Difference between revisions of "Template:Potential level"

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|Innocent Appearance=
 
|Innocent Appearance=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power of uncharged Techniques boosted by 50%.
+
   |1 = Damage of uncharged Techniques boosted by 50%.
   |2 = Power of uncharged Techniques boosted by 60%.
+
   |2 = Damage of uncharged Techniques boosted by 60%.
   |3 = Power of uncharged Techniques boosted by 70%.
+
   |3 = Damage of uncharged Techniques boosted by 70%.
 
  }}
 
  }}
 
|Burning Seal=
 
|Burning Seal=
Line 675: Line 675:
 
|Phantasmal Blessing=
 
|Phantasmal Blessing=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts power based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge.
+
   |1 = Boosts damage based on Photon Blast Gauge. Boosts damage by 4%/7%/8% at minimum/half/full status of the Photon Blast Gauge.
   |2 = Boosts power based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge.
+
   |2 = Boosts damage based on Photon Blast Gauge. Boosts damage by 5%/8%/9% at minimum/half/full status of the Photon Blast Gauge.
   |3 = Boosts power based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge.
+
   |3 = Boosts damage based on Photon Blast Gauge. Boosts damage by 6%/9%/10% at minimum/half/full status of the Photon Blast Gauge.
 
  }}
 
  }}
 
|Craft Mastery=
 
|Craft Mastery=
Line 1,533: Line 1,533:
 
|Shell Guard=
 
|Shell Guard=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase MEL Def by 75 and increase Melee and Ranged Power by 13% while Guard Stance is active.
+
   |1 = Increase MEL Def by 75 and increase Melee and Ranged damage by 13% while Guard Stance is active.
   |2 = Increase MEL Def by 100 and increase Melee and Ranged Power by 15% while Guard Stance is active.
+
   |2 = Increase MEL Def by 100 and increase Melee and Ranged damage by 15% while Guard Stance is active.
 
   |3 = Increase MEL Def by 150 and increase Melee and Ranged Power by 18% while Guard Stance is active.
 
   |3 = Increase MEL Def by 150 and increase Melee and Ranged Power by 18% while Guard Stance is active.
 
  }}  
 
  }}  
Line 1,557: Line 1,557:
 
|Glimmering Fluorescence=
 
|Glimmering Fluorescence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their power by 5%.
+
   |1 = Reduce the PP consumption of PAs and Techniques by 20% and reduce their damage by 5%.
   |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their power by 5%.
+
   |2 = Reduce the PP consumption of PAs and Techniques by 25% and reduce their damage by 5%.
   |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their power by 5%.
+
   |3 = Reduce the PP consumption of PAs and Techniques by 30% and reduce their damage by 5%.
 
  }}
 
  }}
 
|Pleiades Flag Cut=
 
|Pleiades Flag Cut=
Line 1,611: Line 1,611:
 
|Rapid Response I=
 
|Rapid Response I=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase Power by 5%.
+
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 5%.
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase Power by 9%.
+
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 9%.
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase Power by 13%.
+
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 13%.
 
  }}  
 
  }}  
 
|Rapid Response II=
 
|Rapid Response II=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase Power by 3%.
+
   |1 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 5%, increase Active PP Recovery by 10% and increase damage by 3%.
   |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase Power by 5%.
+
   |2 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 12%, increase Active PP Recovery by 15% and increase damage by 5%.
   |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase Power by 8%.
+
   |3 = Decrease Natural PP Recovery by 60% while sheathed. While unsheathed, increase Natural PP Recovery by 20%, increase Active PP Recovery by 20% and increase damage by 8%.
 
  }}  
 
  }}  
 
|Divine Photon Crystal=
 
|Divine Photon Crystal=
Line 1,642: Line 1,642:
 
|Gear Ward=
 
|Gear Ward=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease PP Recovery by 60%, increase Power by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
+
   |1 = Decrease PP Recovery by 60%, increase damage by 5%, increase Critical Hit Rate by 7%, and boost Critical Hit Damage by 5%.
   |2 = Decrease PP Recovery by 60%, increase Power by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
+
   |2 = Decrease PP Recovery by 60%, increase damage by 7%, increase Critical Hit Rate by 10%, and boost Critical Hit Damage by 6%.
   |3 = Decrease PP Recovery by 60%, increase Power by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
+
   |3 = Decrease PP Recovery by 60%, increase damage by 10%, increase Critical Hit Rate by 13%, and boost Critical Hit Damage by 7%.
 
  }}
 
  }}
 
|Oath to a New Dawn=
 
|Oath to a New Dawn=
Line 1,720: Line 1,720:
 
|Insentient Innocence=
 
|Insentient Innocence=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the power of Dead Approach by 14%.
+
   |1 = Boosts the damage of Dead Approach by 14%.
   |2 = Boosts the power of Dead Approach by 17%.
+
   |2 = Boosts the damage of Dead Approach by 17%.
   |3 = Boosts the power of Dead Approach by 20%.
+
   |3 = Boosts the damage of Dead Approach by 20%.
 
  }}
 
  }}
 
|Rushing Bullet=
 
|Rushing Bullet=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Boosts the power of Bullet Squall by 14%.
+
   |1 = Boosts the damage of Bullet Squall by 14%.
   |2 = Boosts the power of Bullet Squall by 17%.
+
   |2 = Boosts the damage of Bullet Squall by 17%.
   |3 = Boosts the power of Bullet Squall by 20%.
+
   |3 = Boosts the damage of Bullet Squall by 20%.
 
  }}
 
  }}
 
|Elegant Songstress' Dance=
 
|Elegant Songstress' Dance=
Line 2,056: Line 2,056:
 
|Barren Blossom=
 
|Barren Blossom=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
+
   |1 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
   |2 = Increase damage by ?%, Pet Power by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
+
   |2 = Increase damage by ?%, Pet damage by ?%, and decrease damage taken by ?% in the Quest "Barren Blossom, Butcher of Light".
   |3 = Increase damage by 20%, Pet Power by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light".
+
   |3 = Increase damage by 20%, Pet damage by 3% and decrease damage taken by 40% in the Quest "Barren Blossom, Butcher of Light".
 
  }}
 
  }}
 
|Photon Capture Shot=
 
|Photon Capture Shot=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and power of non-Normal Attacks by 5%.
+
   |1 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 5 per hit, and damage of non-Normal Attacks by 5%.
   |2 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and power of non-Normal Attacks by 7%.
+
   |2 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 7 per hit, and damage of non-Normal Attacks by 7%.
   |3 = Decrease the Power of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and power of non-Normal Attacks by 10%.
+
   |3 = Decrease the damage of Normal Attacks by 50%. Increase Active PP recovery by 10 per hit, and damage of non-Normal Attacks by 10%.
 
  }}
 
  }}
 
|Blessing of Life=
 
|Blessing of Life=
Line 2,129: Line 2,129:
 
|Dawn Crystal =
 
|Dawn Crystal =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 5% when PP is at 30% or greater.
+
   |1 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase damage by 5% when PP is at 30% or greater.
   |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase Power by 7% when PP is at 30% or greater.
+
   |2 = Increase Natural PP Recovery by ?% and Active PP Recovery by ?%. Increase damage by 7% when PP is at 30% or greater.
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase Power by 10% when PP is at 30% or greater.
+
   |3 = Increase Natural PP Recovery by 10% and Active PP Recovery by 30%. Increase damage by 10% when PP is at 30% or greater.
 
  }}
 
  }}
 
|Homicidal Attack =
 
|Homicidal Attack =
Line 2,459: Line 2,459:
 
|Persistent Fury=
 
|Persistent Fury=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
+
   |1 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
   |2 = Increase damage and Critical Hit Rate (+?% Power/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
+
   |2 = Increase damage and Critical Hit Rate (+?% Damage/+?% Critical Hit Rate). Enhance PP efficiency (?% PP Cost Reduction/+?% Natural PP Recovery/+?% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (?s to reset).
   |3 = Increase damage and Critical Hit Rate (+16% Power/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
+
   |3 = Increase damage and Critical Hit Rate (+16% Damage/+?% Critical Hit Rate). Enhance PP efficiency (10% PP Cost Reduction/+20% Natural PP Recovery/+30% Active PP Recovery). Effect resets when damage is taken. Effect restores after a certain period of time (180s to reset).
 
  }}
 
  }}
 
|Oath of Flame=
 
|Oath of Flame=
Line 2,513: Line 2,513:
 
|Bloodthirsty Curse=
 
|Bloodthirsty Curse=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |1 = Increase damage by 6%. Enhance normal attacks and boost the damage of Combat Finish based on the number of normal attack hits.
   |2 = Increase damage by 7%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |2 = Increase damage by 7%. Enhance normal attacks and boost the damage of Combat Finish based on the number of normal attack hits.
   |3 = Increase damage by 8%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
+
   |3 = Increase damage by 8%. Enhance normal attacks and boost the damage of Combat Finish based on the number of normal attack hits.
 
  }}
 
  }}
 
|Bullets of Demise=
 
|Bullets of Demise=
Line 2,573: Line 2,573:
 
|Technique Unleashed=
 
|Technique Unleashed=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
+
   |1 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time.
   |2 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
+
   |2 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time.
   |3 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the power of Techniques is boosted for a limited time.
+
   |3 = Increase the damage of Tech Explosions based on the number of hits inflicted by Tech Explosions. Bonus is lost upon attacking with a Technique and the damage of Techniques is boosted for a limited time.
 
  }}
 
  }}
 
|Enduring History=
 
|Enduring History=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |1 = Increase damage by ?%. Increase damage (?%) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |2 = Increase damage by ?%. Increase Power (?%) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |2 = Increase damage by ?%. Increase damage (?%) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
   |3 = Increase damage by 10%. Increase Power (7.5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
+
   |3 = Increase damage by 10%. Increase damage (7.5% MAX) based on the number of hits. Generate a barrier when damage bonus is maxed. Barrier disappears if no targets are attacked in a certain period of time.
 
  }}
 
  }}
 
|Everlasting Life=
 
|Everlasting Life=
Line 2,615: Line 2,615:
 
|Photon Resurrection=
 
|Photon Resurrection=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Cooldown).
+
   |1 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |2 = Increase damage by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Cooldown).
+
   |2 = Increase damage by 9%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |3 = Increase damage by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Cooldown).
+
   |3 = Increase damage by 10%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 
  }}
 
  }}
 
|Starry Remembrance=
 
|Starry Remembrance=
Line 2,723: Line 2,723:
 
|Rapid Response III=
 
|Rapid Response III=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase Power by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP.
+
   |1 = Increase Natural PP Recovery by 100% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 20% and increase damage by 2%. Increase PA damage by 8% for 14 seconds when the weapon is unsheathed while at maximum PP.
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase Power by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP.
+
   |2 = Increase Natural PP Recovery by 150% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 40% and increase damage by 4%. Increase PA damage by 10% for 14 seconds when the weapon is unsheathed while at maximum PP.
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase Power by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP.
+
   |3 = Increase Natural PP Recovery by 200% while sheathed. While unsheathed, stop Natural PP Recovery, increase Active PP Recovery by 60% and increase damage by 6%. Increase PA damage by 12% for 14 seconds when the weapon is unsheathed while at maximum PP.
 
  }}
 
  }}
 
|Illuminating Blade=
 
|Illuminating Blade=
Line 2,741: Line 2,741:
 
|Battle Wounds=
 
|Battle Wounds=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 11%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
+
   |1 = Increase damage by 11%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 1% damage and 30% Damage Resistance for 120 seconds.
   |2 = Increase damage by 12%. When you are below 100% HP for 20 seconds, recover ? HP and gain ?% Power and ?% Damage Resistance for 120 seconds.
+
   |2 = Increase damage by 12%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 2% damage and 30% Damage Resistance for 120 seconds.
   |3 = Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% Power and 30% Damage Resistance for 120 seconds.
+
   |3 = Increase damage by 13%. When you are below 100% HP for 20 seconds, recover 700 HP and gain 3% damage and 30% Damage Resistance for 120 seconds.
 
  }}
 
  }}
 
|Mutated Consolation=
 
|Mutated Consolation=
Line 2,933: Line 2,933:
 
|Byakko's Decree=
 
|Byakko's Decree=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
+
   |1 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
   |2 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
+
   |2 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
   |3 = Reduce Normal Attack Power. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the power of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
+
   |3 = Reduce Normal Attack damage. Normal Attacks fire Chaser Arrows at targets. As PP decreases, the damage of Normal Attacks and Chaser Arrows fired by this Potential's effect increases.
 
   }}
 
   }}
 
|Yuletide Miracle=
 
|Yuletide Miracle=
Line 3,029: Line 3,029:
 
|Heavy Hitter=
 
|Heavy Hitter=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
+
   |1 = Increase damage by 6%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
   |2 = Increase damage by 8%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
+
   |2 = Increase damage by 8%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed. Gain Super Armor and Damage Resistance while performing Normal Attacks.
   |3 = Increase damage by 10%. Increase Normal Attack Power by an additional 30%, but reduce Normal Attack speed (20%). Gain Super Armor and Damage Resistance (10%) while performing Normal Attacks.
+
   |3 = Increase damage by 10%. Increase Normal Attack damage by an additional 30%, but reduce Normal Attack speed (20%). Gain Super Armor and Damage Resistance (10%) while performing Normal Attacks.
 
   }}
 
   }}
 
|Sincere Courage=
 
|Sincere Courage=
Line 3,577: Line 3,577:
 
|Phantom Bud=
 
|Phantom Bud=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
+
   |1 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%)
   |2 = Power fluctuates depending on the Photon Blast Gauge. (?%~?%)
+
   |2 = Damage fluctuates depending on the Photon Blast Gauge. (?%~?%)
   |3 = Power fluctuates depending on the Photon Blast Gauge. (?%~16%)
+
   |3 = Damage fluctuates depending on the Photon Blast Gauge. (?%~16%)
 
   |weaponoid = true
 
   |weaponoid = true
 
  }}  
 
  }}  
Line 3,642: Line 3,642:
 
|Augmented Evolution=
 
|Augmented Evolution=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.25% Power, 2% Auto PP Recov., 2% Atk PP Recov. / Augment)  
+
   |1 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.25% damage, 2% Auto PP Recov., 2% Atk PP Recov. / Augment)  
   |2 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.5% Power, 3% Auto PP Recov., 2.5% Atk PP Recov. / Augment)  
+
   |2 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (1.5% damage, 3% Auto PP Recov., 2.5% Atk PP Recov. / Augment)  
   |3 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (2% Power, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Augment)
+
   |3 = Increase damage, automatic and attack PP Recovery based on the number of Augments attached. (2% damage, 3.75% Auto PP Recov., 2.875% Atk PP Recov. / Augment)
 
   |arena = true
 
   |arena = true
 
  }}
 
  }}
Line 3,664: Line 3,664:
 
|Practiced Augmentation =
 
|Practiced Augmentation =
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% Power and -?% PP Consumption per Augment)
+
   |1 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment)
   |2 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% Power and -?% PP Consumption per Augment)
+
   |2 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+?% damage and -?% PP Consumption per Augment)
   |3 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+1.625% Power and -2.5% PP Consumption per Augment)
+
   |3 = Increase damage and reduces PP Consumption based on the number of Augments attached. (+1.625% damage and -2.5% PP Consumption per Augment)
 
   |special = true
 
   |special = true
 
  }}
 
  }}
Line 3,727: Line 3,727:
 
|Photon Resurrection Redux=
 
|Photon Resurrection Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Cooldown).
+
   |1 = Increase damage by 15%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |2 = Increase damage by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Cooldown).
+
   |2 = Increase damage by 16%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
   |3 = Increase damage by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Cooldown).
+
   |3 = Increase damage by 17%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Cooldown).
 
   |special = true
 
   |special = true
 
  }}
 
  }}
 
|Photon Serenade Redux=
 
|Photon Serenade Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |1 = Increase damage by 6%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Recast).
   |2 = Increase damage by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |2 = Increase damage by 7%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Recast).
   |3 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional Power bonus (3%) for 30 seconds (120s Recast).
+
   |3 = Increase damage by 8%. Fully restore PP when casting a PA/Tech while below 10% PP and bestow an additional damage bonus (3%) for 30 seconds (120s Recast).
 
   |special = true
 
   |special = true
 
  }}
 
  }}
Line 3,854: Line 3,854:
 
|Cataclysmic Rhythm Redux=
 
|Cataclysmic Rhythm Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 18%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |1 = Increase damage by 18%. Boost the potency of Elemental Burst (?% damage) and automatically activate Elemental Burst when using a Photon Art.
   |2 = Increase damage by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |2 = Increase damage by 19%. Boost the potency of Elemental Burst (?% damage) and automatically activate Elemental Burst when using a Photon Art.
   |3 = Increase damage by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
+
   |3 = Increase damage by 20%. Boost the potency of Elemental Burst (?% damage) and automatically activate Elemental Burst when using a Photon Art.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}
Line 3,882: Line 3,882:
 
|Bloodthirsty Curse Redux=
 
|Bloodthirsty Curse Redux=
 
  {{#switch: {{{2}}}
 
  {{#switch: {{{2}}}
   |1 = Increase damage by 16%. Enhance Normal Attacks and boost the power of Combat Finish based on the number of Normal Attack hits.
+
   |1 = Increase damage by 16%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |2 = Increase damage by 18%. Enhance Normal Attacks and boost the power of Combat Finish based on the number of Normal Attack hits.
+
   |2 = Increase damage by 18%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
   |3 = Increase damage by 20%. Enhance Normal Attacks and boost the power of Combat Finish based on the number of Normal Attack hits.
+
   |3 = Increase damage by 20%. Enhance Normal Attacks and boost the damage of Combat Finish based on the number of Normal Attack hits.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}

Revision as of 14:15, 29 March 2021