You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Users. Rarity: 123456789101112131415 Stats requirement: Stats type: RNG PwrMEL PwrTEC PwrMEL DefRNG DefTEC DefDEX Element: IceFireWindDarkLightningLight Element percentage: 10152030405060 Weapon type: SwordsGunbladesWired LancesDouble SabersKnucklesPartisansKatanasSoaring BladesLaunchersTwin Machine GunsRiflesRodsWandsTalisJet BootsDaggersBowsHarmonizers Classes: Hunter Fighter Ranger Gunner Force Techter Braver Bouncer Summoner Hero Phantom Etoile Luster NGS Hunter NGS Fighter NGS Ranger NGS Gunner NGS Force NGS Techter Grind cost: Element cost: Affix cost: Weapon properties: Photon arts: Weapon potential: Second weapon potential: Third weapon potential: Augment Factor Supported S-Grade Augments MEL Pwr+0: MEL Pwr+35: RNG Pwr+0: RNG Pwr+35: TEC Pwr+0: TEC Pwr+35: Weapon description: Drop info: *[[Mop-Up Op: Endless Nightmare]] Additional info: The potential provides the following effects: * When the 20-second effect is activated, a gauge of remaining time is displayed on the right side of the player. * If the potential level is the same, the effect will be maintained even if you switch to another weapon type of the same potential. * For every 1.5 million damage done, the remaining time of the effect will be reset to 20 seconds. ** If 1.5 million damage is not dealt within this time frame, or if you switch to a weapon outside of this potential, the effect will be canceled.<br> The cooldown time to reactivate the effect is 40 seconds, and will keep going even when equipped with other weapons.<br> When the cooldown is finished, a gauge will momentarily appear on the player's right side. *** When the effect expires and 1.5 million damage is dealt during the cooldown, the effect will reactivate without waiting for the cooldown to finish.<br>The cumulative damage dealt of 1.5 million will not be reset even if the effect expires.<br>As an example, inflicting 1.2 million damage during the effect and dealing another 300,000 damage after the effect expires will allow the effect to reactivate again. *** As an exception, if you switch to another weapon that does not have this potential, the damage dealt count will be reset. *** Follow-up damage dealt from Zanverse is also counted towards the reactivation. This is a minor edit Watch this page Cancel