Difference between revisions of "Template:SGA"

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(SGA 2>5)
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  | S1: Petalgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]]
 
  | S1: Petalgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Petalgleam|Increases damage by 3% for 30 seconds after inflicting 450,000 damage.}}]]
 
  | S1: Seagleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]]
 
  | S1: Seagleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Seagleam|Recovers 4% max HP every second for 30 seconds after taking 600 damage.}}]]
  | S1: Snowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1:Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]]
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  | S1: Snowgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Snowgleam|Increases Active PP Recovery by 20% for 30 seconds after using 150 PP.}}]]
 
  | S1: Moongleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]]
 
  | S1: Moongleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Moongleam|Reduces PP consumption by 8% for 20 seconds after performing a Perfect Guard.}}]]
 
  | S1: Leafgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback.<br>The barrier will appear and disappear in 20 second intervals.}}]]
 
  | S1: Leafgleam = {{icons|SGA 1}} [[S-Grade_Augments#S1|{{#simple-tooltip: S1: Leafgleam|Creates a barrier that reduces damage taken by 8% and nullifies knockback.<br>The barrier will appear and disappear in 20 second intervals.}}]]
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  | S2: Rainbow Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Will|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%.}}]]
 
  | S2: Rainbow Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Will|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, damage is increased by 5%.}}]]
 
  | S2: Rainbow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Vitality|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second.}}]]
 
  | S2: Rainbow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Rainbow Vitality|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam are active, recover 3% max HP every second.}}]]
  | S2: Timeflow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: Timeflow Vitality|Restores 60% of your maximum HP every 40 seconds.}}]]
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  | S2: Timeflow Vitality = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Vitality|Restores 60% of your maximum HP every 40 seconds.}}]]
  | S2: Timeflow Vitality 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: Timeflow Vitality 2|Restores 75% of your maximum HP every 40 seconds.}}]]
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  | S2: Timeflow Vitality 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Timeflow Vitality 2|Restores 75% of your maximum HP every 40 seconds.}}]]
 
  | S2: Photon Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent|Reduces PP consumption by 10%.}}]]
 
  | S2: Photon Descent = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent|Reduces PP consumption by 10%.}}]]
 
  | S2: Photon Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent 2|Reduces PP consumption by 13%.}}]]
 
  | S2: Photon Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Photon Descent 2|Reduces PP consumption by 13%.}}]]
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  | S2: Perfect Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Descent 2|Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]]
 
  | S2: Perfect Descent 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Descent 2|Reduces PP consumption by 20% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]]
 
  | S2: Perfect Adept Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Adept Will|Increases Critical Hit Rate by 15% and Critical Hit Power by 2% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]]
 
  | S2: Perfect Adept Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Perfect Adept Will|Increases Critical Hit Rate by 15% and Critical Hit Power by 2% when consecutively chaining different PAs or Techniques with Perfect Attacks.}}]]
  | S2: Medical Grace = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace| Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 10 PP<br>Dimate: 30 PP<br>Trimate: 60 PP<br>Works with Automate.}}]]
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  | S2: Medical Grace = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace|Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 10 PP<br>Dimate: 30 PP<br>Trimate: 60 PP<br>Works with Automate.}}]]
  | S2: Medical Grace 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace 2| Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 30 PP<br>Dimate: 50 PP<br>Trimate: 80 PP<br>Works with Automate.}}]]
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  | S2: Medical Grace 2 = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Medical Grace 2|Restores varying amounts of PP upon consuming a -mate item as follows:<br>Monomate: 30 PP<br>Dimate: 50 PP<br>Trimate: 80 PP<br>Works with Automate.}}]]
  | S2: Spectre Shield = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Shield| Reduces damage taken based on the Photon Blast Gauge.<br>4% = 0-3 Bars<br>7% = 4-7<br>9% Full Charge}}]]
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  | S2: Spectre Shield = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Shield|Reduces damage taken based on the Photon Blast Gauge.<br>4% = 0-3 Bars<br>7% = 4-7<br>9% Full Charge}}]]
  | S2: Lustrous Spectre = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: -|Increases Active PP recovery based on the Photon Blast Gauge.<br>11% = 0-3 Bars<br>22% = 4-7%<br>25% = Full Charge}}]]
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  | S2: Lustrous Spectre = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Lustrous Spectre|Increases Active PP recovery based on the Photon Blast Gauge.<br>11% = 0-3 Bars<br>22% = 4-7%<br>25% = Full Charge}}]]
 
  | S2: Spectre Apparition = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Apparition|Increases Natural PP recovery based on the Photon Blast Gauge.<br>10% = 0-3 Bars<br>20% = 4-7 Bars<br> 23% = Full Charge}}]]
 
  | S2: Spectre Apparition = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Spectre Apparition|Increases Natural PP recovery based on the Photon Blast Gauge.<br>10% = 0-3 Bars<br>20% = 4-7 Bars<br> 23% = Full Charge}}]]
 
  | S2: Goliathslayer's Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Goliathslayer's Will|Increases damage dealt to bosses by 3%.}}]]
 
  | S2: Goliathslayer's Will = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Goliathslayer's Will|Increases damage dealt to bosses by 3%.}}]]
 
  | S2: Flashguard Boon = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Flashguard Boon|Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP.}}]]
 
  | S2: Flashguard Boon = {{icons|SGA 2}} [[S-Grade_Augments#S2|{{#simple-tooltip: S2: Flashguard Boon|Successfully performing a Perfect Guard while below 25% HP recovers 50% HP and 30% PP.}}]]
 
  | S3: Lustrous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%.}}]]
 
  | S3: Lustrous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Lustrous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, Active PP recovery is increased by 28%.}}]]
  | S3: Petalsea Shield = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Petalsea Shield| While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%.}}]]
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  | S3: Petalsea Shield = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Petalsea Shield|While Petalgleam, Seagleam, or Snowgleam are active, damage taken is reduced by 10%.}}]]
 
  | S3: Luminous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%.}}]]
 
  | S3: Luminous Petalsea = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 23%.}}]]
 
  | S3: Luminous Petalsea 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea 2|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%.}}]]
 
  | S3: Luminous Petalsea 2 = {{icons|SGA 3}} [[S-Grade_Augments#S3|{{#simple-tooltip: S3: Luminous Petalsea 2|While Petalgleam, Seagleam, or Snowgleam are active, natural PP recovery is increased by 25%.}}]]
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  | S4: Flashguard Lucent = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Flashguard Lucent|Recover 10 PP when performing a Perfect Guard.}}]]
 
  | S4: Flashguard Lucent = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Flashguard Lucent|Recover 10 PP when performing a Perfect Guard.}}]]
 
  | S4: Steely Determination = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Steely Determination|Survives one fatal hit with 1 HP.<br>Does not work if HP is already at 1.<br>Activates once per quest.}}]]
 
  | S4: Steely Determination = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Steely Determination|Survives one fatal hit with 1 HP.<br>Does not work if HP is already at 1.<br>Activates once per quest.}}]]
  | S4: Frontal Adept = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: -|Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active.}}]]
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  | S4: Frontal Adept = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Frontal Adept|Critical Hit Rate of frontal attacks is increased by 30% while Valiant Stance is active.}}]]
 
  | S4: Second Whirlwind = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Second Whirlwind|Increases the duration of Double Saber's Whirlwind by 4 seconds.}}]]
 
  | S4: Second Whirlwind = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Second Whirlwind|Increases the duration of Double Saber's Whirlwind by 4 seconds.}}]]
 
  | S4: Hammer of the Wise = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Hammer of the Wise|Frontal attack damage is increased by 15% while Wise Stance is active.}}]]
 
  | S4: Hammer of the Wise = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Hammer of the Wise|Frontal attack damage is increased by 15% while Wise Stance is active.}}]]
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  | S4: Transmutation Circle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Transmutation Circle|Changes the weapon element to match the currently equipped elemental defense ring.<br>Has no effect if an elemental ring is not equipped. }}]]
 
  | S4: Transmutation Circle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Transmutation Circle|Changes the weapon element to match the currently equipped elemental defense ring.<br>Has no effect if an elemental ring is not equipped. }}]]
 
  | S4: Mettle of the Rested = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mettle of the Rested|Gain knockback immunity after standing still for 1 second.}}]]
 
  | S4: Mettle of the Rested = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mettle of the Rested|Gain knockback immunity after standing still for 1 second.}}]]
  | S4: Lustrous Trap = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: -|Increases PP restored by Tactical Trap by 20%.}}]]
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  | S4: Lustrous Trap = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Lustrous Trap|Increases PP restored by Tactical Trap by 20%.}}]]
 
  | S4: Mighty Chain = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]]
 
  | S4: Mighty Chain = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]]
 
  | S4: Swift Arrows Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]]
 
  | S4: Swift Arrows Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]]
  | S4: Refined Providence = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: -|Increases the potency of Element Conversion by 5% for '''non-matching''' weapon elements.}}]]
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  | S4: Refined Providence = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Refined Providence|Increases the potency of Element Conversion by 5% for non-matching weapon elements.}}]]
 
  | S4: Sustained Cycle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Sustained Cycle|Reduces the cooldown of Photon Flare by 20%.}}]]
 
  | S4: Sustained Cycle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Sustained Cycle|Reduces the cooldown of Photon Flare by 20%.}}]]
 
  | S4: Wand Impact = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Wand Impact|Increases Wand normal attack speed by 1.1x and negates hitstop.}}]]
 
  | S4: Wand Impact = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Wand Impact|Increases Wand normal attack speed by 1.1x and negates hitstop.}}]]
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  | S4: Nullzone Bestowal = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Nullzone Bestowal|You and all party members recover HP and PP when a nearby enemy or boss dies.}}]]
 
  | S4: Nullzone Bestowal = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Nullzone Bestowal|You and all party members recover HP and PP when a nearby enemy or boss dies.}}]]
 
  | S5: Flashguard Unleashed = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Unleashed|-}}]]
 
  | S5: Flashguard Unleashed = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Unleashed|-}}]]
  | S5: Flashguard Peerless = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Peerless|'''(Wired Lance Only)'''<br>Increases damage by 2%.<br>Upon successfully executing a Perfect Guard, Focus is no longer consumed for 15 seconds.}}]]
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  | S5: Flashguard Peerless = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Peerless|(Wired Lance Only)<br>Increases damage by 2%.<br>Upon successfully executing a Perfect Guard, Focus is no longer consumed for 15 seconds.}}]]
 
  | S5: Furious Charge = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Furious Charge|(Partisan Only)Increases damage by 2%.<br>Inflict 300% as damage while running.<br>Unleash a 1000% potency shockwave when you stop running.}}]]
 
  | S5: Furious Charge = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Furious Charge|(Partisan Only)Increases damage by 2%.<br>Inflict 300% as damage while running.<br>Unleash a 1000% potency shockwave when you stop running.}}]]
  | S5: Brilliant Vortex = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Brilliant Vortex|'''(Twin Daggers Only)'''<br>Reduces natural PP recovery to 0 while PP is above 50%.<br>Reduces PP consumption by 30% and increases natural PP recovery by 100% while PP is below 50%.}}]]
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  | S5: Brilliant Vortex = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Brilliant Vortex|(Twin Daggers Only)<br>Reduces natural PP recovery to 0 while PP is above 50%.<br>Reduces PP consumption by 30% and increases natural PP recovery by 100% while PP is below 50%.}}]]
  | S5: Elusive Combo = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Combo|'''(Double Saber Only)'''<br>Increases damage by 2%.<br>Upon successfully executing a Double Saber Wind Parry, Focus Gauge is set to maximum and unleash a counterattack with Scissor Slash.}}]]
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  | S5: Elusive Combo = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Combo|(Double Saber Only)<br>Increases damage by 2%.<br>Upon successfully executing a Double Saber Wind Parry, Focus Gauge is set to maximum and unleash a counterattack with Scissor Slash.}}]]
  | S5: Elusive Smash = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Smash|<br>'''(Knuckles Only)'''<br>Increases damage by 2%.Upon successfully evading an attack with Sway, unleash a counterattack with a large Meteor Fist.}}]]
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  | S5: Elusive Smash = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Smash|<br>(Knuckles Only)<br>Increases damage by 2%.Upon successfully evading an attack with Sway, unleash a counterattack with a large Meteor Fist.}}]]
 
  | S5: Skillful Adept Will = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Skillful Adept Will|Increases Critical Hit Rate by 20%.<br>Critical hits will deal an additional 2% damage and recover 1% of the damage dealt as HP (30 max).}}]]
 
  | S5: Skillful Adept Will = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Skillful Adept Will|Increases Critical Hit Rate by 20%.<br>Critical hits will deal an additional 2% damage and recover 1% of the damage dealt as HP (30 max).}}]]
  | S5: Counter Blade = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Counter Blade|<br>'''(Katana Only)'''<br>Increases damage by 2%.<br>Increases the damage dealt with Braver's Counter Edge by 15% and Phantom's Dodge Counter Bullet by 10%.<br>Generates Braver Focus Gauge when you successfully counter an attack.}}]]
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  | S5: Counter Blade = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Counter Blade|<br>(Katana Only)<br>Increases damage by 2%.<br>Increases the damage dealt with Braver's Counter Edge by 15% and Phantom's Dodge Counter Bullet by 10%.<br>Generates Braver Focus Gauge when you successfully counter an attack.}}]]
  | S5: Lightning Pursuit = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lightning Pursuit|'''(Soaring Blades Only)'''<br>Using PAs will cause blades of lightning equal to 200% damage to assault the enemy.}}]]
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  | S5: Lightning Pursuit = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lightning Pursuit|(Soaring Blades Only)<br>Using PAs will cause blades of lightning equal to 200% damage to assault the enemy.}}]]
  | S5: Obliterating Blast = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Obliterating Blast|'''(Launcher Only)'''<br>Increases damage by 2%.<br>Increases Contact Blast's damage by 105% and reduces its cost to 1 PP. Has a 60 second cooldown.<br>Cooldown resets upon successfully evading an attack with Dive Roll.}}]]
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  | S5: Obliterating Blast = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Obliterating Blast|(Launcher Only)<br>Increases damage by 2%.<br>Increases Contact Blast's damage by 105% and reduces its cost to 1 PP. Has a 60 second cooldown.<br>Cooldown resets upon successfully evading an attack with Dive Roll.}}]]
  | S5: Elusive Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Lucent|'''(Twin Machineguns Only)'''<br>Successfully evading an attack with Hero Sidestep or Stylish Roll restores an initial 30 PP and an additional 10 PP every 3 seconds afterwards.<br>The effect is lost upon taking damage.}}]]
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  | S5: Elusive Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Lucent|(Twin Machineguns Only)<br>Successfully evading an attack with Hero Sidestep or Stylish Roll restores an initial 30 PP and an additional 10 PP every 3 seconds afterwards.<br>The effect is lost upon taking damage.}}]]
  | S5: Homing Bolt = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Homing Bolt|'''(Bow Only)'''<br>All Bow PAs except for Banishing Arrow will produce a Chaser Arrow upon hitting an enemy.<br>Successfully evading an attack will boost Chaser Arrow's damage by 100% for 15 seconds.}}]]
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  | S5: Homing Bolt = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Homing Bolt|(Bow Only)<br>All Bow PAs except for Banishing Arrow will produce a Chaser Arrow upon hitting an enemy.<br>Successfully evading an attack will boost Chaser Arrow's damage by 100% for 15 seconds.}}]]
  | S5: Steadfast Shaft = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Shaft|'''(Rod Only)'''<br>Increases the attack speed of Rod Normal Attacks by 1.38x (1.08x for Phantom Rod), negates hitstop,<br>and increases the damage of Photon Bullet by 100%.}}]]
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  | S5: Steadfast Shaft = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Shaft|(Rod Only)<br>Increases the attack speed of Rod Normal Attacks by 1.38x (1.08x for Phantom Rod), negates hitstop,<br>and increases the damage of Photon Bullet by 100%.}}]]
  | S5: Rapid Support = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Rapid Support|'''(Talis Only)'''<br>All Support Techniques have instant charge time.<br>The damage of Zondeel is reduced by 34%.}}]]
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  | S5: Rapid Support = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Rapid Support|(Talis Only)<br>All Support Techniques have instant charge time.<br>The damage of Zondeel is reduced by 34%.}}]]
  | S5: Steadfast Harpoon = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Harpoon|'''(Wand Only)'''<br>Increases damage by 2% and negates hitstop.<br>Every 3rd hit of a Normal Attack combo will generate a shockwave.}}]]
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  | S5: Steadfast Harpoon = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Harpoon|(Wand Only)<br>Increases damage by 2% and negates hitstop.<br>Every 3rd hit of a Normal Attack combo will generate a shockwave.}}]]
 
  | S5: Cataclysmic Rhythm = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Cataclysmic Rhythm|(Jet Boots Only)<br>Increases Elemental Burst potency by 30%.<br>Automatically activates Elemental Burst upon using Jet Boots Variant Attacks. }}]]
 
  | S5: Cataclysmic Rhythm = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Cataclysmic Rhythm|(Jet Boots Only)<br>Increases Elemental Burst potency by 30%.<br>Automatically activates Elemental Burst upon using Jet Boots Variant Attacks. }}]]
 
  | S5: Augment Bloom = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Augment Bloom|Doubles the effects of Pwr, Def, Dex, HP, and PP augments on this weapon.}}]]
 
  | S5: Augment Bloom = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Augment Bloom|Doubles the effects of Pwr, Def, Dex, HP, and PP augments on this weapon.}}]]
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  | S5: Amplified Restraint = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Amplified Restraint|Deal 3% more damage against enemies inflicted with a status effect.<br>40% chance to inflict bind on enemies inflicted with a status effect.}}]]
 
  | S5: Amplified Restraint = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Amplified Restraint|Deal 3% more damage against enemies inflicted with a status effect.<br>40% chance to inflict bind on enemies inflicted with a status effect.}}]]
 
  | S5: Life V Adaptation = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Life V Adaptation|Grants bonuses when your max HP is at 1000 and every 500 max HP afterwards, up to 3000 HP, as follows:<br>1000 HP: Reduces damage taken by 5%.<br>1500 HP: Recover 5% of your maximum HP every 10s.<br>2000 HP: Increase damage by 0.4% for every 10% of max HP remaining. (min: 0%, max: 4%)<br>2500 HP: Recover 30 HP on attack.<br>3000 HP: Become immune to knockback.}}]]
 
  | S5: Life V Adaptation = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Life V Adaptation|Grants bonuses when your max HP is at 1000 and every 500 max HP afterwards, up to 3000 HP, as follows:<br>1000 HP: Reduces damage taken by 5%.<br>1500 HP: Recover 5% of your maximum HP every 10s.<br>2000 HP: Increase damage by 0.4% for every 10% of max HP remaining. (min: 0%, max: 4%)<br>2500 HP: Recover 30 HP on attack.<br>3000 HP: Become immune to knockback.}}]]
  | S5: Lance of Eternity = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lance of Eternity|'''(Partisan Only)'''<br>Increases damage by 2%.<br>When Focus Gauge is maxed, Partisan Focus Gauge will not be consumed while airborne.}}]]
+
  | S5: Lance of Eternity = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lance of Eternity|(Partisan Only)<br>Increases damage by 2%.<br>When Focus Gauge is maxed, Partisan Focus Gauge will not be consumed while airborne.}}]]
  | S5: Steadfast Expanse = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Expanse|'''(Assault Rifle Only)'''<br>Increases damage by 2%.<br>Adds an extra attack to normal attacks that has a chance to stun enemies.}}]]
+
  | S5: Steadfast Expanse = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Expanse|(Assault Rifle Only)<br>Increases damage by 2%.<br>Adds an extra attack to normal attacks that has a chance to stun enemies.}}]]
 
  | S5: Provincial Provision = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Provincial Provision|Grants bonus effects to Critical Field and Elemental PP Restorate (EPPR) Field when either are active as follows:<br>While Critical Field is active: Critical Damage + 3%.<br>While EPPR Field is active: Normal Attacks recover an additional 2 PP and Jet Boots Variant Attacks recover 5 PP per hit.}}]]
 
  | S5: Provincial Provision = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Provincial Provision|Grants bonus effects to Critical Field and Elemental PP Restorate (EPPR) Field when either are active as follows:<br>While Critical Field is active: Critical Damage + 3%.<br>While EPPR Field is active: Normal Attacks recover an additional 2 PP and Jet Boots Variant Attacks recover 5 PP per hit.}}]]
  | S5: Defensive Balance = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Defensive Balance|'''(Force Only)'''<br>Increases damage by 4%.<br>Reduces damage taken by 25% but you lose 20 PP every time you take damage.}}]]
+
  | S5: Defensive Balance = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Defensive Balance|(Force Only)<br>Increases damage by 4%.<br>Reduces damage taken by 25% but you lose 20 PP every time you take damage.}}]]
  | S5: Dodge Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Dodge Lucent|<br>'''(Knuckles Only)'''<br>Stop Natural PP Regeneration.<br>Increase Active PP Recovery by 50% and
+
  | S5: Dodge Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Dodge Lucent|<br>(Knuckles Only)<br>Stop Natural PP Regeneration.<br>Increase Active PP Recovery by 50% and
 
restore 100 PP upon successfully evading an attack with Sway or Step.<br>Increase damage by 2%.}}]]
 
restore 100 PP upon successfully evading an attack with Sway or Step.<br>Increase damage by 2%.}}]]
  | S5: Steadfast Quadrate = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Quadrate|'''(Launcher Only)'''<br>Changes normal attack into 4 homing shells but decreases the damage of Normal Attacks by 67%.}}]]
+
  | S5: Steadfast Quadrate = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Quadrate|(Launcher Only)<br>Changes normal attack into 4 homing shells but decreases the damage of Normal Attacks by 67%.}}]]
  | S5: Chained Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: -|'''(Twin Machineguns Only)'''<br>On Chain Trigger activation, recover PP and increase damage by 3% for 60 seconds.}}]]
+
  | S5: Chained Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: -|(Twin Machineguns Only)<br>On Chain Trigger activation, recover PP and increase damage by 3% for 60 seconds.}}]]
 
  | S5: Finishing Blow = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Finishing Blow| Regenerate HP/PP when sheathing your weapon based on the amount of damage dealt when unsheathed (Max 700,000 damage, 60% HP, 100 PP).<br>Increase damage by 2%.}}]]
 
  | S5: Finishing Blow = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Finishing Blow| Regenerate HP/PP when sheathing your weapon based on the amount of damage dealt when unsheathed (Max 700,000 damage, 60% HP, 100 PP).<br>Increase damage by 2%.}}]]
  | #default = This S-Grade Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly><noinclude>Use Case: {{SGA|S1: Dance with Death}} / {{SGA|S4: Refined Providence}}<br>Displays S-Grade Augment information, and creates hyperlinks to the respective category on the [[S-Grade Augments]] page.
+
| S6: Dodging Whistle = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Dodging Whistle|Evading will cause your pet to return back to you.}}]]
 +
| S6: Evernight Star = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Evernight Star|Reduce Etoile Boost's decay per second by 50%.}}]]
 +
| S6: Lucent Domain = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Lucent Domain|Recover 5 PP when an enemy near you is defeated.}}]]
 +
| S6: Fortified Life Vessel = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Life Vessel|HP +40}}]]
 +
| S6: Fortified Photon V = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Photon V|PP +4}}]]
 +
| S6: Fortified Melee = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Melee|MEL Pwr +30}}]]
 +
| S6: Fortified Ranged = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Ranged|RNG Pwr +30}}]]
 +
| S6: Fortified Technique = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Fortified Technique|TEC Pwr +30}}]]
 +
| S6: Guardian Shield = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Guardian Shield|Reduces damage taken by 7%.}}]]
 +
| S6: Heroic Howl = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Heroic Howl|Increases the bonus damage accumulation rate of Hero's "Heroic Boost" by roughly 40%.<br>Does not work if using a weapon with the "Heroic Anthem" potential.}}]]
 +
| S6: Miraculous Encore = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Miraculous Encore|Reduces Threat Level generation while Showtime is active.<br>If the user is attacked while Showtime is active, reduce the damage taken and retain One More Time once per Showtime.}}]]
 +
| S6: Overflowing Life V = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Overflowing Life V|Increases maximum HP by 50% while Overload is active.}}]]
 +
| S6: Shield of Carnage = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Shield of Carnage|Reduces damage taken by 40% for 3 seconds when your HP is 50% or lower.<br>30 second cooldown.}}]]
 +
| S6: Shield of the Sentinel = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Shield of the Sentinel|Gain a 10% chance to reduce damage taken by 70%.}}]]
 +
| S6: Skillful Adept = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Skillful Adept|Increases critical hit rate by 15%.}}]]
 +
| S6: Soaring Heavendance = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Heavendance|Bouncer Weapon Focus fills while airborne.<br>Does not work if using a weapon with the "Sacred Bird Guidance" potential.}}]]
 +
| S6: Soaring Wings = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soaring Wings|Increases jump height.}}]]
 +
| S6: Soul Protection = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Soul Protection|Hunter Weapon Focus and Katana Focus fills while Guarding.<br>Does not work if using a weapon with the "Galeblade" potential.}}]]
 +
| S6: Tenacious Healscourge = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Tenacious Healscourge|Grants Super Armor for 60 seconds after being inflicted with a status ailment.}}]]
 +
| S6: Escalating Expanse = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Escalating Expanse|Alters the range of Escalating Pursuit's bonus attack damage.<br>(15m AoE, not nullified on Part Break, not treated as an attack from behind)}}]]
 +
| S6: Rainbow Shield = {{icons|SGA 6}} [[S-Grade_Augments_(Units)#S6|{{#simple-tooltip: S6: Rainbow Shield| While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam is active: Grants a chance (~20%) to drastically reduce damage taken.<br>(Reduced to 1 damage).}}]]
 +
| S7: Empathic Communion = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Empathic Communion|Automatically answers any pet sympathy requests while Alter Ego is active.<br>Does not work if using a weapon with the "Sinister Stare" potential.}}]]
 +
| S7: Fortified Attack = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Attack|MEL Pwr +25, RNG Pwr +25, TEC Pwr +25}}]]
 +
| S7: Fortified Attack 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Attack 2|MEL Pwr +45, RNG Pwr +45, TEC Pwr +45}}]]
 +
| S7: Fortified Melee = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Melee|MEL Pwr +30}}]]
 +
| S7: Fortified Melee 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Melee 2|MEL Pwr +50}}]]
 +
| S7: Fortified Ranged = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Ranged|S7: Fortified Ranged}}]]
 +
| S7: Fortified Ranged 2 = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Ranged 2|RNG Pwr +50}}]]
 +
| S7: Fortified Technique = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Technique|TEC Pwr +30}}]]
 +
| S7: Fortified Technique 2  = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Technique 2|TEC Pwr +50}}]]
 +
| S7: Fortified Life Vessel = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Life Vessel|HP +40}}]]
 +
| S7: Fortified Photon V  = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Fortified Photon V|PP +4}}]]
 +
| S7: Supreme Perfection = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Supreme Perfection|Gain a 10% chance to stun enemies with Perfect Attacks.}}]]
 +
| S7: Medicinal Potentiation = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Medicinal Potentiation|S7: Medicinal Potentiation}}]]
 +
| S7: Still Grace = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Still Grace|Recover 4 PP per second while standing still for more than 1 second.}}]]
 +
| S7: Dharma Boon = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Dharma Boon|Recovers 5% of HP and 10 PP upon successful Technique Charge Parry}}]]
 +
| S7: Targeted Aggression = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Targeted Aggression|Increase Power by 1% and reduces damage taken by 15% from enemies targeting you.}}]]
 +
| S7: Rainbow Adept = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Rainbow Adept|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam is active: Increases critical hit rate. (30%)}}]]
 +
| S7: Concentrated Suidi = {{icons|SGA 7}} [[S-Grade_Augments_(Units)#S7|{{#simple-tooltip: S7: Concentrated Suidi|Increases movement speed while charging Photon Arts.}}]]
 +
| S8: Fortified Life Vessel = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Life Vessel|HP +40}}]]
 +
| S8: Fortified Life Vessel 2 = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Life Vessel 2|HP +60}}]]
 +
| S8: Fortified Photon V = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Photon V|PP +4}}]]
 +
| S8: Fortified Photon V 2 = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Photon V 2|PP +6}}]]
 +
| S8: Fortified Melee = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Melee|MEL Pwr +30}}]]
 +
| S8: Fortified Ranged = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Ranged|RNG Pwr +30}}]]
 +
| S8: Fortified Technique = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Fortified Technique|TEC Pwr +30}}]]
 +
| S8: Mighty Medication = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Mighty Medication|Makes you temporarily invincible while drinking a -mate item.}}]]
 +
| S8: Skydance Support  = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Skydance Support|Activates Shifta and Deband after staying in the air for 2 seconds, and then every 10 seconds afterwards.}}]]
 +
| S8: Resolute Flight = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Resolute Flight|Reduces falling speed when charging a Technique in mid-air.}}]]
 +
| S8: Rainbow Erode = {{icons|SGA 8}} [[S-Grade_Augments_(Units)#S8|{{#simple-tooltip: S8: Rainbow Erode|While Petalgleam, Seagleam, Snowgleam, Moongleam, Leafgleam, or Shadowgleam is active:<br>Makes attacks inflict random Status Ailments.}}]]
 +
  | #default = This S-Grade Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly><noinclude>Use Case: {{SGA|S1: Dance with Death}} / {{SGA|S6: Dodging Whistle}}<br>Displays S-Grade Augment information, and creates hyperlinks to the respective category on the [[S-Grade Augments]] page.
 
  <nowiki>
 
  <nowiki>
 
{{SGA|S1: Dance with Death}}</nowiki>
 
{{SGA|S1: Dance with Death}}</nowiki>
 
<noinclude>
 
<noinclude>

Latest revision as of 11:10, 26 January 2023

Use Case: S Grade Augment 1 S1: Dance with Death / S Grade Augment 6 S6: Dodging Whistle
Displays S-Grade Augment information, and creates hyperlinks to the respective category on the S-Grade Augments page.

{{SGA|S1: Dance with Death}}