Raven Fists

From Arks-Visiphone
Revision as of 00:28, 4 September 2020 by SirDoodlesAlot (talk | contribs) (SirDoodlesAlot moved page Slave Fist to Raven Fist)
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Raven Fists
UIItemRavenFists.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 770 MEL
Type: Knuckles
Classes: Fighter
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1282
1730
Grind
RNG Pwr
0
0
Element
TEC Pwr
0
0
Affix
Augment Factor
Augment Factor Spirit VI
Potential
Shield of Temptation
Lv. 1
Increase damage by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
Lv. 2
Increase damage by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.
Lv. 3
Increase damage by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) that disappears upon taking damage. Regenerates after 30s.

Drop Info

  • Corruption Investigation: Lillipa

Additional Info

* This weapon's JP counterpart is Slave Fist-NT / スレイヴフィスト-NT.

  • This weapon's Potential has the following effects:
    • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (UIItemPotentialAbility.png Purifying Shield, UIItemPotentialAbility.png Shield of Temptation, UIItemPotentialAbility.png Purifying Melody, UIItemPotentialAbility.png Notes of Temptation, UIItemPotentialAbility.png Shield of the Dark Saint, UIItemPotentialAbility.png Shield of Dark Temptation).
    • The barrier produced by this Potential has the following properties:
      • Barrier is dispelled upon taking damage (damage from status effects does not count).
      • While the barrier is active, Active PP Recovery increases and you are immune to knockback and flinching from the next hit taken.