User:Time

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Fighter

The Fighter Fighter ("Fi") class is a specialized melee class that focuses solely on raw power. It is capable of wielding extremely strong, but difficult to use Melee-based weaponry and is coupled with a Skill Tree that grants extremely powerful boons for landing Critical Hits and playing dangerously, making Fighters incredible powerhouses that live on the edge.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: PP +2, MEL+50, TEC+15, TEC Def+10.

Class Weapon Overview

Fighters use three unique weapons: Daggers Twin Daggers, Double Saber Double Saber, and Knuckles Knuckles

Twin Daggers

Short-range daggers that excel at aerial combat. Capable of extremely fast attacks with multiple hits, and multiple PAs that allow maneuvering in all directions, both horizontally and vertically. Twin Dagger attacks and PAs also have very brief frontal Perfect Guard frames, allowing continuous offensive play if timed right. However, because PAs are so fast, it tends to also consume PP much faster than most other weapons. Twin Daggers can be powered up with the Skill Twin Daggers Focus, which grants them a damage bonus for staying airborne and performing multiple midair "jumps".

Twin Daggers' Weapon Action is Spin. Pressing the Weapon Action button will cause the player to spin in the air. This counts as a jump for Twin Daggers Focus, deals minor damage at point-blank range, and blocks attacks with Perfect Guard frames.

Double Sabers

Short-range bladed weapons that are capable of dishing out a multitude of hits in a single combo. Double Saber PAs generally have multiple hits (but slower than Twin Daggers), and are capable of drawing enemies nearby with area of effect attacks. Focus management is a very important part of using Double Sabers. Double Sabers can be powered up with the Skill Double Saber Focus to execute their Weapon Action.

Double Saber's Weapon Action is Whirlwind. When activated with the Weapon Action button, the wielder flourishes the weapon in the air. When used in tandem with Double Saber Focus, using it while at least one Focus Level is stocked will deplete your Focus Gauge and summon a whirlwind around you that deals repeated damage to enemies close to you. This whirlwind can be stacked up to two times. The more Focus is consumed upon activation, the more damage the whirlwind deals and the longer the duration.

Knuckles

A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one. Knuckles can be powered up with the Skill Knuckles Focus, which grants its user a power boost as long as the user continues a combo.

Knuckles' Weapon Action is Sway. Pressing the Weapon Action button will cause the wielder to swiftly duck in place. This gives brief invulnerability and does not break combos for the purpose of Tech Arts and Knuckles Gear.

Skill Tree Overview

FighterSkillTree.png

Skills

Stat Skills

HP Up

Increases your max HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconHPUp.png HP Up 1 - Max HP Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
HP Up 2 -

HP Up 1 and 2 are cumulative (Total Max HP +100).

Melee Power Up

Increases your base MEL MEL stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconMelUp.png Melee Power Up 1 - Base MEL Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Melee Power Up 2 Melee Power Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
Melee Power Up 3 Melee Power Up 1 Lv3

Melee Power Up 1, 2, and 3 are cumulative (Total MEL +200).

Dexterity Up

Increases your base Dex DEX stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconDexUp.png DEX Up - Base Dex Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Melee Defense Up

Increases your base MEL Def MEL Def stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconMelDefUp.png Melee Defense Up - Base MEL Def Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50


Weapon Related Skills

Double Saber Focus

Focus Skill. Hitting enemies with basic attacks or PAs will generate Focus. The more hits, the faster it fills.

Icon Skill Name Prerequisite Skill level
1
UIIconDoubleSaberFocus.png Double Saber Focus - -

Double Saber Wind Parry

Focus Skill. Allows Perfect Guard frames when activating Double Saber Focus. Requires at least 1/3 Focus to activate.

Icon Skill Name Prerequisite Skill level
1
UIIconDoubleSaberParry.png Double Saber Wind Parry - -

Twin Daggers Focus

Focus Skill. Focus accumulates depending on the number of jumps in the air. PA Power increases based on Focus gauge level.

Icon Skill Name Prerequisite Skill level
1
UIIconTwinDaggersFocus.png Wired Lance Focus - -

Twin Daggers Somersault

Focus Skill. Allows horizontal movement while using Twin Dagger Spin.

Icon Skill Name Prerequisite Skill level
1
UIIconTDSomersault.png Wired Lance Focus - -

Knuckles Focus

Focus Skill. Focus accumulates depending on the number of consecutive attacks. Attack speed increases based on Focus gauge level.

Icon Skill Name Prerequisite Skill level
1
UIIconKnucklesFocus.png Partizan Focus - -

Knuckles Focus Boost

Focus Skill. Focus accumulates twice as much.

Icon Skill Name Prerequisite Skill level
1
UIIconKnucklesFocusBoost.png Partizan Focus - -

Stance Skills

Valiant Stance

Passive Stance Skill. Increases the damage done to enemies from the front.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconValiantStanceUp.png Fury Stance Melee Power Up 1 Lv 3 Front Attack Potency 120% 125% 130% 135% 140%
Rear Attack Potency 95% 96% 97% 98% 100% 110% 120% 125% 130% 135%
  • This Stance skill is disabled while Wise Stance is active.
    • Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
  • The Stance increases your Front Attack damage, but decreases your Rear Attack damage before Level 5.

Valiant Stance Up

Further increases the effectiveness of Valiant Stance while attacking enemies from the front.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconValiantStanceUp.png Valiant Stance Up Valiant Stance Lv 5 Potency 102% 104% 106% 108% 110%

Valiant Critical

Increases your critical hit chance while under the effects of Valiant Stance.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconValiantStanceUp.png Fury Critical Valiant Stance Lv 3 Critical Strike Increase +10% +16% +20% +23% +25%

Wise Stance

Active Stance Skill. Increases the damage done to enemies from the back. Overwrites the effects of Valiant Stance while active.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconWiseStance.png Wise Stance Melee Power Up 1 Lv 3 Rear Attack Potency 115% 117% 119% 122% 125% 127% 129% 131% 133% 135%
Front Attack Potency 95% 96% 97% 98% 100% 110% 115% 120% 125% 130%
  • This Stance skill cannot be used in tandem with Valiant Stance.
    • When both are learned, turning this skill ON will turn Valiant Stance OFF, and turning this skill OFF will turn Valiant Stance ON.
    • Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
  • The Stance increases your Rear Attack damage, but decreases your Front Attack damage before Level 5.

Wise Stance Up

Further increases the effectiveness of Wise Stance while attacking enemies from the back.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconWiseStanceUp.png Wise Stance Up Wise Stance Lv 5 Potency 110% 115% 120% 125% 130%

Wise Critical

Increases your critical hit chance while under the effects of Wise Stance.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconWiseStanceUp.png Fury Critical Wise Stance Lv 3 Critical Strike Increase +10% +16% +20% +23% +25%

Class Skills

Arms Enthusiast: Fighter

Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconArmsEnthusiast.png Arms Enthusiast: Fighter - Damage Multiplier 110%

Critical Strike

Main Class Only. Increases your critical hit rate and grants a critical damage bonus.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px Critical Strike - Critical Damage Potency 103% 106% 109% 112% 115%
Critical Strike Increase +3% +6% +9% +12% +15%
  • Has no effect if the class is set as a subclass.

Overload

Main Class Only. Grants a temporary damage bonus to your Melee Potency and reduces your Max HP.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconOverload.png Overload Melee Power Up 1 Lv 5 Potency 104% 108% 112% 116% 125%
Max HP 25%
Effect Duration 10s 15s 20s 25s 30s 35s 40s 45s 50s 60s
Cooldown 60s 65s 70s 75s 80s 90s
  • Has no effect if the class is set as a subclass.

Overload Photon Charge

Main Class Only. Completely restores your PP after Overload wears off.

Icon Skill Name Prerequisite Skill Level
1
UIIconOverloadPC.png Overload Photon Charge Overload Lv 3 -
  • This skill does not activate if you get incapacitated during Overload.
  • Has no effect if the class is set as a subclass.

Other Skills

Adrenaline

Increases the effect duration of each Shifta or Deband you receive.

Icon Skill Name Prerequisite Skill Level
1
UIIconAdrenaline.png Adrenaline Melee Power Up 1 Lv 2 +30s
  • This skill directly adds to the duration of every hit of Shifta/Deband.
    • Normally a hit of Shifta/Deband gives +15 seconds per hit, with Adrenaline, the duration increases to +45 seconds per hit.
    • This will not extend the maximum duration of 60 seconds however.
  • This skill can also be applied to pets.

Tech Arts Perfect Attack Bonus

Grants a damage bonus when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconTechArtsPABonus.png Tech Arts Perfect Attack Bonus Melee Power Up 1 Lv3 Potency 105% 106% 108% 110% 115%

Combo Var. P. Attack PP Save

Reduces your PP consumption when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconComboVarPAPPSave.png Combo Var. P. Attack PP Save Tech Arts Perfect Attack Bonus Lv3 Fi Weapon PP Consumption Rate 90% 86% 82% 78% 75%
Other Weapon PP Consumption Rate 95% 93% 90% 87% 85%

Chaser Damage

Grants a damage bonus when performing a Melee attack on an enemy that is affected by a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconChaserDamage.png Chaser Damage Melee Power Up 1 Lv3 Melee Potency 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%

Extra Chaser Damage

Grants a damage bonus when performing an attack on an enemy that is affected by a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconChaserDamage.png Chaser Damage Chaser Damage Lv3 Potency 105% 107% 109% 111% 115%

Chaser Bind

Grants a chance of triggering a bind state when performing a Melee attack on an enemy that is affected by a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconChaserBind.png Chaser Bind Chaser Damage Lv5 Activation Rate 20% 22% 24% 26% 28% 30% 36% 42% 54% 70%

Halfline Boost

Boosts the chance of inflicting status ailments when your HP falls below 50%.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconHalflineBoost.png Halfline Boost Melee Power Up Lv3 Activation Rate Multiplier 150% 160% 170% 180% 200%

Deadline Slayer

Boosts your MEL Melee Power, RNG Ranged Power, and TEC Technique Power when your HP falls below 25%.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconSlayer.png Deadline Slayer Melee Power Up Lv3 MEL Power +40 +44 +49 +54 +60 +67 +75 +100 +125 +150
RNG Power
TEC Power

Photon Slayer

Boosts your MEL Melee Power, RNG Ranged Power, and TEC Technique Power when your PP falls below 50%.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconSlayer.png Deadline Slayer Deadline Slayer Lv3 MEL Power +50 +65 +80 +95 +110 +125 +140 +155 +170 +200
RNG Power
TEC Power

Halfline Slayer

Boosts your MEL Melee Power, RNG Ranged Power, and TEC Technique Power when your HP falls below 50%.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconSlayer.png Halfline Slayer Melee Power Up Lv3 MEL Power +20 +22 +24 +26 +28 +34 +40 +60 +80 +100
RNG Power
TEC Power

Crazy Heart

Boosts automatic PP Recovery as well as PP recovery following an attack while you have a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconCrazyHeart.png Crazy Heart Halfline Slayer Lv2 PP Increase Rate 150% 160% 170% 180% 200%

Crazy Beat

Boosts your MEL Melee Power while you have a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconCrazyBeat.png Crazy Heart Halfline Slayer Lv4 MEL Power +100 +120 +140 +160 +200

Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Sidestep & Perf. ATK Combo - - -

Sidestep

Default Skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestep.png Sidestep - - -
  • Can be used for normal attacks and cancelling some PAs.
  • Invincibility time is roughly 0.05 seconds when initially using Sidestep. Sidestep Plus adds onto the invincibility time.
  • The dodge action is determined by the weapon type currently equipped.
    Sidestep: SwordWired LancePartisanDaggersDouble SaberKnucklesGunbladeKatanaBow
    Blinding Sidestep: Soaring BladesJet Boots
    Dive Roll: RifleLauncherTwin Machineguns
    Blind Escape: RodTalisWandHarmonizer

Sidestep Plus

Increases the invincibility time on Sidestep.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconSidestepPlus.png Sidestep Plus Sidestep Lv1 Invincibility Duration Increase +0.05s +0.09s +0.11s +0.13s +0.14s +0.15s +0.16s +0.17s +0.18s +0.20s
  • This skill is effective for both Sidestep and Blinding Sidestep.
  • For a frame of reference, the motion time of the Sidestep is about 0.20 seconds.
  • Hunter, Braver, and Bouncer also share the same skill, but only the higher level will be applied.

Sidestep Strike

Default Skill. Allows you to attack immediately after Sidestep.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Sidestep Strike - - -
  • Pressing the attack button during the Sidestep will activate Sidestep Strike. Can also be used in midair.
    • Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
    • The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition.

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Perfect Recovery - - -
  • The timing of the effect starts when you hit the ground the moment it happens.
  • The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.

Level Limit Skills

Sidestep Jump

Jumping right after doing a Sidestep in forward motion will transition you into running speed.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Sidestep Jump Level 10 - -
  • This skill is common to all classes and can be learned at level 10 or higher
  • This skill does not consume SP when learning it.

First Arts Perfect Attack Addition

Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconFirstArts.png First Arts Perfect Attacks Addition Level 20 Cooldown 0.25s
  • This skill is common to all classes and can be learned at level 20 or higher.
  • This skill does not consume SP when learning it.
  • Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Air Reversal Level 30 - -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
  • The effect does not occur if you press the jump button the moment you get launched into the air.
  • Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
  • If you recover in the air, Twin Daggers Focus will be maintained.

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Perf. Recovery & ATK Combo Level 30 - -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Air Reversal is also applicable for this skill.