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  • '''Maximum damage on a critical hit (Criticals are shown as blue numbers in-game)''': ...lation formula is based off of <strong>information that can be verified in-game</strong>, not from any official sources.</div>
    32 KB (4,192 words) - 02:40, 6 July 2021
  • * '''Perfect Attack mechanics do not exist for this Form.''' ...Perfectionist" to be consistent with other names but Sega has that name in-game.
    23 KB (2,273 words) - 02:45, 6 July 2021
  • |title= Game Mechanics
    1 KB (174 words) - 03:10, 28 October 2021
  • ...game. By combining different ingredients found from various sources in the game world, players can create custom boost effects that can enhance their comba ==Mechanics==
    5 KB (685 words) - 02:26, 25 July 2022
  • ...d in a similar fashion. For example, Barta has 250 potency shown in its in-game description, but testing revealed that it does 150% damage uncharged, and 2 Critical damage is shown with a larger font in-game (not to be confused with weak point damage which is shown in blue, see [[#W
    17 KB (2,100 words) - 08:01, 17 May 2023