Difference between revisions of "Augment Factors"
Jump to navigation
Jump to search
(→Other: Formatting) |
m (Missed a slave reference) |
||
Line 113: | Line 113: | ||
| {{icons|Augment Factor}} Spirit VI | | {{icons|Augment Factor}} Spirit VI | ||
| PP +7 | | PP +7 | ||
− | | {{rarity|13}} | + | | {{rarity|13}} Raven Series |
|- | |- | ||
|} | |} |
Revision as of 01:16, 11 September 2020
Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
General Information
Augment Factors are a special Affixing mechanic for Weapons. By enhancing a Weapon to its maximum Overgrind Limit (+35), the weapon's Augment Factor is unlocked. By then affixing the Weapon or using the Weapon as a component in Affixing, the Augment Factor can be Affixed to itself/a target weapon with a 100% base rate, even if the Augment isn't normally transferable.
Mechanics and Behavior
- Augment Factors are unlocked by grinding a Weapon to +35; different Weapons or Weapon series have different Augment Factors.
- The Augment Factor Weapon must have the same or higher number of Augments as the base in order for it to be used as a component.
- Augment Factors are still affected by the Extra Slot penalty.
- The Augment Factor can be affixed as many times as desired as long as the Weapon is intact.
- When applying an Augment Factor, the Augment Factor's Augment does not interact with pre-existing Abilities. For example, a weapon affixed with Precision III would not be able to synthesize Precision IV with a Precision III Augment Factor unless the Augment Factor is affixed first.
- Augment Factors function as normal Augments once affixed and follow their normal rules.
- An Augment Factor can't be affixed if another Augment Factor in the process shares the same Augment slot as it.
List of Augment Factors
Stat Boost
Stat Boosts (Special)
Resists
Name | Effects | Weapon Sources |
---|---|---|
Impact Ward III | MEL Resistance +5 | Striking Weapons |
Projectile Ward III | RNG Resistance +5 | Ranged Weapons |
Technique Ward III | TEC Resistance +5 | Technique Weapons |
Sovereign Ward III | All Resistance +3 | Nemesis Series |
Status
Souls
Name | Effects | Weapon Sources |
---|---|---|
Acto Di Soul | MEL Pwr +35 PP +3 |
Titan Series |
Tir Di Soul | RNG Pwr +35 PP +3 |
Stelk Series |
Magia Di Soul | TEC Pwr +35 PP +3 |
Form Series |
Astral Soul | All +35 HP +35 PP +5 |
Ray Series |
Deubarz Soul | TEC Pwr +35 DEX +5 HP+20 PP +1 |
Voxed Buhl Voxed Baleos |
Gryzorus Soul | RNG Pwr +35 DEX +5 PP +3 |
Gryzo Shosul |
Deadlion Soul | MEL Pwr +35 DEX +5 HP +20 |
Deadlio Gridder |
S-Grade Augment
Name | Effects | Weapon Sources |
---|---|---|
S2: Goliathslayer's Resolve | Increase damage dealt to bosses by 3%. | Mars Series |
S2: Precision Will | Increases Critical damage by 3%. | Vadis Greaves |
S3: Guardian Gear | Reduces damage taken by 7%. | Calamity Series Tridia Series |
Other
Name | Effects | Weapon Sources |
---|---|---|
Soul Receptor | Significantly increases Soul success rate during affixing. All +10 |
Lightning Espada Bluesy Requiem Bardiche Twin Kamuy Lavis Blades Ark Fran Yamigarasu Yasha Avenger Yasminokov 7V H1 Missouri Twin Shooting Drive Rikauteri Gravilios Caduceus |
Alternate History | Experience Gained +10% | Imperial Pick Meteor Staff Divine Fists Milio Bright Astral Riser Clarita Visus |
Phrase Weak | Increase damage by 2% when hitting enemy Elemental Weakness. |
Fornis Series Homura Series |
Phrase Chase | Increases damage by 5% against enemies with Status Effects. |
Snow Series |
Phrase Response | Increases normal attack PP recovery by 5% |
Astra Series |
Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore
Reason: Moved to Template:Affixing_NavBar, no pages link here anymore