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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Megalith Glaive + (Based off the weapon that [[Grave Exegul]] … Based off the weapon that [[Grave Exegul]] uses in its fights.<br></br>The potential provides the following effects:</br>* 10% damage boost even when the effect is not activated. When activated, the additional 11% damage boost will also be applied, totaling to +22.1%.</br>* About Activation Conditions</br>** The ''certain range'' noted in the description can be anywhere within lock on distance.</br>** If the condition is met, an aura will appear around the player.</br>** The Normal Attack to activate the effect does not have to hit the enemy, and it may be a Sidestep Strike.</br>* About Changing Weapons</br>** The number of seconds elapsed before activation continues even when changing weapons or no enemy is within range.</br>** The effect after activating disappears when changing weapons, and will require the 40 second to elapse again.</br>* During the effect, a trailing emitting light effect is added, and the light disappears as the effect wears off.</br>* The amount of PP recovered during the effect is 6 PP per second at Lv 3.ed during the effect is 6 PP per second at Lv 3.)
- Megalith Rod + (Based off the weapon that [[Grave Exegul]] … Based off the weapon that [[Grave Exegul]] uses in its fights.<br></br>The potential provides the following effects:</br>* 10% damage boost even when the effect is not activated. When activated, the additional 11% damage boost will also be applied, totaling to +22.1%.</br>* About Activation Conditions</br>** The ''certain range'' noted in the description can be anywhere within lock on distance.</br>** If the condition is met, an aura will appear around the player.</br>** The Normal Attack to activate the effect does not have to hit the enemy, and it may be a Sidestep Strike.</br>* About Changing Weapons</br>** The number of seconds elapsed before activation continues even when changing weapons or no enemy is within range.</br>** The effect after activating disappears when changing weapons, and will require the 40 second to elapse again.</br>* During the effect, a trailing emitting light effect is added, and the light disappears as the effect wears off.</br>* The amount of PP recovered during the effect is 6 PP per second at Lv 3.ed during the effect is 6 PP per second at Lv 3.)