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A list of all pages that have property "Weapon Additional Info" with value "'''". Since there have been only a few results, also nearby values are displayed.

Showing below up to 50 results starting with #51.

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List of results

     (''')
    • Alba Twin Gatlings  + ( * This weapon's JP counterpart is Alva Twin Gatling-NT / アルバTガトリング-NT. )
    • Alba Twin Vulcans  + ( * This weapon's JP counterpart is Alva Twin Vulcan-NT / アルバTバルカン-NT. )
    • Arch Revolsio  + ( * This weapon's JP counterpart is Arch Revolucio / アーチレボルシオ. )
    • Aresvis  + ( * This weapon's JP counterpart is Aresvis-NT / アレスヴィス-NT. )
    • Arks Fran  + ( * This weapon's JP counterpart is Ark Flan / アークフラン. * Based on the Weaponoid "Ark Flan" from ''Phantasy Star Online 2es''. )
    • Arkray  + ( * This weapon's JP counterpart is Arkray-NT / アルクレイ-NT. )
    • Astral Riser  + ( * This weapon's JP counterpart is Astral Riser-NT / アストラルライザー-NT. * Featured as Silva's weapon in ''Phantasy Star Online 2: The Animation''. * Compatible with Photon Color. )
    • Aura Delacque  + ( * This weapon's JP counterpart is Aura Dellwogg / アウラデルウォッグ. )
    • Aura Diazuth  + ( * This weapon's JP counterpart is Aura Diazuth / アウラディアズス. )
    • Aura Estur  + ( * This weapon's JP counterpart is Aura Estour / アウラエストゥール. )
    • Aura Megawoga  + ( * This weapon's JP counterpart is Aura Megawoga / アウラメガウォーガ. )
    • Aura Legars  + ( * This weapon's JP counterpart is Aura Regalus / アウラレガルス. )
    • Aura Verharl  + ( * This weapon's JP counterpart is Aura Verhaar / アウラヴェルハール. )
    • Aura Volzarg  + ( * This weapon's JP counterpart is Aura Vulzzarg / アウラヴォルザーグ. )
    • Aura Zanshou  + ( * This weapon's JP counterpart is Aura Zanshou / アウラザンショウ. )
    • Bardiche  + ( * This weapon's JP counterpart is Bardiche-NT / バルディッシュ-NT. * Based on the Weaponoid "Bardiche" from ''Phantasy Star Online 2es''. * Compatible with Photon Color. )
    • Basilisk Agus  + ( * This weapon's JP counterpart is Basilis Agus / バジリスアグス. )
    • Basilisk Amado  + ( * This weapon's JP counterpart is Basilis Amado / バジリスアマド. )
    • Basilisk Cadent  + ( * This weapon's JP counterpart is Basilis Cadint / バジリスカディント. )
    • Basilisk Dissonia  + ( * This weapon's JP counterpart is Basilis Dysonia / バジリスディソニア. )
    • Basilisk Enad  + ( * This weapon's JP counterpart is Basilis Enad / バジリスエナド. )
    • Basilisk Ixillion  + ( * This weapon's JP counterpart is Basilis Equilion / バジリスイクジリオン. )
    • Basilisk Defender  + ( * This weapon's JP counterpart is Basilis Fend / バジリスジフェンド. )
    • Basilisk Ganak  + ( * This weapon's JP counterpart is Basilis Ganak / バジリスガナク. )
    • Basilisk Hereus  + ( * This weapon's JP counterpart is Basilis Heres / バジリスヘレース. )
    • Basilisk Medent  + ( * This weapon's JP counterpart is Basilis Mediant / バジリスメディント. )
    • Basilisk Medista  + ( * This weapon's JP counterpart is Basilis Medister / バジリスメディスタ. )
    • Basilisk Progna  + ( * This weapon's JP counterpart is Basilis Progener / バジリスプログナ. )
    • Basilisk Leode  + ( * This weapon's JP counterpart is Basilis Reode / バジリスリオード. )
    • Basilisk Ridist  + ( * This weapon's JP counterpart is Basilis Ridist / バジリスリディスト. )
    • Basilisk Romaribs  + ( * This weapon's JP counterpart is Basilis Romaribus / バジリスロマリブス. )
    • Basilisk Cetus  + ( * This weapon's JP counterpart is Basilis Seatess / バジリスシーテス. )
    • Bigglow  + ( * This weapon's JP counterpart is Bigglow-NT / ビッグロウ-NT. )
    • Blade Revolsio  + ( * This weapon's JP counterpart is Blade Revolucio / ブレードレボルシオ. )
    • Blue Crane v2  + ( * This weapon's JP counterpart is Blue Crane Ver2 / ブルクレインVer2. )
    • Bluesy Requiem  + ( * This weapon's JP counterpart is Bluesy Requiem-NT / ブルージレクイエム-NT. * Based on the Weaponoid "Bluesy Requiem" from ''Phantasy Star Online 2es''. )
    • Blanc Mirrors  + ( * This weapon's JP counterpart is Bran Mirrors-NT / ブランミラーズ-NT. )
    • Blau Luft  + ( * This weapon's JP counterpart is Brauluft-NT / ブラウルフト-NT. )
    • Photon Bow  + ( * This weapon's JP counterpart is Bullet Bow-NT / バレットボウ-NT. )
    • Bullet Revolsio  + ( * This weapon's JP counterpart is Bullet Revolucio / バレットレボルシオ. )
    • Caduceus  + ( * This weapon's JP counterpart is Caduceus-NT / カジューシース-NT. )
    • Cannon Revolsio  + ( * This weapon's JP counterpart is Cannon Revolucio / キャノンレボルシオ. )
    • Card Revolsio  + ( * This weapon's JP counterpart is Card Revolucio / カードレボルシオ. )
    • Ceres Fasonte  + ( * This weapon's JP counterpart is Ceres F</br>* This weapon's JP counterpart is Ceres Fasonte / セレファソンテ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
    • Ceres Austelph  + ( * This weapon's JP counterpart is Ceres A</br>* This weapon's JP counterpart is Ceres Austelph / セレオステルフ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
    • Ceres Aphaceros  + ( * This weapon's JP counterpart is Ceres A</br>* This weapon's JP counterpart is Ceres Aphaserus / セレアフセロス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
    • Ceres Phonops  + ( * This weapon's JP counterpart is Ceres P</br>* This weapon's JP counterpart is Ceres Phonopus / セレフォノプス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
    • Ceres Zeostiga  + ( * This weapon's JP counterpart is Ceres Z</br>* This weapon's JP counterpart is Ceres Zeostega / セレシオステガ.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
    • Ceres Fouls  + ( * This weapon's JP counterpart is Ceres F</br>* This weapon's JP counterpart is Ceres Fouls / セレファウルス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )
    • Ceres Sycophus  + ( * This weapon's JP counterpart is Ceres C</br>* This weapon's JP counterpart is Ceres Cicopus / セレシオコプス.</br>* This weapon's Potential has the following effects:</br>** Gain a damage bonus that increases every three hits (1% / 2% / 3% / 4% / 5%).</br>*** The damage bonus stacks multiplicatively on top of the original damage boost.</br>*** When the damage bonus is maxed, a barrier forms that grants Super Armor. This barrier persists until 8 seconds pass after the last hit that connects with an enemy.</br>r the last hit that connects with an enemy. )