Difference between revisions of "Template:Potential level"

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(Undo revision 6008 by Niceone (talk) Use the individual pages of the weapon instead of modifying the potential text)
Line 2,249: Line 2,249:
 
|Purifying Shield=
 
|Purifying Shield=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) at regular intervals (every 30s).
+
   |1 = Increase Power by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
   |2 = Increase Power by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) at regular intervals (every 30s).
+
   |2 = Increase Power by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
   |3 = Increase Power by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) at regular intervals (every 30s).
+
   |3 = Increase Power by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
 
  }}
 
  }}
 
|Purifying Melody=
 
|Purifying Melody=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
+
   |1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
   |2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
+
   |2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
   |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) at regular intervals (every 20s).
+
   |3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) that disappears upon taking damage. Regenerates after 20s.
 
  }}
 
  }}
 
|Shield of Temptation=
 
|Shield of Temptation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
+
   |1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
   |2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
+
   |2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
   |3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s).
+
   |3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
 
  }}
 
  }}
 
|Notes of Temptation=
 
|Notes of Temptation=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) at regular intervals (every 20s).
+
   |1 = Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s.
   |2 = Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 20s).
+
   |2 = Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s.
   |3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 20s).
+
   |3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) that disappears upon taking damage. Regenerates after 20s.
 
  }}
 
  }}
 
|Advancing Strike=
 
|Advancing Strike=

Revision as of 21:57, 1 June 2020