Difference between revisions of "Ranger"

From Arks-Visiphone
Jump to navigation Jump to search
m (added level 85 skill)
m
Line 1,530: Line 1,530:
  
 
<div id="extrap">
 
<div id="extrap">
===='''EX Trap''====
+
===='''EX Trap'''====
 
</div>
 
</div>
  

Revision as of 03:33, 4 October 2020


Nominated for deletion - This page is a candidate for deletion.
Reason: Moved to Template:Class Listing

Ranger

The Ranger Ranger ("Ra") class is a standard Ranged class. Wielding two powerful types of Ranged-type weaponry and armed with a Skill Tree that grants various support options and Ranged damage boosts, the Ranger class is geared toward those who prefer to stay out of the heat of combat while punishing foes while providing assistance to their more offensive allies.

Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: RNG+20, TEC+15, RNG Def+40.

Class Weapon Overview

Rangers use two unique weapons: Rifle Rifles and Launcher Launchers

Assault Rifle

A heavy-duty rifle loaded with bullets. Possesses a high rate of attack as well as extreme precision. Its Photon Arts augment its abilities, enabling it to adapt to many battlefield situations. Rifles can be further strengthened with the use of Round Skills, which allow the user to load in special magazines that give their attacks special properties.

Launcher

A slow, but deadly rocket launcher. Has terrible attack speed, but compensates in extremely high raw damage. Its attacks not only hit hard, but also have a blast radius that can hit multiple enemies in an area simultaneously, making it an excellent tool for taking down groups of enemies. Launchers can be further strengthened with the use of Shot Skills, which allow the user to load in special cartridges that can debilitate enemies.

Skill Tree Overview

RangerSkillTree.png

Skills

Stat Skills

Dexterity Up

Increases your base Dex DEX stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconDexUp.png Dexterity Up 1 - Base DEX Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Dexterity Up 2 Dexterity Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
Dexterity Up 3 Dexterity Up 2 Lv3 +5 +11 +18 +28 +39 +41 +54 +68 +82 +100

Dexterity Up 1, 2, and 3 are cumulative (Total DEX +225).

Ranged PWR Up

Increases your base RNG RNG stat.


Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconRngUp.png Ranged PWR Up 1 - Base RNG Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
Ranged PWR Up 2 Ranged PWR Up 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75

Ranged PWR Up 1 and 2 are cumulative (Total RNG +125).

Ranged DEF Up

Increases your base RNG Def RNG Def stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconRngDefUp.png Ranged Defense Up - Base RNG Def Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

Weapon Related Skills

Blight Rounds

Assault Rifle Skill. Active Skill. Loads your weapon with debilitating rounds that lower enemy Defense.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconBlightRounds.png Blight Rounds Advanced Precision Hit 1 Lv5 Cooldown 100s 98s 96s 94s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots 5 Shots 6 Shots
  • The skill itself is a ranged attack with a power notation of 800%.
  • A red marker is attached to the part where the Blight Round is shot at, and the damage done to that part (specifically, the Part Boost) is increased by 1.2x the original amount.
  • The marked part is applicable for Advanced Precision Hit and Precision Stance conditions.
  • Since the effect is applied onto the enemy's part itself, it is visible to everyone on the field, and everyone attack the part for more damage.
  • If another Blight Round is shot on the enemy that already has one, it will be overwritten by the new Blight Round, and the other Blight Round will disappear.
    • Only one part of an enemy can be affected by the Blight Round, and multiple parts cannot be affected at the same time.
  • The Effect Duration of the Blight Round lasts for 18 seconds. If the affected part breaks, the effect disappears regardless of remaining time.

Bind Bullet

Assault Rifle Skill. Active Skill. Loads your weapon with debilitating rounds that provide a binding effect.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconBindBullet.png Bind Bullet Advanced Precision Hit 1 Lv3 Cooldown 120s 113s 106s 99s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots
  • The skill itself is a ranged attack with a power notation of 800%.
  • The bound enemy will turn yellow with an electric shock effect covering it.
    • The enemy will be restrained on the spot.
    • The enemy can still attack while being bound.
    • Ineffective against bosses.
  • The Effect Duration lasts for 5 seconds.
  • The Bind effect is different to the Stun effect, so both can be stacked with eachother.

Blinding Shot

Launcher Skill. Active Skill. Loads your weapon with blinding rounds that provide a blinding effect.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconBlindingShot.png Blinding Shot Advanced Precision Hit 1 Lv3 Cooldown 120s 113s 106s 99s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots
  • The skill itself is a ranged attack with a power notation of 1000% on first normal attack, 1060% on second normal, 1120% on third normal, and 1000% for Dive Roll Shot.
  • Gives the Blind I status ailment to any enemies caught in the area of effect with a certain chance.
  • The Effect Duration lasts for 20 seconds.
  • The explosion radius of the attack is the same as the launcher's normal attack.


Panic Shot

Launcher Skill. Active Skill. Loads your weapon with panic rounds that provide a panic effect.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconPanicShot.png Panic Shot Advanced Precision Hit 1 Lv3 Cooldown 120s 113s 106s 99s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots
  • The skill itself is a ranged attack with a power notation of 1000% on first normal attack, 1060% on second normal, 1120% on third normal, and 1000% for Dive Roll Shot.
  • Gives the Panic status ailment to any enemies caught in the area of effect with a certain chance.
  • The Effect Duration lasts for 30 seconds.
  • The explosion radius of the attack is the same as the launcher's normal attack.

Jellen Shot

Launcher Skill. Active Skill. Loads your weapon with Jellen rounds that lower enemy Attack.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
UIIconJellenShot.png Jellen Shot Advanced Precision Hit 1 Lv3 Cooldown 120s 114s 108s 102s 100s 98s 96s 94s 92s 90s
Rounds Loaded 1 Shot 2 Shots 3 Shots 4 Shots
Enemy Attack Potency 99% 98% 97% 96% 95% 93% 91% 89% 87% 85%
Effect Duration 10s 12s 14s 16s 18s 20s 22s 24s 26s 30s
  • The skill itself is a ranged attack with a power notation of 1000% on first normal attack, 1060% on second normal, 1120% on third normal, and 1000% for Dive Roll Shot.
  • Jellen (Attack Power Decrease) is applied to all enemies caught in the explosion.
    • Can affect all types of enemies, including bosses, and will have a 100% of inflicting the Jellen.
    • The Jellen effect actually drops their attack power to the stated value.
    • The body color of the enemy becomes dimmer as a visual effect.
    • Jellen does not count as a status ailment and will not trigger any conditions that are based on status ailments.

Class Skills

Arms Enthusiast: Ranger

Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconArmsEnthusiast.png Arms Enthusiast: Ranger - Damage Multiplier 110%

Sharp Shooter

Main Class Only. Boosts damage dealt when you hit an enemy with an attack at long range.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconSharpshooter.png Sharpshooter - Potency 102% 104% 106% 108% 110%
  • The condition for the skill is to be away from the enemy with a minimum distance of about 1 Dive Roll.
  • This skill affects all forms of damage.
  • This skill does not apply to DoT effects such as Poison or Burn.
  • The distance is determined based on the distance between your character and the target point.
  • Has no effect if the class is set as a subclass.

Ammo Maintenance

Main Class Only. Rounds will no longer disappear when switching to other weapons while special rounds are loaded.

Icon Skill Name Prerequisite Skill Level
1
UIIconAmmoMaintenance.png Ammo Maintenance Advanced Precision Hit 1 Lv3 -
  • The skill allows you to not lose special rounds when changing between different weapons.
  • Has no effect if the class is set as a subclass.

Massive Bullet

Main Class Only. Prevents you from being launched into the air or blown back while special rounds are loaded.

Icon Skill Name Prerequisite Skill Level
1
UIIconMassiveBullet.png Massive Bullet Advanced Precision Hit 1 Lv3 -
  • Super armor is added to the loading motion of the special rounds. This skill does not allow you to block all forms of damage.
    • This skill does not prevent knockback or launches from attacks.
  • Has no effect if the class is set as a subclass.

Other Skills

Stun Grenade

Active Skill Lobs a flash grenade that stuns enemies. Won't affect enemies that are immune to stunning.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconStunGrenade.png Stun Grenade Dexterity Up 1 Lv 1 Cooldown 15s
  • The grenade explodes when it hits an enemy, an object, or the ground, causing damage and stun effects. The range of the stun is slightly wider than the normal attack of a launcher.
    • Does not affect bosses.
  • The velocity of the grenade is fast, but flies in a loose parabolic shape. If locked onto an enemy, the grenade will aim towards the enemy.
  • By holding down the skill key, you can hold onto the grenade before releasing.
    • The trajectory path and impact point are displayed during this.
    • This allows for slow movement, akin to charging a PA/Technique.
  • The skill cannot be activated while jumping.
  • The Effect Duration of the Stun is 5 seconds.
  • The skill itself is a ranged attack with a power notation of 280% and is not affected by the element value of the weapon.
  • The attack power of the grenade is based on current RNG.

Gravity Bomb

Active Skill Lobs a specialized bomb that attracts surrounding enemies.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconGravityBomb.png Gravity Bomb Dexterity Up 1 Lv 1 Cooldown 15s
  • The grenade explodes when it hits an enemy, an object, or the ground, causing damage and surrounding enemies will get sucked in from the impact. The range of the grenade is almost the same as the normal attack of a launcher.
    • Does not affect bosses.
  • The velocity of the grenade is fast, but flies in a loose parabolic shape. If locked onto an enemy, the grenade will aim towards the enemy.
  • By holding down the skill key, you can hold onto the grenade before releasing.
    • The trajectory path and impact point are displayed during this.
    • This allows for slow movement, akin to charging a PA/Technique.
  • The skill cannot be activated while jumping.
  • The skill itself is a ranged attack with a power notation of 50% and is not affected by the element value of the weapon.
  • The grenade effect does not have as wide of a suction range as Zondeel.

Spring Trap

Active Skill Sets up a trap that launches enemies into the air

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconSpringTrap.png Spring Trap Dexterity Up 1 Lv 1 Cooldown 20s
  • The trap is installed by activated the skill (which can also be activated in the air), and can be placed on any terrain regardless of altitude.
    • Roughly takes 0.5 seconds to install the trap, and 2 seconds to detonate the trap.
  • After the installation of the trap, the skill can be activated again by pressing the skill key or the timer for the trap runs out.
  • The blast generated from the trap is 3 times in total. The first blast occurs at the moment of activating the trap, and then two more blasts at roughly 1 second intervals.
    • All three blasts have a launching effect, but does not launch high.
    • Learning Tactical Trap will allow you to recover PP from the blasts, up to 60% of max PP per enemy caught in the blast.
  • The skill itself is a ranged attack with a power notation of 500% per blast and is not affected by the elemental value of the weapon.

Custom Spring Trap

Boosts the potency of Spring Traps.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconCustomSpringTrap.png Custom Spring Trap Spring Trap Lv 1 Potency 135%

Poison Trap

Active Skill Sets a Poison Trap.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconPoisonTrap.png Poison Trap Dexterity Up 1 Lv 1 Cooldown 20s
  • The trap is installed by activated the skill (which can also be activated in the air), and can be placed on any terrain regardless of altitude.
    • Roughly takes 0.5 seconds to install the trap, and 2 seconds to detonate the trap.
  • After the installation of the trap, the skill can be activated again by pressing the skill key or the timer for the trap runs out.
  • The trap when detonated will release a purple mist around itself and directly damages and poisons all enemies within that area.
    • The effect continues on for about 2 to 3 seconds. Damage and Poison effect are caused once per enemy.
    • The Poison effect is almost effectively guaranteed.
    • Learning Tactical Trap will allow you to recover PP from the mist, but is not affected by the poison damage.
  • The skill itself is a ranged attack with a power notation of 800% and is not affected by the elemental value of the weapon.

Custom Poison Trap

Increases the poisoning rate of Poison Traps.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconCustomPoisonTrap.png Custom Poison Trap Poison Trap Lv 1 Activation Rate 135%

Tool Mastery

Increases the potency of tool skills.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconToolMastery.png Tool Mastery Dexterity Up 1 Lv 1 Potency 120% 123% 126% 129% 132% 135% 140% 145% 150% 160%
  • The power of the traps increases as well as Stun Grenade and Gravity Bomb.

Tactical Trap

Restores PP when you inflict damage using a trap.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconTacticalTrap.png Tactical Trap Tool Mastery Lv1 PP Recovery 10% 12% 14% 16% 20%
  • The effect is activated when damage is done with Stun Grenade, Gravity Bomb, Spring Trap, or Poison Trap.
    • If the trap hits multiple targets at the same time, the recovery amount will be doubled.
  • The amount of PP recovery is based on your maximum PP, the more max PP you have, the higher the effect.
  • PP can also be recovered when hitting objects such as containers.

First Hit

Grants a damage bonus when you perform an attack on an enemy while the enemy has full HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconRngUp.png First Hit Dexterity Up 1 Lv3 Potency 104% 108% 112% 116% 120%
  • This skill effect activates when you inflict any form of damage onto any enemy that has full HP.
    • The skill checks for independent parts that have separate HP from the enemies as well.
  • No effect on enemies that have been damaged by other players.

Eradication Bonus

Restores PP when an enemy dies within a fixed range.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconEradicationBonus.png Eradication Bonus Dexterity Up 1 Lv3 PP Recovery +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
  • The effective range of this skill is 360 degrees around the character, and checks for enemies within a distance of roughly one Dive Roll.
    The effect occurs even if the enemy killed within your range is not the one you're attacking.
  • The amount of PP recovery is Skill Level x number of enemies. If multiple enemies are killed within the range, you recovery by that amount.

Advanced Precision Hit

Boosts damage dealt when attacking the enemy's weak point using a ranged attack.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPrecisionHit.png Advanced Precision Hit 1 Dexterity Up 1 Lv3 Potency 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Advanced Precision Hit 2 Advanced Precision Hit 1 Lv3
  • The skill effect occurs if a Ranged Attack is done on an enemy's weak point. No effect for Melee attacks and Techniques.
  • As an exception, the skill effect can also work on specific weak points like Blight Rounds.

Precision Hit Blast Bonus

Grants a bonus to the rate of increase of your PB Gauge when you attack an enemy's weak point with a ranged attack.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconPrecisionBlastBonus.png Precision Hit Blast Bonus Advanced Precision Hit 2 Lv2 PB Gauge Increase 130% 140% 150% 160% 170%
  • The skill effect occurs if a Ranged Attack is done on an enemy's weak point. No effect for Melee attacks and Techniques.
  • As an exception, the skill effect can also work on specific weak points like Blight Rounds.

Stationary Fire

Boosts the damage you deal when performing a ranged attack when stationary.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconStationaryFire.png Stationary Fire 1 Advanced Precision Hit 1 Lv3 Potency 105% 108% 111% 113% 115% 117% 119% 121% 123% 125%
Stationary Fire 2 Stationary Fire 1 Lv5 - - - - -
  • The skill effect occurs when you are standing still on the ground or in the air for more than 1 second
  • The skill effect for attacks and PAs occurs the moment you perform the action and will last for the entirety of the action. PAs that move in their animation will not cancel you out of the effect, but will trigger the conditional effect for Mobile Fire afterwards.

Mobile Fire

Boosts the damage you deal when performing a ranged attack while in motion.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconMobileFire.png Mobile Fire Advanced Precision Hit 1 Lv3 Potency 105% 108% 111% 113% 115% 117% 119% 121% 123% 125%
  • The skill effect occurs when you are moving or you are standing still on the ground or in the air for less than 1 second
  • The skill effect for attacks and PAs occurs the moment you perform the action and will last for the entirety of the action.

Power Bullet

Boosts your RNG Ranged Power for a set time when your weapon is loaded with special rounds.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
UIIconPowerBullet.png Power Bullet Advanced Precision Hit 1 Lv3 RNG Power +50 +60 +70 +80 +100
Effect Duration 120s
  • The effect continues even when you switch to different weapons after the effect is activated.
  • The effect does not disappear even when special rounds are expended.
  • If another special round is loaded, the Effect Duration will be reset to 120 seconds.

PP Preservation Bullet

Reduces PP consumption of Photon Arts and Techniques when you have a weapon equipped that is loaded with special rounds.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconPreservationBullet.png PP Preservation Bullet Power Bullet Lv3 PP Consumption Rate 98% 96% 94% 92% 90% 88% 86% 84% 82% 80%
  • The PP consumption for PAs and Techniques will be up to skill level amount while equipped with special rounds.
    • For example, with Level 10, the PP consumption of a 30 PP PA will be 24 PP instead.
  • This skill is only effective for the current weapon type that has special rounds loaded in. No effect for switching to the other weapon type without special rounds.

Trap Search

Default Skill. Allows you to hidden traps.

Icon Skill Name Prerequisite Skill Level
1
UIIconTrapSearch.png Trap Search - -
  • You will be able to detect Air Mines and Capture Mines that are seen on the map before they are activated.
    No effect for detecting traps in containers.
  • The traps can be destroyed with one shot.

Sidestep & Perf. ATK Combo

Default Skill. Creates a Perfect Attack window when Sidestepping.

Icon Skill Name Prerequisite Skill Level
1
UIIconAdvancedDiveRoll.png Sidestep & Perf. ATK Combo - -

Dive Roll

Default Skill. Press the Dodge key to do a fast dodge roll that has invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Skill Level
1
UIIconDiveRoll.png Dive Roll - -
  • Can be used for normal attacks and cancelling some PAs.
  • Invincibility time is roughly 0.10 seconds when initially using Dive Roll. Advanced Dive Roll adds onto the invincibility time.
  • The dodge action is determined by the weapon type currently equipped.
    Sidestep: SwordWired LancePartisanDaggersDouble SaberKnucklesGunbladeKatanaBow
    Blinding Sidestep: Soaring BladesJet Boots
    Dive Roll: RifleLauncherTwin Machineguns
    Blind Escape: RodTalisWandHarmonizer

Advanced Dive Roll

Increases the invincibility time on Dive Roll.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
UIIconAdvancedDiveRoll.png Advanced Dive Roll Dive Roll Lv1 Invincibility Duration Increase +0.05s +0.09s +0.11s +0.13s +0.14s +0.15s +0.16s +0.17s +0.18s +0.20s
  • For a frame of reference, the motion time of the Dive Roll is about 0.40 seconds. (Verification Required)
  • Gunner also share the same skill, but only the higher level will be applied.

Dive Roll Shot

Allows you to attack immediately after Dive Roll.

Icon Skill Name Prerequisite Skill Level
1
UIIconAdvancedDiveRoll.png Dive Roll Shot - -
  • Pressing the attack button during the Dive Roll will activate Dive Roll Shot. Can also be used in midair.
    • Even during a Dive Roll Shot, a Perfect Attack window will appear for your character, allowing you to Perfect Attack into another attack or PA.
    • The PA after the Dive Roll Shot is regarded as the first one for First Arts Perfect Attack Addition.

Keep Roll Shot

Allows you to attack normally when loaded with special rounds after Dive Roll.

Icon Skill Name Prerequisite Skill Level
1
UIIconKeepRollShot.png Keep Roll Shot - -
  • Performing a Dive Roll Shot will not expend your special rounds if they are loaded.

Perfect Recovery

Default Skill. When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Skill Level
1
UIIconAdvancedDiveRoll.png Perfect Recovery - -
  • The timing of the effect starts when you hit the ground the moment it happens.
  • The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion.

Level Limit Skills

Sidestep Jump

Jumping right after doing a Dive Roll in forward motion will transition you into running speed.

Icon Skill Name Prerequisite Skill Level
1
UIIconAdvancedDiveRoll.png Sidestep Jump Level 10 -
  • This skill is common to all classes and can be learned at level 10 or higher
  • This skill does not consume SP when learning it.

First Arts Perfect Attack Addition

Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques.

Icon Skill Name Prerequisite Effect Skill Level
1
UIIconFirstArts.png First Arts Perfect Attacks Addition Level 20 Cooldown 0.25s
  • This skill is common to all classes and can be learned at level 20 or higher.
  • This skill does not consume SP when learning it.
  • Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it.
  • Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted.

Air Reversal

Allows you to perform a break-fall while in the air.

Icon Skill Name Prerequisite Skill Level
1
UIIconRngJump.png Air Reversal Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Pressing the jump button while being launched into the air will allow you to do the Air Reversal.
  • The effect does not occur if you press the jump button the moment you get launched into the air.
  • Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered.
  • If you recover in the air, Twin Daggers Focus will be maintained.

Perf. Recovery & ATK Combo

Makes Perfect-Attack timing apply after a Perfect Recovery.

Icon Skill Name Prerequisite Skill Level
1
UIIconRngJump.png Perf. Recovery & ATK Combo Level 30 -
  • This skill is common to all classes and can be learned at level 30 or higher
  • This skill does not consume SP when learning it.
  • Air Reversal is also applicable for this skill.

Double Jump

Enables two-stage jumping

Icon Skill Name Prerequisite Skill Level
1
UIIconRngJump.png Double Jump Level 40 -
  • This skill is common to all classes and can be learned at level 40 or higher
  • This skill does not consume SP when learning it.
  • Allows all weapon types (excluding Jet Boots) to have a double jump
    • Jet Boots can double jump regardless of this skill.
      Even with learning this skill, this does not allow you to jump up to three times.

High Level Bonus: Ranger

Grants a damage bonus to the Player.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
UIIconHighLevelBonus.png High Level Bonus: Ranger Level 80 Potency 101% 102% 103% 104% 105%
  • This skill is common to all classes and can be learned at level 80 or higher.

EX Trap

Main Class Only. Enhances the effects of tool skills, including activation speed and blast radius.

Icon Skill Name Prerequisite Skill Level
1
UIIconEXTrap.png EX Trap Level 85 -
  • This skill can be learned at level 85 or higher.
  • This skill does not consume SP when learning it.
  • The maximum throwing distance of Stun Grenade and Gravity Bomb is extended, and the attack range at the time of impact is also expanded.
    In addition, the throwing animation is 1.5x faster with less lag.
  • The power of Spring Trap is increased by 2.4x.
  • The Damage Over Time (41 hits including the initial hit at the time of activation, different from poison) that hits every 1.5 seconds for 1 minute is added to Poison Trap.