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Ranger

The Ranger Ranger ("Ra") class is a standard Ranged class. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: RNG+20, TEC+15, RNG Def+40.

Class Weapon Overview

Rangers use two unique weapons: Rifle Rifles and Launcher Launchers

Assault Rifle

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. Rifles can be further strengthened with the use of Round Skills, which allow the user to load in special magazines that give their attacks special properties.

Launcher

A slow, but deadly rocket launcher. Has terrible attack speed, but compensates in extremely high raw damage. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. Launchers can be further strengthened with the use of Shot Skills, which allow the user to load in special cartridges that can debilitate enemies.

Skill Tree Overview

RangerSkillTree.png

Skills

Stat Skills

Dexterity Up

Increases your base Dex DEX stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconDexUp.png Dexterity Up 1 - Base DEX Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Dexterity Up 2 Dexterity Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
Dexterity Up 3 Dexterity Up 2 Lv3 +5 +11 +18 +28 +39 +41 +54 +68 +82 +100

Dexterity Up 1, 2, and 3 are cumulative (Total DEX +225).

Ranged PWR Up

Increases your base RNG RNG stat.


Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconRngUp.png Ranged PWR Up 1 - Base RNG Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Ranged PWR Up 2 Ranged PWR Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75

Ranged PWR Up 1 and 2 are cumulative (Total RNG +125).

Ranged DEF Up

Increases your base RNG Def RNG Def stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconRngDefUp.png Melee Defense Up - Base MEL Def Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Weapon Related Skills

Blight Rounds

Assault Rifle Skill. Active Skill. Loads your weapon with debilitating rounds that lower enemy Defense.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconBlightRounds.png Blight Rounds Advanced Precision Hit 1 Lv5 Cooldown 100s 98s 96s 94s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots 5 Shots 6 Shots

Bind Bullet

Assault Rifle Skill. Active Skill. Loads your weapon with debilitating rounds that provide a binding effect.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconBindBullet.png Bind Bullet Advanced Precision Hit 1 Lv3 Cooldown 120s 113s 106s 99s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots

Blinding Shot

Launcher Skill. Active Skill. Loads your weapon with blinding rounds that provide a blinding effect.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconBlindingShot.png Blinding Shot Advanced Precision Hit 1 Lv3 Cooldown 120s 113s 106s 99s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots

Panic Shot

Launcher Skill. Active Skill. Loads your weapon with panic rounds that provide a panic effect.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPanicShot.png Panic Shot Advanced Precision Hit 1 Lv3 Cooldown 120s 113s 106s 99s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots

Jellen Shot

Launcher Skill. Active Skill. Loads your weapon with Jellen rounds that lower enemy Attack.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconJellenShot.png Jellen Shot Advanced Precision Hit 1 Lv3 Cooldown 120s 114s 108s 102s 100s 98s 96s 94s 92s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots
Enemy Attack Potency 99% 98% 97% 96% 95% 93% 91% 89% 87% 85%
Effect Duration 10s 12s 14s 16s 18s 20s 22s 24s 26s 30s

Class Skills

Arms Enthusiast: Ranger

Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconArmsEnthusiast.png Arms Enthusiast: Ranger - Damage Multiplier 110%

Sharp Shooter

Main Class Only. Boosts damage dealt when you hit an enemy with an attack at long range.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px Sharpshooter - Potency 102% 104% 106% 108% 110%
  • Has no effect if the class is set as a subclass.

Ammo Maintenance

Main Class Only. Rounds will no longer disappear when switching to other weapons while special rounds are loaded.

Icon Skill Name Prerequisite Skill Level
1
UIIconAmmoMaintenance.png Ammo Maintenance Advanced Precision Hit 1 Lv3 -
  • Has no effect if the class is set as a subclass.

Massive Bullet

Main Class Only. Prevents you from being launched into the air or blown back while special rounds are loaded.

Icon Skill Name Prerequisite Skill Level
1
UIIconMassiveBullet.png Massive Bullet Advanced Precision Hit 1 Lv3 -
  • Has no effect if the class is set as a subclass.

Other Skills

Stun Grenade

Active Skill Lobs a flash grenade that stuns enemies. Won't affect enemies that are immune to stunning.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconStunGrenade.png Stun Grenade Dexterity Up 1 Lv 1 Cooldown 15s

Gravity Bomb

Active Skill Lobs a specialized bomb that attracts surrounding enemies.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconGravityBomb.png Gravity Bomb Dexterity Up 1 Lv 1 Cooldown 15s

Spring Trap

Active Skill Sets up a trap that launches enemies into the air

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSpringTrap.png Spring Trap Dexterity Up 1 Lv 1 Cooldown 20s

Custom Spring Trap

Boosts the potency of Spring Traps.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconCustomSpringTrap.png Custom Spring Trap Spring Trap Lv 1 Potency 135%

Poison Trap

Active Skill Sets a Poison Trap.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconPoisonTrap.png Poison Trap Dexterity Up 1 Lv 1 Cooldown 20s

Custom Poison Trap

Increases the poisoning rate of Poison Traps.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconCustomPoisonTrap.png Custom Poison Trap Poison Trap Lv 1 Activation Rate 135%

Tool Mastery

Increases the potency of tool skills.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconToolMastery.png Tool Mastery Dexterity Up 1 Lv 1 Potency 120% 123% 126% 129% 132% 135% 140% 145% 150% 160%

Tactical Trap

Restores PP when you inflict damage using a trap.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconTacticalTrap.png Tactical Trap Tool Mastery Lv1 PP Recovery 10% 12% 14% 16% 20%

First Hit

Grants a damage bonus when you perform an attack on an enemy while the enemy has full HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconRngUp.png First Hit Dexterity Up 1 Lv3 Potency 104% 108% 112% 116% 120%

Eradication Bonus

Restores PP when an enemy dies within a fixed range.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconEradicationBonus.png Eradication Bonus Dexterity Up 1 Lv3 PP Recovery +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

Advanced Precision Hit

Boosts damage dealt when attacking the enemy's weak point using a ranged attack.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPrecisionHit.png Advanced Precision Hit 1 Dexterity Up 1 Lv3 Potency 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Advanced Precision Hit 2 Advanced Precision Hit 1 Lv3

Precision Hit Blast Bonus

Grants a bonus to the rate of increase of your PB Gauge when you attack an enemy's weak point with a ranged attack.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconPrecisionBlastBonus.png Precision Hit Blast Bonus Advanced Precision Hit 2 Lv2 PB Gauge Increase 130% 140% 150% 160% 170%

Stationary Fire

Boosts the damage you deal when performing a ranged attack when stationary.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconStationaryFire.png Stationary Fire 1 Advanced Precision Hit 1 Lv3 Potency 105% 108% 111% 113% 115% 117% 119% 121% 123% 125%
Stationary Fire 2 Stationary Fire 1 Lv5 - - - - -

Mobile Fire

Boosts the damage you deal when performing a ranged attack while in motion.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconMobileFire.png Mobile Fire Advanced Precision Hit 1 Lv3 Potency 105% 108% 111% 113% 115% 117% 119% 121% 123% 125%

Power Bullet

Boosts your RNG Ranged Power for a set time when your weapon is loaded with special rounds.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconPowerBullet.png Power Bullet Advanced Precision Hit 1 Lv3 RNG Power +50 +60 +70 +80 +100
Effect Duration 120s

PP Preservation Bullet

Reduces PP consumption of Photon Arts and Techniques when you have a weapon equipped that is loaded with special rounds.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPreservationBullet.png PP Preservation Bullet Power Bullet Lv3 PP Consumption Rate 98% 96% 94% 92% 90% 88% 86% 84% 82% 80%

Trap Search

Default Skill. Allows you to hidden traps.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconTrapSearch.png Trap Search - - -

Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAdvancedDiveRoll.png Sidestep & Perf. ATK Combo - - -

Dive Roll

Default Skill. Press the Dodge key to do a fast dodge roll that has invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconDiveRoll.png Dive Roll - - -
  • Can be used for normal attacks and cancelling some PAs.
  • Invincibility time is roughly 0.10 seconds when initially using Dive Roll. Advanced Dive Roll adds onto the invincibility time.
  • The dodge action is determined by the weapon type currently equipped.
    Sidestep: SwordWired LancePartisanDaggersDouble SaberKnucklesGunbladeKatanaBow
    Blinding Sidestep: Soaring BladesJet Boots
    Dive Roll: RifleLauncherTwin Machineguns
    Blind Escape: RodTalisWandHarmonizer

Advanced Dive Roll

Increases the invincibility time on Dive Roll.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconAdvancedDiveRoll.png Advanced Dive Roll Dive Roll Lv1 Invincibility Duration Increase +0.05s +0.09s +0.11s +0.13s +0.14s +0.15s +0.16s +0.17s +0.18s +0.20s
  • For a frame of reference, the motion time of the Dive Roll is about 0.40 seconds. (Verification Required)
  • Gunner also share the same skill, but only the higher level will be applied.

Dive Roll Shot

Allows you to attack immediately after Dive Roll.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAdvancedDiveRoll.png Dive Roll Shot - - -
  • Pressing the attack button during the Dive Roll will activate Dive Roll Shot. Can also be used in midair.
    • Even during a Dive Roll Shot, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
    • The PA after the Dive Roll Shot is regarded as the first one for First Arts Perfect Attack Addition.

Keep Roll Shot

Allows you to attack normally when loaded with special rounds after Dive Roll.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconKeepRollShot.png Keep Roll Shot - - -

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAdvancedDiveRoll.png Perfect Recovery - - -
  • The timing of the effect starts when you hit the ground the moment it happens.
  • The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.

Level Limit Skills

Sidestep Jump

Jumping right after doing a Dive Roll in forward motion will transition you into running speed.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAdvancedDiveRoll.png Sidestep Jump Level 10 - -
  • This skill is common to all classes and can be learned at level 10 or higher
  • This skill does not consume SP when learning it.

First Arts Perfect Attack Addition

Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconFirstArts.png First Arts Perfect Attacks Addition Level 20 Cooldown 0.25s
  • This skill is common to all classes and can be learned at level 20 or higher.
  • This skill does not consume SP when learning it.
  • Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconRngJump.png Air Reversal Level 30 - -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
  • The effect does not occur if you press the jump button the moment you get launched into the air.
  • Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
  • If you recover in the air, Twin Daggers Focus will be maintained.

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconRngJump.png Perf. Recovery & ATK Combo Level 30 - -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Air Reversal is also applicable for this skill.

Double Jump

Enables two-stage jumping

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconRngJump.png Double Jump Level 40 - -
  • This skill is common to all classes and can be learned at level 40 or higher
  • This skill does not consume SP when learning it.
  • Allows all weapon types (excluding Jet Boots) to have a double jump
    • Jet Boots can double jump regardless of this skill.
      Even with learning this skill, this does not allow you to jump up to three times.