Difference between revisions of "Template:Potential level"

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(it's break not regenerate + changed nemesis)
(Undo revision 6014 by Niceone (talk))
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|Purifying Melody=
 
|Purifying Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Generates a barrier that only gets broken by damage. The barrier grants -40% Damage Taken, ?% PP Cost Reduction. Barrier regenerates after 20 seconds of last break.
+
   |1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
   |2 = Generates a barrier that only gets broken by damage. The barrier grants -40% Damage Taken, ?% PP Cost Reduction. Barrier regenerates after 20 seconds of last break.
+
   |2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
   |3 = Generates a barrier that only gets broken by damage. The barrier grants -40% Damage Taken, 30% PP Cost Reduction. Barrier regenerates after 20 seconds of last break.
+
   |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) at regular intervals (every 20s).
 
  }}
 
  }}
 
|Shield of Temptation=
 
|Shield of Temptation=
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|Notes of Temptation=
 
|Notes of Temptation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery. Barrier regenerates after 20 seconds of last break.
+
   |1 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery. Barrier regenerates after 20 seconds of last regeneration.
   |2 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery. Barrier regenerates after 20 seconds of last break.
+
   |2 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery. Barrier regenerates after 20 seconds of last regeneration.
   |3 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery. Barrier regenerates after 20 seconds of last break.
+
   |3 = Generates a barrier that only gets broken by damage. The barrier grants Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery. Barrier regenerates after 20 seconds of last regeneration..
 
  }}
 
  }}
 
|Advancing Strike=
 
|Advancing Strike=

Revision as of 13:12, 1 June 2020