Difference between revisions of "Portal:New Genesis/Item Lab"

(Added table for Limit costs of limit breaking. Will add numbers when maintenance ends)
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* The EXP given by material items is the total EXP that it took to Enhance it to that level. Say we have a {{rarity|1}} weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 1000, divided by 2; along with the base EXP value, the fodder would give a total of 600 EXP.
 
* The EXP given by material items is the total EXP that it took to Enhance it to that level. Say we have a {{rarity|1}} weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 1000, divided by 2; along with the base EXP value, the fodder would give a total of 600 EXP.
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* Silver Primm Sword and Gold Primm Sword have build in Esperio augment that provides extra EXP when used as fodder, give 600/800 EXP in total.
  
 
* There is a chance to receive a '''Great Success''' while enhancing, granting 2x more EXP.
 
* There is a chance to receive a '''Great Success''' while enhancing, granting 2x more EXP.
  
 
*Note: Template copied from https://pso2na.arks-visiphone.com/wiki/Enhancement
 
*Note: Template copied from https://pso2na.arks-visiphone.com/wiki/Enhancement

Revision as of 20:15, 16 June 2021

Unit Enhancing

ShopLogoLab.png

Enhancing units can be done through the Item Lab in the Shopping plaza. Every unit you use to enhance another unit will cost you one grinder.
Enhancement will stop at certain points for specific units to make the player limit break before enhancing further. This occurs at +10 for 1, +20 for 2, and +30 for 3.
Enhancing units will not risk any failure.

Enhance Value EXP Required
1 2 3 4
Total (0 → +10) 1000 1500 2500 3500
Total (+10 → +20) 2000 3000 5000 7000
Total (+20 → +30) 3000 4500 7500 10500
Total (+30 → +40)  ?  ?  ?  ?
Grand Total  ?  ?  ?  ?

Enhancement Limit

Enhancement Limit is the maximum level that a unit can be enhanced to. It is displayed on tab 2 of a unit's Item Details window, e.g. "Enh Lv. /0 (30 Maximum)", with 30 being the Enhancement Limit.

For all armor the maximum Enhancement Limit is currently 40.

The Enhancement Limit of a unit can be raised by limit breaking it in the Item Lab at the cost of materials and N-meseta.

Rarity 1 2 3 4
Base Limit 10 20 30 40
Limit Break Cost for 20  ? - - -
Limit Break Cost for 30  ?  ? - -
Limit Break Cost for 40  ?  ?  ? -

EXP Value Overview of Fodders

Rarity Base EXP Same Unit EXP Base Cost*
1 100 50 1000
2 200 100 2000
3 350 175 3000
4 600 300 4000
  • Base Cost is the the cost associated with the base unit. If you are enhancing a 2 unit, you will pay 2000 N-Meseta regardless of the fodders rarity.
  • The Same Unit bonus is applied when enhancing a unit with the same name.
  • The EXP given by material items is the total EXP that it took to Enhance it to that level. Say we have a 1 weapon at +10, the EXP that it would give as a fodder would be the EXP it took to Enhance it to 10, which is 1000, divided by 2; along with the base EXP value, the fodder would give a total of 600 EXP.
  • Silver Primm Sword and Gold Primm Sword have build in Esperio augment that provides extra EXP when used as fodder, give 600/800 EXP in total.
  • There is a chance to receive a Great Success while enhancing, granting 2x more EXP.