augments once affixed and follow their normal rules.
- An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
List of Augment Factors
Stat Boost
Stat Boosts (Special)
Resists
Name | Effects | Weapon Sources |
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MEL Resistance +5 | ![]() ![]() ![]() |
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RNG Resistance +5 | ![]() ![]() ![]() |
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TEC Resistance +5 | ![]() ![]() ![]() |
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All Resistance +3 | ![]() |
Status
Souls
Name | Effects | Weapon Sources |
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MEL Pwr +35 PP +3 |
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RNG Pwr +35 PP +3 |
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TEC Pwr +35 PP +3 |
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All +35 HP +35 PP +5 |
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TEC Pwr +35 DEX +5 HP+20 PP +1 |
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RNG Pwr +35 DEX +5 PP +3 |
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MEL Pwr +35 DEX +5 HP +20 |
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S-Grade Augment
Name | Effects | Weapon Sources |
---|---|---|
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Increase damage dealt to bosses by 3%. | ![]() |
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Increases Critical damage by 3%. | ![]() ![]() |
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Reduces PP consumption by 12% when chaining different Photon Arts or Techniques with Perfect Attacks. |
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Increase damage against breakable parts by 3%. | ![]() |
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Reduces damage taken by 7%. | ![]() ![]() |
Other
Name | Effects | Weapon Sources |
---|---|---|
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Significantly increases Soul success rate during affixing. All +10 |
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Experience Gained +10% | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase damage by 2% when hitting enemy Elemental Weakness. |
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Increases damage by 5% against enemies with Status Effects. |
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Increases normal attack PP recovery by 5% |
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Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore