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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fretar v2 + ( * Has a rainbow glow around it when out. )
- Haku Senjou v2 + ( * Has a rainbow glow around it when out. )
- Haze v2 + ( * Has a white ish blue glow and a rainbow glow around it when out. )
- Lambda Patilmeria v2 + ( * Has a yellow glow and a rainbow glow around it when out. )
- Ray Gun Barrel + ( * Opens up when shooting *Was the few weapons to get nerfed from JP and was 200% but now 82% and skill can't be used on Scion Classes. )
- Infinite Corundum + ( * Originally appeared in ''Phantasy Star Portable 2''. )
- Gift Sack + ( * The Potential Freezing Crystal Needs Weaponoid Boosters To Upgrade. )
- Rescue Guns-C + ( * This weapon is permanently untradeable. … </br>* This weapon is permanently untradeable.</br></br>* This weapon has its Lv. 1 Potential unlocked when obtained.</br>* This weapon is based on the guns wielded by the main character in the SEGA video game Burning Rangers.</br>* This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global.</br>weapon system that isn't present in Global. )
- Red Rod + ( * This weapon seems to be a modified version of the JP weapon Red Rod / 赤のロッド. )
- Demonic Fork + ( * This weapon seems to be a modified version of the JP weapon Demonic Fork-NT / デモニックフォーク-NT. )
- Sigma Bastad + ( * This weapon seems to be a modified version of the JP weapon Sigma Bustad / ジグマバスタッド. )
- Sigma Branch + ( * This weapon seems to be a modified version of the JP weapon Sigma Branch / ジグマブランチ. )
- Tal Rappy Cannon + ( * This weapon seems to be a modified version of the JP weapon Barrel Rappy Cannon / タルラッピーキャノン. )
- Lambda Salvador + ( * This weapon seems to be a modified version of the JP weapon Lambda Salvador / ラムダサルバドール. )
- Red Talis + ( * This weapon seems to be a modified version of the JP weapon Red Talis / 赤のタリス. )
- Photon Bow: Red + ( * This weapon seems to be a modified version of the JP weapon Red Bullet Bow / 赤のバレットボウ. )
- Red Machine Guns + ( * This weapon seems to be a modified version of the JP weapon Red Machine Gun / 赤のマシンガン. )
- Mars Legars + ( * This weapon seems to be a slightly modified version of the JP weapon Mars Regalus / マルスレガルス. )
- Umbra Cane + ( * This weapon seems to be a slightly modified version of the JP weapon Umblla Stick / アンブラステッキ. )
- Agne Bazooka + ( * This weapon's JP counterpart is Agni Bazooka-NT / アグニバズーカ-NT. )
- Allure Venera + ( * This weapon's JP counterpart is Allure Venera / アリュールヴィネーラ. )
- Alta Barrel + ( * This weapon's JP counterpart is Alta Barrel / アルタバレル )
- Alta Feina + ( * This weapon's JP counterpart is Alta Feina / アルタフェイナ )
- Alta Clay + ( * This weapon's JP counterpart is Altacray / アルタクレイ )
- Almesist + ( * This weapon's JP counterpart is Alumisuist / アルミスイスト. )
- Alba Arkray + ( * This weapon's JP counterpart is Alva Arkray-NT / アルバアルクレイ-NT. )
- Alba Bow + ( * This weapon's JP counterpart is Alva Bow-NT / アルバボウ-NT. )
- Alba Diffuse + ( * This weapon's JP counterpart is Alva Diffuse-NT / アルバディフューズ-NT. )
- Alba Fallounce + ( * This weapon's JP counterpart is Alva Fallounce-NT / アルバフォールオンス-NT. )
- Alba Launcher + ( * This weapon's JP counterpart is Alva Launcher-NT / アルバランチャー-NT. )
- Alba Obside + ( * This weapon's JP counterpart is Alva Obside-NT / アルバオブサイド-NT. )
- Alba Pisastian + ( * This weapon's JP counterpart is Alva Pisastian-NT / アルバピサスティアン-NT. )
- Alba Quadrapt + ( * This weapon's JP counterpart is Alva Quadrapt-NT / アルバクワドラプト-NT. )
- Alba Raflame + ( * This weapon's JP counterpart is Alva Raflame-NT / アルバラフレイム-NT. )
- Alba Rod + ( * This weapon's JP counterpart is Alva Rod-NT \ アルバロッド-NT. )
- Alba Striker + ( * This weapon's JP counterpart is Alva Striker-NT / アルバストライカー-NT. )
- Alba Twin Machine Guns + ( * This weapon's JP counterpart is Alva T. Machinegun-NT / アルバTマシンガン-NT. )
- Alba Talis + ( * This weapon's JP counterpart is Alva Talis-NT / アルバタリス-NT. )
- Alba Twin Gatlings + ( * This weapon's JP counterpart is Alva Twin Gatling-NT / アルバTガトリング-NT. )
- Alba Twin Vulcans + ( * This weapon's JP counterpart is Alva Twin Vulcan-NT / アルバTバルカン-NT. )
- Arch Revolsio + ( * This weapon's JP counterpart is Arch Revolucio / アーチレボルシオ. )
- Aresvis + ( * This weapon's JP counterpart is Aresvis-NT / アレスヴィス-NT. )
- Arks Fran + ( * This weapon's JP counterpart is Ark Flan / アークフラン. * Based on the Weaponoid "Ark Flan" from ''Phantasy Star Online 2es''. )
- Arkray + ( * This weapon's JP counterpart is Arkray-NT / アルクレイ-NT. )
- Astral Riser + ( * This weapon's JP counterpart is Astral Riser-NT / アストラルライザー-NT. * Featured as Silva's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
- Aura Delacque + ( * This weapon's JP counterpart is Aura Dellwogg / アウラデルウォッグ. )
- Aura Diazuth + ( * This weapon's JP counterpart is Aura Diazuth / アウラディアズス. )
- Aura Estur + ( * This weapon's JP counterpart is Aura Estour / アウラエストゥール. )
- Aura Megawoga + ( * This weapon's JP counterpart is Aura Megawoga / アウラメガウォーガ. )
- Aura Legars + ( * This weapon's JP counterpart is Aura Regalus / アウラレガルス. )
- Aura Verharl + ( * This weapon's JP counterpart is Aura Verhaar / アウラヴェルハール. )
- Aura Volzarg + ( * This weapon's JP counterpart is Aura Vulzzarg / アウラヴォルザーグ. )
- Aura Zanshou + ( * This weapon's JP counterpart is Aura Zanshou / アウラザンショウ. )
- Bardiche + ( * This weapon's JP counterpart is Bardiche-NT / バルディッシュ-NT. * Based on the Weaponoid "Bardiche" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
- Basilisk Agus + ( * This weapon's JP counterpart is Basilis Agus / バジリスアグス. )
- Basilisk Amado + ( * This weapon's JP counterpart is Basilis Amado / バジリスアマド. )
- Basilisk Cadent + ( * This weapon's JP counterpart is Basilis Cadint / バジリスカディント. )
- Basilisk Dissonia + ( * This weapon's JP counterpart is Basilis Dysonia / バジリスディソニア. )
- Basilisk Enad + ( * This weapon's JP counterpart is Basilis Enad / バジリスエナド. )
- Basilisk Ixillion + ( * This weapon's JP counterpart is Basilis Equilion / バジリスイクジリオン. )
- Basilisk Defender + ( * This weapon's JP counterpart is Basilis Fend / バジリスジフェンド. )
- Basilisk Ganak + ( * This weapon's JP counterpart is Basilis Ganak / バジリスガナク. )
- Basilisk Hereus + ( * This weapon's JP counterpart is Basilis Heres / バジリスヘレース. )
- Basilisk Medent + ( * This weapon's JP counterpart is Basilis Mediant / バジリスメディント. )
- Basilisk Medista + ( * This weapon's JP counterpart is Basilis Medister / バジリスメディスタ. )
- Basilisk Progna + ( * This weapon's JP counterpart is Basilis Progener / バジリスプログナ. )
- Basilisk Leode + ( * This weapon's JP counterpart is Basilis Reode / バジリスリオード. )
- Basilisk Ridist + ( * This weapon's JP counterpart is Basilis Ridist / バジリスリディスト. )
- Basilisk Romaribs + ( * This weapon's JP counterpart is Basilis Romaribus / バジリスロマリブス. )
- Basilisk Cetus + ( * This weapon's JP counterpart is Basilis Seatess / バジリスシーテス. )
- Bigglow + ( * This weapon's JP counterpart is Bigglow-NT / ビッグロウ-NT. )
- Blade Revolsio + ( * This weapon's JP counterpart is Blade Revolucio / ブレードレボルシオ. )
- Blue Crane v2 + ( * This weapon's JP counterpart is Blue Crane Ver2 / ブルクレインVer2. )
- Bluesy Requiem + ( * This weapon's JP counterpart is Bluesy Requiem-NT / ブルージレクイエム-NT. * Based on the Weaponoid "Bluesy Requiem" from ''Phantasy Star Online 2es''. )
- Blanc Mirrors + ( * This weapon's JP counterpart is Bran Mirrors-NT / ブランミラーズ-NT. )
- Blau Luft + ( * This weapon's JP counterpart is Brauluft-NT / ブラウルフト-NT. )
- Photon Bow + ( * This weapon's JP counterpart is Bullet Bow-NT / バレットボウ-NT. )
- Bullet Revolsio + ( * This weapon's JP counterpart is Bullet Revolucio / バレットレボルシオ. )
- Caduceus + ( * This weapon's JP counterpart is Caduceus-NT / カジューシース-NT. )
- Cannon Revolsio + ( * This weapon's JP counterpart is Cannon Revolucio / キャノンレボルシオ. )
- Card Revolsio + ( * This weapon's JP counterpart is Card Revolucio / カードレボルシオ. )
- Ceres Fasonte + ( * This weapon's JP counterpart is Ceres F … </br>* This weapon's JP counterpart is Ceres Fasonte / セレファソンテ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Austelph + ( * This weapon's JP counterpart is Ceres A … </br>* This weapon's JP counterpart is Ceres Austelph / セレオステルフ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Aphaceros + ( * This weapon's JP counterpart is Ceres A … </br>* This weapon's JP counterpart is Ceres Aphaserus / セレアフセロス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Phonops + ( * This weapon's JP counterpart is Ceres P … </br>* This weapon's JP counterpart is Ceres Phonopus / セレフォノプス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Zeostiga + ( * This weapon's JP counterpart is Ceres Z … </br>* This weapon's JP counterpart is Ceres Zeostega / セレシオステガ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Fouls + ( * This weapon's JP counterpart is Ceres F … </br>* This weapon's JP counterpart is Ceres Fouls / セレファウルス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Sycophus + ( * This weapon's JP counterpart is Ceres C … </br>* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Aggrator + ( * This weapon's JP counterpart is Ceres A … </br>* This weapon's JP counterpart is Ceres Agrator / セレアグラトル.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Spiradon + ( * This weapon's JP counterpart is Ceres S … </br>* This weapon's JP counterpart is Ceres Spiradon / セレスピラドン.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Necrus + ( * This weapon's JP counterpart is Ceres N … </br>* This weapon's JP counterpart is Ceres Necrus / セレネクオルス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Dictheus + ( * This weapon's JP counterpart is Ceres D … </br>* This weapon's JP counterpart is Ceres Dictheus / セレディクテウス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Lavere + ( * This weapon's JP counterpart is Ceres R … </br>* This weapon's JP counterpart is Ceres Raeir / セレラウィール.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Fadrophs + ( * This weapon's JP counterpart is Ceres H … </br>* This weapon's JP counterpart is Ceres Hadolophus / セレハドロフス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Ivatos + ( * This weapon's JP counterpart is Ceres I … </br>* This weapon's JP counterpart is Ceres Ivatos / セレイヴァトス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Genonix + ( * This weapon's JP counterpart is Ceres G … </br>* This weapon's JP counterpart is Ceres Genonics / セレジノニクス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Dasauro + ( * This weapon's JP counterpart is Ceres D … </br>* This weapon's JP counterpart is Ceres Dasaro / セレダーサウロ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Ignatos + ( * This weapon's JP counterpart is Ceres I … </br>* This weapon's JP counterpart is Ceres Ignatos / セレイグナトス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Ceres Kronis + ( * This weapon's JP counterpart is Ceres C … </br>* This weapon's JP counterpart is Ceres Chronis / セレクルオニス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
- Clarita Visus + ( * This weapon's JP counterpart is Clarita Visas-NT / クラーリタ・ヴィサス-NT. * Featured as Emilia Percival's weapon in ''Phantasy Star Portable 2''. * Compatible with Photon Color. )
- Cleasis Anhks + ( * This weapon's JP counterpart is Cleasis Anhks / クリシスアンクス. )
- Cleasis Battadia + ( * This weapon's JP counterpart is Cleasis Battadia / クリシスバタディア. )
- Cleasis Bazera + ( * This weapon's JP counterpart is Cleasis Bazera / クリシスバゼラ. )
- Cleasis Bukse + ( * This weapon's JP counterpart is Cleasis Buechse / クリシスビュクゼ. )
- Cleasis Calvin + ( * This weapon's JP counterpart is Cleasis Calvin / クリシスカルバン. )
- Cleasis Dinares + ( * This weapon's JP counterpart is Cleasis Dinares / クリシスディナレス. )
- Cleasis Gender + ( * This weapon's JP counterpart is Cleasis Gender / クリシスジェンダー. )
- Cleasis Hander + ( * This weapon's JP counterpart is Cleasis Hander / クリシスハンダー. )
- Cleasis Janbia + ( * This weapon's JP counterpart is Cleasis Janbiya / クリシスジャンビア. )
- Cleasis Carenza + ( * This weapon's JP counterpart is Cleasis Karinza / クリシスカリンザ. )
- Cleasis Kijal + ( * This weapon's JP counterpart is Cleasis Kijal / クリシスキジャル. )
- Cleasis Madina + ( * This weapon's JP counterpart is Cleasis Medina / クリシスマディーナ. )
- Cleasis Fossile + ( * This weapon's JP counterpart is Cleasis Phossele / クリシスフォセレ. )
- Cleasis Rangea + ( * This weapon's JP counterpart is Cleasis Rangia / クリシスランジア. )
- Cleasis Sadi + ( * This weapon's JP counterpart is Cleasis Sadi / クリシスサディ. )
- Cleasis Cerberus + ( * This weapon's JP counterpart is Cleasis Serbs / クリシスセルベス. )
- Cleasis Tradil + ( * This weapon's JP counterpart is Cleasis Tradir / クリシストラディル. )
- Dalz Varley + ( * This weapon's JP counterpart is Dalz Varley / ダルスバーレイ. )
- Diffuse + ( * This weapon's JP counterpart is Diffuse-NT / ディフューズ-NT. )
- Deo Garland + ( * This weapon's JP counterpart is Dio Garland-NT / ディオガーランド-NT. )
- Deo Radiegle + ( * This weapon's JP counterpart is Dio Radiegle-NT / ディオラディエグル-NT. )
- Deo Ridoltiv + ( * This weapon's JP counterpart is Dio Ridultiv-NT / ディオリドゥルティブ-NT )
- Deo Tigrebow + ( * This weapon's JP counterpart is Dio Tigrebow-NT / ディオティグリボウ-NT. )
- Deo Visburn + ( * This weapon's JP counterpart is Dio Visburn-NT / ディオヴィスバーン-NT. )
- Divine Staff Amaterasu + ( * This weapon's JP counterpart is Divine Amaterasu-NT / 神杖アマテラス-NT. )
- Dream Master + ( * This weapon's JP counterpart is Dream Master-NT / ドリームマスター-NT. )
- Eagle Flint + ( * This weapon's JP counterpart is Eagle Flint-NT / イーグルフリント-NT. )
- Edge Revolsio + ( * This weapon's JP counterpart is Edge Revolucio / エッジレボルシオ. )
- Ivlida Anhks + ( * This weapon's JP counterpart is Evleda Anhks / イヴリダアンクス. )
- Falco Flint + ( * This weapon's JP counterpart is Falco Flint-NT / ファルコフリント-NT. )
- Fallounce + ( * This weapon's JP counterpart is Fallounce-NT \ フォールオンス-NT. )
- Final Impact + ( * This weapon's JP counterpart is Final-Impact-NT / ファイナルインパクト-NT )
- Form Greaves + ( * This weapon's JP counterpart is Form Gr … </br>* This weapon's JP counterpart is Form Greaves / フォームグリーブ.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
- Form Scythe + ( * This weapon's JP counterpart is Form Sc … </br>* This weapon's JP counterpart is Form Scythe / フォームサイス.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>** Does not trigger Tech Explosions on hit.</br>** Unaffected by Wand Lovers, but affected by Wand Reactor.</br> Wand Lovers, but affected by Wand Reactor. )
- Form Zapper + ( * This weapon's JP counterpart is Form Za … </br>* This weapon's JP counterpart is Form Zapper / フォームザッパー.</br>* This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.</br>* Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.</br>** Sidestep Strike uses the shockwave power of the first Swing (200% on Level 3).</br>** '''This is counted as a Ranged attack that uses [[File:UIStatMEL.png|link=|MEL]] MEL Pwr as the determinant stat.'''</br>*** During damage calculation the game uses the [[File:UIStatSDEF.png|link=|MEL Def]] MEL Def Stat of the enemy.</br>*** Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Point Blank Boost, Ranger's Advanced Precision HIt, and the Ranged portion of Hunter's Fury Stance.</br>*** Shockwaves do not receive headshot bonus, but will still receive the effects of Advanced Precision Hit if it strikes a headshot.</br>*** Shockwave damage does not vary based on distance to target.</br>*** Shockwaves can receive Stationary Fire bonus.</br>** Shockwaves change appearance based on Potential Level.</br>** Shockwaves receive the effects of Perfect Fury Bonus.</br>** Shockwaves do not receive the effects of Enhanced Attack, as they are not counted as normal attacks.</br>** Shockwaves recover 2 PP per hit by default.</br>** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.</br>*** However it will change elevation up to 45°.</br>However it will change elevation up to 45°. )
- Guardianna + ( * This weapon's JP counterpart is Gadianna-NT / ガディアンナ-NT. )
- Gal Wind + ( * This weapon's JP counterpart is Gal Wind / ガルウィンド. )
- Garndiva-C + ( * This weapon's JP counterpart is Gandiva / ガーンデーヴァ. * This weapon is considered an OT weapon meaning it can only be enhanced to +10 cannot unlock its potential due to being part of a weapon system that isn't present in Global. )
- Garland + ( * This weapon's JP counterpart is Garland-NT / ガーランド-NT. )
- Gix Elno + ( * This weapon's JP counterpart is Gix Ernoe / ギクスエルノ. )
- Gix Jewd + ( * This weapon's JP counterpart is Gix Jeud / ギクスジェウド. )
- Gix Cafuil + ( * This weapon's JP counterpart is Gix Kafir / ギクスカフィール. )
- Gix Shadok + ( * This weapon's JP counterpart is Gix Shadoke / ギクスシャドーク. )
- Gix Verata + ( * This weapon's JP counterpart is Gix Verata / ギクスヴェラータ. )
- Gix Visette + ( * This weapon's JP counterpart is Gix Viset / ギクスヴィセート. )
- Divine Fists + ( * This weapon's JP counterpart is God Hand-NT / ゴッドハンド-NT. * Featured as Kid's weapon in ''Phantasy Star Online 2: The Animation''. * Originally appeared in ''Phantasy Star Online''. * Compatible with Photon Color. )
- Farewell Inferno v2 + ( * This weapon's JP counterpart is Goodbye Fire Ver2 / グッバイファイアVer2.<br> * Shoots white smoke with fire extinguisher sounds and has a rainbow glow around it when out. )
- Gravilios + ( * This weapon's JP counterpart is Gravilios-NT / グラヴィリオス-NT. * Based on the Weaponoid "Gravilios" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
- H&S 25 Justice + ( * This weapon's JP counterpart is H&S25 Justice-NT / H&S25 ジャスティス-NT. )
- H10 Missouri Twin + ( * This weapon's JP counterpart is H10 Mis … </br>* This weapon's JP counterpart is H10 Missouri T-NT / H10ミズーリT-NT</br>* Based on the Weaponoid "H10 Missouri T" from ''Phantasy Star Online 2es''.</br>* Originally appeared in ''Phantasy Star Universe'' and derived from the "H10 Missouri" from ''Phantasy Star Zero''.</br>"H10 Missouri" from ''Phantasy Star Zero''. )
- Hanmateri + ( * This weapon's JP counterpart is Hanmateri-NT / ハンマテリ-NT. * Originally appeared in ''Phantasy Star Universe''. )
- Hard Recurve + ( * This weapon's JP counterpart is Hard Recurve-NT / ハードリカーブ-NT. )
- Haze Processor v2 + ( * This weapon's JP counterpart is Haze Processor Ver2 / ヘイズプロセッサVer2. )
- Hitogata + ( * This weapon's JP counterpart is Hitogata / ヒトガタ. )
- Homura no Yomimusubi + ( * This weapon's JP counterpart is Homura no Yomimusubi / ホムラノヨミムスビ. )
- Imperial Pick + ( * This weapon's JP counterpart is Imperial Pick-NT / インペリアルピック-NT. * Originally appeared in ''Phantasy Star Online''. * Featured as Master Nezumi's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
- Inferno Bazooka + ( * This weapon's JP counterpart is Inferno Bazooka-NT / インフェルノバズーカ-NT. )
- Invade Arm + ( * This weapon's JP counterpart is Invade Arm / インヴェイドアルム. )
- Invade Axe + ( * This weapon's JP counterpart is Invade Axe / インヴェイドアックス. )
- Invade Bogen + ( * This weapon's JP counterpart is Invade Bogen / インヴェイドボーゲン. )
- Invade Buster + ( * This weapon's JP counterpart is Invade Buster / インヴェイドバスター. )
- Invade Calibur + ( * This weapon's JP counterpart is Invade Calibur / インヴェイドカリバー. )
- Invade Cannon + ( * This weapon's JP counterpart is Invade Cannon / インヴェイドキャノン. )
- Invade Edge + ( * This weapon's JP counterpart is Invade Edge / インヴェイドエッジ. )
- Invade Fencers + ( * This weapon's JP counterpart is Invade Fencer / インヴェイドフェンサー. )
- Invade Fists + ( * This weapon's JP counterpart is Invade Fist / インヴェイドフィスト. )
- Invade Galland + ( * This weapon's JP counterpart is Invade Galland / インヴェイドガラン. )
- Invade Rain + ( * This weapon's JP counterpart is Invade Rain / インヴェイドレイン. )
- Invade Sabers + ( * This weapon's JP counterpart is Invade Savior / インヴェイドセイヴァー. )
- Invade Shooter + ( * This weapon's JP counterpart is Invade Shooter / インヴェイドシューター. )
- Invade Sliders + ( * This weapon's JP counterpart is Invade Slider / インヴェイドスライダー. )
- Invade Sorcerer's Rod + ( * This weapon's JP counterpart is Invade Sorcerer / インヴェイドソーサラー. )
- Invade Spear + ( * This weapon's JP counterpart is Invade Spear / インヴェイドスピアー. )
- Jutus Harmony + ( * This weapon's JP counterpart is Jutus Harmonie / ジュティスアルモニー. )
- Keimostross + ( * This weapon's JP counterpart is Keimostross / ケイモストロス. )
- Lambda Adrastea + ( * This weapon's JP counterpart is Lambda Adrastea / ラムダアドラステア. )
- Lambda Bigglow v2 + ( * This weapon's JP counterpart is Lambda Bigglow Ver2 / ラムダビッグロウVer2. )
- Lambda Hard Quartz + ( * This weapon's JP counterpart is Lambda Hard Quartz / ラムダハードクォーツ. )
- Lambda Sarcueid + ( * This weapon's JP counterpart is Lambda Sarcueid / ラムダサークウェイド. )
- Lambda Turbulas + ( * This weapon's JP counterpart is Lambda Turbulas / ラムダタービュラス. )
- Lambda Sarcueid v2 + ( * This weapon's JP counterpart is Lambda Sarcueid Ver2/ ラムダサークウェイドVer2. * Has a blue glow and a rainbow glow around it when out. )
- Lance Revolsio + ( * This weapon's JP counterpart is Lance Revolucio / ランスレボルシオ. )
- Launcher + ( * This weapon's JP counterpart is Launcher-NT / ランチャー-NT. )
- Lavis Blades + ( * This weapon's JP counterpart is Lavis Blade-NT / ラヴィス=ブレイド-NT. * Based on the Weaponoid "Lavis Blade" from ''Phantasy Star Online 2es''. * Originally appeared in ''Phantasy Star Online''. )
- Longbow + ( * This weapon's JP counterpart is Longbow-NT / ロングボウ-NT. * Originally appeared in ''Phantasy Star Universe''. )
- Maisen + ( * This weapon's JP counterpart is Maisen-NT / マイセン-NT. )
- Mars Diazuth + ( * This weapon's JP counterpart is Mars Diazuth / マルスディアズス. )
- Mars Estur + ( * This weapon's JP counterpart is Mars Estour / マルスエストゥール. )
- Meteor Cudgel + ( * This weapon's JP counterpart is Meteor Cudgel-NT / 流星棍-NT. * Featured as Orga Cats' weapon in ''Phantasy Star Online 2: The Animation''. * Originally appeared in ''Phantasy Star Online''. )
- Milio Bright + ( * This weapon's JP counterpart is Millioblight-NT / ミリオブライト-NT. * Featured as Koa's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
- Missouri M13 + ( * This weapon's JP counterpart is Missouri M13-NT / ミズーリM13-NT. )
- Monak Hadis + ( * This weapon's JP counterpart is Monarchadis / モナクハディス. )
- Nyoibo + ( * This weapon's JP counterpart is Monkey King Bar / ニョイボウ. <br> Used for Zig's [[Zig_Client_Orders|Putting in the Work - Augmentalist]] client order. )
- Nemesis Barl + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Bar-NT / ネメシスバール-NT.</br>* This weapon's Potential has the following effects:</br>** If 20 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-37--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-38--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-39--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-40--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-41--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-42--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects or Alter Ego does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases. Damage reduction effect does not extend to Pets.</br>e reduction effect does not extend to Pets. )
- Nemesis Dual + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Dual-NT / ネメシスデュアル-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Bullet + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Bullet-NT / ネメシスバレット-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Chain + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Chain-NT / ネメシスチェイン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Lance + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Lance-NT / ネメシスランス-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Gunblade + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Slash-NT / ネメシススラッシュ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Calibur + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Calibur-NT / ネメシスキャリバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Feather + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Feather-NT / ネメシスフェザー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-21--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-22--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-23--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-24--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-25--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-26--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Shoes + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Shoes-NT / ネメシスシューズ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Cannon + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Cannon-NT / ネネメシスキャノン-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-26--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-27--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-28--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-29--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Sage + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Sage-NT / ネメシスセイジ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Fists + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Fist-NT / ネメシスフィスト-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-15--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-16--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-17--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-18--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-19--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-20--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Shooter + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Shooter-NT / ネメシスシューター-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Daggers + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Dagger-NT / ネメシスダガー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Cougar + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Kuuga-NT / ネメシスクーガ-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Saber + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Saber-NT / ネメシスセイバー-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-52--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-53--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-54--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-55--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-56--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-57--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Symbol + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Symbol-NT / ネメシスシンボル-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-30--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-31--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-32--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-33--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-34--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-35--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nemesis Cross + ( * This weapon's JP counterpart is Nemesis … </br>* This weapon's JP counterpart is Nemesis Cross-NT / ネメシスクロス-NT.</br>* This weapon's Potential has the following effects:</br>** If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as this Potential''' ([[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-5--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-6--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-7--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-8--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-9--QINU`"', [[File:UIItemPotentialAbility.png|link=]] '"`UNIQ--item-10--QINU`"').</br>** The barrier produced by this Potential has the following properties:</br>*** Barrier is dispelled upon taking damage (damage from status effects does not count).</br>*** While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.</br>d damage taken from the next hit decreases. )
- Nox Chario + ( * This weapon's JP counterpart is Nox Chario / ノクスシャリオ. )
- Nox Crahd + ( * This weapon's JP counterpart is Nox Crahd-NT / ノクスクラード-NT. )
- Nox Krieg + ( * This weapon's JP counterpart is Nox Krieg-NT / ノクスクリーグ-NT. )
- Nox Lexio + ( * This weapon's JP counterpart is Nox Lexio-NT / ノクスレクシオ-NT. )
- Nox Lipher + ( * This weapon's JP counterpart is Nox Lipher-NT / ノクスリフェル-NT. )
- Obside + ( * This weapon's JP counterpart is Obside-NT / オブサイド-NT. )
- Pandora Extreme + ( * This weapon's JP counterpart is Pandora Extreme-NT / パンドラエクストリーム-NT. )
- Pisastian + ( * This weapon's JP counterpart is Pisastian-NT / ピサスティアン-NT. )
- Plumi Keros + ( * This weapon's JP counterpart is Premicheros-NT / プルミケロース-NT. )
- Profound Katana Floraxion + ( * This weapon's JP counterpart is Profound Floraxion / 深遠刀フロラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Bullet Ejecuxion + ( * This weapon's JP counterpart is Profound Execuxion / 深遠弾エヘクシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Rifle Ambixion + ( * This weapon's JP counterpart is Profound Ambixion / 深遠銃アンビシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Blades Obsaxion + ( * This weapon's JP counterpart is Profound Obsessxion / 深遠刃オブセシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Rod Salvaxion + ( * This weapon's JP counterpart is Profound Salvaxion / 深遠杖サルバシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Cane Aspiraxion + ( * This weapon's JP counterpart is Profound Aspiraxion / 深遠棍アスピラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Boot Benedixion + ( * This weapon's JP counterpart is Profound Bendixion / 深遠脚ベンディシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Soaring Creaxion + ( * This weapon's JP counterpart is Profound Creaxion / 深遠翔クレアシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Sabre Intexion + ( * This weapon's JP counterpart is Profound Intenxion / 深遠刻インテンシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Partisan Adoraxion + ( * This weapon's JP counterpart is Profound Adoraxion / 深遠槍アドラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Launcher Vacilaxion + ( * This weapon's JP counterpart is Profound Vacillaxion / 深遠砲バシラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Note Canxion + ( * This weapon's JP counterpart is Profound Canxion / 深遠奏カンシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Bow Obligaxion + ( * This weapon's JP counterpart is Profound Obligaxion / 深遠弓オブリガシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Talis Oraxion + ( * This weapon's JP counterpart is Profound Oraxion / 深遠符オラシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Fist Assaxion + ( * This weapon's JP counterpart is Profound Asserxion / 深遠拳アサーシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Profound Cutter Resurrexion + ( * This weapon's JP counterpart is Profound Resurrecxion / 深遠斬レスレクシオン.<br> * This weapon's Potential has the following additional effect: ** Increase the transformation time of Dark Blast by 10 seconds. )
- Psycho Wand + ( * This weapon's JP counterpart is Psycho Wand / サイコウォンド. )