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{{:Class Listing}}
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{| class="wikitable sortable table-responsive-md mx-auto" style="text-align:center;"
='''Ranger'''=
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|-
The {{icons|Ranger}} '''Ranger''' ("Ra") class is a standard Ranged class. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies.
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! scope="col" rowspan="2"| ★
 
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! scope="col" class="unsortable" rowspan="2"| Icon
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: {{icons|RNG}}+20, {{icons|TEC}}+15, {{icons|RNG Def}}+40.
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! scope="col" class="unsortable" rowspan="2"| Unit
 
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! scope="col" rowspan="2" style="width:50px;"| {{icons|MEL Def}}
== Class Weapon Overview ==
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! scope="col" rowspan="2" style="width:50px;"| {{icons|RNG Def}}
Rangers use two unique weapons: {{icons|Rifles}} [[Rifles_List|Rifles]] and {{icons|Launchers}} [[Launchers_List|Launchers]]
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! scope="col" rowspan="2" style="width:50px;"| {{icons|TEC Def}}
 
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! scope="col" class="unsortable" colspan="9"| Resistance
===Assault Rifle===
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! scope="col" rowspan="2"| HP
 
+
! scope="col" rowspan="2"| PP
A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. Rifles can be further strengthened with the use of '''Round''' Skills, which allow the user to load in special magazines that give their attacks special properties.
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! scope="col" rowspan="2"| Req.
 
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! scope="col" class="unsortable" rowspan="2"| Notes
===Launcher===
+
|-
 
+
! scope="col" style="width:50px;"| {{icons|MEL Resist}}
A slow, but deadly rocket launcher. Has terrible attack speed, but compensates in extremely high raw damage. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. Launchers can be further strengthened with the use of '''Shot''' Skills, which allow the user to load in special cartridges that can debilitate enemies.
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! scope="col" style="width:50px;"| {{icons|RNG Resist}}
 
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! scope="col" style="width:50px;"| {{icons|TEC Resist}}
== Skill Tree Overview ==
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! scope="col" style="width:50px;"| {{icons|Fire Resist}}
 
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! scope="col" style="width:50px;"| {{icons|Ice Resist}}
[[File:RangerSkillTree.png|680px|link=]]
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! scope="col" style="width:50px;"| {{icons|Lightning Resist}}
 
+
! scope="col" style="width:50px;"| {{icons|Wind Resist}}
<div class="table-responsive">
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! scope="col" style="width:50px;"| {{icons|Light Resist}}
{|style="width:680px" class="wikitable table-bordered"
+
! scope="col" style="width:50px;"| {{icons|Dark Resist}}
|-style="text-align:center"
+
|-
| width="136px"|[[#dexup|Dexterity Up 1]]
+
| 1
| width="136px"|[[#sidestepjump|Sidestep Jump]]
+
| {{ScratchImg|Boost Aura|UIItemBoostAura.png}}
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]]
+
| Test
| width="136px"|[[#airreversal|Air Reversal]]
+
| 1 || 2 || 3 || || || || || || || || || || 50 || 6 || {{icons|DEX}}1 ||  
| width="136px"|[[#perfrecovery|Perf. Recovery & ATK Combo]]
+
|-
| width="136px"|[[#doublejump|Double Jump]]
+
| 2
|-style="text-align:center"
+
| [[File:UIItemBoostAura.png|64px|link=]]
|  
+
| Sub/Add Stamina E
|  
+
| 4 || 3 || 5 || ||2|| ||4|| || ||5|| || || 30 || 8 || {{icons|DEX}}15 ||  
|  
+
|-
|  
+
| 3
|  
+
| [[File:UIItemBoostAura.png|64px|link=]]
| [[#sidesteppacombo|Sidestep & Perf. ATK Combo]]
+
| Sub/Add Stamina D
|-style="text-align:center"
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| 4 || 3 || 5 || ||4|| ||6|| || ||3|| || || 70 || 5 || {{icons|DEX}}15 ||  
|  
+
|-
|  
+
| 4
| [[#rangedup|Ranged PWR Up 1]]
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| [[File:UIItemBoostAura.png|64px|link=]]
| [[#rangeddef|Ranged DEF Up]]
+
| TTesting a Long Name to See if it Fits
| '''''[[#armsranger|Arms Enthusiast: Ranger]]'''''
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| 5 || 2 || 4 ||2|| ||3|| ||4|| || || || || 40 || 3 || {{icons|DEX}}1 ||
| [[#diveroll|Dive Roll]]
 
|-style="text-align:center"
 
|  
 
| [[#dexup|Dexterity Up 2]]
 
| [[#rangedup|Ranged PWR Up 2]]
 
| [[#trapsearch|Trap Search]]
 
| '''''[[#ss|Sharp Shooter]]'''''
 
| [[#advanceroll|Advanced Dive Roll]]
 
|-style="text-align:center"
 
|  
 
| [[#dexup|Dexterity Up 3]]
 
|  
 
|  
 
|  
 
| [[#diverollshot|Dive Roll Shot]]
 
|-style="text-align:center"
 
|  
 
|  
 
|  
 
|  
 
| [[#keeprollshot|Keep Roll Shot]]
 
| [[#perfectrecovery|Perfect Recovery]]
 
|-style="text-align:center"
 
|  
 
| [[#stun|Stun Grenade]]
 
| [[#grav|Gravity Bomb]]
 
| [[#spring|Spring Trap]]
 
| [[#poison|Poison Trap]]
 
| [[#tool|Tool Mastery]]
 
|-style="text-align:center"
 
|  
 
|  
 
|  
 
| [[#customspring|Custom Spring Trap]]
 
| [[#custompoison|Custom Poison Trap]]
 
| [[#tactical|Tactical Trap]]
 
|-style="text-align:center"
 
| [[#precision|Advanced Precision Hit 1]]
 
| [[#firsthit|First Hit]]
 
| [[#eradication|Eradication Bonus]]
 
|  
 
|  
 
|  
 
|-style="text-align:center"
 
|  
 
| [[#blight|Blight Rounds]]
 
| [[#bindbullet|Bind Bullet]]
 
| [[#blindshot|Blinding Shot]]
 
| [[#panicshot|Panic Shot]]
 
| [[#jellenshot|Jellen Shot]]
 
|-style="text-align:center"
 
| [[#precision|Advanced Precision Hit 2]]
 
| [[#stationary|Stationary Fire 1]]
 
| [[#mobile|Mobile Fire]]
 
| [[#powerbullet|Power Bullet]]
 
| '''''[[#ammomaint|Ammo Maintenance]]'''''
 
| '''''[[#massive|Massive Bullet]]'''''
 
|-style="text-align:center"
 
| [[#precisionblast|Precision Hit Blast Bonus]]
 
| [[#stationary|Stationary Fire 2]]
 
|
 
| [[#ppbullet|PP Preservation Bullet]]
 
|
 
|
 
 
|}
 
|}
</div>
 
 
== Skills ==
 
=== Stat Skills ===
 
<div id="dexup">
 
===='''Dexterity Up'''====
 
</div>
 
Increases your base {{icons|DEX}} DEX stat.
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3" | [[File:UIIconDexUp.png|link=|38px]]
 
| Dexterity Up 1
 
| -
 
| rowspan="3"|Base DEX Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|-style="text-align:center"
 
| Dexterity Up 2
 
| [[#dexup|Dexterity Up 1]] Lv3
 
| +4
 
| +9
 
| +14
 
| +19
 
| +25
 
| +31
 
| +39
 
| +50
 
| +62
 
| +75
 
|-style="text-align:center"
 
| Dexterity Up 3
 
| [[#dexup|Dexterity Up 2]] Lv3
 
| +5
 
| +11
 
| +18
 
| +28
 
| +39
 
| +41
 
| +54
 
| +68
 
| +82
 
| +100
 
|}
 
</div>
 
Dexterity Up 1, 2, and 3 are cumulative (Total DEX +225).
 
 
<div id="rangedup">
 
===='''Ranged PWR Up'''====
 
</div>
 
Increases your base {{icons|RNG}} RNG stat.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconRngUp.png|link=|38px]]
 
| Ranged PWR Up 1
 
| -
 
! rowspan="2"|Base RNG Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|-style="text-align:center"
 
| Ranged PWR Up 2
 
| [[#rangedup|Ranged PWR Up 1]] Lv3
 
| +4
 
| +9
 
| +14
 
| +19
 
| +25
 
| +31
 
| +39
 
| +50
 
| +62
 
| +75
 
|}
 
</div>
 
Ranged PWR Up 1 and 2 are cumulative (Total RNG +125).
 
 
<div id="rangeddef>
 
===='''Ranged DEF Up'''====
 
</div>
 
Increases your base {{icons|RNG Def}} RNG Def stat.
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:UIIconRngDefUp.png|link=|38px]]
 
| Melee Defense Up
 
| -
 
| Base MEL Def Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|}
 
</div>
 
 
=== Weapon Related Skills ===
 
<div id="blight">
 
===='''Blight Rounds'''====
 
</div>
 
'''Assault Rifle Skill'''. '''Active Skill'''. Loads your weapon with debilitating rounds that lower enemy Defense.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:UIIconBlightRounds.png|link=|38px]]
 
| rowspan="2"|Blight Rounds
 
| rowspan="2"|[[#precision|Advanced Precision Hit 1]] Lv5
 
! Cooldown
 
| colspan="2"| 100s
 
| colspan="2"| 98s
 
| colspan="2"| 96s
 
| 94s
 
| colspan="3"| 90s
 
|-style="text-align:center"
 
! Rounds Loaded
 
| 1 Shot
 
| colspan="2"| 2 Shots
 
| colspan="2"| 3 Shots
 
| colspan="3"| 4 Shots
 
| 5 Shots
 
| 6 Shots
 
|}
 
</div>
 
 
<div id="bind">
 
===='''Bind Bullet'''====
 
</div>
 
'''Assault Rifle Skill'''. '''Active Skill'''. Loads your weapon with debilitating rounds that provide a binding effect.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2"|[[File:UIIconBindBullet.png|link=|38px]]
 
| rowspan="2"|Bind Bullet
 
| rowspan="2"|[[#precision|Advanced Precision Hit 1]] Lv3
 
! Cooldown
 
| 120s
 
| 113s
 
| 106s
 
| 99s
 
| 90s
 
|-style="text-align:center"
 
! Rounds Loaded
 
| 1 Shot
 
| colspan="2"| 2 Shots
 
| 3 Shots
 
| 4 Shots
 
|}
 
</div>
 
 
<div id="blindshot">
 
===='''Blinding Shot'''====
 
</div>
 
'''Launcher Skill'''. '''Active Skill'''. Loads your weapon with blinding rounds that provide a blinding effect.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2"|[[File:UIIconBlindingShot.png|link=|38px]]
 
| rowspan="2"|Blinding Shot
 
| rowspan="2"|[[#precision|Advanced Precision Hit 1]] Lv3
 
! Cooldown
 
| 120s
 
| 113s
 
| 106s
 
| 99s
 
| 90s
 
|-style="text-align:center"
 
! Rounds Loaded
 
| 1 Shot
 
| colspan="2"| 2 Shots
 
| 3 Shots
 
| 4 Shots
 
|}
 
</div>
 
 
<div id="panicshot">
 
===='''Panic Shot'''====
 
</div>
 
'''Launcher Skill'''. '''Active Skill'''. Loads your weapon with panic rounds that provide a panic effect.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2"|[[File:UIIconPanicShot.png|link=|38px]]
 
| rowspan="2"|Panic Shot
 
| rowspan="2"|[[#precision|Advanced Precision Hit 1]] Lv3
 
! Cooldown
 
| 120s
 
| 113s
 
| 106s
 
| 99s
 
| 90s
 
|-style="text-align:center"
 
! Rounds Loaded
 
| 1 Shot
 
| colspan="2"| 2 Shots
 
| 3 Shots
 
| 4 Shots
 
|}
 
</div>
 
 
<div id="jellenshot">
 
===='''Jellen Shot'''====
 
</div>
 
'''Launcher Skill'''. '''Active Skill'''. Loads your weapon with Jellen rounds that lower enemy Attack.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="4"|[[File:UIIconJellenShot.png|link=|38px]]
 
| rowspan="4"|Jellen Shot
 
| rowspan="4"|[[#precision|Advanced Precision Hit 1]] Lv3
 
! Cooldown
 
| 120s
 
| 114s
 
| 108s
 
| 102s
 
| 100s
 
| 98s
 
| 96s
 
| 94s
 
| 92s
 
| 90s
 
|-style="text-align:center"
 
! Rounds Loaded
 
| colspan="2"| 1 Shot
 
| colspan="3"| 2 Shots
 
| colspan="4"| 3 Shots
 
| 4 Shots
 
|-style="text-align:center"
 
! Enemy Attack Potency
 
| 99%
 
| 98%
 
| 97%
 
| 96%
 
| 95%
 
| 93%
 
| 91%
 
| 89%
 
| 87%
 
| 85%
 
|-style="text-align:center"
 
! Effect Duration
 
| 10s
 
| 12s
 
| 14s
 
| 16s
 
| 18s
 
| 20s
 
| 22s
 
| 24s
 
| 26s
 
| 30s
 
|}
 
</div>
 
 
=== Class Skills ===
 
 
<div id="armsranger">
 
===='''Arms Enthusiast: Ranger'''====
 
</div>
 
'''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
|-style="text-align:center"
 
| [[File:UIIconArmsEnthusiast.png|link=|38px]]
 
| Arms Enthusiast: Ranger
 
| -
 
| Damage Multiplier
 
| 110%
 
|}
 
</div>
 
 
<div id="ss">
 
===='''Sharp Shooter'''====
 
</div>
 
'''Main Class Only.''' Boosts damage dealt when you hit an enemy with an attack at long range.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"| Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:UIIconSharpShooter.png|link=|38px]]
 
| Sharpshooter
 
| -
 
! Potency
 
| 102%
 
| 104%
 
| 106%
 
| 108%
 
| 110%
 
|}
 
</div>
 
* Has no effect if the class is set as a subclass.
 
 
<div id="ammomaint">
 
===='''Ammo Maintenance'''====
 
</div>
 
'''Main Class Only.''' Rounds will no longer disappear when switching to other weapons while special rounds are loaded.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconAmmoMaintenance.png|link=|38px]]
 
| Ammo Maintenance
 
| [[#precision|Advanced Precision Hit 1]] Lv3
 
| -
 
|}
 
</div>
 
* Has no effect if the class is set as a subclass.
 
 
<div id="massive">
 
===='''Massive Bullet'''====
 
</div>
 
'''Main Class Only.''' Prevents you from being launched into the air or blown back while special rounds are loaded.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconMassiveBullet.png|link=|38px]]
 
| Massive Bullet
 
| [[#precision|Advanced Precision Hit 1]] Lv3
 
| -
 
|}
 
</div>
 
* Has no effect if the class is set as a subclass.
 
 
=== Other Skills ===
 
 
<div id="stun">
 
===='''Stun Grenade'''====
 
</div>
 
'''Active Skill''' Lobs a flash grenade that stuns enemies. Won't affect enemies that are immune to stunning.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconStunGrenade.png|link=|38px]]
 
| Stun Grenade
 
| [[#dexup|Dexterity Up 1]] Lv 1
 
| Cooldown
 
| 15s
 
|}
 
</div>
 
 
<div id="grav">
 
===='''Gravity Bomb'''====
 
</div>
 
'''Active Skill''' Lobs a specialized bomb that attracts surrounding enemies.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconGravityBomb.png|link=|38px]]
 
| Gravity Bomb
 
| [[#dexup|Dexterity Up 1]] Lv 1
 
| Cooldown
 
| 15s
 
|}
 
</div>
 
 
<div id="spring">
 
===='''Spring Trap'''====
 
</div>
 
'''Active Skill''' Sets up a trap that launches enemies into the air
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconSpringTrap.png|link=|38px]]
 
| Spring Trap
 
| [[#dexup|Dexterity Up 1]] Lv 1
 
| Cooldown
 
| 20s
 
|}
 
</div>
 
 
<div id="customspring">
 
===='''Custom Spring Trap'''====
 
</div>
 
Boosts the potency of Spring Traps.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconCustomSpringTrap.png|link=|38px]]
 
| Custom Spring Trap
 
| [[#spring|Spring Trap]] Lv 1
 
| Potency
 
| 135%
 
|}
 
</div>
 
 
<div id="poison">
 
===='''Poison Trap'''====
 
</div>
 
'''Active Skill''' Sets a Poison Trap.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconPoisonTrap.png|link=|38px]]
 
| Poison Trap
 
| [[#dexup|Dexterity Up 1]] Lv 1
 
| Cooldown
 
| 20s
 
|}
 
</div>
 
 
<div id="custompoison">
 
===='''Custom Poison Trap'''====
 
</div>
 
Increases the poisoning rate of Poison Traps.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:UIIconCustomPoisonTrap.png|link=|38px]]
 
| Custom Poison Trap
 
| [[#poison|Poison Trap]] Lv 1
 
| Activation Rate
 
| 135%
 
|}
 
</div>
 
 
<div id="tool">
 
===='''Tool Mastery'''====
 
</div>
 
Increases the potency of tool skills.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:UIIconToolMastery.png|link=|38px]]
 
| Tool Mastery
 
| [[#dexup|Dexterity Up 1]] Lv 1
 
! Potency
 
| 120%
 
| 123%
 
| 126%
 
| 129%
 
| 132%
 
| 135%
 
| 140%
 
| 145%
 
| 150%
 
| 160%
 
|}
 
</div>
 
 
<div id="tactical">
 
===='''Tactical Trap'''====
 
</div>
 
Restores PP when you inflict damage using a trap.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:UIIconTacticalTrap.png|link=|38px]]
 
| Tactical Trap
 
| [[#tool|Tool Mastery]] Lv1
 
! PP Recovery
 
| 10%
 
| 12%
 
| 14%
 
| 16%
 
| 20%
 
|}
 
</div>
 
 
<div id="firsthit">
 
===='''First Hit'''====
 
</div>
 
Grants a damage bonus when you perform an attack on an enemy while the enemy has full HP.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:UIIconRngUp.png|link=|38px]]
 
| First Hit
 
| [[#dexup|Dexterity Up 1]] Lv3
 
! Potency
 
| 104%
 
| 108%
 
| 112%
 
| 116%
 
| 120%
 
|}
 
</div>
 
 
<div id="eradication">
 
===='''Eradication Bonus'''====
 
</div>
 
Restores PP when an enemy dies within a fixed range.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:UIIconEradicationBonus.png|link=|38px]]
 
| Eradication Bonus
 
| [[#dexup|Dexterity Up 1]] Lv3
 
! PP Recovery
 
| +1
 
| +2
 
| +3
 
| +4
 
| +5
 
| +6
 
| +7
 
| +8
 
| +9
 
| +10
 
|}
 
</div>
 
 
<div id="precision">
 
===='''Advanced Precision Hit'''====
 
</div>
 
Boosts damage dealt when attacking the enemy's weak point using a ranged attack.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconPrecisionHit.png|link=|38px]]
 
| Advanced Precision Hit 1
 
| [[#dexup|Dexterity Up 1]] Lv3
 
! rowspan="2"|Potency
 
| rowspan="2"|106%
 
| rowspan="2"|107%
 
| rowspan="2"|108%
 
| rowspan="2"|109%
 
| rowspan="2"|110%
 
| rowspan="2"|111%
 
| rowspan="2"|112%
 
| rowspan="2"|113%
 
| rowspan="2"|114%
 
| rowspan="2"|115%
 
|-style="text-align:center"
 
| Advanced Precision Hit 2
 
| [[#precision|Advanced Precision Hit 1]] Lv3
 
|}
 
</div>
 
 
<div id="precisionblast">
 
===='''Precision Hit Blast Bonus'''====
 
</div>
 
Grants a bonus to the rate of increase of your PB Gauge when you attack an enemy's weak point with a ranged attack.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:UIIconPrecisionBlastBonus.png|link=|38px]]
 
| Precision Hit Blast Bonus
 
| [[#precision|Advanced Precision Hit 2]] Lv2
 
! PB Gauge Increase
 
| 130%
 
| 140%
 
| 150%
 
| 160%
 
| 170%
 
|}
 
</div>
 
 
<div id="stationary">
 
===='''Stationary Fire'''====
 
</div>
 
Boosts the damage you deal when performing a ranged attack when stationary.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconStationaryFire.png|link=|38px]]
 
| Stationary Fire 1
 
| [[#precision|Advanced Precision Hit 1]] Lv3
 
! rowspan="2"|Potency
 
| rowspan="2"|105%
 
| rowspan="2"|108%
 
| rowspan="2"|111%
 
| rowspan="2"|113%
 
| rowspan="2"|115%
 
| 117%
 
| 119%
 
| 121%
 
| 123%
 
| 125%
 
|-style="text-align:center"
 
| Stationary Fire 2
 
| [[#stationary|Stationary Fire 1]] Lv5
 
| -
 
| -
 
| -
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="mobile">
 
===='''Mobile Fire'''====
 
</div>
 
Boosts the damage you deal when performing a ranged attack while in motion.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:UIIconMobileFire.png|link=|38px]]
 
| Mobile Fire
 
| [[#precision|Advanced Precision Hit 1]] Lv3
 
! Potency
 
| 105%
 
| 108%
 
| 111%
 
| 113%
 
| 115%
 
| 117%
 
| 119%
 
| 121%
 
| 123%
 
| 125%
 
|}
 
</div>
 
 
<div id="powerbullet">
 
===='''Power Bullet'''====
 
</div>
 
Boosts your {{icons|RNG}} Ranged Power for a set time when your weapon is loaded with special rounds.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2" | [[File:UIIconPowerBullet.png|link=|38px]]
 
| rowspan="2" | Power Bullet
 
| rowspan="2" |[[#precision|Advanced Precision Hit 1]] Lv3
 
! RNG Power
 
| +50
 
| +60
 
| +70
 
| +80
 
| +100
 
|-style="text-align:center"
 
! Effect Duration
 
| colspan="5"| 120s
 
|}
 
</div>
 
 
<div id="ppbullet">
 
===='''PP Preservation Bullet'''====
 
</div>
 
Reduces PP consumption of Photon Arts and Techniques when you have a weapon equipped that is loaded with special rounds.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:UIIconPreservationBullet.png|link=|38px]]
 
| PP Preservation Bullet
 
| [[#powerbullet|Power Bullet]] Lv3
 
! PP Consumption Rate
 
| 98%
 
| 96%
 
| 94%
 
| 92%
 
| 90%
 
| 88%
 
| 86%
 
| 84%
 
| 82%
 
| 80%
 
|}
 
</div>
 
 
<div id="trapsearch">
 
===='''Trap Search'''====
 
</div>
 
'''Default Skill.''' Allows you to hidden traps.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconTrapSearch.png|link=|38px]]
 
| Trap Search
 
| -
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="sidesteppacombo">
 
===='''Sidestep & Perf. ATK Combo'''====
 
</div>
 
'''Default Skill.''' Creates a Perfect Attack window when Sidestepping.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
 
| Sidestep & Perf. ATK Combo
 
| -
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="diveroll">
 
===='''Dive Roll'''====
 
</div>
 
'''Default Skill.''' Press the ''Dodge'' key to do a fast dodge roll that has invincibility. Can be used in any direction.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconDiveRoll.png|link=|38px]]
 
| Dive Roll
 
| -
 
| -
 
| -
 
|}
 
</div>
 
* Can be used for normal attacks and cancelling some PAs.
 
* Invincibility time is roughly 0.10 seconds when initially using Dive Roll. Advanced Dive Roll adds onto the invincibility time.
 
* The dodge action is determined by the weapon type currently equipped. <br> Sidestep: {{icons|Swords}}{{icons|Wired Lances}}{{icons|Partisan}}{{icons|Daggers}}{{icons|Double Sabers}}{{icons|Knuckles}}{{icons|Gunblade}}{{icons|Katana}}{{icons|Bows}} <br> Blinding Sidestep: {{icons|Soaring Blades}}{{icons|Jet Boots}} <br> Dive Roll: {{icons|Rifle}}{{icons|Launcher}}{{icons|Twin Machineguns}} <br> Blind Escape: {{icons|Rods}}{{icons|Talis}}{{icons|Wand}}{{icons|Harmonizer}}
 
 
<div id="advanceroll">
 
===='''Advanced Dive Roll'''====
 
</div>
 
Increases the invincibility time on [[#diveroll|Dive Roll]].
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
|-style="text-align:center"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" | Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3 
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
 
| Advanced Dive Roll
 
| [[#diveroll|Dive Roll]] Lv1
 
| Invincibility Duration Increase
 
| +0.05s
 
| +0.09s
 
| +0.11s
 
| +0.13s
 
| +0.14s
 
| +0.15s
 
| +0.16s
 
| +0.17s
 
| +0.18s
 
| +0.20s
 
|}
 
</div>
 
* For a frame of reference, the motion time of the Dive Roll is about 0.40 seconds. (Verification Required)
 
* Gunner also share the same skill, but only the higher level will be applied.
 
 
<div id="diverollshot">
 
===='''Dive Roll Shot'''====
 
</div>
 
Allows you to attack immediately after [[#diveroll|Dive Roll]].
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
 
| Dive Roll Shot
 
| -
 
| -
 
| -
 
|}
 
</div>
 
* Pressing the attack button during the Dive Roll will activate Dive Roll Shot. Can also be used in midair.
 
** Even during a Dive Roll Shot, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
 
** The PA after the Dive Roll Shot is regarded as the first one for First Arts Perfect Attack Addition.
 
 
<div id="keeprollshot">
 
===='''Keep Roll Shot'''====
 
</div>
 
Allows you to attack normally when loaded with special rounds after [[#diveroll|Dive Roll]].
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconKeepRollShot.png|link=|38px]]
 
| Keep Roll Shot
 
| -
 
| -
 
| -
 
|}
 
</div>
 
 
<div id="perfectrecovery">
 
===='''Perfect Recovery'''====
 
</div>
 
'''Default Skill.''' When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
 
| Perfect Recovery
 
| -
 
| -
 
| -
 
|}
 
</div>
 
* The timing of the effect starts when you hit the ground the moment it happens.
 
* The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.
 
 
=== Level Limit Skills ===
 
 
<div id="sidestepjump">
 
===='''Sidestep Jump'''====
 
</div>
 
Jumping right after doing a Dive Roll in forward motion will transition you into running speed.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconAdvancedDiveRoll.png|link=|38px]]
 
| Sidestep Jump
 
| Level 10
 
| -
 
| -
 
|}
 
</div>
 
* This skill is common to all classes and can be learned at level 10 or higher
 
* This skill does not consume SP when learning it.
 
 
<div id="firstarts">
 
===='''First Arts Perfect Attack Addition'''====
 
</div>
 
 
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconFirstArts.png|link=|38px]]
 
| First Arts Perfect Attacks Addition
 
| Level 20
 
| Cooldown
 
| 0.25s
 
|}
 
</div>
 
* This skill is common to all classes and can be learned at level 20 or higher.
 
* This skill does not consume SP when learning it.
 
* Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
 
* Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.
 
 
<div id="airreversal">
 
===='''Air Reversal'''====
 
</div>
 
 
Allows you to perform a break-fall while in the air.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconRngJump.png|link=|38px]]
 
| Air Reversal
 
| Level 30
 
| -
 
| -
 
|}
 
</div>
 
* This skill is common to all classes and can be learned at level 30 or higher
 
* This skill does not consume SP when learning it.
 
* Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
 
* The effect does not occur if you press the jump button the moment you get launched into the air.
 
* Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
 
* If you recover in the air, Twin Daggers Focus will be maintained.
 
 
<div id="perfrecovery">
 
===='''Perf. Recovery & ATK Combo'''====
 
</div>
 
 
Makes Perfect-Attack timing apply after a Perfect Recovery.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconRngJump.png|link=|38px]]
 
| Perf. Recovery & ATK Combo
 
| Level 30
 
| -
 
| -
 
|}
 
</div>
 
* This skill is common to all classes and can be learned at level 30 or higher
 
* This skill does not consume SP when learning it.
 
* Air Reversal is also applicable for this skill.
 
 
<div id="doublejump">
 
===='''Double Jump'''====
 
</div>
 
Enables two-stage jumping
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:UIIconRngJump.png|link=|38px]]
 
| Double Jump
 
| Level 40
 
| -
 
| -
 
|}
 
</div>
 
* This skill is common to all classes and can be learned at level 40 or higher
 
* This skill does not consume SP when learning it.
 
* Allows all weapon types (excluding Jet Boots) to have a double jump
 
** Jet Boots can double jump regardless of this skill. <br> Even with learning this skill, this does not allow you to jump up to three times.
 

Revision as of 00:31, 18 August 2020

Icon Unit MEL Def RNG Def TEC Def Resistance HP PP Req. Notes
MEL Resist RNG Resist TEC Resist Fire Resist Ice Resist Lightning Resist Wind Resist Light Resist Dark Resist
1
UIItemBoostAura.png
Test 1 2 3 50 6 Dex1
2 UIItemBoostAura.png Sub/Add Stamina E 4 3 5 2 4 5 30 8 Dex15
3 UIItemBoostAura.png Sub/Add Stamina D 4 3 5 4 6 3 70 5 Dex15
4 UIItemBoostAura.png TTesting a Long Name to See if it Fits 5 2 4 2 3 4 40 3 Dex1