Difference between revisions of "Template:SGA"

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(SGA 2>5)
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  | S4: Mighty Chain = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]]
 
  | S4: Mighty Chain = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Mighty Chain|Gain invincibility for 5 seconds when Chain Trigger is activated.}}]]
 
  | S4: Swift Arrows Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]]
 
  | S4: Swift Arrows Strike = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Swift Arrows Strike|Increases the damage of all attacks done with a Bow by 3% when Rapid Fire is active.}}]]
  | S4: Refined Providence = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: -|Increases the potency of Element Conversion by 5% for '''non-matching''' weapon elements.}}]]
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  | S4: Refined Providence = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Refined Providence|Increases the potency of Element Conversion by 5% for non-matching weapon elements.}}]]
 
  | S4: Sustained Cycle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Sustained Cycle|Reduces the cooldown of Photon Flare by 20%.}}]]
 
  | S4: Sustained Cycle = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Sustained Cycle|Reduces the cooldown of Photon Flare by 20%.}}]]
 
  | S4: Wand Impact = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Wand Impact|Increases Wand normal attack speed by 1.1x and negates hitstop.}}]]
 
  | S4: Wand Impact = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Wand Impact|Increases Wand normal attack speed by 1.1x and negates hitstop.}}]]
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  | S4: Nullzone Bestowal = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Nullzone Bestowal|You and all party members recover HP and PP when a nearby enemy or boss dies.}}]]
 
  | S4: Nullzone Bestowal = {{icons|SGA 4}} [[S-Grade_Augments#S4|{{#simple-tooltip: S4: Nullzone Bestowal|You and all party members recover HP and PP when a nearby enemy or boss dies.}}]]
 
  | S5: Flashguard Unleashed = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Unleashed|-}}]]
 
  | S5: Flashguard Unleashed = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Unleashed|-}}]]
  | S5: Flashguard Peerless = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Peerless|'''(Wired Lance Only)'''<br>Increases damage by 2%.<br>Upon successfully executing a Perfect Guard, Focus is no longer consumed for 15 seconds.}}]]
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  | S5: Flashguard Peerless = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Flashguard Peerless|(Wired Lance Only)<br>Increases damage by 2%.<br>Upon successfully executing a Perfect Guard, Focus is no longer consumed for 15 seconds.}}]]
 
  | S5: Furious Charge = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Furious Charge|(Partisan Only)Increases damage by 2%.<br>Inflict 300% as damage while running.<br>Unleash a 1000% potency shockwave when you stop running.}}]]
 
  | S5: Furious Charge = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Furious Charge|(Partisan Only)Increases damage by 2%.<br>Inflict 300% as damage while running.<br>Unleash a 1000% potency shockwave when you stop running.}}]]
  | S5: Brilliant Vortex = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Brilliant Vortex|'''(Twin Daggers Only)'''<br>Reduces natural PP recovery to 0 while PP is above 50%.<br>Reduces PP consumption by 30% and increases natural PP recovery by 100% while PP is below 50%.}}]]
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  | S5: Brilliant Vortex = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Brilliant Vortex|(Twin Daggers Only)<br>Reduces natural PP recovery to 0 while PP is above 50%.<br>Reduces PP consumption by 30% and increases natural PP recovery by 100% while PP is below 50%.}}]]
  | S5: Elusive Combo = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Combo|'''(Double Saber Only)'''<br>Increases damage by 2%.<br>Upon successfully executing a Double Saber Wind Parry, Focus Gauge is set to maximum and unleash a counterattack with Scissor Slash.}}]]
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  | S5: Elusive Combo = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Combo|(Double Saber Only)<br>Increases damage by 2%.<br>Upon successfully executing a Double Saber Wind Parry, Focus Gauge is set to maximum and unleash a counterattack with Scissor Slash.}}]]
  | S5: Elusive Smash = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Smash|<br>'''(Knuckles Only)'''<br>Increases damage by 2%.Upon successfully evading an attack with Sway, unleash a counterattack with a large Meteor Fist.}}]]
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  | S5: Elusive Smash = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Smash|<br>(Knuckles Only)<br>Increases damage by 2%.Upon successfully evading an attack with Sway, unleash a counterattack with a large Meteor Fist.}}]]
 
  | S5: Skillful Adept Will = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Skillful Adept Will|Increases Critical Hit Rate by 20%.<br>Critical hits will deal an additional 2% damage and recover 1% of the damage dealt as HP (30 max).}}]]
 
  | S5: Skillful Adept Will = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Skillful Adept Will|Increases Critical Hit Rate by 20%.<br>Critical hits will deal an additional 2% damage and recover 1% of the damage dealt as HP (30 max).}}]]
  | S5: Counter Blade = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Counter Blade|<br>'''(Katana Only)'''<br>Increases damage by 2%.<br>Increases the damage dealt with Braver's Counter Edge by 15% and Phantom's Dodge Counter Bullet by 10%.<br>Generates Braver Focus Gauge when you successfully counter an attack.}}]]
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  | S5: Counter Blade = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Counter Blade|<br>(Katana Only)<br>Increases damage by 2%.<br>Increases the damage dealt with Braver's Counter Edge by 15% and Phantom's Dodge Counter Bullet by 10%.<br>Generates Braver Focus Gauge when you successfully counter an attack.}}]]
  | S5: Lightning Pursuit = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lightning Pursuit|'''(Soaring Blades Only)'''<br>Using PAs will cause blades of lightning equal to 200% damage to assault the enemy.}}]]
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  | S5: Lightning Pursuit = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lightning Pursuit|(Soaring Blades Only)<br>Using PAs will cause blades of lightning equal to 200% damage to assault the enemy.}}]]
  | S5: Obliterating Blast = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Obliterating Blast|'''(Launcher Only)'''<br>Increases damage by 2%.<br>Increases Contact Blast's damage by 105% and reduces its cost to 1 PP. Has a 60 second cooldown.<br>Cooldown resets upon successfully evading an attack with Dive Roll.}}]]
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  | S5: Obliterating Blast = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Obliterating Blast|(Launcher Only)<br>Increases damage by 2%.<br>Increases Contact Blast's damage by 105% and reduces its cost to 1 PP. Has a 60 second cooldown.<br>Cooldown resets upon successfully evading an attack with Dive Roll.}}]]
  | S5: Elusive Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Lucent|'''(Twin Machineguns Only)'''<br>Successfully evading an attack with Hero Sidestep or Stylish Roll restores an initial 30 PP and an additional 10 PP every 3 seconds afterwards.<br>The effect is lost upon taking damage.}}]]
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  | S5: Elusive Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Elusive Lucent|(Twin Machineguns Only)<br>Successfully evading an attack with Hero Sidestep or Stylish Roll restores an initial 30 PP and an additional 10 PP every 3 seconds afterwards.<br>The effect is lost upon taking damage.}}]]
  | S5: Homing Bolt = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Homing Bolt|'''(Bow Only)'''<br>All Bow PAs except for Banishing Arrow will produce a Chaser Arrow upon hitting an enemy.<br>Successfully evading an attack will boost Chaser Arrow's damage by 100% for 15 seconds.}}]]
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  | S5: Homing Bolt = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Homing Bolt|(Bow Only)<br>All Bow PAs except for Banishing Arrow will produce a Chaser Arrow upon hitting an enemy.<br>Successfully evading an attack will boost Chaser Arrow's damage by 100% for 15 seconds.}}]]
  | S5: Steadfast Shaft = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Shaft|'''(Rod Only)'''<br>Increases the attack speed of Rod Normal Attacks by 1.38x (1.08x for Phantom Rod), negates hitstop,<br>and increases the damage of Photon Bullet by 100%.}}]]
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  | S5: Steadfast Shaft = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Shaft|(Rod Only)<br>Increases the attack speed of Rod Normal Attacks by 1.38x (1.08x for Phantom Rod), negates hitstop,<br>and increases the damage of Photon Bullet by 100%.}}]]
  | S5: Rapid Support = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Rapid Support|'''(Talis Only)'''<br>All Support Techniques have instant charge time.<br>The damage of Zondeel is reduced by 34%.}}]]
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  | S5: Rapid Support = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Rapid Support|(Talis Only)<br>All Support Techniques have instant charge time.<br>The damage of Zondeel is reduced by 34%.}}]]
  | S5: Steadfast Harpoon = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Harpoon|'''(Wand Only)'''<br>Increases damage by 2% and negates hitstop.<br>Every 3rd hit of a Normal Attack combo will generate a shockwave.}}]]
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  | S5: Steadfast Harpoon = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Harpoon|(Wand Only)<br>Increases damage by 2% and negates hitstop.<br>Every 3rd hit of a Normal Attack combo will generate a shockwave.}}]]
 
  | S5: Cataclysmic Rhythm = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Cataclysmic Rhythm|(Jet Boots Only)<br>Increases Elemental Burst potency by 30%.<br>Automatically activates Elemental Burst upon using Jet Boots Variant Attacks. }}]]
 
  | S5: Cataclysmic Rhythm = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Cataclysmic Rhythm|(Jet Boots Only)<br>Increases Elemental Burst potency by 30%.<br>Automatically activates Elemental Burst upon using Jet Boots Variant Attacks. }}]]
 
  | S5: Augment Bloom = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Augment Bloom|Doubles the effects of Pwr, Def, Dex, HP, and PP augments on this weapon.}}]]
 
  | S5: Augment Bloom = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Augment Bloom|Doubles the effects of Pwr, Def, Dex, HP, and PP augments on this weapon.}}]]
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  | S5: Amplified Restraint = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Amplified Restraint|Deal 3% more damage against enemies inflicted with a status effect.<br>40% chance to inflict bind on enemies inflicted with a status effect.}}]]
 
  | S5: Amplified Restraint = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Amplified Restraint|Deal 3% more damage against enemies inflicted with a status effect.<br>40% chance to inflict bind on enemies inflicted with a status effect.}}]]
 
  | S5: Life V Adaptation = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Life V Adaptation|Grants bonuses when your max HP is at 1000 and every 500 max HP afterwards, up to 3000 HP, as follows:<br>1000 HP: Reduces damage taken by 5%.<br>1500 HP: Recover 5% of your maximum HP every 10s.<br>2000 HP: Increase damage by 0.4% for every 10% of max HP remaining. (min: 0%, max: 4%)<br>2500 HP: Recover 30 HP on attack.<br>3000 HP: Become immune to knockback.}}]]
 
  | S5: Life V Adaptation = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Life V Adaptation|Grants bonuses when your max HP is at 1000 and every 500 max HP afterwards, up to 3000 HP, as follows:<br>1000 HP: Reduces damage taken by 5%.<br>1500 HP: Recover 5% of your maximum HP every 10s.<br>2000 HP: Increase damage by 0.4% for every 10% of max HP remaining. (min: 0%, max: 4%)<br>2500 HP: Recover 30 HP on attack.<br>3000 HP: Become immune to knockback.}}]]
  | S5: Lance of Eternity = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lance of Eternity|'''(Partisan Only)'''<br>Increases damage by 2%.<br>When Focus Gauge is maxed, Partisan Focus Gauge will not be consumed while airborne.}}]]
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  | S5: Lance of Eternity = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Lance of Eternity|(Partisan Only)<br>Increases damage by 2%.<br>When Focus Gauge is maxed, Partisan Focus Gauge will not be consumed while airborne.}}]]
  | S5: Steadfast Expanse = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Expanse|'''(Assault Rifle Only)'''<br>Increases damage by 2%.<br>Adds an extra attack to normal attacks that has a chance to stun enemies.}}]]
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  | S5: Steadfast Expanse = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Expanse|(Assault Rifle Only)<br>Increases damage by 2%.<br>Adds an extra attack to normal attacks that has a chance to stun enemies.}}]]
 
  | S5: Provincial Provision = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Provincial Provision|Grants bonus effects to Critical Field and Elemental PP Restorate (EPPR) Field when either are active as follows:<br>While Critical Field is active: Critical Damage + 3%.<br>While EPPR Field is active: Normal Attacks recover an additional 2 PP and Jet Boots Variant Attacks recover 5 PP per hit.}}]]
 
  | S5: Provincial Provision = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Provincial Provision|Grants bonus effects to Critical Field and Elemental PP Restorate (EPPR) Field when either are active as follows:<br>While Critical Field is active: Critical Damage + 3%.<br>While EPPR Field is active: Normal Attacks recover an additional 2 PP and Jet Boots Variant Attacks recover 5 PP per hit.}}]]
  | S5: Defensive Balance = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Defensive Balance|'''(Force Only)'''<br>Increases damage by 4%.<br>Reduces damage taken by 25% but you lose 20 PP every time you take damage.}}]]
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  | S5: Defensive Balance = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Defensive Balance|(Force Only)<br>Increases damage by 4%.<br>Reduces damage taken by 25% but you lose 20 PP every time you take damage.}}]]
  | S5: Dodge Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Dodge Lucent|<br>'''(Knuckles Only)'''<br>Stop Natural PP Regeneration.<br>Increase Active PP Recovery by 50% and
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  | S5: Dodge Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Dodge Lucent|<br>(Knuckles Only)<br>Stop Natural PP Regeneration.<br>Increase Active PP Recovery by 50% and
 
restore 100 PP upon successfully evading an attack with Sway or Step.<br>Increase damage by 2%.}}]]
 
restore 100 PP upon successfully evading an attack with Sway or Step.<br>Increase damage by 2%.}}]]
  | S5: Steadfast Quadrate = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Quadrate|'''(Launcher Only)'''<br>Changes normal attack into 4 homing shells but decreases the damage of Normal Attacks by 67%.}}]]
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  | S5: Steadfast Quadrate = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Steadfast Quadrate|(Launcher Only)<br>Changes normal attack into 4 homing shells but decreases the damage of Normal Attacks by 67%.}}]]
  | S5: Chained Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: -|'''(Twin Machineguns Only)'''<br>On Chain Trigger activation, recover PP and increase damage by 3% for 60 seconds.}}]]
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  | S5: Chained Lucent = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: -|(Twin Machineguns Only)<br>On Chain Trigger activation, recover PP and increase damage by 3% for 60 seconds.}}]]
 
  | S5: Finishing Blow = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Finishing Blow| Regenerate HP/PP when sheathing your weapon based on the amount of damage dealt when unsheathed (Max 700,000 damage, 60% HP, 100 PP).<br>Increase damage by 2%.}}]]
 
  | S5: Finishing Blow = {{icons|SGA 5}} [[S-Grade_Augments#S5|{{#simple-tooltip: S5: Finishing Blow| Regenerate HP/PP when sheathing your weapon based on the amount of damage dealt when unsheathed (Max 700,000 damage, 60% HP, 100 PP).<br>Increase damage by 2%.}}]]
 
  | #default = This S-Grade Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly><noinclude>Use Case: {{SGA|S1: Dance with Death}} / {{SGA|S4: Refined Providence}}<br>Displays S-Grade Augment information, and creates hyperlinks to the respective category on the [[S-Grade Augments]] page.
 
  | #default = This S-Grade Augment does not exist or is spelled incorrectly. If you believe this is a mistake, please contact one of the site administrators.}}</includeonly><noinclude>Use Case: {{SGA|S1: Dance with Death}} / {{SGA|S4: Refined Providence}}<br>Displays S-Grade Augment information, and creates hyperlinks to the respective category on the [[S-Grade Augments]] page.

Revision as of 11:06, 12 January 2023

Use Case: S Grade Augment 1 S1: Dance with Death / S Grade Augment 4 S4: Refined Providence
Displays S-Grade Augment information, and creates hyperlinks to the respective category on the S-Grade Augments page.

{{SGA|S1: Dance with Death}}