Difference between revisions of "User:Time"

From Arks-Visiphone
Jump to navigation Jump to search
(prep for the main page for Class)
 
m
 
(16 intermediate revisions by the same user not shown)
Line 1: Line 1:
=Overview=
+
{| class="wikitable mx-auto table-responsive-md"
 
+
! colspan="5" |Hunter Skills
PSO2NA currently has a total of 9 classes, and each class possess many unique skills to them. Skills can be acquired by spending the '''Skill Points''' obtained from leveling up your class. The skills can be acquired at the Gate Area, at the “Class Counter” in the lobby.
+
|- style="text-align:center"  
 
+
| width="130px" |[[File:NGSUISkillWarCry.png|link=#wc|frameless|38px|Warcry]]
Skills in PSO2 refer to the supplementary effects that enhance the player’s own abilities, and are different from the so-called special moves and magic (in PSO2 these are called '''Photon Arts''' and '''Techniques''' respectively).
+
| width="130px" |[[File:NGSUISkillHunterPhysique.png|link=|38px]]<br>[[#hp|Hunter<br>Physique]]
 
+
| width="130px" |[[File:UISkillHunterPhysiqueShortCycle.png|link=|38px]]<br>[[#hpsc|Hunter Physique<br>Short Cycle]]
There are two types of skills:<br>
+
| width="130px" |[[File:UISkillHunterPhysiqueExtraShield.png|link=|38px]]<br>[[#hpes|Hunter Physique<br>Extra Shield]]
'''Passive Skills''', which can take effect at any time if learned.<br>
+
| width="130px" |[[File:NGSUISkillFlashGuard.png|link=|38px]]<br>[[#fg|Flash Guard]]
'''Active Skills''', which are activated manually by pressing the skill icon during combat.
+
|- style="text-align:center"  
 
+
| [[File:NGSUISkillIronWill.png|link=|38px]]<br>[[#iw|Iron Will]]
If the active skill is interfered by an attack during the activation motion, it will not activate and will go into recasting time.<br>
+
| [[File:NGSUISkillOmnidirectionalGuard.png|link=|38px]]<br>[[#og|Omnidirectional<br>Guard]]
Stance skills of the same class cannot be used together at the same time.
+
| [[File:UISkillSlowLandingCharge-Hunter.png|link=|38px]]<br>[[#slch|Slow Landing<br>Charge-Hunter]]
 
+
| [[File:UISkillSameArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#sasah|Same Arts Skip<br>Attack-Hunter]]
 
+
| [[File:UISkillAnotherArtsSkipAttack-Hunter.png|link=|38px]]<br>[[#aasah|Another Arts Skip<br>Attack-Hunter]]
=Class Skills=
 
==Skill Tree==
 
The Skill Tree is a list of skills that can be learned for each class. The skills in the tree are arranged like a “tree diagram” with several branches.
 
* You can learn skills by selecting the skill you want to learn from the “Skill Tree” confirmation screen at the class counter.
 
* The skill points required to acquire skills are accumulated for each class.<br> Skill points earned in one class cannot be used to acquire skills in another class.
 
* By adding a “Skill Tree” with the purchase of 500 AC, you can create a completely different skill build for the same class. <br> Skill points that have already been acquired can be used separately for each added skill tree. <br> However, you can only have one skill tree set per class, so the effects of the added skill trees cannot be obtained all at once. <br> To select the skill tree, select “Change Class” - “Select Skill Tree”.
 
* You can change the name of your skill trees by selecting “Learn Class Skills” at the class counter and selecting the “Change Skill Tree Name” button in the upper right part of the tree window. <br> The number of characters that can be entered for the tree name is 10 characters.
 
* The added skill tree can be moved to another class. There is a charge for moving said tree for the cost of 100 SG. <br> Select the source skill tree and the destination class from “Swap Skill Tree” at the class counter to move. <br> You cannot move trees unless the source class has multiple trees. In other words, the class must have at least been added with one tree. <br> The moved skill tree will have all skill points returned and reset.
 
* To reset the skill tree, you will need to do a “skill tree reset” at the class counter. If you do not have enough points for a particular skill or have misallocated points, you can alternatively select another tree by purchasing “Add Skill Tree” at the class counter. <br> Resetting the skill tree does not reduce or increase the total amount of skill points accumulated so far.
 
* In order to do the “Reset All Skill Trees” option at the class counter, you must have a “Reset All Skill Trees Pass”, which is obtained from certain events that distribute the item. Multiple characters on your account are all eligible to receive a pass. <br> Using the pass will reset all skill trees on your character, including any additional trees purchased.
 
 
 
==Types of Skills==
 
* Main Class Only Skill - Skills that are effective only when set to Main Class.
 
* Initial Acquisition Skill - Skills that are naturally learned on that class. <br> Even if you reset the skill tree, it will already be learned without spending SP.
 
* Level Limit Skill - Skills that are learned when the level of the class reaches a certain level. Meeting the requirements only makes them available to learn, they are not automatically learned.
 
* No SP Required Skill - Skills that do not consume SP to learn.
 
 
 
==Skill Points==
 
Most class skills require skill points, which can be obtained by leveling up the class and from some Client Orders.
 
 
 
{| class="wikitable"
 
|-
 
|style="text-align:center;" rowspan="2"|Class
 
!colspan="3"| Total Points
 
|rowspan="2"|Max SP Limit
 
|rowspan="2"|CO Character
 
|-
 
|All Skills
 
|SP-Free Skills
 
|Consumed SP Skills
 
|-
 
|Hunter
 
|style="text-align:center;"|279
 
|style="text-align:center;"|13
 
|style="text-align:center;"|266
 
|style="text-align:center;" rowspan="9"|89
 
|rowspan="2"|Ohza
 
|-
 
|Fighter
 
|style="text-align:center;"|233
 
|style="text-align:center;"|10
 
|style="text-align:center;"|223
 
|-
 
|Ranger
 
|style="text-align:center;"|226
 
|style="text-align:center;"|10
 
|style="text-align:center;"|215
 
|rowspan="2"|Risa
 
|-
 
|Gunner
 
|style="text-align:center;"|226
 
|style="text-align:center;"|9
 
|style="text-align:center;"|217
 
|-
 
|Force
 
|style="text-align:center;"|271
 
|style="text-align:center;"|9
 
|style="text-align:center;"|262
 
|rowspan="2"|Marlu
 
|-
 
|Techter
 
|style="text-align:center;"|254
 
|style="text-align:center;"|10
 
|style="text-align:center;"|244
 
|-
 
|Braver
 
|style="text-align:center;"|166
 
|style="text-align:center;"|11
 
|style="text-align:center;"|155
 
|Azanami
 
|-
 
|Bouncer
 
|style="text-align:center;"|188
 
|style="text-align:center;"|11
 
|style="text-align:center;"|177
 
|Katori / Saga
 
|-
 
|Summoner
 
|style="text-align:center;"|172
 
|style="text-align:center;"|9
 
|style="text-align:center;"|163
 
|Pietro
 
|}
 
 
 
=Class=
 
==Class List==
 
 
 
{| class="wikitable"
 
|-
 
|style="text-align:center;"|Class
 
|style="text-align:center;" colspan="4"|Equipable Weapons
 
|-
 
|style="text-align:center;" colspan="5"|Normal Class
 
|-
 
|{{icons|Hunter}} Hunter (Hu)
 
|{{icons|Sword}} Sword
 
|{{icons|Wired Lance}} Wired Lance
 
|{{icons|Partisan}} Partisan
 
|rowspan="9"|{{icons|Gunblade}} Gunblade
 
|-
 
|{{icons|Fighter}} Fighter (Fi)
 
|{{icons|Daggers}} Daggers
 
|{{icons|Double Saber}} Double Saber
 
|{{icons|Knuckles}} Knuckles
 
|-
 
|{{icons|Ranger}} Ranger (Ra)
 
|{{icons|Launcher}} Launcher
 
|rowspan="2"|{{icons|Rifle}} Rifle
 
| -
 
|-
 
|{{icons|Gunner}} Gunner (Gu)
 
|{{icons|Twin Machine Guns}} Twin Machine Guns
 
| -
 
|-
 
|{{icons|Force}} Force (Fo)
 
|{{icons|Rod}} Rod
 
|rowspan="2"|{{icons|Talis}} Talis
 
| -
 
|-
 
|{{icons|Techter}} Techter (Te)
 
|{{icons|Wand}} Wand
 
| -
 
|-
 
|{{icons|Braver}} Braver (Br)
 
|{{icons|Katana}} Katana
 
|{{icons|Bow}} Bow
 
| -
 
|-
 
|{{icons|Bouncer}} Bouncer (Bo)
 
|{{icons|Soaring Blades}} Soaring Blades
 
|{{icons|Jet Boots}} Jet Boots
 
| -
 
|-
 
|{{icons|Summoner}} Summoner (Su)
 
|{{icons|Harmonizer}} Harmonizer
 
| -
 
| -
 
|}
 
 
 
In PSO2, there is no concept of secondary jobs seen in other games. Each class is a separate and independent class. <br>
 
You can only choose Hunter, Ranger, Force, Braver, Bouncer, and Summoner when creating a character, but you can choose all normal classes if you go to the class counter.
 
 
 
==Subclass==
 
* It cannot be set when creating a character, and can be set by completing the following conditions.
 
# Level 20 or higher in any class. <br>
 
# Complete Cofy's Client Order "Sub Class Permit Test".<br>
 
#* One of the classes must be at least level 20 in order to receive this Client Order, but once the “Sub Class Permit Test” is completed, subclasses can be set from main class level 1.
 
 
 
Subclass Overview
 
* 20% of the subclass stats is added to the main class stats (Excluding PP)
 
** However, the stats of the subclasses is limited to the level of the current main class. <br> (20% of stats at subclass level 20 when Main Lv20/Sub Lv30)
 
* You can use “Class Skills”, “Photon Arts”, “Pet PAs”, and “Techniques” that are used in subclasses.
 
** There are some class skills (This skill can only be used with a Main Class) that exist for each class. For details, refer to the page of each class.
 
** For skills that extend the invunerablity time of evasive actions, such as Sidestep Plus and Advanced Dive Roll, those with higher effects in Main Class and Subclass are given priority.
 
** Skills that increases stats, such as Melee Power Up 1 and HP Up 1, are cumulative.
 
** Stance skills of the same class cannot be used together, but stance skills of different classes can be used together.
 
** '''Weapons can only be used by the Main Class.''' On the other hand, even if a weapon can be equipped in all classes, you cannot use Photon Arts, Pet PAs unless the weapon is supported in the Main Class or Subclass. <br> With the exception of some weapons that have Photon Arts or Techniques set in the weapon itself, any Photon Arts or Techniques set in the weapon can be used, regardless of class.
 
** Techniques can be used in main class or subclass with Force, Tecter, Bouncer, or Summoner (any weapon). However, you cannot use Compound Techniques unless the main class is Force or Techter and the equipped weapon is either a Rod, Talis, or Wand.
 
 
 
Experience Gained for Subclasses
 
* If the subclass level is less than Lv55, 25% of the experience gained from the main class will be added to the subclass.
 
* The same will be applied to the reward experience value of Client Orders and E-Trials.
 
* If the main class is Summoner, the experience value for the subclass is increased by 100% by the effect of the initial acquisition skill “Sub-Class Growth Up”. Which means that 50% of the experience from main class will be added to the subclass.
 
 
 
Other
 
* For some quests, subclass levels are included in the order requirements.
 
 
 
=Class Equipment=
 
==Loadouts==
 
Loadouts are a feature that allows you to save the current class and equipment status in advance and recall them at any time in the lobby.
 
* Available from “Loadout” at the class counter. Up to 18 loadouts can be registered for each character.
 
* The parts that are saved to the Loadout are “Main Class / Sub Class (Including selected Skill Tree)”, “Main Palette”, “Sub Palette”, “Unit”, “Skill Ring”, Weapon Camo”, and “Mag”. <br> Settings saved to the main palette are “Weapon”, “PA”, “Technique”, “Pet”, “Pet PA”, and “Adjusted Position of Sheath”. <br> Book numbers are saved for the sub-palette settings. The contents inside are not saved.
 
* When recalling a saved Loadout, items in the storage are automatically retrieved. However, items in the extended storage other than your selected favorite will not be taken out.
 
** Previous equipment will be unequipped (while still in your inventory). It is not sent to the storage automatically.
 
* You can also recall Loadouts with a chat command (/ms#, where # is the loadout you wish to recall).
 
 
 
==Weapons That can be Equipped in All Classes==
 
Some weapons have a set of classes that can be equipped in addition to the classes originally available for it.
 
 
 
About PAs/Techniques
 
* PAs and Pet PAs can be of any weapon type originally available to either the main/subclass.
 
* Techniques ({{icons|Force}}{{icons|Techter}}{{icons|Bouncer}}{{icons|Summoner}}) can be used if they contain one or more of the mentioned main/subclasses.
 
** Note that when using Techniques with a Melee/Ranged weapon with a set Technique Power, damage variance can occur.
 
* Compound Techniques ({{icons|Force}}{{icons|Techter}}) can be used with any of the mentioned main classes, but gauge accumulation is possible with any weapon type. Rod, Talis, or Wand are still required to cast the Compound Techniques.
 
* Only learned PAs/Techniques can be used.
 
** If you have already learned it, the effects of PA Customization and Technique Customization will also be applied.
 
 
 
About Evasive Actions
 
* Various evasion actions (Sidestep, Blinding Sidestep, Dive Roll, Blind Escape) can be used regardless of the current main/subclass.
 
* Sidestep attacks can also be used regardless of the current main/subclass.
 
 
 
About Weapon Actions
 
* Various weapon actions can be used regardless of the current main/subclass.
 
* Skills that enhance weapon actions are only available if you have set that class as either main or subclass.
 
** Example: If either the main or subclass is not Hunter, you cannot Perfect Guard with Hunter weapons.
 
** Example: Unless either main/subclass is a Fighter who has learned “Double Saber Focus”, you cannot use the Whirlwind weapon action skill.
 
 
 
==Inherent PA/Technique Weapons==
 
Some weapons have PAs/Techniques that can be used regardless of the current main/subclass (with some exceptions).
 
 
 
General
 
* Inherent PA/Technique can be used with already learned Lv., and can be used as Lv1 if the PA/Technique is not learned.
 
* Even if crafted, the inherent PA/Technique does not change.
 
 
 
Other
 
* If the inherent PA is a Jet Boots PA, the Technique casted by the weapon action will also be activated (if you have learned the Technique).
 
 
 
=Boost Effect on Classes=
 
==Class Boost==
 
When you reach class level 75, you can obtain the title to increase certain stats corresponding to each class.
 
* The obtained class boost is not only applied to that class, but to all other classes.
 
* The stats increased by class boosts are added directly to the base stats, just like Mags, you can equip better equipment early on.
 
 
 
{| class="wikitable"
 
|-
 
|style="text-align:center;"|Class (Title)
 
|HP
 
|PP
 
|style="text-align:center;"|{{icons|MEL}}
 
|style="text-align:center;"|{{icons|RNG}}
 
|style="text-align:center;"|{{icons|TEC}}
 
|{{icons|DEX}}
 
|{{icons|MEL Def}}
 
|{{icons|RNG Def}}
 
|{{icons|TEC Def}}
 
|-
 
|{{icons|Hunter}} Hunter (Celestial Sentinel)
 
|50
 
|
 
|
 
|15
 
|
 
|
 
|40
 
|
 
|
 
|-
 
|{{icons|Ranger}} Ranger (Celestial Sharpshooter)
 
|
 
|
 
|
 
|20
 
|15
 
|
 
|
 
|40
 
|
 
|-
 
|{{icons|Force}} Force (Celestial Composer)
 
|
 
|
 
|
 
|15
 
|20
 
|
 
|
 
|
 
|40
 
|-
 
|{{icons|Fighter}} Fighter (Celestial War God)
 
|
 
|2
 
|50
 
|
 
|15
 
|
 
|
 
|
 
|10
 
|-
 
|{{icons|Gunner}} Gunner (Celestial Champion)
 
|
 
|2
 
|15
 
|50
 
|
 
|
 
|10
 
|
 
|
 
|-
 
|{{icons|Techter}} Techter (Celestial Exemplar)
 
|
 
|2
 
|15
 
|
 
|50
 
|
 
|
 
|10
 
|
 
|-
 
|{{icons|Braver}} Braver (Celestial Prodigy)
 
|
 
|2
 
|20
 
|20
 
|
 
|30
 
|
 
|
 
|
 
|-
 
|{{icons|Bouncer}} Bouncer (Celestial Banisher)
 
|
 
|2
 
|20
 
|
 
|20
 
|30
 
|
 
|
 
|
 
|-
 
|{{icons|Summoner}} Summoner (Celestial Commander)
 
|10
 
|
 
|
 
|
 
|
 
|
 
|40
 
|40
 
|40
 
|-
 
|style="text-align:center;"|Total
 
|60
 
|10
 
|120
 
|120
 
|120
 
|60
 
|90
 
|90
 
|90
 
|}
 
 
 
* A class boost occurs when you get the title rewards from reaching class level 75 at the title counter. <br> The effect does not occur until you receive the title reward at the title counter, so if you want to get the class boost effect, receive it first. <br> The effect will also be applied to all characters in the account. Since it is a title reward, multiple effects cannot be acquired.
 
 
 
==Weapon Boost==
 
There is no weapon boost for Summoner.
 
Among the main weapon of each class, when the compendium registration number of 7 star to 12 star weapons reaches a certain point, you can get a title reward that will give you a bonus to final damage.
 
* Effects are applied to all characters in the account. All acquired bonuses will be added (+2.5% per title, maximum +10%).
 
* If a character gets the Hunter weapon title and another gets the Ranger weapon title, both characters will receive the bonuses on both Hunter and Ranger weapons.
 
* The power only increases for the current main class weapon target (even if all titles are obtained, only Hunter main class weapons will have their increased power).
 
* Since it is a title reward, multiple effects cannot be acquired. Therefore, the maximum bonus is +10%.
 
* The effect does not occur until you receive the title reward at the title counter, so if you want to get the weapon boost effect, receive it first.
 
* The total number of compendium registrations required to obtained for each class title is different.
 
{| class="wikitable"
 
|-
 
|style="text-align:center;"|Main Class
 
|Compendium Count Target
 
|Applicable for Weapon Boost
 
|-
 
|style="text-align:center;"|{{icons|Hunter}}
 
|{{icons|Sword}}{{icons|Wired Lance}}{{icons|Partisan}}
 
|{{icons|Sword}}{{icons|Wired Lance}}{{icons|Partisan}}{{icons|Gunblade}}
 
|-
 
|style="text-align:center;"|{{icons|Fighter}}
 
|{{icons|Daggers}}{{icons|Double Saber}}{{icons|Knuckles}}
 
|{{icons|Daggers}}{{icons|Double Saber}}{{icons|Knuckles}}{{icons|Gunblade}}
 
|-
 
|style="text-align:center;"|{{icons|Ranger}}
 
|{{icons|Launcher}}{{icons|Rifle}}
 
|{{icons|Launcher}}{{icons|Rifle}}{{icons|Gunblade}}
 
|-
 
|style="text-align:center;"|{{icons|Gunner}}
 
|{{icons|Twin Machine Guns}}{{icons|Rifle}}
 
|{{icons|Twin Machine Guns}}{{icons|Rifle}}{{icons|Gunblade}}
 
|-
 
|style="text-align:center;"|{{icons|Force}}
 
|{{icons|Rod}}{{icons|Talis}}
 
|{{icons|Rod}}{{icons|Talis}}{{icons|Gunblade}}
 
|-
 
|style="text-align:center;"|{{icons|Techter}}
 
|{{icons|Wand}}{{icons|Talis}}
 
|{{icons|Wand}}{{icons|Talis}}{{icons|Gunblade}}
 
|-
 
|style="text-align:center;"|{{icons|Braver}}
 
|{{icons|Katana}}{{icons|Bow}}
 
|{{icons|Katana}}{{icons|Bow}}{{icons|Gunblade}}
 
|-
 
|style="text-align:center;"|{{icons|Bouncer}}
 
|{{icons|Soaring Blades}}{{icons|Jet Boots}}
 
|{{icons|Soaring Blades}}{{icons|Jet Boots}}{{icons|Gunblade}}
 
 
|}
 
|}

Latest revision as of 01:08, 28 March 2023