Difference between revisions of "Template:Potential level"

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Line 1,886: Line 1,886:
 
   |3 = Increase the Power of Ducking Blow and Heartless Impact by 17%.
 
   |3 = Increase the Power of Ducking Blow and Heartless Impact by 17%.
 
  }}
 
  }}
|Elem. Tracking - Lightning/Light=
+
|Elem. Sync: Lightning & Light=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
Line 1,892: Line 1,892:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light.
 
  }}
 
  }}
|Elem. Tracking - Ice/Light=
+
|Elem. Sync: Ice & Light=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
Line 1,898: Line 1,898:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice.
 
  }}
 
  }}
|Elem. Tracking - Light/Dark=
+
|Elem. Sync: Light & Dark=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
Line 1,904: Line 1,904:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
 
  }}
 
  }}
|Elem. Tracking - Fire/Light=
+
|Elem. Sync: Fire & Light=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
Line 1,910: Line 1,910:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light.
 
  }}
 
  }}
|Elem. Tracking - Fire/Wind=
+
|Elem. Sync: Fire & Wind=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
Line 1,916: Line 1,916:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
  }}
 
  }}
|Elem. Tracking - Wind/Dark=
+
|Elem. Sync: Wind & Dark=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
Line 1,922: Line 1,922:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 
  }}
 
  }}
|Elem. Tracking - Fire/Lightning=
+
|Elem. Sync: Fire & Lightning=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
Line 1,928: Line 1,928:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 
  }}
 
  }}
|Elem. Tracking - Ice/Lightning=
+
|Elem. Sync: Ice & Lightning=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
Line 1,934: Line 1,934:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
  }}
 
  }}
|Elem. Tracking - Wind/Light=
+
|Elem. Sync: Wind & Light=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
Line 1,940: Line 1,940:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 
  }}
 
  }}
|Elem. Tracking - Ice/Wind=
+
|Elem. Sync: Ice & Wind=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
Line 1,946: Line 1,946:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 
  }}
 
  }}
|Elem. Tracking - Lightning/Dark=
+
|Elem. Sync: Lightning & Dark=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
Line 1,952: Line 1,952:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark.
 
  }}
 
  }}
|Elem. Tracking - Fire/Dark=
+
|Elem. Sync: Fire & Dark=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
Line 1,958: Line 1,958:
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 
   |3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark.
 
  }}
 
  }}
|Elem. Tracking - Fire/Ice=
+
|Elem. Sync: Fire & Ice=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.
 
   |1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice.

Revision as of 21:14, 28 May 2020