Difference between revisions of "User:Time"

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m (prepping for fighter page)
m (prepping for ranger page)
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{{:Class Listing}}
 
{{:Class Listing}}
='''Fighter'''=
+
='''Ranger'''=
The {{icons|Fighter}} '''Fighter''' ("Fi") class is a specialized melee class that focuses solely on raw power. It is capable of wielding extremely strong, but difficult to use Melee-based weaponry and is coupled with a Skill Tree that grants extremely powerful boons for landing Critical Hits and playing dangerously, making Fighters incredible powerhouses that live on the edge.
+
The {{icons|Ranger}} '''Ranger''' ("Ra") class is a standard Ranged class. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies.
  
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: PP +2, {{icons|MEL}}+50, {{icons|TEC}}+15, {{icons|TEC Def}}+10.
+
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: {{icons|RNG}}+20, {{icons|TEC}}+15, {{icons|RNG Def}}+40.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
Fighters use three unique weapons: {{icons|Daggers}} [[Twin_Daggers_List|Twin Daggers]], {{icons|Double Sabers}} [[Double_Sabers_List|Double Saber]], and {{icons|Knuckles}} [[Knuckles_List|Knuckles]]
+
Rangers use two unique weapons: {{icons|Rifles}} [[Rifles_List|Rifles]] and {{icons|Launchers}} [[Launchers_List|Launchers]]
  
===Twin Daggers===
+
===Assault Rifle===
  
Short-range daggers that excel at aerial combat. Capable of extremely fast attacks with multiple hits, and multiple PAs that allow maneuvering in all directions, both horizontally and vertically. Twin Dagger attacks and PAs also have very brief frontal Perfect Guard frames, allowing continuous offensive play if timed right. However, because PAs are so fast, it tends to also consume PP much faster than most other weapons. Twin Daggers can be powered up with the Skill '''Twin Daggers Focus''', which grants them a damage bonus for staying airborne and performing multiple midair "jumps".
+
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. Rifles can be further strengthened with the use of '''Round''' Skills, which allow the user to load in special magazines that give their attacks special properties.
  
Twin Daggers' Weapon Action is ''Spin''. Pressing the Weapon Action button will cause the player to spin in the air. This counts as a jump for Twin Daggers Focus, deals minor damage at point-blank range, and blocks attacks with Perfect Guard frames.
+
===Launcher===
  
===Double Sabers===
+
A slow, but deadly rocket launcher. Has terrible attack speed, but compensates in extremely high raw damage. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. Launchers can be further strengthened with the use of '''Shot''' Skills, which allow the user to load in special cartridges that can debilitate enemies.
  
Short-range bladed weapons that are capable of dishing out a multitude of hits in a single combo. Double Saber PAs generally have multiple hits (but slower than Twin Daggers), and are capable of drawing enemies nearby with area of effect attacks. Focus management is a very important part of using Double Sabers. Double Sabers can be powered up with the Skill '''Double Saber Focus''' to execute their Weapon Action.
 
 
Double Saber's Weapon Action is ''Whirlwind''. When activated with the Weapon Action button, the wielder flourishes the weapon in the air. When used in tandem with [[#dsgear|Double Saber Focus]], using it while at least one Focus Level is stocked will deplete your Focus Gauge and summon a whirlwind around you that deals repeated damage to enemies close to you. This whirlwind can be stacked up to two times. The more Focus is consumed upon activation, the more damage the whirlwind deals and the longer the duration.
 
 
===Knuckles===
 
 
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one. Knuckles can be powered up with the Skill '''Knuckles Focus''', which grants its user a power boost as long as the user continues a combo.
 
 
Knuckles' Weapon Action is ''Sway''. Pressing the Weapon Action button will cause the wielder to swiftly duck in place. This gives brief invulnerability and does not break combos for the purpose of Tech Arts and Knuckles Gear.
 
 
== Skill Tree Overview ==
 
== Skill Tree Overview ==
  
[[File:FighterSkillTree.png|680px|link=]]
+
[[File:RangerSkillTree.png|680px|link=]]
  
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{|style="width:680px" class="wikitable table-bordered"
 
{|style="width:680px" class="wikitable table-bordered"
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|[[#meleeup|Melee Power Up 1]]
+
| width="136px"|[[#dexup|Dexterity Up 1]]
 
| width="136px"|[[#sidestepjump|Sidestep Jump]]
 
| width="136px"|[[#sidestepjump|Sidestep Jump]]
 
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]]
 
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]]
Line 47: Line 38:
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#dexup|Dexterity Up]]
+
|
| [[#hpup|HP Up 1]]
+
| [[#rangedup|Ranged PWR Up 1]]
| '''''[[#armsfighter|Arms Enthusiast: Fighter]]'''''
+
| [[#rangeddef|Ranged DEF Up]]
| [[#meleedefup|Melee Defense Up]]
+
| '''''[[#armsranger|Arms Enthusiast: Ranger]]'''''
| [[#sidestep|Sidestep]]
+
| [[#diveroll|Dive Roll]]
 +
|-style="text-align:center"
 +
|
 +
| [[#dexup|Dexterity Up 2]]
 +
| [[#rangedup|Ranged PWR Up 2]]
 +
| [[#trapsearch|Trap Search]]
 +
| '''''[[#ss|Sharp Shooter]]'''''
 +
| [[#advanceroll|Advanced Dive Roll]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#meleeup|Melee Power Up 2]]
+
| [[#dexup|Dexterity Up 3]]
| [[#hpup|HP Up 2]]
+
|  
 
|  
 
|  
 
|  
 
|  
| [[#sidestepplus|Sidestep Plus]]
+
| [[#diverollshot|Dive Roll Shot]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#meleeup|Melee Power Up 3]]
 
 
|  
 
|  
| '''''[[#critstrike|Critical Strike]]'''''
+
|  
 +
|
 +
| [[#keeprollshot|Keep Roll Shot]]
 
| [[#perfectrecovery|Perfect Recovery]]
 
| [[#perfectrecovery|Perfect Recovery]]
| [[#sidestepstrike|Sidestep Strike]]
 
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#dsfocus|Double Saber Focus]]
+
| [[#stun|Stun Grenade]]
| [[#tdfocus|Twin Daggers Focus]]
+
| [[#grav|Gravity Bomb]]
| [[#knucklefocus|Knuckles Focus]]
+
| [[#spring|Spring Trap]]
|  
+
| [[#poison|Poison Trap]]
|  
+
| [[#tool|Tool Mastery]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#dsparry|Double Saber Wind Parry]]
 
| [[#tdsomersault|Twin Daggers Somersault]]
 
| [[#knuckleboost|Knuckles Focus Boost]]
 
 
|  
 
|  
 
|  
 
|  
 +
| [[#customspring|Custom Spring Trap]]
 +
| [[#custompoison|Custom Poison Trap]]
 +
| [[#tactical|Tactical Trap]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 +
| [[#precision|Advanced Precision Hit 1]]
 +
| [[#firsthit|First Hit]]
 +
| [[#eradication|Eradication Bonus]]
 +
|
 
|  
 
|  
| [[#valiantstance|Valiant Stance]]
 
 
|  
 
|  
| [[#wisestance|Wise Stance]]
 
| [[#adrenaline|Adrenaline]]
 
| [[#techarts|Tech Arts Perfect Attack Bonus]]
 
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#valiantup|Valiant Stance Up]]
+
| [[#blight|Blight Rounds]]
| [[#valiantcrit|Valiant Critical]]
+
| [[#bindbullet|Bind Bullet]]
| [[#wiseup|Wise Stance Up]]
+
| [[#blindshot|Blinding Shot]]
| [[#wisecrit|Wise Critical]]
+
| [[#panicshot|Panic Shot]]
| [[#combo|Combo Var. P. Attack PP Save]]
+
| [[#jellenshot|Jellen Shot]]
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[#chaser|Chaser Damage]]
+
| [[#precision|Advanced Precision Hit 2]]
| [[#halfboost|Halfline Boost]]
+
| [[#stationary|Stationary Fire 1]]
| [[#deadslayer|Deadline Slayer]]
+
| [[#mobile|Mobile Fire]]
| [[#halfslayer|Halfline Slayer]]
+
| [[#powerbullet|Power Bullet]]
|  
+
| '''''[[#ammomaint|Ammo Maintenance]]'''''
| '''''[[#overload|Overload]]'''''
+
| '''''[[#massive|Massive Bullet]]'''''
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[#extrachaser|Extra Chaser Damage]]
+
| [[#precisionblast|Precision Hit Blast Bonus]]
| [[#bind|Chaser Bind]]
+
| [[#stationary|Stationary Fire 2]]
| [[#photonslayer|Photon Slayer]]
+
|
| [[#crazyheart|Crazy Heart]]
+
| [[#ppbullet|PP Preservation Bullet]]
| [[#crazybeat|Crazy Beat]]
+
|
| '''''[[#overloadpc|Overload Photon Charge]]'''''
+
|
 
|}
 
|}
 
</div>
 
</div>
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== Skills ==
 
== Skills ==
 
=== Stat Skills ===
 
=== Stat Skills ===
<div id="hpup">
+
<div id="dexup">
===='''HP Up'''====
+
===='''Dexterity Up'''====
 
</div>
 
</div>
Increases your max HP.
+
Increases your base {{icons|DEX}} DEX stat.
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconHPUp.png|link=|38px]]
 
| HP Up 1
 
| -
 
| rowspan="2"|Max HP Boost
 
| rowspan="2"|+3
 
| rowspan="2"|+6
 
| rowspan="2"|+10
 
| rowspan="2"|+14
 
| rowspan="2"|+18
 
| rowspan="2"|+23
 
| rowspan="2"|+28
 
| rowspan="2"|+34
 
| rowspan="2"|+40
 
| rowspan="2"|+50
 
|-style="text-align:center"
 
| HP Up 2
 
| -
 
|}
 
</div>
 
 
 
HP Up 1 and 2 are cumulative (Total Max HP +100).
 
 
 
<div id="meleeup>
 
===='''Melee Power Up'''====
 
</div>
 
Increases your base {{icons|MEL}} MEL stat.
 
  
 
<div class="table-responsive">
 
<div class="table-responsive">
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! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="3" | [[File:UIIconMelUp.png|link=|38px]]
+
| rowspan="3" | [[File:UIIconDexUp.png|link=|38px]]
| Melee Power Up 1
+
| Dexterity Up 1
 
| -
 
| -
| rowspan="3"|Base MEL Boost
+
| rowspan="3"|Base DEX Boost
 
| +3
 
| +3
 
| +6
 
| +6
Line 198: Line 150:
 
| +50
 
| +50
 
|-style="text-align:center"
 
|-style="text-align:center"
| Melee Power Up 2
+
| Dexterity Up 2
| [[#meleeup|Melee Power Up 1]] Lv3
+
| [[#dexup|Dexterity Up 1]] Lv3
| rowspan="2"|+4
+
| +4
| rowspan="2"|+9
+
| +9
| rowspan="2"|+14
+
| +14
| rowspan="2"|+19
+
| +19
| rowspan="2"|+25
+
| +25
| rowspan="2"|+31
+
| +31
| rowspan="2"|+39
+
| +39
| rowspan="2"|+50
+
| +50
| rowspan="2"|+62
+
| +62
| rowspan="2"|+75
+
| +75
 
|-style="text-align:center"
 
|-style="text-align:center"
| Melee Power Up 3
+
| Dexterity Up 3
| [[#meleeup|Melee Power Up 1]] Lv3
+
| [[#dexup|Dexterity Up 2]] Lv3
 +
| +5
 +
| +11
 +
| +18
 +
| +28
 +
| +39
 +
| +41
 +
| +54
 +
| +68
 +
| +82
 +
| +100
 
|}
 
|}
 
</div>
 
</div>
 +
Dexterity Up 1, 2, and 3 are cumulative (Total DEX +225).
  
Melee Power Up 1, 2, and 3 are cumulative (Total MEL +200).
+
<div id="rangedup">
 +
===='''Ranged PWR Up'''====
 +
</div>
 +
Increases your base {{icons|RNG}} RNG stat.
  
<div id="dexup">
 
===='''Dexterity Up'''====
 
</div>
 
Increases your base {{icons|DEX}} DEX stat.
 
  
 
<div class="table-responsive">
 
<div class="table-responsive">
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! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconDexUp.png|link=|38px]]
+
| rowspan="2" | [[File:UIIconRngUp.png|link=|38px]]
| DEX Up
+
| Ranged PWR Up 1
 
| -
 
| -
| Base Dex Boost
+
! rowspan="2"|Base RNG Boost
 
| +3
 
| +3
 
| +6
 
| +6
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| +40
 
| +40
 
| +50
 
| +50
 +
|-style="text-align:center"
 +
| Ranged PWR Up 2
 +
| [[#rangedup|Ranged PWR Up 1]] Lv3
 +
| +4
 +
| +9
 +
| +14
 +
| +19
 +
| +25
 +
| +31
 +
| +39
 +
| +50
 +
| +62
 +
| +75
 
|}
 
|}
 
</div>
 
</div>
 +
Ranged PWR Up 1 and 2 are cumulative (Total RNG +125).
  
<div id="meleedefup>
+
<div id="rangeddef>
===='''Melee Defense Up'''====
+
===='''Ranged DEF Up'''====
 
</div>
 
</div>
Increases your base {{icons|MEL Def}} MEL Def stat.
+
Increases your base {{icons|RNG Def}} RNG Def stat.
  
 
<div class="table-responsive">
 
<div class="table-responsive">
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! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconMelDefUp.png|link=|38px]]
+
| [[File:UIIconRngDefUp.png|link=|38px]]
 
| Melee Defense Up
 
| Melee Defense Up
 
| -
 
| -
Line 298: Line 274:
 
| +50
 
| +50
 
|}
 
|}
</div>
 
 
 
<div class="table-responsive">
 
 
 
</div>
 
</div>
  
 
=== Weapon Related Skills ===
 
=== Weapon Related Skills ===
 
+
<div id="blight">
<div id="dsfocus">
+
===='''Blight Rounds'''====
===='''Double Saber Focus'''====
 
 
</div>
 
</div>
'''Focus Skill.''' Hitting enemies with basic attacks or PAs will generate Focus. The more hits, the faster it fills.
+
'''Assault Rifle Skill'''. '''Active Skill'''. Loads your weapon with debilitating rounds that lower enemy Defense.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
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! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
! colspan="1"|Skill level
+
! width="100px" rowspan="2" |Effect
 +
! colspan="10"|Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
| rowspan="2"|[[File:UIIconBlightRounds.png|link=|38px]]
 +
| rowspan="2"|Blight Rounds
 +
| rowspan="2"|[[#precision|Advanced Precision Hit 1]] Lv5
 +
! Cooldown
 +
| colspan="2"| 100s
 +
| colspan="2"| 98s
 +
| colspan="2"| 96s
 +
| 94s
 +
| colspan="3"| 90s
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconDoubleSaberFocus.png|link=|38px]]
+
! Rounds Loaded
| Double Saber Focus
+
| 1 Shot
| -
+
| colspan="2"| 2 Shots
| -
+
| colspan="2"| 3 Shots
 +
| colspan="3"| 4 Shots
 +
| 5 Shots
 +
| 6 Shots
 
|}
 
|}
 
</div>
 
</div>
  
<div id="dsparry">
+
<div id="bind">
===='''Double Saber Wind Parry'''====
+
===='''Bind Bullet'''====
 
</div>
 
</div>
'''Focus Skill.''' Allows Perfect Guard frames when activating Double Saber Focus. Requires at least 1/3 Focus to activate.
+
'''Assault Rifle Skill'''. '''Active Skill'''. Loads your weapon with debilitating rounds that provide a binding effect.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 336: Line 329:
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
! colspan="1"|Skill level
+
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
|-style="text-align:center"
 +
| rowspan="2"|[[File:UIIconBindBullet.png|link=|38px]]
 +
| rowspan="2"|Bind Bullet
 +
| rowspan="2"|[[#precision|Advanced Precision Hit 1]] Lv3
 +
! Cooldown
 +
| 120s
 +
| 113s
 +
| 106s
 +
| 99s
 +
| 90s
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconDoubleSaberParry.png|link=|38px]]
+
! Rounds Loaded
| Double Saber Wind Parry
+
| 1 Shot
| -
+
| colspan="2"| 2 Shots
| -
+
| 3 Shots
 +
| 4 Shots
 
|}
 
|}
 
</div>
 
</div>
  
<div id="tdfocus">
+
<div id="blindshot">
===='''Twin Daggers Focus'''====
+
===='''Blinding Shot'''====
 
</div>
 
</div>
'''Focus Skill.''' Focus accumulates depending on the number of jumps in the air. PA Power increases based on Focus gauge level.  
+
'''Launcher Skill'''. '''Active Skill'''. Loads your weapon with blinding rounds that provide a blinding effect.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 356: Line 365:
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
! colspan="1"|Skill level
+
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconTwinDaggersFocus.png|link=|38px]]
+
| rowspan="2"|[[File:UIIconBlindingShot.png|link=|38px]]
| Wired Lance Focus
+
| rowspan="2"|Blinding Shot
| -
+
| rowspan="2"|[[#precision|Advanced Precision Hit 1]] Lv3
| -
+
! Cooldown
|}
+
| 120s
</div>
+
| 113s
 
+
| 106s
<div id="tdsomersault">
+
| 99s
===='''Twin Daggers Somersault'''====
+
| 90s
</div>
 
'''Focus Skill.''' Allows horizontal movement while using Twin Dagger Spin.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! Rounds Loaded
|-style="text-align:center"
+
| 1 Shot
| [[File:UIIconTDSomersault.png|link=|38px]]
+
| colspan="2"| 2 Shots
| Wired Lance Focus
+
| 3 Shots
| -
+
| 4 Shots
| -
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="knucklefocus">
+
<div id="panicshot">
===='''Knuckles Focus'''====
+
===='''Panic Shot'''====
 
</div>
 
</div>
'''Focus Skill.''' Focus accumulates depending on the number of consecutive attacks. Attack speed increases based on Focus gauge level.  
+
'''Launcher Skill'''. '''Active Skill'''. Loads your weapon with panic rounds that provide a panic effect.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 396: Line 401:
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
! colspan="1"|Skill level
+
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconKnucklesFocus.png|link=|38px]]
+
| rowspan="2"|[[File:UIIconPanicShot.png|link=|38px]]
| Partizan Focus
+
| rowspan="2"|Panic Shot
| -
+
| rowspan="2"|[[#precision|Advanced Precision Hit 1]] Lv3
| -
+
! Cooldown
|}
+
| 120s
</div>
+
| 113s
 
+
| 106s
<div id="knuckleboost">
+
| 99s
===='''Knuckles Focus Boost'''====
+
| 90s
</div>
 
'''Focus Skill.''' Focus accumulates twice as much.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconKnucklesFocusBoost.png|link=|38px]]
+
! Rounds Loaded
| Partizan Focus
+
| 1 Shot
| -
+
| colspan="2"| 2 Shots
| -
+
| 3 Shots
 +
| 4 Shots
 
|}
 
|}
 
</div>
 
</div>
  
=== Stance Skills ===
+
<div id="jellenshot">
 
+
===='''Jellen Shot'''====
<div id="valiantstance">
 
===='''Valiant Stance'''====
 
 
</div>
 
</div>
'''Passive Stance Skill.''' Increases the damage done to enemies from the front.
+
'''Launcher Skill'''. '''Active Skill'''. Loads your weapon with Jellen rounds that lower enemy Attack.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 452: Line 451:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2"|[[File:UIIconValiantStanceUp.png|link=|38px]]
+
| rowspan="4"|[[File:UIIconJellenShot.png|link=|38px]]
| rowspan="2"|Fury Stance
+
| rowspan="4"|Jellen Shot
| rowspan="2"|[[#meleeup|Melee Power Up 1]] Lv 3
+
| rowspan="4"|[[#precision|Advanced Precision Hit 1]] Lv3
! Front Attack Potency
+
! Cooldown
| 120%
+
| 120s
| 125%
+
| 114s
| 130%
+
| 108s
| 135%
+
| 102s
| colspan="6"|140%
+
| 100s
 +
| 98s
 +
| 96s
 +
| 94s
 +
| 92s
 +
| 90s
 +
|-style="text-align:center"
 +
! Rounds Loaded
 +
| colspan="2"| 1 Shot
 +
| colspan="3"| 2 Shots
 +
| colspan="4"| 3 Shots
 +
| 4 Shots
 
|-style="text-align:center"
 
|-style="text-align:center"
! Rear Attack Potency
+
! Enemy Attack Potency
 +
| 99%
 +
| 98%
 +
| 97%
 +
| 96%
 
| 95%
 
| 95%
| 96%
+
| 93%
| 97%
+
| 91%
| 98%
+
| 89%
| 100%
+
| 87%
| 110%
+
| 85%
| 120%
+
|-style="text-align:center"
| 125%
+
! Effect Duration
| 130%
+
| 10s
| 135%
+
| 12s
 +
| 14s
 +
| 16s
 +
| 18s
 +
| 20s
 +
| 22s
 +
| 24s
 +
| 26s
 +
| 30s
 
|}
 
|}
 
</div>
 
</div>
* This Stance skill is disabled while [[#wisestance|Wise Stance]] is active.
 
** Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
 
* The Stance increases your Front Attack damage, but decreases your Rear Attack damage before Level 5.
 
  
<div id="valiantup">
+
=== Class Skills ===
===='''Valiant Stance Up'''====
+
 
 +
<div id="armsranger">
 +
===='''Arms Enthusiast: Ranger'''====
 
</div>
 
</div>
Further increases the effectiveness of Valiant Stance while attacking enemies from the front.
+
'''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 489: Line 510:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="5"|Skill Level
+
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! width="36px" | 1  
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconValiantStanceUp.png|link=|38px]]
+
| [[File:UIIconArmsEnthusiast.png|link=|38px]]
| Valiant Stance Up
+
| Arms Enthusiast: Ranger
| [[#valiantstance|Valiant Stance]] Lv 5
+
| -
! Potency
+
| Damage Multiplier
| rowspan="2"|102%
+
| 110%
| rowspan="2"|104%
 
| rowspan="2"|106%
 
| rowspan="2"|108%
 
| rowspan="2"|110%
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="valiantcrit>
+
<div id="ss">
===='''Valiant Critical'''====
+
===='''Sharp Shooter'''====
 
</div>
 
</div>
Increases your critical hit chance while under the effects of [[#valiantstance|Valiant Stance]].
+
'''Main Class Only.''' Boosts damage dealt when you hit an enemy with an attack at long range.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 519: Line 532:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10"|Skill level
+
! colspan="5"| Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 527: Line 540:
 
! width="36px" | 5
 
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="1" | [[File:UIIconValiantStanceUp.png|link=|38px]]
+
| [[File:UIIconSharpShooter.png|link=|38px]]
| Fury Critical
+
| Sharpshooter
| [[#valiantstance|Valiant Stance]] Lv 3
+
| -
| Critical Strike Increase
+
! Potency
| +10%
+
| 102%
| +16%
+
| 104%
| +20%
+
| 106%
| +23%
+
| 108%
| +25%
+
| 110%
 
|}
 
|}
 
</div>
 
</div>
 +
* Has no effect if the class is set as a subclass.
  
<div id="wisestance">
+
<div id="ammomaint">
===='''Wise Stance'''====
+
===='''Ammo Maintenance'''====
 
</div>
 
</div>
'''Active Stance Skill.''' Increases the damage done to enemies from the back. Overwrites the effects of Valiant Stance while active.
+
'''Main Class Only.''' Rounds will no longer disappear when switching to other weapons while special rounds are loaded.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 548: Line 562:
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
! width="100px" rowspan="2" |Effect
+
! colspan="1"|Skill Level
! colspan="10"|Skill Level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! 1
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2"|[[File:UIIconWiseStance.png|link=|38px]]
+
| [[File:UIIconAmmoMaintenance.png|link=|38px]]
| rowspan="2"| Wise Stance
+
| Ammo Maintenance
| rowspan="2"|[[#meleeup|Melee Power Up 1]] Lv 3
+
| [[#precision|Advanced Precision Hit 1]] Lv3
! Rear Attack Potency
+
| -
| 115%
 
| 117%
 
| 119%
 
| 122%
 
| 125%
 
| 127%
 
| 129%
 
| 131%
 
| 133%
 
| 135%
 
|-style="text-align:center"
 
! Front Attack Potency
 
| 95%
 
| 96%
 
| 97%
 
| 98%
 
| 100%
 
| 110%
 
| 115%
 
| 120%
 
| 125%
 
| 130%
 
 
|}
 
|}
 
</div>
 
</div>
* This Stance skill cannot be used in tandem with [[#valiantstance|Valiant Stance]].
+
* Has no effect if the class is set as a subclass.
** When both are learned, turning this skill ON will turn Valiant Stance OFF, and turning this skill OFF will turn Valiant Stance ON.
 
** Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
 
* The Stance increases your Rear Attack damage, but decreases your Front Attack damage before Level 5.
 
  
<div id="wiseup">
+
<div id="massive">
===='''Wise Stance Up'''====
+
===='''Massive Bullet'''====
 
</div>
 
</div>
Further increases the effectiveness of Wise Stance while attacking enemies from the back.
+
'''Main Class Only.''' Prevents you from being launched into the air or blown back while special rounds are loaded.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 604: Line 583:
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
! width="100px" rowspan="2" |Effect
+
! colspan="1"|Skill Level
! colspan="5"|Skill Level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! 1
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconWiseStanceUp.png|link=|38px]]
+
| [[File:UIIconMassiveBullet.png|link=|38px]]
| Wise Stance Up
+
| Massive Bullet
| [[#wisestance|Wise Stance]] Lv 5
+
| [[#precision|Advanced Precision Hit 1]] Lv3
! Potency
+
| -
| 110%
 
| 115%
 
| 120%
 
| 125%
 
| 130%
 
 
|}
 
|}
 
</div>
 
</div>
 +
* Has no effect if the class is set as a subclass.
 +
 +
=== Other Skills ===
  
<div id="wisecrit>
+
<div id="stun">
===='''Wise Critical'''====
+
===='''Stun Grenade'''====
 
</div>
 
</div>
Increases your critical hit chance while under the effects of [[#wisestance|Wise Stance]].
+
'''Active Skill''' Lobs a flash grenade that stuns enemies. Won't affect enemies that are immune to stunning.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 635: Line 607:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10"|Skill level
+
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! 1
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="1" | [[File:UIIconWiseStanceUp.png|link=|38px]]
+
| [[File:UIIconStunGrenade.png|link=|38px]]
| Fury Critical
+
| Stun Grenade
| [[#wisestance|Wise Stance]] Lv 3
+
| [[#dexup|Dexterity Up 1]] Lv 1
| Critical Strike Increase
+
| Cooldown
| +10%
+
| 15s
| +16%
 
| +20%
 
| +23%
 
| +25%
 
 
|}
 
|}
 
</div>
 
</div>
  
=== Class Skills ===
+
<div id="grav">
 
+
===='''Gravity Bomb'''====
<div id="armsfighter">
 
===='''Arms Enthusiast: Fighter'''====
 
 
</div>
 
</div>
'''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon.
+
'''Active Skill''' Lobs a specialized bomb that attracts surrounding enemies.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 669: Line 631:
 
! colspan="1"|Skill Level
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1  
+
! 1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconArmsEnthusiast.png|link=|38px]]
+
| [[File:UIIconGravityBomb.png|link=|38px]]
| Arms Enthusiast: Fighter
+
| Gravity Bomb
| -
+
| [[#dexup|Dexterity Up 1]] Lv 1
| Damage Multiplier
+
| Cooldown
| 110%
+
| 15s
 
|}
 
|}
 
</div>
 
</div>
  
<div id="critstrike">
+
<div id="spring">
===='''Critical Strike'''====
+
===='''Spring Trap'''====
 
</div>
 
</div>
'''Main Class Only.''' Increases your critical hit rate and grants a critical damage bonus.
+
'''Active Skill''' Sets up a trap that launches enemies into the air
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 689: Line 651:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="5"| Skill Level
+
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! 1
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2"|[[File:UIIconMeleeUp.png|link=|38px]]
+
| [[File:UIIconSpringTrap.png|link=|38px]]
| rowspan="2"|Critical Strike
+
| Spring Trap
| rowspan="2"|-
+
| [[#dexup|Dexterity Up 1]] Lv 1
! Critical Damage Potency
+
| Cooldown
| 103%
+
| 20s
| 106%
 
| 109%
 
| 112%
 
| 115%
 
|-style="text-align:center"
 
! Critical Strike Increase
 
| +3%
 
| +6%
 
| +9%
 
| +12%
 
| +15%
 
 
|}
 
|}
 
</div>
 
</div>
* Has no effect if the class is set as a subclass.
 
  
<div id="overload">
+
<div id="customspring">
===='''Overload'''====
+
===='''Custom Spring Trap'''====
 
</div>
 
</div>
'''Main Class Only.''' Grants a temporary damage bonus to your Melee Potency and reduces your Max HP.
+
Boosts the potency of Spring Traps.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 727: Line 673:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10"|Skill Level
+
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! 1
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="4"|[[File:UIIconOverload.png|link=|38px]]
+
| [[File:UIIconCustomSpringTrap.png|link=|38px]]
| rowspan="4"| Overload
+
| Custom Spring Trap
| rowspan="4"|[[#meleeup|Melee Power Up 1]] Lv 5
+
| [[#spring|Spring Trap]] Lv 1
! Potency
+
| Potency
| 104%
+
| 135%
| 108%
 
| 112%
 
| 116%
 
| colspan="6"|125%
 
|-style="text-align:center"
 
! Max HP
 
| colspan="10"|25%
 
|-style="text-align:center"
 
! Effect Duration
 
| 10s
 
| 15s
 
| 20s
 
| 25s
 
| 30s
 
| 35s
 
| 40s
 
| 45s
 
| 50s
 
| 60s
 
|-style="text-align:center"
 
! Cooldown
 
| colspan="5"| 60s
 
| 65s
 
| 70s
 
| 75s
 
| 80s
 
| 90s
 
 
|}
 
|}
 
</div>
 
</div>
* Has no effect if the class is set as a subclass.
 
  
<div id="overloadpc">
+
<div id="poison">
===='''Overload Photon Charge'''====
+
===='''Poison Trap'''====
 
</div>
 
</div>
'''Main Class Only.''' Completely restores your PP after Overload wears off.
+
'''Active Skill''' Sets a Poison Trap.  
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 785: Line 694:
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! 1
 
! 1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconOverloadPC.png|link=|38px]]
+
| [[File:UIIconPoisonTrap.png|link=|38px]]
| Overload Photon Charge
+
| Poison Trap
| [[#overload|Overload]] Lv 3
+
| [[#dexup|Dexterity Up 1]] Lv 1
| -
+
| Cooldown
 +
| 20s
 
|}
 
|}
 
</div>
 
</div>
* This skill does not activate if you get incapacitated during Overload.
 
* Has no effect if the class is set as a subclass.
 
 
=== Other Skills ===
 
  
<div id="adrenaline">
+
<div id="custompoison">
===='''Adrenaline'''====
+
===='''Custom Poison Trap'''====
 
</div>
 
</div>
Increases the effect duration of each Shifta or Deband you receive.
+
Increases the poisoning rate of Poison Traps.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 809: Line 716:
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! 1
 
! 1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconAdrenaline.png|link=|38px]]
+
| [[File:UIIconCustomPoisonTrap.png|link=|38px]]
| Adrenaline
+
| Custom Poison Trap
| [[#meleeup|Melee Power Up 1]] Lv 2
+
| [[#poison|Poison Trap]] Lv 1
| +30s
+
| Activation Rate
 +
| 135%
 
|}
 
|}
 
</div>
 
</div>
* This skill directly adds to the duration of every hit of Shifta/Deband.
 
** Normally a hit of Shifta/Deband gives +15 seconds per hit, with Adrenaline, the duration increases to +45 seconds per hit.
 
** This will not extend the maximum duration of 60 seconds however.
 
* This skill can also be applied to pets.
 
  
<div id="techarts">
+
<div id="tool">
===='''Tech Arts Perfect Attack Bonus'''====
+
===='''Tool Mastery'''====
 
</div>
 
</div>
Grants a damage bonus when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.
+
Increases the potency of tool skills.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 834: Line 739:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="5"|Skill level
+
! colspan="10"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 841: Line 746:
 
! width="36px" | 4
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconTechArtsPABonus.png|link=|38px]]
+
| [[File:UIIconToolMastery.png|link=|38px]]
| Tech Arts Perfect Attack Bonus
+
| Tool Mastery
| [[#meleeup|Melee Power Up 1]] Lv3
+
| [[#dexup|Dexterity Up 1]] Lv 1
 
! Potency
 
! Potency
| 105%
+
| 120%
| 106%
+
| 123%
| 108%
+
| 126%
| 110%
+
| 129%
| 115%
+
| 132%
 +
| 135%
 +
| 140%
 +
| 145%
 +
| 150%
 +
| 160%
 
|}
 
|}
 
</div>
 
</div>
  
<div id="combo">
+
<div id="tactical">
===='''Combo Var. P. Attack PP Save'''====
+
===='''Tactical Trap'''====
 
</div>
 
</div>
Reduces your PP consumption when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.
+
Restores PP when you inflict damage using a trap.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 872: Line 787:
 
! width="36px" | 5
 
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2"|[[File:UIIconComboVarPAPPSave.png|link=|38px]]
+
| [[File:UIIconTacticalTrap.png|link=|38px]]
| rowspan="2"|Combo Var. P. Attack PP Save
+
| Tactical Trap
| rowspan="2"|[[#techarts|Tech Arts Perfect Attack Bonus]] Lv3
+
| [[#tool|Tool Mastery]] Lv1
! Fi Weapon PP Consumption Rate
+
! PP Recovery
| 90%
+
| 10%
| 86%
+
| 12%
| 82%
+
| 14%
| 78%
+
| 16%
| 75%
+
| 20%
|-style="text-align:center"
 
! Other Weapon PP Consumption Rate
 
| 95%
 
| 93%
 
| 90%
 
| 87%
 
| 85%
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="chaser">
+
<div id="firsthit">
===='''Chaser Damage'''====
+
===='''First Hit'''====
 
</div>
 
</div>
Grants a damage bonus when performing a Melee attack on an enemy that is affected by a status ailment.
+
Grants a damage bonus when you perform an attack on an enemy while the enemy has full HP.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 901: Line 809:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10"|Skill level
+
! colspan="5"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 908: Line 816:
 
! width="36px" | 4
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 5
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2" | [[File:UIIconChaserDamage.png|link=|38px]]
+
| [[File:UIIconRngUp.png|link=|38px]]
| Chaser Damage
+
| First Hit
| [[#meleeup|Melee Power Up 1]] Lv3
+
| [[#dexup|Dexterity Up 1]] Lv3
! Melee Potency
+
! Potency
| 110%
+
| 104%
| 111%
+
| 108%
 
| 112%
 
| 112%
| 113%
+
| 116%
| 115%
+
| 120%
| 117%
 
| 119%
 
| 121%
 
| 123%
 
| 125%
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="extrachaser">
+
<div id="eradication">
===='''Extra Chaser Damage'''====
+
===='''Eradication Bonus'''====
 
</div>
 
</div>
Grants a damage bonus when performing an attack on an enemy that is affected by a status ailment.
+
Restores PP when an enemy dies within a fixed range.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 941: Line 839:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="5"|Skill level
+
! colspan="10"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 948: Line 846:
 
! width="36px" | 4
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2" | [[File:UIIconChaserDamage.png|link=|38px]]
+
| [[File:UIIconEradicationBonus.png|link=|38px]]
| Chaser Damage
+
| Eradication Bonus
| [[#chaser|Chaser Damage]] Lv3
+
| [[#dexup|Dexterity Up 1]] Lv3
! Potency
+
! PP Recovery
| 105%
+
| +1
| 107%
+
| +2
| 109%
+
| +3
| 111%
+
| +4
| 115%
+
| +5
 +
| +6
 +
| +7
 +
| +8
 +
| +9
 +
| +10
 
|}
 
|}
 
</div>
 
</div>
  
<div id="bind">
+
<div id="precision">
===='''Chaser Bind'''====
+
===='''Advanced Precision Hit'''====
 
</div>
 
</div>
Grants a chance of triggering a bind state when performing a Melee attack on an enemy that is affected by a status ailment.
+
Boosts damage dealt when attacking the enemy's weak point using a ranged attack.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
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! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2" | [[File:UIIconChaserBind.png|link=|38px]]
+
| rowspan="2" | [[File:UIIconPrecisionHit.png|link=|38px]]
| Chaser Bind
+
| Advanced Precision Hit 1
| [[#chaser|Chaser Damage]] Lv5
+
| [[#dexup|Dexterity Up 1]] Lv3
! Activation Rate
+
! rowspan="2"|Potency
| 20%
+
| rowspan="2"|106%
| 22%
+
| rowspan="2"|107%
| 24%
+
| rowspan="2"|108%
| 26%
+
| rowspan="2"|109%
| 28%
+
| rowspan="2"|110%
| 30%
+
| rowspan="2"|111%
| 36%
+
| rowspan="2"|112%
| 42%
+
| rowspan="2"|113%
| 54%
+
| rowspan="2"|114%
| 70%
+
| rowspan="2"|115%
 +
|-style="text-align:center"
 +
| Advanced Precision Hit 2
 +
| [[#precision|Advanced Precision Hit 1]] Lv3
 
|}
 
|}
 
</div>
 
</div>
  
<div id="halfboost">
+
<div id="precisionblast">
===='''Halfline Boost'''====
+
===='''Precision Hit Blast Bonus'''====
 
</div>
 
</div>
Boosts the chance of inflicting status ailments when your HP falls below 50%.
+
Grants a bonus to the rate of increase of your PB Gauge when you attack an enemy's weak point with a ranged attack.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,019: Line 930:
 
! width="36px" | 5
 
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2" | [[File:UIIconHalflineBoost.png|link=|38px]]
+
| [[File:UIIconPrecisionBlastBonus.png|link=|38px]]
| Halfline Boost
+
| Precision Hit Blast Bonus
| [[#meleeup|Melee Power Up]] Lv3
+
| [[#precision|Advanced Precision Hit 2]] Lv2
! Activation Rate Multiplier
+
! PB Gauge Increase
 +
| 130%
 +
| 140%
 
| 150%
 
| 150%
 
| 160%
 
| 160%
 
| 170%
 
| 170%
| 180%
 
| 200%
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="deadslayer">
+
<div id="stationary">
===='''Deadline Slayer'''====
+
===='''Stationary Fire'''====
 
</div>
 
</div>
Boosts your {{icons|MEL}} Melee Power, {{icons|RNG}} Ranged Power, and {{icons|TEC}} Technique Power when your HP falls below 25%.
+
Boosts the damage you deal when performing a ranged attack when stationary.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,041: Line 952:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10" |Skill Level
+
! colspan="10"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 1,054: Line 965:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="3"| [[File:UIIconSlayer.png|link=|38px]]
+
| rowspan="2" | [[File:UIIconStationaryFire.png|link=|38px]]
| rowspan="3"| Deadline Slayer
+
| Stationary Fire 1
| rowspan="3"| [[#meleeup|Melee Power Up]] Lv3
+
| [[#precision|Advanced Precision Hit 1]] Lv3
! MEL Power
+
! rowspan="2"|Potency
| rowspan="3"| +40
+
| rowspan="2"|105%
| rowspan="3"| +44
+
| rowspan="2"|108%
| rowspan="3"| +49
+
| rowspan="2"|111%
| rowspan="3"| +54
+
| rowspan="2"|113%
| rowspan="3"| +60
+
| rowspan="2"|115%
| rowspan="3"| +67
+
| 117%
| rowspan="3"| +75
+
| 119%
| rowspan="3"| +100
+
| 121%
| rowspan="3"| +125
+
| 123%
| rowspan="3"| +150
+
| 125%
 
|-style="text-align:center"
 
|-style="text-align:center"
! RNG Power
+
| Stationary Fire 2
|-style="text-align:center"
+
| [[#stationary|Stationary Fire 1]] Lv5
! TEC Power
+
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
|}
 
|}
 
</div>
 
</div>
  
<div id="photonslayer">
+
<div id="mobile">
===='''Photon Slayer'''====
+
===='''Mobile Fire'''====
 
</div>
 
</div>
Boosts your {{icons|MEL}} Melee Power, {{icons|RNG}} Ranged Power, and {{icons|TEC}} Technique Power when your PP falls below 50%.
+
Boosts the damage you deal when performing a ranged attack while in motion.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,085: Line 1,000:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10" |Skill Level
+
! colspan="10"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 1,098: Line 1,013:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="3"| [[File:UIIconSlayer.png|link=|38px]]
+
| [[File:UIIconMobileFire.png|link=|38px]]
| rowspan="3"| Deadline Slayer
+
| Mobile Fire
| rowspan="3"| [[#deadslayer|Deadline Slayer]] Lv3
+
| [[#precision|Advanced Precision Hit 1]] Lv3
! MEL Power
+
! Potency
| rowspan="3"| +50
+
| 105%
| rowspan="3"| +65
+
| 108%
| rowspan="3"| +80
+
| 111%
| rowspan="3"| +95
+
| 113%
| rowspan="3"| +110
+
| 115%
| rowspan="3"| +125
+
| 117%
| rowspan="3"| +140
+
| 119%
| rowspan="3"| +155
+
| 121%
| rowspan="3"| +170
+
| 123%
| rowspan="3"| +200
+
| 125%
|-style="text-align:center"
 
! RNG Power
 
|-style="text-align:center"
 
! TEC Power
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="halfslayer">
+
<div id="powerbullet">
===='''Halfline Slayer'''====
+
===='''Power Bullet'''====
 
</div>
 
</div>
Boosts your {{icons|MEL}} Melee Power, {{icons|RNG}} Ranged Power, and {{icons|TEC}} Technique Power when your HP falls below 50%.
+
Boosts your {{icons|RNG}} Ranged Power for a set time when your weapon is loaded with special rounds.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,129: Line 1,040:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10" |Skill Level
+
! colspan="5"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 1,136: Line 1,047:
 
! width="36px" | 4
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 5
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3"| [[File:UIIconSlayer.png|link=|38px]]
 
| rowspan="3"| Halfline Slayer
 
| rowspan="3"| [[#meleeup|Melee Power Up]] Lv3
 
! MEL Power
 
| rowspan="3"| +20
 
| rowspan="3"| +22
 
| rowspan="3"| +24
 
| rowspan="3"| +26
 
| rowspan="3"| +28
 
| rowspan="3"| +34
 
| rowspan="3"| +40
 
| rowspan="3"| +60
 
| rowspan="3"| +80
 
| rowspan="3"| +100
 
 
|-style="text-align:center"
 
|-style="text-align:center"
 +
| rowspan="2" | [[File:UIIconPowerBullet.png|link=|38px]]
 +
| rowspan="2" | Power Bullet
 +
| rowspan="2" |[[#precision|Advanced Precision Hit 1]] Lv3
 
! RNG Power
 
! RNG Power
 +
| +50
 +
| +60
 +
| +70
 +
| +80
 +
| +100
 
|-style="text-align:center"
 
|-style="text-align:center"
! TEC Power
+
! Effect Duration
 +
| colspan="5"| 120s
 
|}
 
|}
 
</div>
 
</div>
  
<div id="crazyheart">
+
<div id="ppbullet">
===='''Crazy Heart'''====
+
===='''PP Preservation Bullet'''====
 
</div>
 
</div>
Boosts automatic PP Recovery as well as PP recovery following an attack while you have a status ailment.
+
Reduces PP consumption of Photon Arts and Techniques when you have a weapon equipped that is loaded with special rounds.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,173: Line 1,073:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="5"|Skill level
+
! colspan="10"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 1,180: Line 1,080:
 
! width="36px" | 4
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2" | [[File:UIIconCrazyHeart.png|link=|38px]]
+
| [[File:UIIconPreservationBullet.png|link=|38px]]
| Crazy Heart
+
| PP Preservation Bullet
| [[#halfslayer|Halfline Slayer]] Lv2
+
| [[#powerbullet|Power Bullet]] Lv3
! PP Increase Rate
+
! PP Consumption Rate
| 150%
+
| 98%
| 160%
+
| 96%
| 170%
+
| 94%
| 180%
+
| 92%
| 200%
+
| 90%
 +
| 88%
 +
| 86%
 +
| 84%
 +
| 82%
 +
| 80%
 
|}
 
|}
 
</div>
 
</div>
  
<div id="crazybeat">
+
<div id="trapsearch">
===='''Crazy Beat'''====
+
===='''Trap Search'''====
 
</div>
 
</div>
Boosts your {{icons|MEL}} Melee Power while you have a status ailment.
+
'''Default Skill.''' Allows you to hidden traps.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,203: Line 1,113:
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="5"|Skill level
+
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
!1
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2" | [[File:UIIconCrazyBeat.png|link=|38px]]
+
| [[File:UIIconTrapSearch.png|link=|38px]]
| Crazy Heart
+
| Trap Search
| [[#halfslayer|Halfline Slayer]] Lv4
+
| -
! MEL Power
+
| -
| +100
+
| -
| +120
 
| +140
 
| +160
 
| +200
 
 
|}
 
|}
 
</div>
 
</div>
Line 1,237: Line 1,139:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconSidestepPlus.png|link=|38px]]
+
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
 
| Sidestep & Perf. ATK Combo
 
| Sidestep & Perf. ATK Combo
 
| -
 
| -
Line 1,245: Line 1,147:
 
</div>
 
</div>
  
<div id="sidestep">
+
<div id="diveroll">
===='''Sidestep'''====
+
===='''Dive Roll'''====
 
</div>
 
</div>
'''Default Skill.''' Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
+
'''Default Skill.''' Press the ''Dodge'' key to do a fast dodge roll that has invincibility. Can be used in any direction.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,259: Line 1,161:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconSidestep.png|link=|38px]]
+
| [[File:UIIconDiveRoll.png|link=|38px]]
| Sidestep
+
| Dive Roll
 
| -
 
| -
 
| -
 
| -
Line 1,267: Line 1,169:
 
</div>
 
</div>
 
* Can be used for normal attacks and cancelling some PAs.
 
* Can be used for normal attacks and cancelling some PAs.
* Invincibility time is roughly 0.05 seconds when initially using Sidestep. Sidestep Plus adds onto the invincibility time.
+
* Invincibility time is roughly 0.10 seconds when initially using Dive Roll. Advanced Dive Roll adds onto the invincibility time.
 
* The dodge action is determined by the weapon type currently equipped. <br> Sidestep: {{icons|Swords}}{{icons|Wired Lances}}{{icons|Partisan}}{{icons|Daggers}}{{icons|Double Sabers}}{{icons|Knuckles}}{{icons|Gunblade}}{{icons|Katana}}{{icons|Bows}} <br> Blinding Sidestep: {{icons|Soaring Blades}}{{icons|Jet Boots}} <br> Dive Roll: {{icons|Rifle}}{{icons|Launcher}}{{icons|Twin Machineguns}} <br> Blind Escape: {{icons|Rods}}{{icons|Talis}}{{icons|Wand}}{{icons|Harmonizer}}
 
* The dodge action is determined by the weapon type currently equipped. <br> Sidestep: {{icons|Swords}}{{icons|Wired Lances}}{{icons|Partisan}}{{icons|Daggers}}{{icons|Double Sabers}}{{icons|Knuckles}}{{icons|Gunblade}}{{icons|Katana}}{{icons|Bows}} <br> Blinding Sidestep: {{icons|Soaring Blades}}{{icons|Jet Boots}} <br> Dive Roll: {{icons|Rifle}}{{icons|Launcher}}{{icons|Twin Machineguns}} <br> Blind Escape: {{icons|Rods}}{{icons|Talis}}{{icons|Wand}}{{icons|Harmonizer}}
  
<div id="sidestep plus">
+
<div id="advanceroll">
===='''Sidestep Plus'''====
+
===='''Advanced Dive Roll'''====
 
</div>
 
</div>
Increases the invincibility time on [[#sidestep|Sidestep]].
+
Increases the invincibility time on [[#diveroll|Dive Roll]].
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,294: Line 1,196:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconSidestepPlus.png|link=|38px]]
+
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
| Sidestep Plus
+
| Advanced Dive Roll
| [[#sidestep|Sidestep]] Lv1  
+
| [[#diveroll|Dive Roll]] Lv1  
 
| Invincibility Duration Increase
 
| Invincibility Duration Increase
 
| +0.05s  
 
| +0.05s  
Line 1,310: Line 1,212:
 
|}
 
|}
 
</div>
 
</div>
* This skill is effective for both Sidestep and Blinding Sidestep.
+
* For a frame of reference, the motion time of the Dive Roll is about 0.40 seconds. (Verification Required)
* For a frame of reference, the motion time of the Sidestep is about 0.20 seconds.
+
* Gunner also share the same skill, but only the higher level will be applied.
* Hunter, Braver, and Bouncer also share the same skill, but only the higher level will be applied.
+
 
 +
<div id="diverollshot">
 +
===='''Dive Roll Shot'''====
 +
</div>
 +
Allows you to attack immediately after [[#diveroll|Dive Roll]].
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="60px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
 +
| Dive Roll Shot
 +
| -
 +
| -
 +
| -
 +
|}
 +
</div>
 +
* Pressing the attack button during the Dive Roll will activate Dive Roll Shot. Can also be used in midair.
 +
** Even during a Dive Roll Shot, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
 +
** The PA after the Dive Roll Shot is regarded as the first one for First Arts Perfect Attack Addition.
  
<div id="sidestepstrike">
+
<div id="keeprollshot">
===='''Sidestep Strike'''====
+
===='''Keep Roll Shot'''====
 
</div>
 
</div>
'''Default Skill.''' Allows you to attack immediately after [[#sidestep|Sidestep]].
+
Allows you to attack normally when loaded with special rounds after [[#diveroll|Dive Roll]].
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,328: Line 1,254:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconSidestepPlus.png|link=|38px]]
+
| [[File:UIIconKeepRollShot.png|link=|38px]]
| Sidestep Strike
+
| Keep Roll Shot
 
| -
 
| -
 
| -
 
| -
Line 1,335: Line 1,261:
 
|}
 
|}
 
</div>
 
</div>
* Pressing the attack button during the Sidestep will activate Sidestep Strike. Can also be used in midair.
 
** Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
 
** The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition.
 
  
 
<div id="perfectrecovery">
 
<div id="perfectrecovery">
Line 1,353: Line 1,276:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconSidestepPlus.png|link=|38px]]
+
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
 
| Perfect Recovery
 
| Perfect Recovery
 
| -
 
| -
Line 1,368: Line 1,291:
 
===='''Sidestep Jump'''====
 
===='''Sidestep Jump'''====
 
</div>
 
</div>
Jumping right after doing a Sidestep in forward motion will transition you into running speed.
+
Jumping right after doing a Dive Roll in forward motion will transition you into running speed.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 1,379: Line 1,302:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconSidestepPlus.png|link=|38px]]
+
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
 
| Sidestep Jump
 
| Sidestep Jump
 
| Level 10
 
| Level 10
Line 1,431: Line 1,354:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconSidestepPlus.png|link=|38px]]
+
| [[File:UIIconRngJump.png|link=|38px]]
 
| Air Reversal
 
| Air Reversal
 
| Level 30
 
| Level 30
Line 1,460: Line 1,383:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UIIconSidestepPlus.png|link=|38px]]
+
| [[File:UIIconRngJump.png|link=|38px]]
 
| Perf. Recovery & ATK Combo
 
| Perf. Recovery & ATK Combo
 
| Level 30
 
| Level 30
Line 1,470: Line 1,393:
 
* This skill does not consume SP when learning it.
 
* This skill does not consume SP when learning it.
 
* Air Reversal is also applicable for this skill.
 
* Air Reversal is also applicable for this skill.
 +
 +
<div id="doublejump">
 +
===='''Double Jump'''====
 +
</div>
 +
Enables two-stage jumping
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="60px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:UIIconRngJump.png|link=|38px]]
 +
| Double Jump
 +
| Level 40
 +
| -
 +
| -
 +
|}
 +
</div>
 +
* This skill is common to all classes and can be learned at level 40 or higher
 +
* This skill does not consume SP when learning it.
 +
* Allows all weapon types (excluding Jet Boots) to have a double jump
 +
** Jet Boots can double jump regardless of this skill. <br> Even with learning this skill, this does not allow you to jump up to three times.

Revision as of 22:18, 28 July 2020


Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Class Listing

Ranger

The Ranger Ranger ("Ra") class is a standard Ranged class. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: RNG+20, TEC+15, RNG Def+40.

Class Weapon Overview

Rangers use two unique weapons: Rifle Rifles and Launcher Launchers

Assault Rifle

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. Rifles can be further strengthened with the use of Round Skills, which allow the user to load in special magazines that give their attacks special properties.

Launcher

A slow, but deadly rocket launcher. Has terrible attack speed, but compensates in extremely high raw damage. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. Launchers can be further strengthened with the use of Shot Skills, which allow the user to load in special cartridges that can debilitate enemies.

Skill Tree Overview

RangerSkillTree.png

Skills

Stat Skills

Dexterity Up

Increases your base Dex DEX stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconDexUp.png Dexterity Up 1 - Base DEX Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Dexterity Up 2 Dexterity Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
Dexterity Up 3 Dexterity Up 2 Lv3 +5 +11 +18 +28 +39 +41 +54 +68 +82 +100

Dexterity Up 1, 2, and 3 are cumulative (Total DEX +225).

Ranged PWR Up

Increases your base RNG RNG stat.


Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconRngUp.png Ranged PWR Up 1 - Base RNG Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Ranged PWR Up 2 Ranged PWR Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75

Ranged PWR Up 1 and 2 are cumulative (Total RNG +125).

Ranged DEF Up

Increases your base RNG Def RNG Def stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconRngDefUp.png Melee Defense Up - Base MEL Def Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Weapon Related Skills

Blight Rounds

Assault Rifle Skill. Active Skill. Loads your weapon with debilitating rounds that lower enemy Defense.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconBlightRounds.png Blight Rounds Advanced Precision Hit 1 Lv5 Cooldown 100s 98s 96s 94s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots 5 Shots 6 Shots

Bind Bullet

Assault Rifle Skill. Active Skill. Loads your weapon with debilitating rounds that provide a binding effect.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconBindBullet.png Bind Bullet Advanced Precision Hit 1 Lv3 Cooldown 120s 113s 106s 99s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots

Blinding Shot

Launcher Skill. Active Skill. Loads your weapon with blinding rounds that provide a blinding effect.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconBlindingShot.png Blinding Shot Advanced Precision Hit 1 Lv3 Cooldown 120s 113s 106s 99s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots

Panic Shot

Launcher Skill. Active Skill. Loads your weapon with panic rounds that provide a panic effect.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPanicShot.png Panic Shot Advanced Precision Hit 1 Lv3 Cooldown 120s 113s 106s 99s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots

Jellen Shot

Launcher Skill. Active Skill. Loads your weapon with Jellen rounds that lower enemy Attack.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconJellenShot.png Jellen Shot Advanced Precision Hit 1 Lv3 Cooldown 120s 114s 108s 102s 100s 98s 96s 94s 92s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots
Enemy Attack Potency 99% 98% 97% 96% 95% 93% 91% 89% 87% 85%
Effect Duration 10s 12s 14s 16s 18s 20s 22s 24s 26s 30s

Class Skills

Arms Enthusiast: Ranger

Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconArmsEnthusiast.png Arms Enthusiast: Ranger - Damage Multiplier 110%

Sharp Shooter

Main Class Only. Boosts damage dealt when you hit an enemy with an attack at long range.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px Sharpshooter - Potency 102% 104% 106% 108% 110%
  • Has no effect if the class is set as a subclass.

Ammo Maintenance

Main Class Only. Rounds will no longer disappear when switching to other weapons while special rounds are loaded.

Icon Skill Name Prerequisite Skill Level
1
UIIconAmmoMaintenance.png Ammo Maintenance Advanced Precision Hit 1 Lv3 -
  • Has no effect if the class is set as a subclass.

Massive Bullet

Main Class Only. Prevents you from being launched into the air or blown back while special rounds are loaded.

Icon Skill Name Prerequisite Skill Level
1
UIIconMassiveBullet.png Massive Bullet Advanced Precision Hit 1 Lv3 -
  • Has no effect if the class is set as a subclass.

Other Skills

Stun Grenade

Active Skill Lobs a flash grenade that stuns enemies. Won't affect enemies that are immune to stunning.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconStunGrenade.png Stun Grenade Dexterity Up 1 Lv 1 Cooldown 15s

Gravity Bomb

Active Skill Lobs a specialized bomb that attracts surrounding enemies.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconGravityBomb.png Gravity Bomb Dexterity Up 1 Lv 1 Cooldown 15s

Spring Trap

Active Skill Sets up a trap that launches enemies into the air

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSpringTrap.png Spring Trap Dexterity Up 1 Lv 1 Cooldown 20s

Custom Spring Trap

Boosts the potency of Spring Traps.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconCustomSpringTrap.png Custom Spring Trap Spring Trap Lv 1 Potency 135%

Poison Trap

Active Skill Sets a Poison Trap.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconPoisonTrap.png Poison Trap Dexterity Up 1 Lv 1 Cooldown 20s

Custom Poison Trap

Increases the poisoning rate of Poison Traps.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconCustomPoisonTrap.png Custom Poison Trap Poison Trap Lv 1 Activation Rate 135%

Tool Mastery

Increases the potency of tool skills.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconToolMastery.png Tool Mastery Dexterity Up 1 Lv 1 Potency 120% 123% 126% 129% 132% 135% 140% 145% 150% 160%

Tactical Trap

Restores PP when you inflict damage using a trap.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconTacticalTrap.png Tactical Trap Tool Mastery Lv1 PP Recovery 10% 12% 14% 16% 20%

First Hit

Grants a damage bonus when you perform an attack on an enemy while the enemy has full HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconRngUp.png First Hit Dexterity Up 1 Lv3 Potency 104% 108% 112% 116% 120%

Eradication Bonus

Restores PP when an enemy dies within a fixed range.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconEradicationBonus.png Eradication Bonus Dexterity Up 1 Lv3 PP Recovery +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

Advanced Precision Hit

Boosts damage dealt when attacking the enemy's weak point using a ranged attack.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPrecisionHit.png Advanced Precision Hit 1 Dexterity Up 1 Lv3 Potency 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Advanced Precision Hit 2 Advanced Precision Hit 1 Lv3

Precision Hit Blast Bonus

Grants a bonus to the rate of increase of your PB Gauge when you attack an enemy's weak point with a ranged attack.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconPrecisionBlastBonus.png Precision Hit Blast Bonus Advanced Precision Hit 2 Lv2 PB Gauge Increase 130% 140% 150% 160% 170%

Stationary Fire

Boosts the damage you deal when performing a ranged attack when stationary.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconStationaryFire.png Stationary Fire 1 Advanced Precision Hit 1 Lv3 Potency 105% 108% 111% 113% 115% 117% 119% 121% 123% 125%
Stationary Fire 2 Stationary Fire 1 Lv5 - - - - -

Mobile Fire

Boosts the damage you deal when performing a ranged attack while in motion.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconMobileFire.png Mobile Fire Advanced Precision Hit 1 Lv3 Potency 105% 108% 111% 113% 115% 117% 119% 121% 123% 125%

Power Bullet

Boosts your RNG Ranged Power for a set time when your weapon is loaded with special rounds.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconPowerBullet.png Power Bullet Advanced Precision Hit 1 Lv3 RNG Power +50 +60 +70 +80 +100
Effect Duration 120s

PP Preservation Bullet

Reduces PP consumption of Photon Arts and Techniques when you have a weapon equipped that is loaded with special rounds.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPreservationBullet.png PP Preservation Bullet Power Bullet Lv3 PP Consumption Rate 98% 96% 94% 92% 90% 88% 86% 84% 82% 80%

Trap Search

Default Skill. Allows you to hidden traps.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconTrapSearch.png Trap Search - - -

Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAdvancedDiveRoll.png Sidestep & Perf. ATK Combo - - -

Dive Roll

Default Skill. Press the Dodge key to do a fast dodge roll that has invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconDiveRoll.png Dive Roll - - -
  • Can be used for normal attacks and cancelling some PAs.
  • Invincibility time is roughly 0.10 seconds when initially using Dive Roll. Advanced Dive Roll adds onto the invincibility time.
  • The dodge action is determined by the weapon type currently equipped.
    Sidestep: SwordWired LancePartisanDaggersDouble SaberKnucklesGunbladeKatanaBow
    Blinding Sidestep: Soaring BladesJet Boots
    Dive Roll: RifleLauncherTwin Machineguns
    Blind Escape: RodTalisWandHarmonizer

Advanced Dive Roll

Increases the invincibility time on Dive Roll.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconAdvancedDiveRoll.png Advanced Dive Roll Dive Roll Lv1 Invincibility Duration Increase +0.05s +0.09s +0.11s +0.13s +0.14s +0.15s +0.16s +0.17s +0.18s +0.20s
  • For a frame of reference, the motion time of the Dive Roll is about 0.40 seconds. (Verification Required)
  • Gunner also share the same skill, but only the higher level will be applied.

Dive Roll Shot

Allows you to attack immediately after Dive Roll.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAdvancedDiveRoll.png Dive Roll Shot - - -
  • Pressing the attack button during the Dive Roll will activate Dive Roll Shot. Can also be used in midair.
    • Even during a Dive Roll Shot, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
    • The PA after the Dive Roll Shot is regarded as the first one for First Arts Perfect Attack Addition.

Keep Roll Shot

Allows you to attack normally when loaded with special rounds after Dive Roll.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconKeepRollShot.png Keep Roll Shot - - -

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAdvancedDiveRoll.png Perfect Recovery - - -
  • The timing of the effect starts when you hit the ground the moment it happens.
  • The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.

Level Limit Skills

Sidestep Jump

Jumping right after doing a Dive Roll in forward motion will transition you into running speed.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconAdvancedDiveRoll.png Sidestep Jump Level 10 - -
  • This skill is common to all classes and can be learned at level 10 or higher
  • This skill does not consume SP when learning it.

First Arts Perfect Attack Addition

Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconFirstArts.png First Arts Perfect Attacks Addition Level 20 Cooldown 0.25s
  • This skill is common to all classes and can be learned at level 20 or higher.
  • This skill does not consume SP when learning it.
  • Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconRngJump.png Air Reversal Level 30 - -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
  • The effect does not occur if you press the jump button the moment you get launched into the air.
  • Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
  • If you recover in the air, Twin Daggers Focus will be maintained.

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconRngJump.png Perf. Recovery & ATK Combo Level 30 - -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Air Reversal is also applicable for this skill.

Double Jump

Enables two-stage jumping

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconRngJump.png Double Jump Level 40 - -
  • This skill is common to all classes and can be learned at level 40 or higher
  • This skill does not consume SP when learning it.
  • Allows all weapon types (excluding Jet Boots) to have a double jump
    • Jet Boots can double jump regardless of this skill.
      Even with learning this skill, this does not allow you to jump up to three times.