Difference between revisions of "Template:SGA"

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  | S1: Petalgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]]
 
  | S1: Petalgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]]
 
  | S1: Seagleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]]
 
  | S1: Seagleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]]
  | S1: Snowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1:Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]]
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  | S1: Snowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]]
 
  | S1: Moongleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]]
 
  | S1: Moongleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]]
 
  | S1: Leafgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback.<br>The barrier will appear and disappear in 20 second intervals.}}]]
 
  | S1: Leafgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback.<br>The barrier will appear and disappear in 20 second intervals.}}]]
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  | S2: Rainbow Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Will|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%.}}]]
 
  | S2: Rainbow Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Will|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%.}}]]
 
  | S2: Rainbow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Vitality|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second.}}]]
 
  | S2: Rainbow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Vitality|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second.}}]]
  | S2: Timeflow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: Timeflow Vitality|Restores 60% of your maximum HP every 40 seconds.}}]]
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  | S2: Timeflow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Vitality|Restores 60% of your maximum HP every 40 seconds.}}]]
  | S2: Timeflow Vitality 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: Timeflow Vitality 2|Restores 75% of your maximum HP every 40 seconds.}}]]
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  | S2: Timeflow Vitality 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Vitality 2|Restores 75% of your maximum HP every 40 seconds.}}]]
 
  | S2: Photon Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent|Reduces PP consumption by 10%.}}]]
 
  | S2: Photon Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent|Reduces PP consumption by 10%.}}]]
 
  | S2: Photon Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent 2|Reduces PP consumption by 13%.}}]]
 
  | S2: Photon Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent 2|Reduces PP consumption by 13%.}}]]
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  | S2: Perfect Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Descent 2|Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]]
 
  | S2: Perfect Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Descent 2|Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]]
 
  | S2: Perfect Adept Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Adept Will|Increases Critical Hit Rate by 15% and Critical Hit Power by 2% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]]
 
  | S2: Perfect Adept Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Adept Will|Increases Critical Hit Rate by 15% and Critical Hit Power by 2% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]]
  | S2: Medical Grace = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace| Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 10 PP<br>Dimate: 30 PP<br>Trimate: 60 PP<br>Works with Automate.}}]]
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  | S2: Medical Grace = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace|Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 10 PP<br>Dimate: 30 PP<br>Trimate: 60 PP<br>Works with Automate.}}]]
  | S2: Medical Grace 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace 2| Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 30 PP<br>Dimate: 50 PP<br>Trimate: 80 PP<br>Works with Automate.}}]]
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  | S2: Medical Grace 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace 2|Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 30 PP<br>Dimate: 50 PP<br>Trimate: 80 PP<br>Works with Automate.}}]]
  | S2: Spectre Shield = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Shield| Reduces damage taken based on the Photon Blast Gauge.<br>4% = 0-3 Bars<br>7% = 4-7<br>9% Full Charge}}]]
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  | S2: Spectre Shield = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Shield|Reduces damage taken based on the Photon Blast Gauge.<br>4% = 0-3 Bars<br>7% = 4-7<br>9% Full Charge}}]]
  | S2: Lustrous Spectre = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: -|Increases Active PP recovery based on the Photon Blast Gauge.<br>11% = 0-3 Bars<br>22% = 4-7%<br>25% = Full Charge}}]]
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  | S2: Lustrous Spectre = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lustrous Spectre|Increases Active PP recovery based on the Photon Blast Gauge.<br>11% = 0-3 Bars<br>22% = 4-7%<br>25% = Full Charge}}]]
 
  | S2: Spectre Apparition = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Apparition|Increases Natural PP recovery based on the Photon Blast Gauge.<br>10% = 0-3 Bars<br>20% = 4-7 Bars<br> 23% = Full Charge}}]]
 
  | S2: Spectre Apparition = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Apparition|Increases Natural PP recovery based on the Photon Blast Gauge.<br>10% = 0-3 Bars<br>20% = 4-7 Bars<br> 23% = Full Charge}}]]
 
  | S2: Goliathslayer's Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Goliathslayer's Will|Increases damage dealt to bosses by 3%.}}]]
 
  | S2: Goliathslayer's Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Goliathslayer's Will|Increases damage dealt to bosses by 3%.}}]]
 
  | S2: Flashguard Boon = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Flashguard Boon|Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP.}}]]
 
  | S2: Flashguard Boon = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Flashguard Boon|Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP.}}]]
 
  | S3: Lustrous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%.}}]]
 
  | S3: Lustrous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%.}}]]
  | S3: Petalsea Shield = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Petalsea Shield| While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%.}}]]
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  | S3: Petalsea Shield = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Petalsea Shield|While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%.}}]]
 
  | S3: Luminous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%.}}]]
 
  | S3: Luminous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%.}}]]
 
  | S3: Luminous Petalsea 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea 2|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%.}}]]
 
  | S3: Luminous Petalsea 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea 2|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%.}}]]
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  | S4: Flashguard Lucent = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Flashguard Lucent|Recover 10 PP when performing a Perfect Guard.}}]]
 
  | S4: Flashguard Lucent = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Flashguard Lucent|Recover 10 PP when performing a Perfect Guard.}}]]
 
  | S4: Steely Determination = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Steely Determination|Survives one fatal hit with 1 HP.<br>Does not work if HP is already at 1.<br>Activates once per quest.}}]]
 
  | S4: Steely Determination = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Steely Determination|Survives one fatal hit with 1 HP.<br>Does not work if HP is already at 1.<br>Activates once per quest.}}]]
  | S4: Frontal Adept = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: -|Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active.}}]]
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  | S4: Frontal Adept = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Frontal Adept|Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active.}}]]
 
  | S4: Second Whirlwind = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Second Whirlwind|Increases the duration of Double Saber's Whirlwind by 4 seconds.}}]]
 
  | S4: Second Whirlwind = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Second Whirlwind|Increases the duration of Double Saber's Whirlwind by 4 seconds.}}]]
 
  | S4: Hammer of the Wise = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Hammer of the Wise|Frontal attack damage is increased by 15% while Wise Stance is active.}}]]
 
  | S4: Hammer of the Wise = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Hammer of the Wise|Frontal attack damage is increased by 15% while Wise Stance is active.}}]]
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  | S4: Transmutation Circle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Transmutation Circle|Changes the weapon element to match the currently equipped elemental defense ring.<br>Has no effect if an elemental ring is not equipped. }}]]
 
  | S4: Transmutation Circle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Transmutation Circle|Changes the weapon element to match the currently equipped elemental defense ring.<br>Has no effect if an elemental ring is not equipped. }}]]
 
  | S4: Mettle of the Rested = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mettle of the Rested|Gain knockback immunity after standing still for 1 second.}}]]
 
  | S4: Mettle of the Rested = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mettle of the Rested|Gain knockback immunity after standing still for 1 second.}}]]
  | S4: Lustrous Trap = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: -|Increases PP restored by Tactical Trap by 20%.}}]]
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  | S4: Lustrous Trap = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Lustrous Trap|Increases PP restored by Tactical Trap by 20%.}}]]
 
  | S4: Mighty Chain = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]]
 
  | S4: Mighty Chain = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]]
 
  | S4: Swift Arrows Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]]
 
  | S4: Swift Arrows Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]]
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  | S6: Fortified Melee = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Melee|MEL Pwr +30}}]]
 
  | S6: Fortified Melee = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Melee|MEL Pwr +30}}]]
 
  | S6: Fortified Ranged = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Ranged|RNG Pwr +30}}]]
 
  | S6: Fortified Ranged = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Ranged|RNG Pwr +30}}]]
  | S6: Fortified Technique = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Technique S6: Fortified Technique|TEC Pwr +30}}]]
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  | S6: Fortified Technique = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Technique|TEC Pwr +30}}]]
 
  | S6: Guardian Shield = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Guardian Shield|Reduces damage taken by 7%.}}]]
 
  | S6: Guardian Shield = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Guardian Shield|Reduces damage taken by 7%.}}]]
 
  | S6: Heroic Howl = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Heroic Howl|Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.<br>Does not work if using a weapon with the "Heroic Anthem" potential.}}]]
 
  | S6: Heroic Howl = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Heroic Howl|Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.<br>Does not work if using a weapon with the "Heroic Anthem" potential.}}]]
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  | S6: Soaring Heavendance = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Heavendance|Bouncer Weapon Focus fills while airborne.<br>Does not work if using a weapon with the "Sacred Bird Guidance" potential.}}]]
 
  | S6: Soaring Heavendance = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Heavendance|Bouncer Weapon Focus fills while airborne.<br>Does not work if using a weapon with the "Sacred Bird Guidance" potential.}}]]
 
  | S6: Soaring Wings = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Wings|Increases jump height.}}]]
 
  | S6: Soaring Wings = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Wings|Increases jump height.}}]]
  | S6: Soul Protection = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: -|Hunter Weapon Focus and Katana Focus fills while Guarding.<br>Does not work if using a weapon with the "Galeblade" potential.}}]]
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  | S6: Soul Protection = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soul Protection|Hunter Weapon Focus and Katana Focus fills while Guarding.<br>Does not work if using a weapon with the "Galeblade" potential.}}]]
 
  | S6: Tenacious Healscourge = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Tenacious Healscourge|Grants Super Armor for 60 seconds after being inflicted with a status ailment.}}]]
 
  | S6: Tenacious Healscourge = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Tenacious Healscourge|Grants Super Armor for 60 seconds after being inflicted with a status ailment.}}]]
 
  | S6: Escalating Expanse = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Escalating Expanse|Alters the range of Escalating Pursuit's bonus attack damage.<br>(15m AoE, not nullified on Part Break, not treated as an attack from behind)}}]]
 
  | S6: Escalating Expanse = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Escalating Expanse|Alters the range of Escalating Pursuit's bonus attack damage.<br>(15m AoE, not nullified on Part Break, not treated as an attack from behind)}}]]

Latest revision as of 11:10, 26 January 2023

Use Case: S Grade Augment 1 S1: Dance with Death / S Grade Augment 6 S6: Dodging Whistle
Displays S-Grade Augment information, and creates hyperlinks to the respective category on the S-Grade Augments page.

{{SGA|S1: Dance with Death}}