Difference between revisions of "User:Time"

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{{:Class Listing}}
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{| class="wikitable mx-auto table-responsive-md"
The {{icons|Hunter}} '''Hunter''' ("Hu") class is a standard melee class. Boasting a varied arsenal of strong Melee-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play.
+
! colspan="5" |Hunter Skills
 
+
|- style="text-align:center"
Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, {{icons|RNG}} +15, and {{icons|MEL Def}} +40
+
| width="130px" |[[File:NGSUISkillWarCry.png|link=#wc|frameless|38px|Warcry]]
 
+
| width="130px" |[[File:NGSUISkillHunterPhysique.png|link=|38px]]<br>[[#hp|Hunter<br>Physique]]
== Class Weapon Overview ==
+
| width="130px" |[[File:UISkillHunterPhysiqueShortCycle.png|link=|38px]]<br>[[#hpsc|Hunter Physique<br>Short Cycle]]
 
+
| width="130px" |[[File:UISkillHunterPhysiqueExtraShield.png|link=|38px]]<br>[[#hpes|Hunter Physique<br>Extra Shield]]
Hunters use three unique weapons: {{icons|Swords}} [[Swords_List|Swords]], {{icons|Wired Lances}} [[Wired_Lances_List|Wired Lances]], and {{icons|Partisans}} [[Partisans_List|Partisans]]
+
| width="130px" |[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>[[#fg|Flash Guard]]
 
+
|- style="text-align:center"
=== Swords ===
+
| [[File:NGSUISkillIronWill.png|link=|38px]]<br>[[#iw|Iron Will]]
 
+
| [[File:NGSUISkillOmnidirectionalGuard.png|link=|38px]]<br>[[#og|Omnidirectional<br>Guard]]
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. However, it lacks range compared to its other Hunter weapon counterparts. Swords can be powered up by the Skill '''Sword Focus''', which grants them faster charge speeds and a variety of bonuses for staying on the offensive.
+
| [[File:UISkillSlowLandingCharge-Hunter.png|link=|38px]]<br>[[#slch|Slow Landing<br>Charge-Hunter]]
 
+
| [[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#sasah|Same Arts Skip<br>Attack-Hunter]]
Sword's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
+
| [[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#aasah|Another Arts Skip<br>Attack-Hunter]]
 
 
=== Wired Lances ===
 
 
 
A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. Wired Lances can be powered up by the Skill '''Wired Lance Focus''', which allows them to expend Gear built up by attacking to boost the strength of their grapple-type attacks.
 
 
 
Wired Lance's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
 
 
 
=== Partizans ===
 
 
 
A long, bladed spear. Despite not having the sheer strength of a Sword, the Partisan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. The Partisan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. Partisans can be powered up by the Skill '''Partisan Focus''', which allows them to expend Gear built up by twirling their Partisan to boost the strength of their Photon Arts.
 
 
 
Partisan's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
 
 
 
== Skill Tree Overview ==
 
 
 
[[File:HunterSkillTree.png|680px|link=]]
 
 
 
<div class="table-responsive">
 
{|style="width:680px" class="wikitable table-bordered"
 
|-style="text-align:center"
 
| width="136px"|[[#hpup|HP Up 1]]
 
| width="136px"|[[#sidestepjump|Sidestep Jump]]
 
| width="136px"|[[#firstarts|First Arts Perfect Attack Addition]]
 
| width="136px"|[[#airreversal|Air Reversal]]
 
| width="136px"|[[#perfrecovery|Perf. Recovery & ATK Combo]]
 
| width="136px"|[[#doublejump|Double Jump]]
 
|-style="text-align:center"
 
|
 
|
 
|
 
|
 
|
 
| [[#sidesteppacombo|Sidestep & Perf. ATK Combo]]
 
|-style="text-align:center"
 
|
 
| [[#dexup|Dexterity Up]]
 
| [[#meleeup|Melee Power Up 1]]
 
| '''''[[#armshunter|Arms Enthusiast: Hunter]]'''''
 
| [[#guard|Guard]]
 
| [[#sidestep|Sidestep]]
 
|-style="text-align:center"
 
|
 
| [[#hpup|HP Up 2]]
 
| [[#meleeup|Melee Power Up 2]]
 
| '''''[[#hunterfocusboost|Hunter Focus Boost]]'''''
 
| [[#perfectguard|Perfect Guard]]
 
| [[#sidestepplus|Sidestep Plus]]
 
|-style="text-align:center"
 
|
 
| [[#hpup|HP Up 3]]
 
| [[#meleeup|Melee Power Up 3]]
 
| [[#chargedparry|Charged Parry]]
 
| [[#perfectcounter|Perfect Counter]]
 
| [[#sidestepstrike|Sidestep Strike]]
 
|-style="text-align:center"
 
|
 
| [[#meleedefup|Melee Defense Up]]
 
|
 
| '''''[[#perfectguardpp|Perfect Guard PP Gain]]'''''
 
| [[#healingguard|Healing Guard]]
 
| [[#perfectrecovery|Perfect Recovery]]
 
|-style="text-align:center"
 
|
 
| [[#swordfocus|Sword Focus]]
 
| [[#wlfocus|Wired Lance Focus]]
 
| [[#partisanfocus|Partisan Focus]]
 
| '''''[[#allguard|All Guard]]'''''
 
|
 
|-style="text-align:center"
 
| [[#perfbonus|Perfect Attack Bonus 1]]
 
|
 
| [[#guardstance|Guard Stance]]
 
|
 
| [[#warcry|War Cry]]
 
| [[#iw|Iron Will]]
 
|-style="text-align:center"
 
|
 
|
 
|
 
| [[#guardstanceup|Guard Stance Up]]
 
| '''''[[#warbrave|War Brave]]'''''
 
| [[#ss|Stalwart Spirit]]
 
|-style="text-align:center"
 
| [[#furystance|Fury Stance]]
 
| [[#perfbonus|Perfect Attack Bonus 2]]
 
|
 
| [[#absorption|Absorption]]
 
| [[#automate|Auto-Mate Half]]
 
| [[#gspoison|Guard Stance Poison]]
 
|-style="text-align:center"
 
|
 
| [[#critfury|Critical Fury]]
 
| [[#flashguard|Flash Guard 1]]
 
| '''''[[#advancedgs|Advanced Guard Stance]]'''''
 
|
 
| [[#gsburn|Guard Stance Burn]]
 
|-style="text-align:center"
 
|
 
| [[#perffury|Perfect Fury Bonus]]
 
| [[#flashguard|Flash Guard 2]]
 
| [[#flashtguard|Flash Tech Guard]]
 
| [[#physique|Hunter Physique]]
 
| [[#notbad|Not Bad]]
 
|-style="text-align:center"
 
| [[#furyup|Fury Stance Up 1]]
 
| [[#furyup|Fury Stance Up 2]]
 
|
 
|
 
|
 
|
 
|}
 
</div>
 
 
 
== Skills ==
 
=== Stat Skills ===
 
<div id="hpup">
 
'''HP Up'''
 
</div>
 
Increases your max HP.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3" | [[File:hpupskillicon.png|link=|38px]]
 
| HP Up 1
 
| -
 
| rowspan="3"|Max HP Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|-style="text-align:center"
 
| HP Up 2
 
| [[#hpup|HP Up 1]] Lv 3
 
| +4
 
| +9
 
| +14
 
| +19
 
| +25
 
| +31
 
| +39
 
| +50
 
| +62
 
| +75
 
|-style="text-align:center"
 
| HP Up 3
 
| [[#hpup|HP Up 2]] Lv 3
 
| +5
 
| +11
 
| +18
 
| +26
 
| +35
 
| +45
 
| +56
 
| +68
 
| +81
 
| +100
 
|}
 
</div>
 
 
 
HP Up 1, 2, and 3 are cumulative (Total Max HP +225).
 
 
 
<div id="meleeup>
 
'''Melee Power Up'''
 
</div>
 
Increases your base {{icons|MEL}} MEL stat.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
 
| Melee Power Up 1
 
| -
 
| rowspan="3"|Base MEL Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|-style="text-align:center"
 
| Melee Power Up 2
 
| [[#meleeup|Melee Power Up 1]] Lv3
 
| +4
 
| +9
 
| +14
 
| +19
 
| +25
 
| +31
 
| +39
 
| +50
 
| +62
 
| +75
 
|-style="text-align:center"
 
| Melee Power Up 3
 
| [[#meleeup|Melee Power Up 2]] Lv3
 
| +5
 
| +11
 
| +18
 
| +26
 
| +35
 
| +45
 
| +56
 
| +68
 
| +81
 
| +100
 
|}
 
</div>
 
 
 
Melee Power Up 1, 2, and 3 are cumulative (Total MEL +225).
 
 
 
<div id="dexup">
 
'''Dexterity Up'''
 
</div>
 
Increases your base {{icons|DEX}} DEX stat.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:Dexupskillicon.png|link=|38px]]
 
| DEX Up
 
| -
 
| Base Dex Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|}
 
</div>
 
 
 
<div id="meleedefup>
 
'''Melee Defense Up'''
 
</div>
 
Increases your base {{icons|MEL Def}} MEL Def stat.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:sdefupskillicon.png|link=|38px]]
 
| Melee Defense Up
 
| -
 
| Base MEL Def Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|}
 
</div>
 
 
 
 
 
<div class="table-responsive">
 
 
 
</div>
 
 
 
=== Weapon Related Skills ===
 
 
 
<div id="swordfocus">
 
'''Sword Focus'''
 
</div>
 
 
 
Increases the speed in which charged PAs charge depending on the Focus level. Cross Cut also gains extra damage depending on the gear level as well.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:SwordGearIcon.png|link=|38px]]
 
| Sword Focus
 
| -
 
| -
 
|}
 
<div id="wlfocus">
 
'''Wired Lance Focus'''
 
</div>
 
 
 
Consumes a Focus bar to increase the power of grappling PAs. Power increase is 130%. Gain Focus by attacking enemies with basic attacks or non grapple PAs. Using Perfect Attacks builds Focus quicker.
 
 
 
List of PAs boosted:
 
Wire Driver,
 
Grapple Kick,
 
Heavenly Drop,
 
Cyclone Driver,
 
Twist Driver,
 
Shocktether
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:WiredLanceGearIcon.png|link=|38px]]
 
| Wired Lance Focus
 
| -
 
| -
 
|}
 
<div id="partisanfocus">
 
'''Partisan Focus'''
 
</div>
 
 
 
Consumes a Focus bar to increase the power and range of PAs. The power increase is 110%. Gain Focus by maintaining [[#guard|Guard]] or by letting the animation you do after every attack play out.
 
Note: Volkraptor and Sacred Skewer are exempt from this damage bonus.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:PartizanGearIcon.png|link=|38px]]
 
| Partizan Focus
 
| -
 
| -
 
|}
 
 
 
=== Stance Skills ===
 
 
 
<div id="furystance">
 
'''Fury Stance'''
 
</div>
 
 
 
Increases the Melee and Ranged damage you deal, at the cost of taking more Melee damage.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3"|[[File:FuryStanceIcon.png|link=|38px]]
 
| rowspan="3"|Fury Stance
 
| rowspan="3"|[[#jabonus|JA Bonus 1]] Lv 3
 
! Melee Multiplier
 
| 110%
 
| 111%
 
| 112%
 
| 113%
 
| 114%
 
| 115%
 
| 116%
 
| 117%
 
| 118%
 
| 120%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|-style="text-align:center"
 
! Melee Damaged Received Multiplier
 
| 115%
 
| 110%
 
| 105%
 
| 105%
 
| 104%
 
| 104%
 
| 103%
 
| 102%
 
| 101%
 
| 100%
 
|}
 
</div>
 
<div id="furyup">
 
'''Fury Stance Up'''
 
</div>
 
 
 
Further increases the effectiveness of Fury Stance.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="4"|[[File:FuryStanceUpIcon.png|link=|38px]]
 
| rowspan="2"|Fury Stance Up 1
 
| rowspan="4"|[[#furystance|Fury Stance]] Lv 5
 
! Melee Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
| rowspan="2"|Fury Stance Up 2
 
! Melee Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|}
 
<div id="furycrit>
 
'''Fury Critical'''
 
</div>
 
 
 
Increases your critical hit chance while under the effects of [[#furystance|Fury Stance]].
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="1" | [[File:FuryStanceUpIcon.png|link=|38px]]
 
| Fury Critical
 
| [[#furystance|Fury Stance]] Lv 5
 
| Critical Strike Increase
 
| +10%
 
| +16%
 
| +20%
 
| +23%
 
| +25%
 
|}
 
</div>
 
<div id="perffury">
 
'''Perfect Fury Bonus'''
 
</div>
 
 
 
While under the effects of [[#furystance|Fury Stance]], every successive Perfect Attack grants you a stacking damage bonus, up to a cap of 110%.
 
Note: The percentages given essentially means how much damage bonus you gain per Perfect Attack. Meaning, 5% means you hit the max in two Perfect Attacks and 10% will get you to the cap in a single Perfect Attack.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:FuryStanceUpIcon.png|link=|38px]]
 
| Perfect Fury Bonus
 
| [[#furystance| Fury Stance]] Lv 5
 
| Damage Bonus Per PA
 
| 1%
 
| 2%
 
| 3%
 
| 4%
 
| 5%
 
| 6%
 
| 7%
 
| 8%
 
| 9%
 
| 10%
 
|}
 
</div>
 
<div id="guardstance">
 
'''Guard Stance'''
 
</div>
 
 
 
Active Skill. Decreases the Melee damage you receive at the cost of reducing your Melee and Ranged damage. Also provides you with {{icons|MEL Def}} MEL Def. Overwrites the effects of Fury Stance while active.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="4"|[[File:GuardStanceIcon.png|link=|38px]]
 
| rowspan="4"| Guard Stance
 
| rowspan="4"|[[#hpup|HP Up 1]] Lv 3
 
! Melee Damage Received
 
| 85%
 
| 84%
 
| 83%
 
| 82%
 
| 81%
 
| 80%
 
| 79%
 
| 78%
 
| 77%
 
| 75%
 
|-style="text-align:center"
 
! Melee Damage Done
 
| 85%
 
| 86%
 
| 87%
 
| 88%
 
| 89%
 
| 90%
 
| 92%
 
| 94%
 
| 96%
 
| 100%
 
|-style="text-align:center"
 
! Ranged Damage Done
 
| 85%
 
| 86%
 
| 87%
 
| 88%
 
| 89%
 
| 90%
 
| 92%
 
| 94%
 
| 96%
 
| 100%
 
|-style="text-align:center"
 
! MEL Def Bonus
 
| +50
 
| +60
 
| +70
 
| +80
 
| +90
 
| +100
 
| +120
 
| +140
 
| +160
 
| +200
 
|}
 
</div>
 
<div id="guardstanceup">
 
'''Guard Stance Up'''
 
</div>
 
 
 
Further increases the Melee damage reduction and {{icons|MEL Def}}MEL Def bonus from [[#guardstance|Guard Stance]].
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:GuardStanceBoostIcon.png|link=|38px]]
 
| rowspan="2"| Guard Stance Up
 
| rowspan="2"| [[#guardstance|Guard Stance]] Lv 3
 
! Melee Damage Received
 
| 99%
 
| 98%
 
| 97%
 
| 96%
 
| 95%
 
| 94%
 
| 93%
 
| 92%
 
| 91%
 
| 90%
 
|-style="text-align:center"
 
! MEL Def Bonus
 
| +5
 
| +10
 
| +15
 
| +20
 
| +25
 
| +30
 
| +35
 
| +40
 
| +45
 
| +50
 
|}
 
</div>
 
<div id="gspoison>
 
'''Guard Stance Poison'''
 
</div>
 
 
 
When activating [[#guardstance|Guard Stance]] cure Poison on yourself.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
|
 
| Guard Stance Poison
 
| [[#guardstance|Guard Stance]] Lv 1
 
| -
 
|}
 
<div id="gsburn>
 
'''Guard Stance Burn'''
 
</div>
 
 
 
When activating [[#guardstance|Guard Stance]] cure Burn on yourself.
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
|
 
| Guard Stance Burn
 
| [[#guardpoison|Guard Stance Poison]] Lv 1
 
| -
 
|}
 
<div id="absorbion">
 
'''Absorption'''
 
</div>
 
 
 
While [[#guardstance|Guard Stance]] is active, when an enemy around you dies, recover your HP.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:AbsorptionIcon.png|link=|38px]]
 
| Absorption
 
| [[#guardstance|Guard Stance]] Lv 3
 
| % HP Recovered
 
| 1%
 
| 2%
 
| 3%
 
| 4%
 
| 5%
 
| 6%
 
| 7%
 
| 8%
 
| 9%
 
| 10%
 
|}
 
</div>
 
 
 
=== Class Skills ===
 
 
 
<div id="armshunter">
 
'''Arms Enthusiast: Hunter'''
 
</div>
 
 
 
'''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
|-style="text-align:center"
 
| [[File:RareMasteryStrikingIcon.png|link=|38px]]
 
| Arms Enthusiast: Hunter
 
| -
 
| Damage Multiplier
 
| 110%
 
|}
 
<div id="hunterfocusboost">
 
'''Hunter Focus Boost'''
 
</div>
 
 
 
'''Main Class Only.''' While under the effects of either [[#furystance|Fury Stance]] or [[#guardstance|Guard Stance]], increase the rate of Focus gain for hunter weapons.
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"| Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:HunterGearBoostIcon.png|link=|38px]]
 
| Hunter Focus Boost
 
| -
 
| Focus Gain Boost
 
| 200%
 
| 220%
 
| 240%
 
| 260%
 
| 300%
 
|}
 
</div>
 
<div id="perfectguardpp">
 
'''Perfect Guard PP Gain'''
 
</div>
 
 
 
'''Main Class Only.''' After performing a Perfect Guard, recover PP.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:JustGuardPPGainIcon.png|link=|38px]]
 
| Perfect Guard PP Gain
 
| -
 
| PP Recovered
 
| +20
 
|}
 
<div id="allguard">
 
'''All Guard'''
 
</div>
 
 
 
'''Main Class Only.''' Allows for hunter weapons to guard in all directions at once.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:AllGuardIcon.png|link=|38px]]
 
| All Guard
 
| -
 
| -
 
|}
 
<div id="warbrave">
 
'''War Brave'''
 
</div>
 
 
 
'''Main Class Only.''' After using [[#warcry|War Cry]] gain a damage bonus and PP recovery bonus based on the amount of enemies affected by [[#warcry|War Cry]], up to a limit.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" | Effect
 
! colspan="5" | Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="4" | [[File:WarBraveIcon.png|link=|38px]]
 
| rowspan="4" | War Brave
 
| rowspan="4" | [[#warcry|War Cry]] Lv 3
 
! Damage Multiplier
 
| 101%
 
| colspan="2"| 102%
 
| colspan="2"| 103%
 
|-style="text-align:center"
 
! Maximum Damage Multiplier
 
| 105%
 
| 108%
 
| 110%
 
| 112%
 
| 115%
 
|-style="text-align:center"
 
! PP Recovery Amount
 
| +3
 
| +4
 
| +5
 
| +6
 
| +7
 
|-style="text-align:center"
 
! Maximum PP Recovered
 
| +15
 
| +20
 
| +25
 
| +30
 
| +35
 
|}
 
</div>
 
<div id="advancedgs">
 
'''Advanced Guard Stance'''
 
</div>
 
 
 
'''Main Class Only.''' While under the effects of [[#guardstance|Guard Stance]] performing a Perfect Guard grants a temporary damage bonus.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" | Effect
 
! colspan="5" | Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2" | [[File:GuardStanceAdvanceIcon.png|link=|38px]]
 
| rowspan="2" | Advanced Guard Stance
 
| rowspan="2" | [[#guardstance|Guard Stance]] Lv 3
 
! Damage Multiplier
 
| 150%
 
| 150%
 
| 150%
 
| 150%
 
| 150%
 
|-style="text-align:center"
 
! Duration
 
| 20s
 
| 25s
 
| 30s
 
| 35s
 
| 40s
 
|}
 
</div>
 
 
 
=== Other Skills ===
 
 
 
<div id="physique">
 
'''Hunter Physique'''
 
</div>
 
'''Active Skill.''' Reduces damage taken and prevents knockback and stagger for a limited amount of time.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
 
| rowspan="3" | Hunter Physique
 
| rowspan="3" | [[#flashguard|Flash Guard Up 1]] Lv3
 
| Received Damage
 
| 90%
 
| 88%
 
| 85%
 
| 81%
 
| 75%
 
|-style="text-align:center"
 
| Effect Duration
 
| 30s
 
| 32s
 
| 35s
 
| 39s
 
| 45s
 
|-style="text-align:center"
 
| Cooldown
 
| 100s
 
| 99s
 
| 97s
 
| 94s
 
| 90s
 
|}
 
</div>
 
 
 
<div id="warcry">
 
'''War Cry'''
 
</div>
 
'''Active Skill.''' Draws the enemy's attention to you.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
 
| rowspan="3" | Hunter Physique
 
| rowspan="3" | [[#hpup|HP Up 1]] Lv3
 
| Threat Level
 
| 200%
 
| 220%
 
| 240%
 
| 260%
 
| 280%
 
| 300%
 
| 320%
 
| 340%
 
| 360%
 
| 400%
 
|-style="text-align:center"
 
| Duration
 
| 10s
 
| 12s
 
| 14s
 
| 16s
 
| 18s
 
| 20s
 
| 22s
 
| 24s
 
| 26s
 
| 30s
 
|-style="text-align:center"
 
| Cooldown
 
| colspan="10" | 30s
 
|}
 
</div>
 
 
 
<div id="perfbonus">
 
'''Perfect Attack Bonus'''
 
</div>
 
Grants a damage bonus to non-Technique Perfect Attacks.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
! rowspan="4"| [[File:JABonusIcon.png|link=|38px]]
 
| rowspan="2"| Perfect Attack Bonus 1
 
| rowspan="2"| [[#hpup| HP Up 1]] Lv 5
 
! Melee Potency
 
| rowspan="2" | 101%
 
| rowspan="2" | 102%
 
| rowspan="2" | 103%
 
| rowspan="2" | 104%
 
| rowspan="2" | 105%
 
| rowspan="2" | 106%
 
| rowspan="2" | 107%
 
| rowspan="2" | 108%
 
| rowspan="2" | 109%
 
| rowspan="2" | 110%
 
|-style="text-align:center"
 
! Ranged Potency
 
|-style="text-align:center"
 
| rowspan="2"|Perfect Attack Bonus 2
 
| rowspan="2"|[[#perfbonus| Perfect Attack Bonus 1]] Lv 3
 
! Melee Potency
 
| rowspan="2" | 101%
 
| rowspan="2" | 102%
 
| rowspan="2" | 103%
 
| rowspan="2" | 104%
 
| rowspan="2" | 105%
 
| rowspan="2" | 106%
 
| rowspan="2" | 107%
 
| rowspan="2" | 108%
 
| rowspan="2" | 109%
 
| rowspan="2" | 110%
 
|-style="text-align:center"
 
! Ranged Potency
 
|}
 
</div>
 
 
 
<div id="flashguard">
 
'''Flash Guard'''
 
</div>
 
Decreases Melee and Ranged Damage.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2" | [[File:Strikingupskillicon.png|link=|38px]]
 
| Flash Guard 1
 
| [[#guardstance|Guard Stance]] Lv3
 
| rowspan="2" | Damage Reduction
 
| rowspan="2" | 2%
 
| rowspan="2" | 4%
 
| rowspan="2" | 6%
 
| rowspan="2" | 8%
 
| rowspan="2" | 10%
 
| rowspan="2" | 12%
 
| rowspan="2" | 14%
 
| rowspan="2" | 16%
 
| rowspan="2" | 18%
 
| rowspan="2" | 20%
 
|-style="text-align:center"
 
| Flash Guard 2
 
| [[#flashguard|Flash Guard 1]] Lv5
 
|}
 
</div>
 
 
 
<div id="flashtguard">
 
'''Flash Tech Guard'''
 
</div>
 
Decreases Technique Damage.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2" | [[File:Strikingupskillicon.png|link=|38px]]
 
| Flash Tech Guard
 
| [[#flashguard|Flash Guard 1]] Lv5
 
| Damage Reduction
 
| 2%
 
| 4%
 
| 6%
 
| 8%
 
| 10%
 
| 12%
 
| 14%
 
| 16%
 
| 18%
 
| 20%
 
|}
 
</div>
 
 
 
<div id="iw">
 
'''Iron Will'''
 
</div>
 
 
 
Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:JustGuardIcon.png|link=|38px]]
 
| rowspan="2"|Iron Will
 
| rowspan="2"|[[#hpup|HP Up 1]] Lv 3
 
! Activation Rate
 
| 30%
 
| 34%
 
| 38%
 
| 42%
 
| 47%
 
| 52%
 
| 57%
 
| 63%
 
| 69%
 
| 75%
 
|-style="text-align:center"
 
!Invincibility Duration
 
| colspan="2"|1s
 
| colspan="2"|2s
 
| colspan="2"|3s
 
| colspan="2"|4s
 
| colspan="2"|5s
 
|}
 
</div>
 
 
 
<div id="ss">
 
'''Stalwart Spirit'''
 
</div>
 
 
 
Enhance [[#iw|Iron Will]] by extending the invincibility duration and increasing your {{icons|MEL}} MEL by 200 for 60 seconds.
 
Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2"|[[File:NeverGiveUpIcon.png|link=|38px]]
 
| rowspan="2"|Stalwart Spirit
 
| rowspan="2"|[[#iw|Iron Will]] Lv 2
 
! MEL Power
 
| +200
 
| +220
 
| +240
 
| +260
 
| +300
 
|-style="text-align:center"
 
! Invincibility Duration
 
| 5s
 
| 7s
 
| 9s
 
| 12s
 
| 15s
 
|}
 
</div>
 
 
 
<div id="automate">
 
'''Auto-Mate Half'''
 
</div>
 
 
 
Automatically use a mate item when damaged to below 50% HP. Has no animation.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:AutomateIcon.png|link=|38px]]
 
| Auto-Mate Half
 
| [[#guardstance|Guard Stance]] Lv 3
 
| Chance of Activation
 
| 20%
 
| 24%
 
| 28%
 
| 32%
 
| 36%
 
| 42%
 
| 47%
 
| 62%
 
| 80%
 
| 100%
 
|}
 
</div>
 
 
 
<div id="notbad">
 
'''Not Bad'''
 
</div>
 
 
 
Reduces the duration of status effects on you.
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:PrettyGoodIcon.png|file=|38px]]
 
| Not Bad
 
| [[#guardburn|Guard Stance Burn]] Lv 1
 
| Status Duration
 
| 70%
 
| 60%
 
| 50%
 
| 40%
 
| 30%
 
|}
 
</div>
 
 
 
<div id="guard">
 
'''Guard'''
 
</div>
 
 
 
'''Default Skill.''' Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:GuardIcon.png|link=|38px]]
 
| Guard
 
| -
 
| -
 
|}
 
<div id="perfectguard">
 
'''Perfect Guard'''
 
</div>
 
 
 
'''Default Skill.''' Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:JustGuardIcon.png|link=|38px]]
 
| Perfect Guard
 
| [[#guard|Guard]] Lv1
 
| -
 
|}
 
<div id="perfectcounter">
 
'''Perfect Counter'''
 
</div>
 
 
 
'''Default Skill.''' Turns attacks after a [[#perfectguard|Perfect Guard]] into a Perfect Attack.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:JustGuardIcon.png|link=|38px]]
 
| Perfect Counter
 
| [[#perfectguard|Perfect Guard]] Lv 1
 
| -
 
|}
 
<div id="healingguard>
 
'''Healing Guard'''
 
</div>
 
 
 
When performing a [[#justguard|Just Guard]] heal you and all players around you.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1" |Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:HealingGuardIcon.png|link=|38px]]
 
| Healing Guard
 
| [[#justcounter|Just Counter]] Lv 1
 
| Healing
 
| 5%
 
|}
 
 
 
*Successfully blocking attack whilst casting techniques with Tech C Parry Ring will trigger heal guard. Nabarta Type O will trigger heal guard*
 
 
 
<div id="chargedparry">
 
'''Charge Parry'''
 
</div>
 
 
 
Adds in a Perfect Guard timing to the start of all charged Hunter PAs.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
|-style="text-align:center"
 
| [[File:ChargeParryIcon.png|link=|38px]]
 
| Charged Parry
 
| -
 
| Guard Timing Length
 
| 1.50s
 
|}
 
 
 
<div id="sidesteppacombo">
 
'''Sidestep & Perf. ATK Combo'''
 
</div>
 
 
 
'''Default Skill.''' Creates a Perfect Attack window when Sidestepping.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| Sidestep & Perf. ATK Combo
 
| -
 
| -
 
| -
 
|}
 
 
 
<div id="sidestep">
 
'''Sidestep'''
 
</div>
 
 
 
'''Default Skill.''' Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| Sidestep
 
| -
 
| -
 
| -
 
|}
 
<div id="sidestep plus">
 
'''Sidestep Plus'''
 
</div>
 
 
 
Increases the invincibility time on [[#sidestep|Sidestep]].
 
 
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
|-style="text-align:center"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" | Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3 
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Sidestep Plus
 
| [[#sidestep|Sidestep]] Lv1
 
| Invincibility Duration Increase
 
| +0.05s
 
| +0.09s
 
| +0.11s
 
| +0.13s
 
| +0.14s
 
| +0.15s
 
| +0.16s
 
| +0.17s
 
| +0.18s
 
| +0.20s
 
|}
 
</div>
 
 
 
<div id="sidestepstrike">
 
'''Sidestep Strike'''
 
</div>
 
 
 
'''Default Skill.''' Allows you to attack immediately after [[#sidestep|Sidestep]].
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Sidestep Strike
 
| -
 
| -
 
| -
 
|}
 
 
 
<div id="perfectrecovery">
 
'''Perfect Recovery'''
 
</div>
 
 
 
'''Default Skill.''' When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Perfect Recovery
 
| -
 
| -
 
| -
 
|}
 
 
 
=== Level Limit Skills ===
 
 
 
<div id="sidestepjump">
 
'''Sidestep Jump'''
 
</div>
 
 
 
Jumping right after doing a Sidestep in forward motion will transition you in dashing speed.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| Sidestep Jump
 
| Level 10
 
| -
 
| -
 
|}
 
 
 
<div id="firstarts">
 
'''First Arts Perfect Attack Addition'''
 
</div>
 
 
 
Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| First Arts Perfect Attacks Addition
 
| Level 20
 
| Cooldown
 
| 0.25s
 
|}
 
 
 
<div id="airreversal">
 
'''Air Reversal'''
 
</div>
 
 
 
Allows you to perform a break-fall while in the air.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| Air Reversal
 
| Level 30
 
| -
 
| -
 
|}
 
 
 
<div id="perfrecovery">
 
'''Perf. Recovery & ATK Combo'''
 
</div>
 
 
 
Makes Perfect-Attack timing apply after a Perfect Recovery.
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| Perf. Recovery & ATK Combo
 
| Level 30
 
| -
 
| -
 
|}
 
 
 
<div id="doublejump">
 
'''Double Jump'''
 
</div>
 
 
 
Enables two-stage jumping
 
 
 
{| class="wikitable table-bordered"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| Double Jump
 
| Level 40
 
| -
 
| -
 
 
|}
 
|}

Latest revision as of 01:08, 28 March 2023