m
m (prepping for hunter page)
Line 34: Line 34:
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| width="136px"|[[#hpup|HP Up 1]]
 
| width="136px"|[[#hpup|HP Up 1]]
| width="136px"|[[#sidestepjump|Sudestep Jump]]
+
| width="136px"|[[#sidestepjump|Sidestep Jump]]
 
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]]
 
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]]
 
| width="136px"|[[#airreversal|Air Reversal]]
 
| width="136px"|[[#airreversal|Air Reversal]]
Line 893: Line 893:
 
| -
 
| -
 
| PP Recovered
 
| PP Recovered
| 10
+
| +20
 
|}
 
|}
 
<div id="allguard">
 
<div id="allguard">
Line 1,002: Line 1,002:
 
|}
 
|}
 
</div>
 
</div>
 +
 +
=== Other Skills ===
 +
 +
<div id="physique">
 +
'''Hunter Physique'''
 +
</div>
 +
'''Active Skill.''' Reduces damage taken and prevents knockback and stagger for a limited amount of time.
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
|-style="text-align:center"
 +
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
 +
| rowspan="3" | Hunter Physique
 +
| rowspan="3" | [[#flashguard|Flash Guard Up 1]] Lv3
 +
| Received Damage
 +
| 90%
 +
| 88%
 +
| 85%
 +
| 81%
 +
| 75%
 +
|-style="text-align:center"
 +
| Effect Duration
 +
| 30s
 +
| 32s
 +
| 35s
 +
| 39s
 +
| 45s
 +
|-style="text-align:center"
 +
| Cooldown
 +
| 100s
 +
| 99s
 +
| 97s
 +
| 94s
 +
| 90s
 +
|}
 +
</div>
 +
 +
<div id="warcry">
 +
'''War Cry'''
 +
</div>
 +
'''Active Skill.''' Draws the enemy's attention to you.
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 +
|-style="text-align:center"
 +
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
 +
| rowspan="3" | Hunter Physique
 +
| rowspan="3" | [[#hpup|HP Up 1]] Lv3
 +
| Threat Level
 +
| 200%
 +
| 220%
 +
| 240%
 +
| 260%
 +
| 280%
 +
| 300%
 +
| 320%
 +
| 340%
 +
| 360%
 +
| 400%
 +
|-style="text-align:center"
 +
| Duration
 +
| 10s
 +
| 12s
 +
| 14s
 +
| 16s
 +
| 18s
 +
| 20s
 +
| 22s
 +
| 24s
 +
| 26s
 +
| 30s
 +
|-style="text-align:center"
 +
| Cooldown
 +
| colspan="10" | 30s
 +
|}
 +
</div>
 +
 +
<div id="perfbonus">
 +
'''Perfect Attack Bonus'''
 +
</div>
 +
Grants a damage bonus to non-Technique Perfect Attacks.
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10" |Skill level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 +
|-style="text-align:center"
 +
! rowspan="4"| [[File:JABonusIcon.png|link=|38px]]
 +
| rowspan="2"| Perfect Attack Bonus 1
 +
| rowspan="2"| [[#hpup| HP Up 1]] Lv 5
 +
! Melee Potency
 +
| rowspan="2" | 101%
 +
| rowspan="2" | 102%
 +
| rowspan="2" | 103%
 +
| rowspan="2" | 104%
 +
| rowspan="2" | 105%
 +
| rowspan="2" | 106%
 +
| rowspan="2" | 107%
 +
| rowspan="2" | 108%
 +
| rowspan="2" | 109%
 +
| rowspan="2" | 110%
 +
|-style="text-align:center"
 +
! Ranged Potency
 +
|-style="text-align:center"
 +
| rowspan="2"|Perfect Attack Bonus 2
 +
| rowspan="2"|[[#perfbonus| Perfect Attack Bonus 1]] Lv 3
 +
! Melee Potency
 +
| rowspan="2" | 101%
 +
| rowspan="2" | 102%
 +
| rowspan="2" | 103%
 +
| rowspan="2" | 104%
 +
| rowspan="2" | 105%
 +
| rowspan="2" | 106%
 +
| rowspan="2" | 107%
 +
| rowspan="2" | 108%
 +
| rowspan="2" | 109%
 +
| rowspan="2" | 110%
 +
|-style="text-align:center"
 +
! Ranged Potency
 +
|}
 +
</div>
 +
 +
<div id="flashguard">
 +
'''Flash Guard'''
 +
</div>
 +
Decreases Melee and Ranged Damage.
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 +
|-style="text-align:center"
 +
| rowspan="2" | [[File:Strikingupskillicon.png|link=|38px]]
 +
| Flash Guard 1
 +
| [[#guardstance|Guard Stance]] Lv3
 +
| rowspan="2" | Damage Reduction
 +
| rowspan="2" | 2%
 +
| rowspan="2" | 4%
 +
| rowspan="2" | 6%
 +
| rowspan="2" | 8%
 +
| rowspan="2" | 10%
 +
| rowspan="2" | 12%
 +
| rowspan="2" | 14%
 +
| rowspan="2" | 16%
 +
| rowspan="2" | 18%
 +
| rowspan="2" | 20%
 +
|-style="text-align:center"
 +
| Flash Guard 2
 +
| [[#flashguard|Flash Guard 1]] Lv5
 +
|}
 +
</div>
 +
 +
<div id="flashtguard">
 +
'''Flash Tech Guard'''
 +
</div>
 +
Decreases Technique Damage.
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 +
|-style="text-align:center"
 +
| rowspan="2" | [[File:Strikingupskillicon.png|link=|38px]]
 +
| Flash Tech Guard
 +
| [[#flashguard|Flash Guard 1]] Lv5
 +
| Damage Reduction
 +
| 2%
 +
| 4%
 +
| 6%
 +
| 8%
 +
| 10%
 +
| 12%
 +
| 14%
 +
| 16%
 +
| 18%
 +
| 20%
 +
|}
 +
</div>
 +
 +
<div id="iw">
 +
'''Iron Will'''
 +
</div>
 +
 +
Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10" |Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 +
|-style="text-align:center"
 +
| rowspan="2"|[[File:JustGuardIcon.png|link=|38px]]
 +
| rowspan="2"|Iron Will
 +
| rowspan="2"|[[#hpup|HP Up 1]] Lv 3
 +
! Activation Rate
 +
| 30%
 +
| 34%
 +
| 38%
 +
| 42%
 +
| 47%
 +
| 52%
 +
| 57%
 +
| 63%
 +
| 69%
 +
| 75%
 +
|-style="text-align:center"
 +
!Invincibility Duration
 +
| colspan="2"|1s
 +
| colspan="2"|2s
 +
| colspan="2"|3s
 +
| colspan="2"|4s
 +
| colspan="2"|5s
 +
|}
 +
</div>
 +
 +
<div id="ss">
 +
'''Stalwart Spirit'''
 +
</div>
 +
 +
Enhance [[#iw|Iron Will]] by extending the invincibility duration and increasing your {{icons|MEL}} MEL by 200 for 60 seconds.
 +
Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility.
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
|-style="text-align:center"
 +
| rowspan="2"|[[File:NeverGiveUpIcon.png|link=|38px]]
 +
| rowspan="2"|Stalwart Spirit
 +
| rowspan="2"|[[#iw|Iron Will]] Lv 2
 +
! MEL Power
 +
| +200
 +
| +220
 +
| +240
 +
| +260
 +
| +300
 +
|-style="text-align:center"
 +
! Invincibility Duration
 +
| 5s
 +
| 7s
 +
| 9s
 +
| 12s
 +
| 15s
 +
|}
 +
</div>
 +
 +
<div id="automate">
 +
'''Auto-Mate Half'''
 +
</div>
 +
 +
Automatically use a mate item when damaged to below 50% HP. Has no animation.
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10" |Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 +
|-style="text-align:center"
 +
| [[File:AutomateIcon.png|link=|38px]]
 +
| Auto-Mate Half
 +
| [[#guardstance|Guard Stance]] Lv 3
 +
| Chance of Activation
 +
| 20%
 +
| 24%
 +
| 28%
 +
| 32%
 +
| 36%
 +
| 42%
 +
| 47%
 +
| 62%
 +
| 80%
 +
| 100%
 +
|}
 +
</div>
 +
 +
<div id="notbad">
 +
'''Not Bad'''
 +
</div>
 +
 +
Reduces the duration of status effects on you.
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
|-style="text-align:center"
 +
| [[File:PrettyGoodIcon.png|file=|38px]]
 +
| Not Bad
 +
| [[#guardburn|Guard Stance Burn]] Lv 1
 +
| Status Duration
 +
| 70%
 +
| 60%
 +
| 50%
 +
| 40%
 +
| 30%
 +
|}
 +
</div>
 +
 +
<div id="guard">
 +
'''Guard'''
 +
</div>
 +
 +
'''Default Skill.''' Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! colspan="1"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
|-style="text-align:center"
 +
| [[File:GuardIcon.png|link=|38px]]
 +
| Guard
 +
| -
 +
| -
 +
|}
 +
<div id="perfectguard">
 +
'''Perfect Guard'''
 +
</div>
 +
 +
'''Default Skill.''' Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! colspan="1"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
|-style="text-align:center"
 +
| [[File:JustGuardIcon.png|link=|38px]]
 +
| Perfect Guard
 +
| [[#guard|Guard]] Lv1
 +
| -
 +
|}
 +
<div id="perfectcounter">
 +
'''Perfect Counter'''
 +
</div>
 +
 +
'''Default Skill.''' Turns attacks after a [[#perfectguard|Perfect Guard]] into a Perfect Attack.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! colspan="1"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
|-style="text-align:center"
 +
| [[File:JustGuardIcon.png|link=|38px]]
 +
| Perfect Counter
 +
| [[#perfectguard|Perfect Guard]] Lv 1
 +
| -
 +
|}
 +
<div id="healingguard>
 +
'''Healing Guard'''
 +
</div>
 +
 +
When performing a [[#justguard|Just Guard]] heal you and all players around you.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="1" |Skill Level
 +
|-style="text-align:center"
 +
! 1
 +
|-style="text-align:center"
 +
| [[File:HealingGuardIcon.png|link=|38px]]
 +
| Healing Guard
 +
| [[#justcounter|Just Counter]] Lv 1
 +
| Healing
 +
| 5%
 +
|}
 +
 +
*Successfully blocking attack whilst casting techniques with Tech C Parry Ring will trigger heal guard. Nabarta Type O will trigger heal guard*
 +
 +
<div id="chargedparry">
 +
'''Charge Parry'''
 +
</div>
 +
 +
Adds in a Perfect Guard timing to the start of all charged Hunter PAs.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="1" |Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:ChargeParryIcon.png|link=|38px]]
 +
| Charged Parry
 +
| -
 +
| Guard Timing Length
 +
| 1.50s
 +
|}
 +
 +
<div id="sidesteppacombo">
 +
'''Sidestep & Perf. ATK Combo'''
 +
</div>
 +
 +
'''Default Skill.''' Creates a Perfect Attack window when Sidestepping.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:StepIcon.png|link=|38px]]
 +
| Sidestep & Perf. ATK Combo
 +
| -
 +
| -
 +
| -
 +
|}
 +
 +
<div id="sidestep">
 +
'''Sidestep'''
 +
</div>
 +
 +
'''Default Skill.''' Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:StepIcon.png|link=|38px]]
 +
| Sidestep
 +
| -
 +
| -
 +
| -
 +
|}
 +
<div id="sidestep plus">
 +
'''Sidestep Plus'''
 +
</div>
 +
 +
Increases the invincibility time on [[#sidestep|Sidestep]].
 +
 +
<div class="table-responsive">
 +
{| class="wikitable table-bordered"
 +
|-style="text-align:center"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10" | Skill level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
! width="36px" | 2
 +
! width="36px" | 3 
 +
! width="36px" | 4
 +
! width="36px" | 5
 +
! width="36px" | 6
 +
! width="36px" | 7
 +
! width="36px" | 8
 +
! width="36px" | 9
 +
! width="36px" | 10
 +
|-style="text-align:center"
 +
| [[File:StepAdvanceIcon.png|link=|38px]]
 +
| Sidestep Plus
 +
| [[#sidestep|Sidestep]] Lv1
 +
| Invincibility Duration Increase
 +
| +0.05s
 +
| +0.09s
 +
| +0.11s
 +
| +0.13s
 +
| +0.14s
 +
| +0.15s
 +
| +0.16s
 +
| +0.17s
 +
| +0.18s
 +
| +0.20s
 +
|}
 +
</div>
 +
 +
<div id="sidestepstrike">
 +
'''Sidestep Strike'''
 +
</div>
 +
 +
'''Default Skill.''' Allows you to attack immediately after [[#sidestep|Sidestep]].
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:StepAdvanceIcon.png|link=|38px]]
 +
| Sidestep Strike
 +
| -
 +
| -
 +
| -
 +
|}
 +
 +
<div id="perfectrecovery">
 +
'''Perfect Recovery'''
 +
</div>
 +
 +
'''Default Skill.''' When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:StepAdvanceIcon.png|link=|38px]]
 +
| Perfect Recovery
 +
| -
 +
| -
 +
| -
 +
|}
 +
 +
=== Level Limit Skills ===
 +
 +
<div id="sidestepjump">
 +
'''Sidestep Jump'''
 +
</div>
 +
 +
Jumping right after doing a Sidestep in forward motion will transition you in dashing speed.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:StepIcon.png|link=|38px]]
 +
| Sidestep Jump
 +
| Level 10
 +
| -
 +
| -
 +
|}
 +
 +
<div id="firstarts">
 +
'''First Arts Perfect Attack Addition'''
 +
</div>
 +
 +
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:StepIcon.png|link=|38px]]
 +
| First Arts Perfect Attacks Addition
 +
| Level 20
 +
| Cooldown
 +
| 0.25s
 +
|}
 +
 +
<div id="airreversal">
 +
'''Air Reversal'''
 +
</div>
 +
 +
Allows you to perform a break-fall while in the air.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:StepIcon.png|link=|38px]]
 +
| Air Reversal
 +
| Level 30
 +
| -
 +
| -
 +
|}
 +
 +
<div id="perfrecovery">
 +
'''Perf. Recovery & ATK Combo'''
 +
</div>
 +
 +
Makes Perfect-Attack timing apply after a Perfect Recovery.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:StepIcon.png|link=|38px]]
 +
| Perf. Recovery & ATK Combo
 +
| Level 30
 +
| -
 +
| -
 +
|}
 +
 +
<div id="doublejump">
 +
'''Double Jump'''
 +
</div>
 +
 +
Enables two-stage jumping
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="130px" rowspan="2" |Prerequisite
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="2" |Skill Level
 +
|-style="text-align:center"
 +
!1
 +
|-style="text-align:center"
 +
| [[File:StepIcon.png|link=|38px]]
 +
| Double Jump
 +
| Level 40
 +
| -
 +
| -
 +
|}

Revision as of 03:29, 27 July 2020


Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Class Listing

The Hunter Hunter ("Hu") class is a standard melee class. Boasting a varied arsenal of strong Melee-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play.

Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, RNG +15, and MEL Def +40

Class Weapon Overview

Hunters use three unique weapons: Sword Swords, Wired Lance Wired Lances, and Partisan Partisans

Swords

A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. However, it lacks range compared to its other Hunter weapon counterparts. Swords can be powered up by the Skill Sword Focus, which grants them faster charge speeds and a variety of bonuses for staying on the offensive.

Sword's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.

Wired Lances

A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. Wired Lances can be powered up by the Skill Wired Lance Focus, which allows them to expend Gear built up by attacking to boost the strength of their grapple-type attacks.

Wired Lance's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.

Partizans

A long, bladed spear. Despite not having the sheer strength of a Sword, the Partisan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. The Partisan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. Partisans can be powered up by the Skill Partisan Focus, which allows them to expend Gear built up by twirling their Partisan to boost the strength of their Photon Arts.

Partisan's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.

Skill Tree Overview

HunterSkillTree.png

Skills

Stat Skills

HP Up

Increases your max HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px HP Up 1 - Max HP Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
HP Up 2 HP Up 1 Lv 3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
HP Up 3 HP Up 2 Lv 3 +5 +11 +18 +26 +35 +45 +56 +68 +81 +100

HP Up 1, 2, and 3 are cumulative (Total Max HP +225).

Melee Power Up

Increases your base MEL MEL stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px Melee Power Up 1 - Base MEL Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Melee Power Up 2 Melee Power Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
Melee Power Up 3 Melee Power Up 2 Lv3 +5 +11 +18 +26 +35 +45 +56 +68 +81 +100

Melee Power Up 1, 2, and 3 are cumulative (Total MEL +225).

Dexterity Up

Increases your base Dex DEX stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px DEX Up - Base Dex Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Melee Defense Up

Increases your base MEL Def MEL Def stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px Melee Defense Up - Base MEL Def Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50


Weapon Related Skills

Sword Focus

Increases the speed in which charged PAs charge depending on the Focus level. Cross Cut also gains extra damage depending on the gear level as well.

Icon Skill Name Prerequisite Skill level
1
38px Sword Focus - -

Wired Lance Focus

Consumes a Focus bar to increase the power of grappling PAs. Power increase is 130%. Gain Focus by attacking enemies with basic attacks or non grapple PAs. Using Perfect Attacks builds Focus quicker.

List of PAs boosted: Wire Driver, Grapple Kick, Heavenly Drop, Cyclone Driver, Twist Driver, Shocktether

Icon Skill Name Prerequisite Skill level
1
38px Wired Lance Focus - -

Partisan Focus

Consumes a Focus bar to increase the power and range of PAs. The power increase is 110%. Gain Focus by maintaining Guard or by letting the animation you do after every attack play out. Note: Volkraptor and Sacred Skewer are exempt from this damage bonus.

Icon Skill Name Prerequisite Skill level
1
38px Partizan Focus - -

Stance Skills

Fury Stance

Increases the Melee and Ranged damage you deal, at the cost of taking more Melee damage.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
38px Fury Stance JA Bonus 1 Lv 3 Melee Multiplier 110% 111% 112% 113% 114% 115% 116% 117% 118% 120%
Ranged Multiplier 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Melee Damaged Received Multiplier 115% 110% 105% 105% 104% 104% 103% 102% 101% 100%

Fury Stance Up

Further increases the effectiveness of Fury Stance.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px Fury Stance Up 1 Fury Stance Lv 5 Melee Multiplier 101% 102% 103% 104% 105%
Ranged Multiplier 101% 102% 103% 104% 105%
Fury Stance Up 2 Melee Multiplier 101% 102% 103% 104% 105%
Ranged Multiplier 101% 102% 103% 104% 105%

Fury Critical

Increases your critical hit chance while under the effects of Fury Stance.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
38px Fury Critical Fury Stance Lv 5 Critical Strike Increase +10% +16% +20% +23% +25%

Perfect Fury Bonus

While under the effects of Fury Stance, every successive Perfect Attack grants you a stacking damage bonus, up to a cap of 110%. Note: The percentages given essentially means how much damage bonus you gain per Perfect Attack. Meaning, 5% means you hit the max in two Perfect Attacks and 10% will get you to the cap in a single Perfect Attack.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px Perfect Fury Bonus Fury Stance Lv 5 Damage Bonus Per PA 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%

Guard Stance

Active Skill. Decreases the Melee damage you receive at the cost of reducing your Melee and Ranged damage. Also provides you with MEL Def MEL Def. Overwrites the effects of Fury Stance while active.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
38px Guard Stance HP Up 1 Lv 3 Melee Damage Received 85% 84% 83% 82% 81% 80% 79% 78% 77% 75%
Melee Damage Done 85% 86% 87% 88% 89% 90% 92% 94% 96% 100%
Ranged Damage Done 85% 86% 87% 88% 89% 90% 92% 94% 96% 100%
MEL Def Bonus +50 +60 +70 +80 +90 +100 +120 +140 +160 +200

Guard Stance Up

Further increases the Melee damage reduction and MEL DefMEL Def bonus from Guard Stance.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
38px Guard Stance Up Guard Stance Lv 3 Melee Damage Received 99% 98% 97% 96% 95% 94% 93% 92% 91% 90%
MEL Def Bonus +5 +10 +15 +20 +25 +30 +35 +40 +45 +50

Guard Stance Poison

When activating Guard Stance cure Poison on yourself.

Icon Skill Name Prerequisite Skill level
1
Guard Stance Poison Guard Stance Lv 1 -

Guard Stance Burn

When activating Guard Stance cure Burn on yourself.

Icon Skill Name Prerequisite Skill level
1
Guard Stance Burn Guard Stance Poison Lv 1 -

Absorption

While Guard Stance is active, when an enemy around you dies, recover your HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px Absorption Guard Stance Lv 3  % HP Recovered 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%

Class Skills

Arms Enthusiast: Hunter

Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Arms Enthusiast: Hunter - Damage Multiplier 110%

Hunter Focus Boost

Main Class Only. While under the effects of either Fury Stance or Guard Stance, increase the rate of Focus gain for hunter weapons.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px Hunter Focus Boost - Focus Gain Boost 200% 220% 240% 260% 300%

Perfect Guard PP Gain

Main Class Only. After performing a Perfect Guard, recover PP.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Perfect Guard PP Gain - PP Recovered +20

All Guard

Main Class Only. Allows for hunter weapons to guard in all directions at once.

Icon Skill Name Prerequisite Skill Level
1
38px All Guard - -

War Brave

Main Class Only. After using War Cry gain a damage bonus and PP recovery bonus based on the amount of enemies affected by War Cry, up to a limit.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px War Brave War Cry Lv 3 Damage Multiplier 101% 102% 103%
Maximum Damage Multiplier 105% 108% 110% 112% 115%
PP Recovery Amount +3 +4 +5 +6 +7
Maximum PP Recovered +15 +20 +25 +30 +35

Advanced Guard Stance

Main Class Only. While under the effects of Guard Stance performing a Perfect Guard grants a temporary damage bonus.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px Advanced Guard Stance Guard Stance Lv 3 Damage Multiplier 150% 150% 150% 150% 150%
Duration 20s 25s 30s 35s 40s

Other Skills

Hunter Physique

Active Skill. Reduces damage taken and prevents knockback and stagger for a limited amount of time.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
38px Hunter Physique Flash Guard Up 1 Lv3 Received Damage 90% 88% 85% 81% 75%
Effect Duration 30s 32s 35s 39s 45s
Cooldown 100s 99s 97s 94s 90s

War Cry

Active Skill. Draws the enemy's attention to you.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px Hunter Physique HP Up 1 Lv3 Threat Level 200% 220% 240% 260% 280% 300% 320% 340% 360% 400%
Duration 10s 12s 14s 16s 18s 20s 22s 24s 26s 30s
Cooldown 30s

Perfect Attack Bonus

Grants a damage bonus to non-Technique Perfect Attacks.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px Perfect Attack Bonus 1 HP Up 1 Lv 5 Melee Potency 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Ranged Potency
Perfect Attack Bonus 2 Perfect Attack Bonus 1 Lv 3 Melee Potency 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Ranged Potency

Flash Guard

Decreases Melee and Ranged Damage.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px Flash Guard 1 Guard Stance Lv3 Damage Reduction 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%
Flash Guard 2 Flash Guard 1 Lv5

Flash Tech Guard

Decreases Technique Damage.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px Flash Tech Guard Flash Guard 1 Lv5 Damage Reduction 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%

Iron Will

Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
38px Iron Will HP Up 1 Lv 3 Activation Rate 30% 34% 38% 42% 47% 52% 57% 63% 69% 75%
Invincibility Duration 1s 2s 3s 4s 5s

Stalwart Spirit

Enhance Iron Will by extending the invincibility duration and increasing your MEL MEL by 200 for 60 seconds. Note: Does not add to Iron Will's invincibility, the cap is 15s of invincibility.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px Stalwart Spirit Iron Will Lv 2 MEL Power +200 +220 +240 +260 +300
Invincibility Duration 5s 7s 9s 12s 15s

Auto-Mate Half

Automatically use a mate item when damaged to below 50% HP. Has no animation.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
38px Auto-Mate Half Guard Stance Lv 3 Chance of Activation 20% 24% 28% 32% 36% 42% 47% 62% 80% 100%

Not Bad

Reduces the duration of status effects on you.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
38px Not Bad Guard Stance Burn Lv 1 Status Duration 70% 60% 50% 40% 30%

Guard

Default Skill. Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.

Icon Skill Name Prerequisite Skill level
1
38px Guard - -

Perfect Guard

Default Skill. Allows for a Guard to completely negate any damage if used right before an enemy's attack.

Icon Skill Name Prerequisite Skill level
1
38px Perfect Guard Guard Lv1 -

Perfect Counter

Default Skill. Turns attacks after a Perfect Guard into a Perfect Attack.

Icon Skill Name Prerequisite Skill level
1
38px Perfect Counter Perfect Guard Lv 1 -

Healing Guard

When performing a Just Guard heal you and all players around you.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Healing Guard Just Counter Lv 1 Healing 5%
  • Successfully blocking attack whilst casting techniques with Tech C Parry Ring will trigger heal guard. Nabarta Type O will trigger heal guard*

Charge Parry

Adds in a Perfect Guard timing to the start of all charged Hunter PAs.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Charged Parry - Guard Timing Length 1.50s

Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Sidestep & Perf. ATK Combo - - -

Sidestep

Default Skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Sidestep - - -

Sidestep Plus

Increases the invincibility time on Sidestep.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
38px Sidestep Plus Sidestep Lv1 Invincibility Duration Increase +0.05s +0.09s +0.11s +0.13s +0.14s +0.15s +0.16s +0.17s +0.18s +0.20s

Sidestep Strike

Default Skill. Allows you to attack immediately after Sidestep.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Sidestep Strike - - -

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Perfect Recovery - - -

Level Limit Skills

Sidestep Jump

Jumping right after doing a Sidestep in forward motion will transition you in dashing speed.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Sidestep Jump Level 10 - -

First Arts Perfect Attack Addition

Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.

Icon Skill Name Prerequisite Effect Skill Level
1
38px First Arts Perfect Attacks Addition Level 20 Cooldown 0.25s

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Air Reversal Level 30 - -

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Effect Skill Level
1
38px Perf. Recovery & ATK Combo Level 30 - -

Double Jump

Enables two-stage jumping

Icon Skill Name Prerequisite Effect Skill Level
1
38px Double Jump Level 40 - -