m (prepping for hunter page)
m (prepping for fighter page)
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{{:Class Listing}}
 
{{:Class Listing}}
The {{icons|Hunter}} '''Hunter''' ("Hu") class is a standard melee class. Boasting a varied arsenal of strong Melee-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play.
+
='''Fighter'''=
 +
The {{icons|Fighter}} '''Fighter''' ("Fi") class is a specialized melee class that focuses solely on raw power. It is capable of wielding extremely strong, but difficult to use Melee-based weaponry and is coupled with a Skill Tree that grants extremely powerful boons for landing Critical Hits and playing dangerously, making Fighters incredible powerhouses that live on the edge.
  
Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, {{icons|RNG}} +15, and {{icons|MEL Def}} +40
+
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: PP +2, {{icons|MEL}}+50, {{icons|TEC}}+15, {{icons|TEC Def}}+10.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
 +
Fighters use three unique weapons: {{icons|Daggers}} [[Twin_Daggers_List|Twin Daggers]], {{icons|Double Sabers}} [[Double_Sabers_List|Double Saber]], and {{icons|Knuckles}} [[Knuckles_List|Knuckles]]
  
Hunters use three unique weapons: {{icons|Swords}} [[Swords_List|Swords]], {{icons|Wired Lances}} [[Wired_Lances_List|Wired Lances]], and {{icons|Partisans}} [[Partisans_List|Partisans]]
+
===Twin Daggers===
  
=== Swords ===
+
Short-range daggers that excel at aerial combat. Capable of extremely fast attacks with multiple hits, and multiple PAs that allow maneuvering in all directions, both horizontally and vertically. Twin Dagger attacks and PAs also have very brief frontal Perfect Guard frames, allowing continuous offensive play if timed right. However, because PAs are so fast, it tends to also consume PP much faster than most other weapons. Twin Daggers can be powered up with the Skill '''Twin Daggers Focus''', which grants them a damage bonus for staying airborne and performing multiple midair "jumps".
  
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. However, it lacks range compared to its other Hunter weapon counterparts. Swords can be powered up by the Skill '''Sword Focus''', which grants them faster charge speeds and a variety of bonuses for staying on the offensive.
+
Twin Daggers' Weapon Action is ''Spin''. Pressing the Weapon Action button will cause the player to spin in the air. This counts as a jump for Twin Daggers Focus, deals minor damage at point-blank range, and blocks attacks with Perfect Guard frames.
  
Sword's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
+
===Double Sabers===
  
=== Wired Lances ===
+
Short-range bladed weapons that are capable of dishing out a multitude of hits in a single combo. Double Saber PAs generally have multiple hits (but slower than Twin Daggers), and are capable of drawing enemies nearby with area of effect attacks. Focus management is a very important part of using Double Sabers. Double Sabers can be powered up with the Skill '''Double Saber Focus''' to execute their Weapon Action.
  
A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. Wired Lances can be powered up by the Skill '''Wired Lance Focus''', which allows them to expend Gear built up by attacking to boost the strength of their grapple-type attacks.
+
Double Saber's Weapon Action is ''Whirlwind''. When activated with the Weapon Action button, the wielder flourishes the weapon in the air. When used in tandem with [[#dsgear|Double Saber Focus]], using it while at least one Focus Level is stocked will deplete your Focus Gauge and summon a whirlwind around you that deals repeated damage to enemies close to you. This whirlwind can be stacked up to two times. The more Focus is consumed upon activation, the more damage the whirlwind deals and the longer the duration.
  
Wired Lance's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
+
===Knuckles===
  
=== Partizans ===
+
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one. Knuckles can be powered up with the Skill '''Knuckles Focus''', which grants its user a power boost as long as the user continues a combo.
 
 
A long, bladed spear. Despite not having the sheer strength of a Sword, the Partisan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. The Partisan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. Partisans can be powered up by the Skill '''Partisan Focus''', which allows them to expend Gear built up by twirling their Partisan to boost the strength of their Photon Arts.
 
 
 
Partisan's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
 
  
 +
Knuckles' Weapon Action is ''Sway''. Pressing the Weapon Action button will cause the wielder to swiftly duck in place. This gives brief invulnerability and does not break combos for the purpose of Tech Arts and Knuckles Gear.
 
== Skill Tree Overview ==
 
== Skill Tree Overview ==
  
[[File:HunterSkillTree.png|680px|link=]]
+
[[File:FighterSkillTree.png|680px|link=]]
  
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{|style="width:680px" class="wikitable table-bordered"
 
{|style="width:680px" class="wikitable table-bordered"
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|[[#hpup|HP Up 1]]
+
| width="136px"|[[#meleeup|Melee Power Up 1]]
 
| width="136px"|[[#sidestepjump|Sidestep Jump]]
 
| width="136px"|[[#sidestepjump|Sidestep Jump]]
 
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]]
 
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]]
Line 49: Line 48:
 
|  
 
|  
 
| [[#dexup|Dexterity Up]]
 
| [[#dexup|Dexterity Up]]
| [[#meleeup|Melee Power Up 1]]
+
| [[#hpup|HP Up 1]]
| '''''[[#armshunter|Arms Enthusiast: Hunter]]'''''
+
| '''''[[#armsfighter|Arms Enthusiast: Fighter]]'''''
| [[#guard|Guard]]
+
| [[#meleedefup|Melee Defense Up]]
 
| [[#sidestep|Sidestep]]
 
| [[#sidestep|Sidestep]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
 +
| [[#meleeup|Melee Power Up 2]]
 
| [[#hpup|HP Up 2]]
 
| [[#hpup|HP Up 2]]
| [[#meleeup|Melee Power Up 2]]
+
|  
| '''''[[#hunterfocusboost|Hunter Focus Boost]]'''''
+
|  
| [[#perfectguard|Perfect Guard]]
 
 
| [[#sidestepplus|Sidestep Plus]]
 
| [[#sidestepplus|Sidestep Plus]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#hpup|HP Up 3]]
 
 
| [[#meleeup|Melee Power Up 3]]
 
| [[#meleeup|Melee Power Up 3]]
| [[#chargedparry|Charged Parry]]
 
| [[#perfectcounter|Perfect Counter]]
 
| [[#sidestepstrike|Sidestep Strike]]
 
|-style="text-align:center"
 
|
 
| [[#meleedefup|Melee Defense Up]]
 
 
|  
 
|  
| '''''[[#perfectguardpp|Perfect Guard PP Gain]]'''''
+
| '''''[[#critstrike|Critical Strike]]'''''
| [[#healingguard|Healing Guard]]
 
 
| [[#perfectrecovery|Perfect Recovery]]
 
| [[#perfectrecovery|Perfect Recovery]]
 +
| [[#sidestepstrike|Sidestep Strike]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#swordfocus|Sword Focus]]
+
| [[#dsfocus|Double Saber Focus]]
| [[#wlfocus|Wired Lance Focus]]
+
| [[#tdfocus|Twin Daggers Focus]]
| [[#partisanfocus|Partisan Focus]]
+
| [[#knucklefocus|Knuckles Focus]]
| '''''[[#allguard|All Guard]]'''''
 
 
|  
 
|  
|-style="text-align:center"
 
| [[#perfbonus|Perfect Attack Bonus 1]]
 
 
|  
 
|  
| [[#guardstance|Guard Stance]]
 
|
 
| [[#warcry|War Cry]]
 
| [[#iw|Iron Will]]
 
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
 +
| [[#dsparry|Double Saber Wind Parry]]
 +
| [[#tdsomersault|Twin Daggers Somersault]]
 +
| [[#knuckleboost|Knuckles Focus Boost]]
 
|  
 
|  
 
|  
 
|  
| [[#guardstanceup|Guard Stance Up]]
 
| '''''[[#warbrave|War Brave]]'''''
 
| [[#ss|Stalwart Spirit]]
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[#furystance|Fury Stance]]
 
| [[#perfbonus|Perfect Attack Bonus 2]]
 
 
|  
 
|  
| [[#absorption|Absorption]]
+
| [[#valiantstance|Valiant Stance]]
| [[#automate|Auto-Mate Half]]
+
|
| [[#gspoison|Guard Stance Poison]]
+
| [[#wisestance|Wise Stance]]
 +
| [[#adrenaline|Adrenaline]]
 +
| [[#techarts|Tech Arts Perfect Attack Bonus]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 
|  
 
|  
| [[#critfury|Critical Fury]]
+
| [[#valiantup|Valiant Stance Up]]
| [[#flashguard|Flash Guard 1]]
+
| [[#valiantcrit|Valiant Critical]]
| '''''[[#advancedgs|Advanced Guard Stance]]'''''
+
| [[#wiseup|Wise Stance Up]]
|
+
| [[#wisecrit|Wise Critical]]
| [[#gsburn|Guard Stance Burn]]
+
| [[#combo|Combo Var. P. Attack PP Save]]
 
|-style="text-align:center"
 
|-style="text-align:center"
 +
| [[#chaser|Chaser Damage]]
 +
| [[#halfboost|Halfline Boost]]
 +
| [[#deadslayer|Deadline Slayer]]
 +
| [[#halfslayer|Halfline Slayer]]
 
|  
 
|  
| [[#perffury|Perfect Fury Bonus]]
+
| '''''[[#overload|Overload]]'''''
| [[#flashguard|Flash Guard 2]]
 
| [[#flashtguard|Flash Tech Guard]]
 
| [[#physique|Hunter Physique]]
 
| [[#notbad|Not Bad]]
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[#furyup|Fury Stance Up 1]]
+
| [[#extrachaser|Extra Chaser Damage]]
| [[#furyup|Fury Stance Up 2]]
+
| [[#bind|Chaser Bind]]
|  
+
| [[#photonslayer|Photon Slayer]]
|  
+
| [[#crazyheart|Crazy Heart]]
|
+
| [[#crazybeat|Crazy Beat]]
|
+
| '''''[[#overloadpc|Overload Photon Charge]]'''''
 
|}
 
|}
 
</div>
 
</div>
Line 129: Line 114:
 
=== Stat Skills ===
 
=== Stat Skills ===
 
<div id="hpup">
 
<div id="hpup">
'''HP Up'''
+
===='''HP Up'''====
 
</div>
 
</div>
 
Increases your max HP.
 
Increases your max HP.
Line 135: Line 120:
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 152: Line 137:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="3" | [[File:hpupskillicon.png|link=|38px]]
+
| rowspan="2" | [[File:UIIconHPUp.png|link=|38px]]
 
| HP Up 1
 
| HP Up 1
 
| -
 
| -
| rowspan="3"|Max HP Boost
+
| rowspan="2"|Max HP Boost
| +3
+
| rowspan="2"|+3
| +6
+
| rowspan="2"|+6
| +10
+
| rowspan="2"|+10
| +14
+
| rowspan="2"|+14
| +18
+
| rowspan="2"|+18
| +23
+
| rowspan="2"|+23
| +28
+
| rowspan="2"|+28
| +34
+
| rowspan="2"|+34
| +40
+
| rowspan="2"|+40
| +50
+
| rowspan="2"|+50
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| HP Up 2
 
| HP Up 2
| [[#hpup|HP Up 1]] Lv 3
+
| -
| +4
 
| +9
 
| +14
 
| +19
 
| +25
 
| +31
 
| +39
 
| +50
 
| +62
 
| +75
 
|-style="text-align:center"
 
| HP Up 3
 
| [[#hpup|HP Up 2]] Lv 3
 
| +5
 
| +11
 
| +18
 
| +26
 
| +35
 
| +45
 
| +56
 
| +68
 
| +81
 
| +100
 
 
|}
 
|}
 
</div>
 
</div>
  
HP Up 1, 2, and 3 are cumulative (Total Max HP +225).
+
HP Up 1 and 2 are cumulative (Total Max HP +100).
  
 
<div id="meleeup>
 
<div id="meleeup>
'''Melee Power Up'''
+
===='''Melee Power Up'''====
 
</div>
 
</div>
 
Increases your base {{icons|MEL}} MEL stat.
 
Increases your base {{icons|MEL}} MEL stat.
Line 204: Line 166:
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 221: Line 183:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
+
| rowspan="3" | [[File:UIIconMelUp.png|link=|38px]]
 
| Melee Power Up 1
 
| Melee Power Up 1
 
| -
 
| -
Line 238: Line 200:
 
| Melee Power Up 2
 
| Melee Power Up 2
 
| [[#meleeup|Melee Power Up 1]] Lv3
 
| [[#meleeup|Melee Power Up 1]] Lv3
| +4
+
| rowspan="2"|+4
| +9
+
| rowspan="2"|+9
| +14
+
| rowspan="2"|+14
| +19
+
| rowspan="2"|+19
| +25
+
| rowspan="2"|+25
| +31
+
| rowspan="2"|+31
| +39
+
| rowspan="2"|+39
| +50
+
| rowspan="2"|+50
| +62
+
| rowspan="2"|+62
| +75
+
| rowspan="2"|+75
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| Melee Power Up 3
 
| Melee Power Up 3
| [[#meleeup|Melee Power Up 2]] Lv3
+
| [[#meleeup|Melee Power Up 1]] Lv3
| +5
 
| +11
 
| +18
 
| +26
 
| +35
 
| +45
 
| +56
 
| +68
 
| +81
 
| +100
 
 
|}
 
|}
 
</div>
 
</div>
  
Melee Power Up 1, 2, and 3 are cumulative (Total MEL +225).
+
Melee Power Up 1, 2, and 3 are cumulative (Total MEL +200).
  
 
<div id="dexup">
 
<div id="dexup">
'''Dexterity Up'''
+
===='''Dexterity Up'''====
 
</div>
 
</div>
 
Increases your base {{icons|DEX}} DEX stat.
 
Increases your base {{icons|DEX}} DEX stat.
Line 273: Line 225:
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 290: Line 242:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:Dexupskillicon.png|link=|38px]]
+
| [[File:UIIconDexUp.png|link=|38px]]
 
| DEX Up
 
| DEX Up
 
| -
 
| -
Line 308: Line 260:
  
 
<div id="meleedefup>
 
<div id="meleedefup>
'''Melee Defense Up'''
+
===='''Melee Defense Up'''====
 
</div>
 
</div>
 
Increases your base {{icons|MEL Def}} MEL Def stat.
 
Increases your base {{icons|MEL Def}} MEL Def stat.
Line 314: Line 266:
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 331: Line 283:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:sdefupskillicon.png|link=|38px]]
+
| [[File:UIIconMelDefUp.png|link=|38px]]
 
| Melee Defense Up
 
| Melee Defense Up
 
| -
 
| -
Line 355: Line 307:
 
=== Weapon Related Skills ===
 
=== Weapon Related Skills ===
  
<div id="swordfocus">
+
<div id="dsfocus">
'''Sword Focus'''
+
===='''Double Saber Focus'''====
 +
</div>
 +
'''Focus Skill.''' Hitting enemies with basic attacks or PAs will generate Focus. The more hits, the faster it fills.
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="60px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! colspan="1"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
|-style="text-align:center"
 +
| [[File:UIIconDoubleSaberFocus.png|link=|38px]]
 +
| Double Saber Focus
 +
| -
 +
| -
 +
|}
 
</div>
 
</div>
  
Increases the speed in which charged PAs charge depending on the Focus level. Cross Cut also gains extra damage depending on the gear level as well.
+
<div id="dsparry">
 +
===='''Double Saber Wind Parry'''====
 +
</div>
 +
'''Focus Skill.''' Allows Perfect Guard frames when activating Double Saber Focus. Requires at least 1/3 Focus to activate.
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="60px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! colspan="1"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
|-style="text-align:center"
 +
| [[File:UIIconDoubleSaberParry.png|link=|38px]]
 +
| Double Saber Wind Parry
 +
| -
 +
| -
 +
|}
 +
</div>
  
 +
<div id="tdfocus">
 +
===='''Twin Daggers Focus'''====
 +
</div>
 +
'''Focus Skill.''' Focus accumulates depending on the number of jumps in the air. PA Power increases based on Focus gauge level.
 +
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 369: Line 360:
 
! 1
 
! 1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:SwordGearIcon.png|link=|38px]]
+
| [[File:UIIconTwinDaggersFocus.png|link=|38px]]
| Sword Focus
+
| Wired Lance Focus
 
| -
 
| -
 
| -
 
| -
 
|}
 
|}
<div id="wlfocus">
 
'''Wired Lance Focus'''
 
 
</div>
 
</div>
  
Consumes a Focus bar to increase the power of grappling PAs. Power increase is 130%. Gain Focus by attacking enemies with basic attacks or non grapple PAs. Using Perfect Attacks builds Focus quicker.
+
<div id="tdsomersault">
 
+
===='''Twin Daggers Somersault'''====
List of PAs boosted:
+
</div>
Wire Driver,
+
'''Focus Skill.''' Allows horizontal movement while using Twin Dagger Spin.  
Grapple Kick,
+
<div class="table-responsive">
Heavenly Drop,
 
Cyclone Driver,
 
Twist Driver,
 
Shocktether
 
 
 
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 396: Line 380:
 
! 1
 
! 1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:WiredLanceGearIcon.png|link=|38px]]
+
| [[File:UIIconTDSomersault.png|link=|38px]]
 
| Wired Lance Focus
 
| Wired Lance Focus
 
| -
 
| -
 
| -
 
| -
 
|}
 
|}
<div id="partisanfocus">
 
'''Partisan Focus'''
 
 
</div>
 
</div>
  
Consumes a Focus bar to increase the power and range of PAs. The power increase is 110%. Gain Focus by maintaining [[#guard|Guard]] or by letting the animation you do after every attack play out.
+
<div id="knucklefocus">
Note: Volkraptor and Sacred Skewer are exempt from this damage bonus.
+
===='''Knuckles Focus'''====
 +
</div>
 +
'''Focus Skill.''' Focus accumulates depending on the number of consecutive attacks. Attack speed increases based on Focus gauge level.  
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="60px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! colspan="1"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
|-style="text-align:center"
 +
| [[File:UIIconKnucklesFocus.png|link=|38px]]
 +
| Partizan Focus
 +
| -
 +
| -
 +
|}
 +
</div>
  
 +
<div id="knuckleboost">
 +
===='''Knuckles Focus Boost'''====
 +
</div>
 +
'''Focus Skill.''' Focus accumulates twice as much.
 +
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 416: Line 420:
 
! 1
 
! 1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:PartizanGearIcon.png|link=|38px]]
+
| [[File:UIIconKnucklesFocusBoost.png|link=|38px]]
 
| Partizan Focus
 
| Partizan Focus
 
| -
 
| -
 
| -
 
| -
 
|}
 
|}
 +
</div>
  
 
=== Stance Skills ===
 
=== Stance Skills ===
  
<div id="furystance">
+
<div id="valiantstance">
'''Fury Stance'''
+
===='''Valiant Stance'''====
 
</div>
 
</div>
 
+
'''Passive Stance Skill.''' Increases the damage done to enemies from the front.
Increases the Melee and Ranged damage you deal, at the cost of taking more Melee damage.
 
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 449: Line 452:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="3"|[[File:FuryStanceIcon.png|link=|38px]]
+
| rowspan="2"|[[File:UIIconValiantStanceUp.png|link=|38px]]
| rowspan="3"|Fury Stance
+
| rowspan="2"|Fury Stance
| rowspan="3"|[[#jabonus|JA Bonus 1]] Lv 3
+
| rowspan="2"|[[#meleeup|Melee Power Up 1]] Lv 3
! Melee Multiplier
+
! Front Attack Potency
| 110%
 
| 111%
 
| 112%
 
| 113%
 
| 114%
 
| 115%
 
| 116%
 
| 117%
 
| 118%
 
 
| 120%
 
| 120%
 +
| 125%
 +
| 130%
 +
| 135%
 +
| colspan="6"|140%
 
|-style="text-align:center"
 
|-style="text-align:center"
! Ranged Multiplier
+
! Rear Attack Potency
| 101%
+
| 95%
| 102%
+
| 96%
| 103%
+
| 97%
| 104%
+
| 98%
| 105%
+
| 100%
| 106%
 
| 107%
 
| 108%
 
| 109%
 
 
| 110%
 
| 110%
|-style="text-align:center"
+
| 120%
! Melee Damaged Received Multiplier
+
| 125%
| 115%
+
| 130%
| 110%
+
| 135%
| 105%
 
| 105%
 
| 104%
 
| 104%
 
| 103%
 
| 102%
 
| 101%
 
| 100%
 
 
|}
 
|}
 
</div>
 
</div>
<div id="furyup">
+
* This Stance skill is disabled while [[#wisestance|Wise Stance]] is active.
'''Fury Stance Up'''
+
** Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
 +
* The Stance increases your Front Attack damage, but decreases your Rear Attack damage before Level 5.
 +
 
 +
<div id="valiantup">
 +
===='''Valiant Stance Up'''====
 
</div>
 
</div>
 
+
Further increases the effectiveness of Valiant Stance while attacking enemies from the front.
Further increases the effectiveness of Fury Stance.
+
<div class="table-responsive">
 
 
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 508: Line 497:
 
! width="36px" | 5
 
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="4"|[[File:FuryStanceUpIcon.png|link=|38px]]
+
| [[File:UIIconValiantStanceUp.png|link=|38px]]
| rowspan="2"|Fury Stance Up 1
+
| Valiant Stance Up  
| rowspan="4"|[[#furystance|Fury Stance]] Lv 5
+
| [[#valiantstance|Valiant Stance]] Lv 5
! Melee Multiplier
+
! Potency
| 101%
+
| rowspan="2"|102%
| 102%
+
| rowspan="2"|104%
| 103%
+
| rowspan="2"|106%
| 104%
+
| rowspan="2"|108%
| 105%
+
| rowspan="2"|110%
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
| rowspan="2"|Fury Stance Up 2
 
! Melee Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
 
|}
 
|}
<div id="furycrit>
 
'''Fury Critical'''
 
 
</div>
 
</div>
  
Increases your critical hit chance while under the effects of [[#furystance|Fury Stance]].
+
<div id="valiantcrit>
 
+
===='''Valiant Critical'''====
 +
</div>
 +
Increases your critical hit chance while under the effects of [[#valiantstance|Valiant Stance]].
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 560: Line 527:
 
! width="36px" | 5
 
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="1" | [[File:FuryStanceUpIcon.png|link=|38px]]
+
| rowspan="1" | [[File:UIIconValiantStanceUp.png|link=|38px]]
 
| Fury Critical
 
| Fury Critical
| [[#furystance|Fury Stance]] Lv 5
+
| [[#valiantstance|Valiant Stance]] Lv 3
 
| Critical Strike Increase
 
| Critical Strike Increase
 
| +10%
 
| +10%
Line 570: Line 537:
 
| +25%
 
| +25%
 
|}
 
|}
</div>
 
<div id="perffury">
 
'''Perfect Fury Bonus'''
 
 
</div>
 
</div>
  
While under the effects of [[#furystance|Fury Stance]], every successive Perfect Attack grants you a stacking damage bonus, up to a cap of 110%.
+
<div id="wisestance">
Note: The percentages given essentially means how much damage bonus you gain per Perfect Attack. Meaning, 5% means you hit the max in two Perfect Attacks and 10% will get you to the cap in a single Perfect Attack.
+
===='''Wise Stance'''====
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:FuryStanceUpIcon.png|link=|38px]]
 
| Perfect Fury Bonus
 
| [[#furystance| Fury Stance]] Lv 5
 
| Damage Bonus Per PA
 
| 1%
 
| 2%
 
| 3%
 
| 4%
 
| 5%
 
| 6%
 
| 7%
 
| 8%
 
| 9%
 
| 10%
 
|}
 
</div>
 
<div id="guardstance">
 
'''Guard Stance'''
 
 
</div>
 
</div>
 
+
'''Active Stance Skill.''' Increases the damage done to enemies from the back. Overwrites the effects of Valiant Stance while active.
Active Skill. Decreases the Melee damage you receive at the cost of reducing your Melee and Ranged damage. Also provides you with {{icons|MEL Def}} MEL Def. Overwrites the effects of Fury Stance while active.
 
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 638: Line 562:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="4"|[[File:GuardStanceIcon.png|link=|38px]]
+
| rowspan="2"|[[File:UIIconWiseStance.png|link=|38px]]
| rowspan="4"| Guard Stance
+
| rowspan="2"| Wise Stance
| rowspan="4"|[[#hpup|HP Up 1]] Lv 3
+
| rowspan="2"|[[#meleeup|Melee Power Up 1]] Lv 3
! Melee Damage Received
+
! Rear Attack Potency
| 85%
+
| 115%
| 84%
+
| 117%
| 83%
+
| 119%
| 82%
+
| 122%
| 81%
+
| 125%
| 80%
+
| 127%
| 79%
+
| 129%
| 78%
+
| 131%
| 77%
+
| 133%
| 75%
+
| 135%
 
|-style="text-align:center"
 
|-style="text-align:center"
! Melee Damage Done
+
! Front Attack Potency
| 85%
+
| 95%
| 86%
 
| 87%
 
| 88%
 
| 89%
 
| 90%
 
| 92%
 
| 94%
 
 
| 96%
 
| 96%
 +
| 97%
 +
| 98%
 
| 100%
 
| 100%
|-style="text-align:center"
+
| 110%
! Ranged Damage Done
+
| 115%
| 85%
+
| 120%
| 86%
+
| 125%
| 87%
+
| 130%
| 88%
 
| 89%
 
| 90%
 
| 92%
 
| 94%
 
| 96%
 
| 100%
 
|-style="text-align:center"
 
! MEL Def Bonus
 
| +50
 
| +60
 
| +70
 
| +80
 
| +90
 
| +100
 
| +120
 
| +140
 
| +160
 
| +200
 
 
|}
 
|}
 
</div>
 
</div>
<div id="guardstanceup">
+
* This Stance skill cannot be used in tandem with [[#valiantstance|Valiant Stance]].
'''Guard Stance Up'''
+
** When both are learned, turning this skill ON will turn Valiant Stance OFF, and turning this skill OFF will turn Valiant Stance ON.
 +
** Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
 +
* The Stance increases your Rear Attack damage, but decreases your Front Attack damage before Level 5.
 +
 
 +
<div id="wiseup">
 +
===='''Wise Stance Up'''====
 
</div>
 
</div>
 
+
Further increases the effectiveness of Wise Stance while attacking enemies from the back.
Further increases the Melee damage reduction and {{icons|MEL Def}}MEL Def bonus from [[#guardstance|Guard Stance]].
 
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10"|Skill Level
+
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 709: Line 612:
 
! width="36px" | 4
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 5
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2"|[[File:GuardStanceBoostIcon.png|link=|38px]]
+
| [[File:UIIconWiseStanceUp.png|link=|38px]]
| rowspan="2"| Guard Stance Up
+
| Wise Stance Up
| rowspan="2"| [[#guardstance|Guard Stance]] Lv 3
+
| [[#wisestance|Wise Stance]] Lv 5
! Melee Damage Received
+
! Potency
| 99%
+
| 110%
| 98%
+
| 115%
| 97%
+
| 120%
| 96%
+
| 125%
| 95%
+
| 130%
| 94%
 
| 93%
 
| 92%
 
| 91%
 
| 90%
 
|-style="text-align:center"
 
! MEL Def Bonus
 
| +5
 
| +10
 
| +15
 
| +20
 
| +25
 
| +30
 
| +35
 
| +40
 
| +45
 
| +50
 
 
|}
 
|}
</div>
 
<div id="gspoison>
 
'''Guard Stance Poison'''
 
</div>
 
 
When activating [[#guardstance|Guard Stance]] cure Poison on yourself.
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
|
 
| Guard Stance Poison
 
| [[#guardstance|Guard Stance]] Lv 1
 
| -
 
|}
 
<div id="gsburn>
 
'''Guard Stance Burn'''
 
 
</div>
 
</div>
  
When activating [[#guardstance|Guard Stance]] cure Burn on yourself.
+
<div id="wisecrit>
{| class="wikitable table-bordered"
+
===='''Wise Critical'''====
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
|
 
| Guard Stance Burn
 
| [[#guardpoison|Guard Stance Poison]] Lv 1
 
| -
 
|}
 
<div id="absorbion">
 
'''Absorption'''
 
 
</div>
 
</div>
 
+
Increases your critical hit chance while under the effects of [[#wisestance|Wise Stance]].
While [[#guardstance|Guard Stance]] is active, when an enemy around you dies, recover your HP.
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 793: Line 637:
 
! colspan="10"|Skill level
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1  
+
! width="36px" | 1
! width="36px" | 2  
+
! width="36px" | 2
! width="36px" | 3  
+
! width="36px" | 3
! width="36px" | 4  
+
! width="36px" | 4
! width="36px" | 5  
+
! width="36px" | 5
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:AbsorptionIcon.png|link=|38px]]
+
| rowspan="1" | [[File:UIIconWiseStanceUp.png|link=|38px]]
| Absorption
+
| Fury Critical
| [[#guardstance|Guard Stance]] Lv 3
+
| [[#wisestance|Wise Stance]] Lv 3
| % HP Recovered
+
| Critical Strike Increase
| 1%
+
| +10%
| 2%
+
| +16%
| 3%
+
| +20%
| 4%
+
| +23%
| 5%
+
| +25%
| 6%
 
| 7%
 
| 8%
 
| 9%
 
| 10%
 
 
|}
 
|}
 
</div>
 
</div>
Line 823: Line 657:
 
=== Class Skills ===
 
=== Class Skills ===
  
<div id="armshunter">
+
<div id="armsfighter">
'''Arms Enthusiast: Hunter'''
+
===='''Arms Enthusiast: Fighter'''====
 
</div>
 
</div>
 
 
'''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon.
 
'''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon.
 
+
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 838: Line 671:
 
! width="36px" | 1  
 
! width="36px" | 1  
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:RareMasteryStrikingIcon.png|link=|38px]]
+
| [[File:UIIconArmsEnthusiast.png|link=|38px]]
| Arms Enthusiast: Hunter
+
| Arms Enthusiast: Fighter
 
| -
 
| -
 
| Damage Multiplier
 
| Damage Multiplier
 
| 110%
 
| 110%
 
|}
 
|}
<div id="hunterfocusboost">
 
'''Hunter Focus Boost'''
 
 
</div>
 
</div>
  
'''Main Class Only.''' While under the effects of either [[#furystance|Fury Stance]] or [[#guardstance|Guard Stance]], increase the rate of Focus gain for hunter weapons.
+
<div id="critstrike">
 +
===='''Critical Strike'''====
 +
</div>
 +
'''Main Class Only.''' Increases your critical hit rate and grants a critical damage bonus.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 863: Line 697:
 
! width="36px" | 5
 
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:HunterGearBoostIcon.png|link=|38px]]
+
| rowspan="2"|[[File:UIIconMeleeUp.png|link=|38px]]
| Hunter Focus Boost
+
| rowspan="2"|Critical Strike
| -
+
| rowspan="2"|-
| Focus Gain Boost
+
! Critical Damage Potency
| 200%
+
| 103%
| 220%
+
| 106%
| 240%
+
| 109%
| 260%
+
| 112%
| 300%
+
| 115%
 +
|-style="text-align:center"
 +
! Critical Strike Increase
 +
| +3%
 +
| +6%
 +
| +9%
 +
| +12%
 +
| +15%
 
|}
 
|}
 
</div>
 
</div>
<div id="perfectguardpp">
+
* Has no effect if the class is set as a subclass.
'''Perfect Guard PP Gain'''
+
 
 +
<div id="overload">
 +
===='''Overload'''====
 
</div>
 
</div>
 
+
'''Main Class Only.''' Grants a temporary damage bonus to your Melee Potency and reduces your Max HP.
'''Main Class Only.''' After performing a Perfect Guard, recover PP.
+
<div class="table-responsive">
 
 
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="1"|Skill Level
+
! colspan="10"|Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 +
|-style="text-align:center"
 +
| rowspan="4"|[[File:UIIconOverload.png|link=|38px]]
 +
| rowspan="4"| Overload
 +
| rowspan="4"|[[#meleeup|Melee Power Up 1]] Lv 5
 +
! Potency
 +
| 104%
 +
| 108%
 +
| 112%
 +
| 116%
 +
| colspan="6"|125%
 +
|-style="text-align:center"
 +
! Max HP
 +
| colspan="10"|25%
 
|-style="text-align:center"
 
|-style="text-align:center"
!1
+
! Effect Duration
 +
| 10s
 +
| 15s
 +
| 20s
 +
| 25s
 +
| 30s
 +
| 35s
 +
| 40s
 +
| 45s
 +
| 50s
 +
| 60s
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:JustGuardPPGainIcon.png|link=|38px]]
+
! Cooldown
| Perfect Guard PP Gain
+
| colspan="5"| 60s
| -
+
| 65s
| PP Recovered
+
| 70s
| +20
+
| 75s
 +
| 80s
 +
| 90s
 
|}
 
|}
<div id="allguard">
 
'''All Guard'''
 
 
</div>
 
</div>
 +
* Has no effect if the class is set as a subclass.
  
'''Main Class Only.''' Allows for hunter weapons to guard in all directions at once.
+
<div id="overloadpc">
 
+
===='''Overload Photon Charge'''====
 +
</div>
 +
'''Main Class Only.''' Completely restores your PP after Overload wears off.
 +
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 909: Line 789:
 
! 1
 
! 1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:AllGuardIcon.png|link=|38px]]
+
| [[File:UIIconOverloadPC.png|link=|38px]]
| All Guard
+
| Overload Photon Charge
| -
+
| [[#overload|Overload]] Lv 3
 
| -
 
| -
 
|}
 
|}
<div id="warbrave">
 
'''War Brave'''
 
 
</div>
 
</div>
 +
* This skill does not activate if you get incapacitated during Overload.
 +
* Has no effect if the class is set as a subclass.
  
'''Main Class Only.''' After using [[#warcry|War Cry]] gain a damage bonus and PP recovery bonus based on the amount of enemies affected by [[#warcry|War Cry]], up to a limit.
+
=== Other Skills ===
  
 +
<div id="adrenaline">
 +
===='''Adrenaline'''====
 +
</div>
 +
Increases the effect duration of each Shifta or Deband you receive.
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
! width="100px" rowspan="2" | Effect
+
! colspan="1"|Skill Level
! colspan="5" | Skill Level
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! 1
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="4" | [[File:WarBraveIcon.png|link=|38px]]
 
| rowspan="4" | War Brave
 
| rowspan="4" | [[#warcry|War Cry]] Lv 3
 
! Damage Multiplier
 
| 101%
 
| colspan="2"| 102%
 
| colspan="2"| 103%
 
|-style="text-align:center"
 
! Maximum Damage Multiplier
 
| 105%
 
| 108%
 
| 110%
 
| 112%
 
| 115%
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! PP Recovery Amount
+
| [[File:UIIconAdrenaline.png|link=|38px]]
| +3
+
| Adrenaline
| +4
+
| [[#meleeup|Melee Power Up 1]] Lv 2
| +5
+
| +30s
| +6
 
| +7
 
|-style="text-align:center"
 
! Maximum PP Recovered
 
| +15
 
| +20
 
| +25
 
| +30
 
| +35
 
 
|}
 
|}
 
</div>
 
</div>
<div id="advancedgs">
+
* This skill directly adds to the duration of every hit of Shifta/Deband.
'''Advanced Guard Stance'''
+
** Normally a hit of Shifta/Deband gives +15 seconds per hit, with Adrenaline, the duration increases to +45 seconds per hit.
 +
** This will not extend the maximum duration of 60 seconds however.
 +
* This skill can also be applied to pets.
 +
 
 +
<div id="techarts">
 +
===='''Tech Arts Perfect Attack Bonus'''====
 
</div>
 
</div>
 
+
Grants a damage bonus when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.
'''Main Class Only.''' While under the effects of [[#guardstance|Guard Stance]] performing a Perfect Guard grants a temporary damage bonus.
 
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
! width="100px" rowspan="2" | Effect
+
! width="100px" rowspan="2" |Effect
! colspan="5" | Skill Level
+
! colspan="5"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 984: Line 842:
 
! width="36px" | 5
 
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2" | [[File:GuardStanceAdvanceIcon.png|link=|38px]]
+
| [[File:UIIconTechArtsPABonus.png|link=|38px]]
| rowspan="2" | Advanced Guard Stance
+
| Tech Arts Perfect Attack Bonus
| rowspan="2" | [[#guardstance|Guard Stance]] Lv 3
+
| [[#meleeup|Melee Power Up 1]] Lv3
! Damage Multiplier
+
! Potency
| 150%
+
| 105%
| 150%
+
| 106%
| 150%
+
| 108%
| 150%
+
| 110%
| 150%
+
| 115%
|-style="text-align:center"
 
! Duration
 
| 20s
 
| 25s
 
| 30s
 
| 35s
 
| 40s
 
 
|}
 
|}
 
</div>
 
</div>
  
=== Other Skills ===
+
<div id="combo">
 
+
===='''Combo Var. P. Attack PP Save'''====
<div id="physique">
 
'''Hunter Physique'''
 
 
</div>
 
</div>
'''Active Skill.''' Reduces damage taken and prevents knockback and stagger for a limited amount of time.
+
Reduces your PP consumption when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,024: Line 872:
 
! width="36px" | 5
 
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
+
| rowspan="2"|[[File:UIIconComboVarPAPPSave.png|link=|38px]]
| rowspan="3" | Hunter Physique
+
| rowspan="2"|Combo Var. P. Attack PP Save
| rowspan="3" | [[#flashguard|Flash Guard Up 1]] Lv3
+
| rowspan="2"|[[#techarts|Tech Arts Perfect Attack Bonus]] Lv3
| Received Damage
+
! Fi Weapon PP Consumption Rate
 
| 90%
 
| 90%
| 88%
+
| 86%
| 85%
+
| 82%
| 81%
+
| 78%
 
| 75%
 
| 75%
 
|-style="text-align:center"
 
|-style="text-align:center"
| Effect Duration
+
! Other Weapon PP Consumption Rate
| 30s
+
| 95%
| 32s
+
| 93%
| 35s
+
| 90%
| 39s
+
| 87%
| 45s
+
| 85%
|-style="text-align:center"
 
| Cooldown
 
| 100s
 
| 99s
 
| 97s
 
| 94s
 
| 90s
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="warcry">
+
<div id="chaser">
'''War Cry'''
+
===='''Chaser Damage'''====
 
</div>
 
</div>
'''Active Skill.''' Draws the enemy's attention to you.
+
Grants a damage bonus when performing a Melee attack on an enemy that is affected by a status ailment.
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,074: Line 914:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
+
| rowspan="2" | [[File:UIIconChaserDamage.png|link=|38px]]
| rowspan="3" | Hunter Physique
+
| Chaser Damage
| rowspan="3" | [[#hpup|HP Up 1]] Lv3
+
| [[#meleeup|Melee Power Up 1]] Lv3
| Threat Level
+
! Melee Potency
| 200%
+
| 110%
| 220%
+
| 111%
| 240%
+
| 112%
| 260%
+
| 113%
| 280%
+
| 115%
| 300%
+
| 117%
| 320%
+
| 119%
| 340%
+
| 121%
| 360%
+
| 123%
| 400%
+
| 125%
|-style="text-align:center"
 
| Duration
 
| 10s
 
| 12s
 
| 14s
 
| 16s
 
| 18s
 
| 20s
 
| 22s
 
| 24s
 
| 26s
 
| 30s
 
|-style="text-align:center"
 
| Cooldown
 
| colspan="10" | 30s
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="perfbonus">
+
<div id="extrachaser">
'''Perfect Attack Bonus'''
+
===='''Extra Chaser Damage'''====
 
</div>
 
</div>
Grants a damage bonus to non-Technique Perfect Attacks.
+
Grants a damage bonus when performing an attack on an enemy that is affected by a status ailment.
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10" |Skill level
+
! colspan="5"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 1,124: Line 948:
 
! width="36px" | 4
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 5
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
 
|-style="text-align:center"
 
|-style="text-align:center"
! rowspan="4"| [[File:JABonusIcon.png|link=|38px]]
+
| rowspan="2" | [[File:UIIconChaserDamage.png|link=|38px]]
| rowspan="2"| Perfect Attack Bonus 1
+
| Chaser Damage
| rowspan="2"| [[#hpup| HP Up 1]] Lv 5
+
| [[#chaser|Chaser Damage]] Lv3
! Melee Potency
+
! Potency
| rowspan="2" | 101%
+
| 105%
| rowspan="2" | 102%
+
| 107%
| rowspan="2" | 103%
+
| 109%
| rowspan="2" | 104%
+
| 111%
| rowspan="2" | 105%
+
| 115%
| rowspan="2" | 106%
 
| rowspan="2" | 107%
 
| rowspan="2" | 108%
 
| rowspan="2" | 109%
 
| rowspan="2" | 110%
 
|-style="text-align:center"
 
! Ranged Potency
 
|-style="text-align:center"
 
| rowspan="2"|Perfect Attack Bonus 2
 
| rowspan="2"|[[#perfbonus| Perfect Attack Bonus 1]] Lv 3
 
! Melee Potency
 
| rowspan="2" | 101%
 
| rowspan="2" | 102%
 
| rowspan="2" | 103%
 
| rowspan="2" | 104%
 
| rowspan="2" | 105%
 
| rowspan="2" | 106%
 
| rowspan="2" | 107%
 
| rowspan="2" | 108%
 
| rowspan="2" | 109%
 
| rowspan="2" | 110%
 
|-style="text-align:center"
 
! Ranged Potency
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="flashguard">
+
<div id="bind">
'''Flash Guard'''
+
===='''Chaser Bind'''====
 
</div>
 
</div>
Decreases Melee and Ranged Damage.
+
Grants a chance of triggering a bind state when performing a Melee attack on an enemy that is affected by a status ailment.
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,189: Line 984:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2" | [[File:Strikingupskillicon.png|link=|38px]]
+
| rowspan="2" | [[File:UIIconChaserBind.png|link=|38px]]
| Flash Guard 1
+
| Chaser Bind
| [[#guardstance|Guard Stance]] Lv3
+
| [[#chaser|Chaser Damage]] Lv5
| rowspan="2" | Damage Reduction
+
! Activation Rate
| rowspan="2" | 2%
+
| 20%
| rowspan="2" | 4%
+
| 22%
| rowspan="2" | 6%
+
| 24%
| rowspan="2" | 8%
+
| 26%
| rowspan="2" | 10%
+
| 28%
| rowspan="2" | 12%
+
| 30%
| rowspan="2" | 14%
+
| 36%
| rowspan="2" | 16%
+
| 42%
| rowspan="2" | 18%
+
| 54%
| rowspan="2" | 20%
+
| 70%
|-style="text-align:center"
 
| Flash Guard 2
 
| [[#flashguard|Flash Guard 1]] Lv5
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="flashtguard">
+
<div id="halfboost">
'''Flash Tech Guard'''
+
===='''Halfline Boost'''====
 
</div>
 
</div>
Decreases Technique Damage.
+
Boosts the chance of inflicting status ailments when your HP falls below 50%.
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="10"|Skill level
+
! colspan="5"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 1,227: Line 1,018:
 
! width="36px" | 4
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 5
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2" | [[File:Strikingupskillicon.png|link=|38px]]
+
| rowspan="2" | [[File:UIIconHalflineBoost.png|link=|38px]]
| Flash Tech Guard
+
| Halfline Boost
| [[#flashguard|Flash Guard 1]] Lv5
+
| [[#meleeup|Melee Power Up]] Lv3
| Damage Reduction
+
! Activation Rate Multiplier
| 2%
+
| 150%
| 4%
+
| 160%
| 6%
+
| 170%
| 8%
+
| 180%
| 10%
+
| 200%
| 12%
 
| 14%
 
| 16%
 
| 18%
 
| 20%
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="iw">
+
<div id="deadslayer">
'''Iron Will'''
+
===='''Deadline Slayer'''====
 
</div>
 
</div>
 
+
Boosts your {{icons|MEL}} Melee Power, {{icons|RNG}} Ranged Power, and {{icons|TEC}} Technique Power when your HP falls below 25%.
Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.
 
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,275: Line 1,054:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2"|[[File:JustGuardIcon.png|link=|38px]]
+
| rowspan="3"| [[File:UIIconSlayer.png|link=|38px]]
| rowspan="2"|Iron Will
+
| rowspan="3"| Deadline Slayer
| rowspan="2"|[[#hpup|HP Up 1]] Lv 3
+
| rowspan="3"| [[#meleeup|Melee Power Up]] Lv3
! Activation Rate
+
! MEL Power
| 30%
+
| rowspan="3"| +40
| 34%
+
| rowspan="3"| +44
| 38%
+
| rowspan="3"| +49
| 42%
+
| rowspan="3"| +54
| 47%
+
| rowspan="3"| +60
| 52%
+
| rowspan="3"| +67
| 57%
+
| rowspan="3"| +75
| 63%
+
| rowspan="3"| +100
| 69%
+
| rowspan="3"| +125
| 75%
+
| rowspan="3"| +150
 +
|-style="text-align:center"
 +
! RNG Power
 
|-style="text-align:center"
 
|-style="text-align:center"
!Invincibility Duration
+
! TEC Power
| colspan="2"|1s
 
| colspan="2"|2s
 
| colspan="2"|3s
 
| colspan="2"|4s
 
| colspan="2"|5s
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="ss">
+
<div id="photonslayer">
'''Stalwart Spirit'''
+
===='''Photon Slayer'''====
 
</div>
 
</div>
 
+
Boosts your {{icons|MEL}} Melee Power, {{icons|RNG}} Ranged Power, and {{icons|TEC}} Technique Power when your PP falls below 50%.
Enhance [[#iw|Iron Will]] by extending the invincibility duration and increasing your {{icons|MEL}} MEL by 200 for 60 seconds.
 
Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility.
 
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="5"|Skill Level
+
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 1,319: Line 1,092:
 
! width="36px" | 4
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| rowspan="2"|[[File:NeverGiveUpIcon.png|link=|38px]]
+
| rowspan="3"| [[File:UIIconSlayer.png|link=|38px]]
| rowspan="2"|Stalwart Spirit
+
| rowspan="3"| Deadline Slayer
| rowspan="2"|[[#iw|Iron Will]] Lv 2
+
| rowspan="3"| [[#deadslayer|Deadline Slayer]] Lv3
 
! MEL Power
 
! MEL Power
| +200
+
| rowspan="3"| +50
| +220
+
| rowspan="3"| +65
| +240
+
| rowspan="3"| +80
| +260
+
| rowspan="3"| +95
| +300
+
| rowspan="3"| +110
 +
| rowspan="3"| +125
 +
| rowspan="3"| +140
 +
| rowspan="3"| +155
 +
| rowspan="3"| +170
 +
| rowspan="3"| +200
 +
|-style="text-align:center"
 +
! RNG Power
 
|-style="text-align:center"
 
|-style="text-align:center"
! Invincibility Duration
+
! TEC Power
| 5s
 
| 7s
 
| 9s
 
| 12s
 
| 15s
 
 
|}
 
|}
 
</div>
 
</div>
  
<div id="automate">
+
<div id="halfslayer">
'''Auto-Mate Half'''
+
===='''Halfline Slayer'''====
 
</div>
 
</div>
 
+
Boosts your {{icons|MEL}} Melee Power, {{icons|RNG}} Ranged Power, and {{icons|TEC}} Technique Power when your HP falls below 50%.
Automatically use a mate item when damaged to below 50% HP. Has no animation.
 
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,364: Line 1,142:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:AutomateIcon.png|link=|38px]]
+
| rowspan="3"| [[File:UIIconSlayer.png|link=|38px]]
| Auto-Mate Half
+
| rowspan="3"| Halfline Slayer
| [[#guardstance|Guard Stance]] Lv 3
+
| rowspan="3"| [[#meleeup|Melee Power Up]] Lv3
| Chance of Activation
+
! MEL Power
| 20%
+
| rowspan="3"| +20
| 24%
+
| rowspan="3"| +22
| 28%
+
| rowspan="3"| +24
| 32%
+
| rowspan="3"| +26
| 36%
+
| rowspan="3"| +28
| 42%
+
| rowspan="3"| +34
| 47%
+
| rowspan="3"| +40
| 62%
+
| rowspan="3"| +60
| 80%
+
| rowspan="3"| +80
| 100%
+
| rowspan="3"| +100
 +
|-style="text-align:center"
 +
! RNG Power
 +
|-style="text-align:center"
 +
! TEC Power
 
|}
 
|}
 
</div>
 
</div>
  
<div id="notbad">
+
<div id="crazyheart">
'''Not Bad'''
+
===='''Crazy Heart'''====
 
</div>
 
</div>
 
+
Boosts automatic PP Recovery as well as PP recovery following an attack while you have a status ailment.
Reduces the duration of status effects on you.
 
 
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="5"|Skill Level
+
! colspan="5"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 1
Line 1,401: Line 1,181:
 
! width="36px" | 5
 
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:PrettyGoodIcon.png|file=|38px]]
+
| rowspan="2" | [[File:UIIconCrazyHeart.png|link=|38px]]
| Not Bad
+
| Crazy Heart
| [[#guardburn|Guard Stance Burn]] Lv 1
+
| [[#halfslayer|Halfline Slayer]] Lv2
| Status Duration
+
! PP Increase Rate
| 70%
+
| 150%
| 60%
+
| 160%
| 50%
+
| 170%
| 40%
+
| 180%
| 30%
+
| 200%
 
|}
 
|}
 
</div>
 
</div>
  
<div id="guard">
+
<div id="crazybeat">
'''Guard'''
+
===='''Crazy Beat'''====
 
</div>
 
</div>
 
+
Boosts your {{icons|MEL}} Melee Power while you have a status ailment.
'''Default Skill.''' Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.
+
<div class="table-responsive">
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:GuardIcon.png|link=|38px]]
 
| Guard
 
| -
 
| -
 
|}
 
<div id="perfectguard">
 
'''Perfect Guard'''
 
</div>
 
 
 
'''Default Skill.''' Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:JustGuardIcon.png|link=|38px]]
 
| Perfect Guard
 
| [[#guard|Guard]] Lv1
 
| -
 
|}
 
<div id="perfectcounter">
 
'''Perfect Counter'''
 
</div>
 
 
 
'''Default Skill.''' Turns attacks after a [[#perfectguard|Perfect Guard]] into a Perfect Attack.
 
 
 
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:JustGuardIcon.png|link=|38px]]
 
| Perfect Counter
 
| [[#perfectguard|Perfect Guard]] Lv 1
 
| -
 
|}
 
<div id="healingguard>
 
'''Healing Guard'''
 
</div>
 
 
 
When performing a [[#justguard|Just Guard]] heal you and all players around you.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! width="100px" rowspan="2" |Effect
! colspan="1" |Skill Level
+
! colspan="5"|Skill level
 
|-style="text-align:center"
 
|-style="text-align:center"
! 1
+
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:HealingGuardIcon.png|link=|38px]]
+
| rowspan="2" | [[File:UIIconCrazyBeat.png|link=|38px]]
| Healing Guard
+
| Crazy Heart
| [[#justcounter|Just Counter]] Lv 1
+
| [[#halfslayer|Halfline Slayer]] Lv4
| Healing
+
! MEL Power
| 5%
+
| +100
 +
| +120
 +
| +140
 +
| +160
 +
| +200
 
|}
 
|}
 
*Successfully blocking attack whilst casting techniques with Tech C Parry Ring will trigger heal guard. Nabarta Type O will trigger heal guard*
 
 
<div id="chargedparry">
 
'''Charge Parry'''
 
 
</div>
 
</div>
 
Adds in a Perfect Guard timing to the start of all charged Hunter PAs.
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
|-style="text-align:center"
 
| [[File:ChargeParryIcon.png|link=|38px]]
 
| Charged Parry
 
| -
 
| Guard Timing Length
 
| 1.50s
 
|}
 
  
 
<div id="sidesteppacombo">
 
<div id="sidesteppacombo">
'''Sidestep & Perf. ATK Combo'''
+
===='''Sidestep & Perf. ATK Combo'''====
 
</div>
 
</div>
 
 
'''Default Skill.''' Creates a Perfect Attack window when Sidestepping.
 
'''Default Skill.''' Creates a Perfect Attack window when Sidestepping.
 
+
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,531: Line 1,237:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:StepIcon.png|link=|38px]]
+
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Sidestep & Perf. ATK Combo
 
| Sidestep & Perf. ATK Combo
 
| -
 
| -
Line 1,537: Line 1,243:
 
| -
 
| -
 
|}
 
|}
 +
</div>
  
 
<div id="sidestep">
 
<div id="sidestep">
'''Sidestep'''
+
===='''Sidestep'''====
 
</div>
 
</div>
 
 
'''Default Skill.''' Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
 
'''Default Skill.''' Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
 
+
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,553: Line 1,259:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:StepIcon.png|link=|38px]]
+
| [[File:UIIconSidestep.png|link=|38px]]
 
| Sidestep
 
| Sidestep
 
| -
 
| -
Line 1,559: Line 1,265:
 
| -
 
| -
 
|}
 
|}
 +
</div>
 +
* Can be used for normal attacks and cancelling some PAs.
 +
* Invincibility time is roughly 0.05 seconds when initially using Sidestep. Sidestep Plus adds onto the invincibility time.
 +
* The dodge action is determined by the weapon type currently equipped. <br> Sidestep: {{icons|Swords}}{{icons|Wired Lances}}{{icons|Partisan}}{{icons|Daggers}}{{icons|Double Sabers}}{{icons|Knuckles}}{{icons|Gunblade}}{{icons|Katana}}{{icons|Bows}} <br> Blinding Sidestep: {{icons|Soaring Blades}}{{icons|Jet Boots}} <br> Dive Roll: {{icons|Rifle}}{{icons|Launcher}}{{icons|Twin Machineguns}} <br> Blind Escape: {{icons|Rods}}{{icons|Talis}}{{icons|Wand}}{{icons|Harmonizer}}
 +
 
<div id="sidestep plus">
 
<div id="sidestep plus">
'''Sidestep Plus'''
+
===='''Sidestep Plus'''====
 
</div>
 
</div>
 
 
Increases the invincibility time on [[#sidestep|Sidestep]].
 
Increases the invincibility time on [[#sidestep|Sidestep]].
 
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,585: Line 1,294:
 
! width="36px" | 10
 
! width="36px" | 10
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:StepAdvanceIcon.png|link=|38px]]
+
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Sidestep Plus  
 
| Sidestep Plus  
 
| [[#sidestep|Sidestep]] Lv1  
 
| [[#sidestep|Sidestep]] Lv1  
Line 1,601: Line 1,310:
 
|}
 
|}
 
</div>
 
</div>
 +
* This skill is effective for both Sidestep and Blinding Sidestep.
 +
* For a frame of reference, the motion time of the Sidestep is about 0.20 seconds.
 +
* Hunter, Braver, and Bouncer also share the same skill, but only the higher level will be applied.
  
 
<div id="sidestepstrike">
 
<div id="sidestepstrike">
'''Sidestep Strike'''
+
===='''Sidestep Strike'''====
 
</div>
 
</div>
 
 
'''Default Skill.''' Allows you to attack immediately after [[#sidestep|Sidestep]].
 
'''Default Skill.''' Allows you to attack immediately after [[#sidestep|Sidestep]].
 
+
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,617: Line 1,328:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:StepAdvanceIcon.png|link=|38px]]
+
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Sidestep Strike
 
| Sidestep Strike
 
| -
 
| -
Line 1,623: Line 1,334:
 
| -
 
| -
 
|}
 
|}
 +
</div>
 +
* Pressing the attack button during the Sidestep will activate Sidestep Strike. Can also be used in midair.
 +
** Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
 +
** The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition.
  
 
<div id="perfectrecovery">
 
<div id="perfectrecovery">
'''Perfect Recovery'''
+
===='''Perfect Recovery'''====
 
</div>
 
</div>
 
 
'''Default Skill.''' When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
 
'''Default Skill.''' When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
 +
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,638: Line 1,353:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:StepAdvanceIcon.png|link=|38px]]
+
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Perfect Recovery
 
| Perfect Recovery
 
| -
 
| -
Line 1,644: Line 1,359:
 
| -
 
| -
 
|}
 
|}
 +
</div>
 +
* The timing of the effect starts when you hit the ground the moment it happens.
 +
* The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.
  
 
=== Level Limit Skills ===
 
=== Level Limit Skills ===
  
 
<div id="sidestepjump">
 
<div id="sidestepjump">
'''Sidestep Jump'''
+
===='''Sidestep Jump'''====
 
</div>
 
</div>
 
+
Jumping right after doing a Sidestep in forward motion will transition you into running speed.
Jumping right after doing a Sidestep in forward motion will transition you in dashing speed.
+
<div class="table-responsive">
 
 
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,662: Line 1,379:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:StepIcon.png|link=|38px]]
+
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Sidestep Jump
 
| Sidestep Jump
 
| Level 10
 
| Level 10
Line 1,668: Line 1,385:
 
| -
 
| -
 
|}
 
|}
 +
</div>
 +
* This skill is common to all classes and can be learned at level 10 or higher
 +
* This skill does not consume SP when learning it.
  
 
<div id="firstarts">
 
<div id="firstarts">
'''First Arts Perfect Attack Addition'''
+
===='''First Arts Perfect Attack Addition'''====
 
</div>
 
</div>
  
 
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
 
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
 
+
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,684: Line 1,404:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:StepIcon.png|link=|38px]]
+
| [[File:UIIconFirstArts.png|link=|38px]]
 
| First Arts Perfect Attacks Addition
 
| First Arts Perfect Attacks Addition
 
| Level 20
 
| Level 20
Line 1,690: Line 1,410:
 
| 0.25s
 
| 0.25s
 
|}
 
|}
 +
</div>
 +
* This skill is common to all classes and can be learned at level 20 or higher.
 +
* This skill does not consume SP when learning it.
 +
* Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
 +
* Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.
  
 
<div id="airreversal">
 
<div id="airreversal">
'''Air Reversal'''
+
===='''Air Reversal'''====
 
</div>
 
</div>
  
 
Allows you to perform a break-fall while in the air.
 
Allows you to perform a break-fall while in the air.
 
+
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,706: Line 1,431:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:StepIcon.png|link=|38px]]
+
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Air Reversal
 
| Air Reversal
 
| Level 30
 
| Level 30
Line 1,712: Line 1,437:
 
| -
 
| -
 
|}
 
|}
 +
</div>
 +
* This skill is common to all classes and can be learned at level 30 or higher
 +
* This skill does not consume SP when learning it.
 +
* Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
 +
* The effect does not occur if you press the jump button the moment you get launched into the air.
 +
* Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
 +
* If you recover in the air, Twin Daggers Focus will be maintained.
  
 
<div id="perfrecovery">
 
<div id="perfrecovery">
'''Perf. Recovery & ATK Combo'''
+
===='''Perf. Recovery & ATK Combo'''====
 
</div>
 
</div>
  
 
Makes Perfect-Attack timing apply after a Perfect Recovery.
 
Makes Perfect-Attack timing apply after a Perfect Recovery.
 
+
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! width="40px" rowspan="2" |Icon
+
! width="60px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="130px" rowspan="2" |Prerequisite
Line 1,728: Line 1,460:
 
!1
 
!1
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:StepIcon.png|link=|38px]]
+
| [[File:UIIconSidestepPlus.png|link=|38px]]
 
| Perf. Recovery & ATK Combo
 
| Perf. Recovery & ATK Combo
 
| Level 30
 
| Level 30
Line 1,734: Line 1,466:
 
| -
 
| -
 
|}
 
|}
 
<div id="doublejump">
 
'''Double Jump'''
 
 
</div>
 
</div>
 
+
* This skill is common to all classes and can be learned at level 30 or higher
Enables two-stage jumping
+
* This skill does not consume SP when learning it.
 
+
* Air Reversal is also applicable for this skill.
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| Double Jump
 
| Level 40
 
| -
 
| -
 
|}
 

Revision as of 04:23, 28 July 2020


Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Class Listing

Fighter

The Fighter Fighter ("Fi") class is a specialized melee class that focuses solely on raw power. It is capable of wielding extremely strong, but difficult to use Melee-based weaponry and is coupled with a Skill Tree that grants extremely powerful boons for landing Critical Hits and playing dangerously, making Fighters incredible powerhouses that live on the edge.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: PP +2, MEL+50, TEC+15, TEC Def+10.

Class Weapon Overview

Fighters use three unique weapons: Daggers Twin Daggers, Double Saber Double Saber, and Knuckles Knuckles

Twin Daggers

Short-range daggers that excel at aerial combat. Capable of extremely fast attacks with multiple hits, and multiple PAs that allow maneuvering in all directions, both horizontally and vertically. Twin Dagger attacks and PAs also have very brief frontal Perfect Guard frames, allowing continuous offensive play if timed right. However, because PAs are so fast, it tends to also consume PP much faster than most other weapons. Twin Daggers can be powered up with the Skill Twin Daggers Focus, which grants them a damage bonus for staying airborne and performing multiple midair "jumps".

Twin Daggers' Weapon Action is Spin. Pressing the Weapon Action button will cause the player to spin in the air. This counts as a jump for Twin Daggers Focus, deals minor damage at point-blank range, and blocks attacks with Perfect Guard frames.

Double Sabers

Short-range bladed weapons that are capable of dishing out a multitude of hits in a single combo. Double Saber PAs generally have multiple hits (but slower than Twin Daggers), and are capable of drawing enemies nearby with area of effect attacks. Focus management is a very important part of using Double Sabers. Double Sabers can be powered up with the Skill Double Saber Focus to execute their Weapon Action.

Double Saber's Weapon Action is Whirlwind. When activated with the Weapon Action button, the wielder flourishes the weapon in the air. When used in tandem with Double Saber Focus, using it while at least one Focus Level is stocked will deplete your Focus Gauge and summon a whirlwind around you that deals repeated damage to enemies close to you. This whirlwind can be stacked up to two times. The more Focus is consumed upon activation, the more damage the whirlwind deals and the longer the duration.

Knuckles

A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one. Knuckles can be powered up with the Skill Knuckles Focus, which grants its user a power boost as long as the user continues a combo.

Knuckles' Weapon Action is Sway. Pressing the Weapon Action button will cause the wielder to swiftly duck in place. This gives brief invulnerability and does not break combos for the purpose of Tech Arts and Knuckles Gear.

Skill Tree Overview

FighterSkillTree.png

Skills

Stat Skills

HP Up

Increases your max HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconHPUp.png HP Up 1 - Max HP Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
HP Up 2 -

HP Up 1 and 2 are cumulative (Total Max HP +100).

Melee Power Up

Increases your base MEL MEL stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconMelUp.png Melee Power Up 1 - Base MEL Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Melee Power Up 2 Melee Power Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
Melee Power Up 3 Melee Power Up 1 Lv3

Melee Power Up 1, 2, and 3 are cumulative (Total MEL +200).

Dexterity Up

Increases your base Dex DEX stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconDexUp.png DEX Up - Base Dex Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Melee Defense Up

Increases your base MEL Def MEL Def stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconMelDefUp.png Melee Defense Up - Base MEL Def Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50


Weapon Related Skills

Double Saber Focus

Focus Skill. Hitting enemies with basic attacks or PAs will generate Focus. The more hits, the faster it fills.

Icon Skill Name Prerequisite Skill level
1
UIIconDoubleSaberFocus.png Double Saber Focus - -

Double Saber Wind Parry

Focus Skill. Allows Perfect Guard frames when activating Double Saber Focus. Requires at least 1/3 Focus to activate.

Icon Skill Name Prerequisite Skill level
1
UIIconDoubleSaberParry.png Double Saber Wind Parry - -

Twin Daggers Focus

Focus Skill. Focus accumulates depending on the number of jumps in the air. PA Power increases based on Focus gauge level.

Icon Skill Name Prerequisite Skill level
1
UIIconTwinDaggersFocus.png Wired Lance Focus - -

Twin Daggers Somersault

Focus Skill. Allows horizontal movement while using Twin Dagger Spin.

Icon Skill Name Prerequisite Skill level
1
UIIconTDSomersault.png Wired Lance Focus - -

Knuckles Focus

Focus Skill. Focus accumulates depending on the number of consecutive attacks. Attack speed increases based on Focus gauge level.

Icon Skill Name Prerequisite Skill level
1
UIIconKnucklesFocus.png Partizan Focus - -

Knuckles Focus Boost

Focus Skill. Focus accumulates twice as much.

Icon Skill Name Prerequisite Skill level
1
UIIconKnucklesFocusBoost.png Partizan Focus - -

Stance Skills

Valiant Stance

Passive Stance Skill. Increases the damage done to enemies from the front.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconValiantStanceUp.png Fury Stance Melee Power Up 1 Lv 3 Front Attack Potency 120% 125% 130% 135% 140%
Rear Attack Potency 95% 96% 97% 98% 100% 110% 120% 125% 130% 135%
  • This Stance skill is disabled while Wise Stance is active.
    • Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
  • The Stance increases your Front Attack damage, but decreases your Rear Attack damage before Level 5.

Valiant Stance Up

Further increases the effectiveness of Valiant Stance while attacking enemies from the front.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconValiantStanceUp.png Valiant Stance Up Valiant Stance Lv 5 Potency 102% 104% 106% 108% 110%

Valiant Critical

Increases your critical hit chance while under the effects of Valiant Stance.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconValiantStanceUp.png Fury Critical Valiant Stance Lv 3 Critical Strike Increase +10% +16% +20% +23% +25%

Wise Stance

Active Stance Skill. Increases the damage done to enemies from the back. Overwrites the effects of Valiant Stance while active.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconWiseStance.png Wise Stance Melee Power Up 1 Lv 3 Rear Attack Potency 115% 117% 119% 122% 125% 127% 129% 131% 133% 135%
Front Attack Potency 95% 96% 97% 98% 100% 110% 115% 120% 125% 130%
  • This Stance skill cannot be used in tandem with Valiant Stance.
    • When both are learned, turning this skill ON will turn Valiant Stance OFF, and turning this skill OFF will turn Valiant Stance ON.
    • Can also be used in combination with other Stance skills of different classes (Hunter's Fury Stance, etc.).
  • The Stance increases your Rear Attack damage, but decreases your Front Attack damage before Level 5.

Wise Stance Up

Further increases the effectiveness of Wise Stance while attacking enemies from the back.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconWiseStanceUp.png Wise Stance Up Wise Stance Lv 5 Potency 110% 115% 120% 125% 130%

Wise Critical

Increases your critical hit chance while under the effects of Wise Stance.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconWiseStanceUp.png Fury Critical Wise Stance Lv 3 Critical Strike Increase +10% +16% +20% +23% +25%

Class Skills

Arms Enthusiast: Fighter

Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconArmsEnthusiast.png Arms Enthusiast: Fighter - Damage Multiplier 110%

Critical Strike

Main Class Only. Increases your critical hit rate and grants a critical damage bonus.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px Critical Strike - Critical Damage Potency 103% 106% 109% 112% 115%
Critical Strike Increase +3% +6% +9% +12% +15%
  • Has no effect if the class is set as a subclass.

Overload

Main Class Only. Grants a temporary damage bonus to your Melee Potency and reduces your Max HP.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconOverload.png Overload Melee Power Up 1 Lv 5 Potency 104% 108% 112% 116% 125%
Max HP 25%
Effect Duration 10s 15s 20s 25s 30s 35s 40s 45s 50s 60s
Cooldown 60s 65s 70s 75s 80s 90s
  • Has no effect if the class is set as a subclass.

Overload Photon Charge

Main Class Only. Completely restores your PP after Overload wears off.

Icon Skill Name Prerequisite Skill Level
1
UIIconOverloadPC.png Overload Photon Charge Overload Lv 3 -
  • This skill does not activate if you get incapacitated during Overload.
  • Has no effect if the class is set as a subclass.

Other Skills

Adrenaline

Increases the effect duration of each Shifta or Deband you receive.

Icon Skill Name Prerequisite Skill Level
1
UIIconAdrenaline.png Adrenaline Melee Power Up 1 Lv 2 +30s
  • This skill directly adds to the duration of every hit of Shifta/Deband.
    • Normally a hit of Shifta/Deband gives +15 seconds per hit, with Adrenaline, the duration increases to +45 seconds per hit.
    • This will not extend the maximum duration of 60 seconds however.
  • This skill can also be applied to pets.

Tech Arts Perfect Attack Bonus

Grants a damage bonus when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconTechArtsPABonus.png Tech Arts Perfect Attack Bonus Melee Power Up 1 Lv3 Potency 105% 106% 108% 110% 115%

Combo Var. P. Attack PP Save

Reduces your PP consumption when you perform a Perfect Attack while stringing together different Photon Arts and Techniques.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconComboVarPAPPSave.png Combo Var. P. Attack PP Save Tech Arts Perfect Attack Bonus Lv3 Fi Weapon PP Consumption Rate 90% 86% 82% 78% 75%
Other Weapon PP Consumption Rate 95% 93% 90% 87% 85%

Chaser Damage

Grants a damage bonus when performing a Melee attack on an enemy that is affected by a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconChaserDamage.png Chaser Damage Melee Power Up 1 Lv3 Melee Potency 110% 111% 112% 113% 115% 117% 119% 121% 123% 125%

Extra Chaser Damage

Grants a damage bonus when performing an attack on an enemy that is affected by a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconChaserDamage.png Chaser Damage Chaser Damage Lv3 Potency 105% 107% 109% 111% 115%

Chaser Bind

Grants a chance of triggering a bind state when performing a Melee attack on an enemy that is affected by a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconChaserBind.png Chaser Bind Chaser Damage Lv5 Activation Rate 20% 22% 24% 26% 28% 30% 36% 42% 54% 70%

Halfline Boost

Boosts the chance of inflicting status ailments when your HP falls below 50%.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconHalflineBoost.png Halfline Boost Melee Power Up Lv3 Activation Rate Multiplier 150% 160% 170% 180% 200%

Deadline Slayer

Boosts your MEL Melee Power, RNG Ranged Power, and TEC Technique Power when your HP falls below 25%.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconSlayer.png Deadline Slayer Melee Power Up Lv3 MEL Power +40 +44 +49 +54 +60 +67 +75 +100 +125 +150
RNG Power
TEC Power

Photon Slayer

Boosts your MEL Melee Power, RNG Ranged Power, and TEC Technique Power when your PP falls below 50%.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconSlayer.png Deadline Slayer Deadline Slayer Lv3 MEL Power +50 +65 +80 +95 +110 +125 +140 +155 +170 +200
RNG Power
TEC Power

Halfline Slayer

Boosts your MEL Melee Power, RNG Ranged Power, and TEC Technique Power when your HP falls below 50%.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconSlayer.png Halfline Slayer Melee Power Up Lv3 MEL Power +20 +22 +24 +26 +28 +34 +40 +60 +80 +100
RNG Power
TEC Power

Crazy Heart

Boosts automatic PP Recovery as well as PP recovery following an attack while you have a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconCrazyHeart.png Crazy Heart Halfline Slayer Lv2 PP Increase Rate 150% 160% 170% 180% 200%

Crazy Beat

Boosts your MEL Melee Power while you have a status ailment.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconCrazyBeat.png Crazy Heart Halfline Slayer Lv4 MEL Power +100 +120 +140 +160 +200

Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Sidestep & Perf. ATK Combo - - -

Sidestep

Default Skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestep.png Sidestep - - -
  • Can be used for normal attacks and cancelling some PAs.
  • Invincibility time is roughly 0.05 seconds when initially using Sidestep. Sidestep Plus adds onto the invincibility time.
  • The dodge action is determined by the weapon type currently equipped.
    Sidestep: SwordWired LancePartisanDaggersDouble SaberKnucklesGunbladeKatanaBow
    Blinding Sidestep: Soaring BladesJet Boots
    Dive Roll: RifleLauncherTwin Machineguns
    Blind Escape: RodTalisWandHarmonizer

Sidestep Plus

Increases the invincibility time on Sidestep.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconSidestepPlus.png Sidestep Plus Sidestep Lv1 Invincibility Duration Increase +0.05s +0.09s +0.11s +0.13s +0.14s +0.15s +0.16s +0.17s +0.18s +0.20s
  • This skill is effective for both Sidestep and Blinding Sidestep.
  • For a frame of reference, the motion time of the Sidestep is about 0.20 seconds.
  • Hunter, Braver, and Bouncer also share the same skill, but only the higher level will be applied.

Sidestep Strike

Default Skill. Allows you to attack immediately after Sidestep.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Sidestep Strike - - -
  • Pressing the attack button during the Sidestep will activate Sidestep Strike. Can also be used in midair.
    • Even during a Sidestep Strike, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
    • The PA after the Sidestep Strike is regarded as the first one for First Arts Perfect Attack Addition.

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Perfect Recovery - - -
  • The timing of the effect starts when you hit the ground the moment it happens.
  • The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.

Level Limit Skills

Sidestep Jump

Jumping right after doing a Sidestep in forward motion will transition you into running speed.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Sidestep Jump Level 10 - -
  • This skill is common to all classes and can be learned at level 10 or higher
  • This skill does not consume SP when learning it.

First Arts Perfect Attack Addition

Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconFirstArts.png First Arts Perfect Attacks Addition Level 20 Cooldown 0.25s
  • This skill is common to all classes and can be learned at level 20 or higher.
  • This skill does not consume SP when learning it.
  • Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Air Reversal Level 30 - -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
  • The effect does not occur if you press the jump button the moment you get launched into the air.
  • Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
  • If you recover in the air, Twin Daggers Focus will be maintained.

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSidestepPlus.png Perf. Recovery & ATK Combo Level 30 - -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Air Reversal is also applicable for this skill.