Difference between revisions of "Portal:New Genesis/Force"

From Arks-Visiphone
Jump to navigation Jump to search
(can you also upload the icons for these, thanks or i'll upload later at night)
 
(7 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
{{Portal:New_Genesis/Class_List}}
 
{{Portal:New_Genesis/Class_List}}
 
</div>
 
</div>
Force is a returning class in Phantasy Star Online 2: New Genesis.
+
Force is a returning class in Phantasy Star Online 2: New Genesis.<br>
 +
'''A class geared towards long range combat,''' they make use of Techniques to assault the enemy from a distance. Making use of a variety of Techniques, they can exploit an enemy's Elemental Weaknesses.
  
 
== Class Weapon Overview ==
 
== Class Weapon Overview ==
=== Rod ===
+
Force has access to two unique weapons: {{icons|NGS Rod}} [[Portal:New_Genesis/Rods|Rods]] and {{icons|NGS Talis}} [[Portal:New_Genesis/Talises|Talises]].
 +
=== Rods ===
 
A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.
 
A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.
<!--[[File:NGS Rod Just Guard.jpg|thumb|right|Just Guarding with a Rod]]-->
 
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Just Guard, which also restores 30 PP when successfully performed.
 
  
==== Rod Mechanics ====
+
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard, which also restores 30 PP when successfully performed.
* '''Rod Bullet''': Returning from PSO2, upon Normal attacking with a rod, a bullet is fired that restores PP when hitting an enemy.
+
=== Talises ===
<!--[[File:NGS Rod Bullet.jpg|thumb|right|Rod Bullet]]-->
+
A Technique device equipped on the arm that allows Force users to cast Techniques in different behaviors with Photon Art usage. The type of attack depends on the PA used.
* '''Rod Free Movement''': While charging and casting techniques with a Rod as well as shooting Rod Bullets with Normal attacks, the Force is able to move freely at a reduced speed.
+
 
* '''Step Counterattack''': After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step in the form of a more powerful Rod Bullet.
+
Using the Talis Deploy Weapon Action, you can install a floating Talis that will attack nearby enemies, restoring PP.
* '''Rod Technique Keep''': A Passive Skill only usable on Rods when "Rod Technique Keep" is unlocked on the Force skill tree. Upon using Step or the Weapon Action on a Rod while charging a Technique, the Technique is stored in the Rod, allowing the Technique to be cast later with a reduced charge time and with the PP cost negated.
+
 
  
 
==Skill Tree Overview==
 
==Skill Tree Overview==
{|style="width:680px" class="wikitable table-bordered"
+
<div class="table-responsive">
 +
{| style="width:800px" class="wikitable table-bordered"
 +
|- style="text-align:center"
 +
| width="136px"|[[File:NGSUISkillPPConversion.png|link=|38px]]<br>[[#pc|PP Conversion]]
 +
| width="136px"|[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>[[#prb|PP Recovery Boost]]
 +
| width="136px"|[[File:NGSUISkillEradicationPPGain.png|link=|38px]]<br>[[#epg|Eradication PP Gain]]
 +
| width="136px"|[[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]<br>[[#tcpwp|Technique Charge PP Well Up]]
 +
| width="136px"|[[File:UISkillRestaFieldForce.png|link=|38px]]<br>'''''[[#rff|Resta Field Force]]''''' {{Icons|Main Class}}
 +
| width="136px"|[[File:UISkillSlowLandingCharge-Force.png|link=|38px]]<br>[[#slcf|Slow Landing Charge-Force]]
 +
|-style="text-align:center"
 +
| [[File:UISkillPPConversionIncrease.png|link=|38px]]<br>[[#pci|PP Conversion Increase]]
 +
| [[File:UISkillBartaBlot.png|link=|38px]]<br>[[#bb|Barta Blot]]
 +
| [[File:UISkillZonde-Clad.png|link=|38px]]<br>[[#zc|Zonde-Clad]]
 +
| [[File:UISkillZanGale.png|link=|38px]]<br>[[#zg|Zan Gale]]
 +
| [[File:UISkillGrantsGlitter.png|link=|38px]]<br>[[#gg|Grants Glitter]]
 +
| [[File:UISkillMegidSphere.png|link=|38px]]<br>[[#ms|Megid Sphere]]
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|PP Conversion
+
| [[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>'''''[[#pf|Photon Flare]]''''' {{Icons|Main Class}}
| width="136px"|PP Recovery Boost
+
| [[File:UISkillTechniqueDomination.png|link=|38px]]<br>'''''[[#td|Technique Domination]]''''' {{Icons|Main Class}}
| width="136px"|Eradication PP Gain
+
|  
| width="136px"|Technique Charge PP Well up
+
|  
| width="136px"|'''''Resta Field Force''''' {{Icons|Main Class}}
+
|  
| width="136px"|Slow Landing Charge-Force
+
| [[File:UISkillUnitedTechniques.png|link=|38px]]<br>'''''[[#utf|United Techniques: Force]]''''' {{Icons|Main Class}}
 +
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|Charge PP Recovery
+
| [[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>'''''[[#pfsc|Photon Flare Short Charge]]''''' {{Icons|Main Class}}
| width="136px"|PP Conversion Increase
+
| [[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>'''''[[#pfapg|Photon Flare After PP Gain]]''''' {{Icons|Main Class}}
| width="136px"|Barta Blot
+
|  
| width="136px"|Zonde-Clad
+
|  
|
+
|  
|
+
|  
 +
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|'''''Photon Flare''''' {{Icons|Main Class}}
+
| [[File:UISkillMaintainPPGain.png|link=|38px]]<br>[[#mpg|Maintain PP Gain]]
| width="136px"|Elemental Bullet
+
| [[File:UISkillElementalBullet.png|link=|38px]]<br>[[#eb|Elemental Bullet]]
| width="136px"|Rod Technique Hold
+
| [[File:UISkillRodTechniqueHold.png|link=|38px]]<br>[[#rth|Rod Technique Hold]]
| width="136px"|Rod React Advanced
+
| [[File:UISkillTrickyCapacitor.png|link=|38px]]<br>[[#tc|Tricky Capacitor]]
| width="136px"|Tricky Capacitor
+
| [[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>[[#tbr|Talis Bloom Revoke]]
| width="136px"|Talis Bloom Revoke
+
|
 
|-
 
|-
 
|-style="text-align:center"
 
|-style="text-align:center"
| width="136px"|Photon Flare Short Charge
+
| [[File:UISkillRodReactAdvanced.png|link=|38px]]<br>[[#rra|Rod React Advanced]]
| width="136px"|Photon Flare After PP Gain
+
| [[File:UISkillElementalBulletExtended.png|link=|38px]]<br>'''''[[#ebe|Elemental Bullet Extended]]''''' {{Icons|Main Class}}
| width="136px"|Maintain PP Gain
 
 
|  
 
|  
| width="136px"|Floating Pillbox Multirock
+
| [[File:UISkillTrickyCapacitorQuickRecharge.png|link=|38px]]<br>'''''[[#tcqr|Tricky Capacitor Quick Recharge]]''''' {{Icons|Main Class}}
 +
| [[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>[[#fpm|Floating Pillbox Multirock]]
 
|  
 
|  
 
|-
 
|-
 
|}
 
|}
 
+
</div>
 
==Skills==
 
==Skills==
  
'''PP Conversion'''
+
<div id="pc">
 
+
</div>
[Active Skill] Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillPPConversion.png|link=|38px]]<br>PP Conversion
{| class="wikitable table-bordered"
+
| colspan="10"| [Active Skill]<br>Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="5" | Skill Level
+
! colspan="10"|Skill Level
|-style="text-align:center"
+
|- style="text-align:center"
! width="36px" | 1 || 2 || 3 || 4 || 5
+
! 1 !! 2 !! 3 !! 4 !! 5  
|-style="text-align:center"
+
|- style="text-align:center"
| rowspan="5"|[[File:NGSUISkillPPConversion.png|link=|38px]]
 
| rowspan="5"| PP Conversion
 
| rowspan="5"| None
 
 
! Max HP Decrease Rate
 
! Max HP Decrease Rate
| 20% || 20% || 20% || 20% || 20%  
+
| colspan="5"| 20%
|-style="text-align:center"
+
|- style="text-align:center"
! Natural PP Recovery (Main)
+
! Natural PP Recovery {{Icons|NGS Main Class}}
 
| 600% || 630% || 660% || 680% || 700%  
 
| 600% || 630% || 660% || 680% || 700%  
|-style="text-align:center"
+
|- style="text-align:center"
! Natural PP Recovery (Sub)
+
! Natural PP Recovery {{Icons|NGS Sub Class}}
 
| 400% || 450% || 500% || 550% || 600%  
 
| 400% || 450% || 500% || 550% || 600%  
|-style="text-align:center"
+
|- style="text-align:center"
 
! Effect Duration
 
! Effect Duration
| 30s || 30s || 30s || 30s || 30s
+
| colspan="5"| 30s  
|-style="text-align:center"
+
|- style="text-align:center"
 
! Cooldown
 
! Cooldown
| 180s || 180s || 180s || 180s || 180s
+
| colspan="5"| 180s  
 
|}
 
|}
  
'''PP Recovery Boost'''
+
<div id="prb">
 
+
</div>
Increases natural PP recovery.
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]<br>PP Recovery Boost
{| class="wikitable table-bordered"
+
| colspan="10"| Increases natural PP recovery.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="10" |Skill Level
+
! colspan="10"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" |1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 
|- style="text-align:center"
 
|- style="text-align:center"
| rowspan="2" | [[File:NGSUISkillPPRecoveryBoost.png|link=|38px]]
+
! PP Recovery {{Icons|NGS Main Class}}
| rowspan="2" | PP Recovery Boost
 
| rowspan="2" | None
 
!PP Recovery (Main)
 
 
| 150% || 156% || 162% || 166% || 172% || 178% || 184% || 190% || 195% || 200%
 
| 150% || 156% || 162% || 166% || 172% || 178% || 184% || 190% || 195% || 200%
 
|- style="text-align:center"
 
|- style="text-align:center"
!PP Recovery (Sub)
+
! PP Recovery {{Icons|NGS Sub Class}}
 
| 110% || 114% || 118% || 122% || 126% || 130% || 135% || 140% || 145% || 150%
 
| 110% || 114% || 118% || 122% || 126% || 130% || 135% || 140% || 145% || 150%
 
|}
 
|}
  
'''Eradication PP Gain'''
+
<div id="epg">
 
+
</div>
Recovers your PP when nearby enemies are defeated or are downed.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:NGSUISkillEradicationPPGain.png|link=|38px]]<br>Eradication PP Gain
{| class="wikitable table-bordered"
+
| colspan="2"| Recovers your PP when nearby enemies are defeated or are downed.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" colspan="10" |Skill Level
+
! width="100px"|Skill Level
 +
|rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! width="36px" | 1
+
! 1
 
|- style="text-align:center"
 
|- style="text-align:center"
| [[File:NGSUISkillEradicationPPGain.png|link=|38px]]
 
| Eradication PP Gain
 
| None
 
 
! PP Recovery Rate
 
! PP Recovery Rate
 
| 5%
 
| 5%
 
|}
 
|}
  
'''Technique Charge PP Well Up'''
+
<div id="tcpwu">
 
+
</div>
You can recover PP through natural recovery while charging Techniques. '''Can only be used with Force weapons.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]<br>Technique Charge PP Well Up
{| class="wikitable table-bordered"
+
| colspan="2"| You can recover PP through natural recovery while charging Techniques.<br>'''Can only be used with Force weapons.'''
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillTechniqueChargePPWellUp.png|link=|38px]]
+
|- style="text-align:center"
| Technique Charge PP Well Up
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Resta Field Force'''
+
<div id="rff">
 
+
</div>
Nearby characters will also be healed when you use a Restasigne. '''Can only be used by a Main Class.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillRestaFieldForce.png|link=|38px]]<br>Resta Field Force
{| class="wikitable table-bordered"
+
| colspan="2"| Nearby characters will also be healed when you use a Restasigne.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillRestaFieldForce.png|link=|38px]]
+
|- style="text-align:center"
| Resta Field Force
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
'''Slow Landing Charge-Force'''
+
<div id="slcf">
 
+
</div>
Slows fall speed when charging a Technique. '''Can only be used with Force weapons.'''
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillSlowLandingCharge-Force.png|link=|38px]]<br>Slow Landing Charge-Force
{| class="wikitable table-bordered"
+
| colspan="2"| Slows fall speed when charging a Technique.<br>'''Can only be used with Force weapons.'''
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillSlowLandingCharge-Force.png|link=|38px]]
+
|- style="text-align:center"
| Slow Landing Charge-Force
+
! -
| None
+
| -
! N/A
 
| N/A
 
 
|}
 
|}
  
'''PP Conversion Increase'''
+
<div id="pci">
 
+
</div>
Increases the number of stocks of PP Conversion.
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center" width="100px"|[[File:UISkillPPConversionIncrease.png|link=|38px]]<br>PP Conversion Increase
{| class="wikitable table-bordered"
+
| colspan="2"| Increases the number of stocks of PP Conversion.
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="10"|Prerequisite - PP Conversion Lv. 1
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1
| [[File:UISkillPPConversionIncrease.png|link=|38px]]
+
|- style="text-align:center"
| PP Conversion Increase
 
| PP Conversion Lv. 1
 
 
! Max Stock
 
! Max Stock
 
| 2
 
| 2
 
|}
 
|}
  
'''Barta Blot'''
+
<div id="bb">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillBartaBlot.png|link=|38px]]<br>Barta Blot
 +
| colspan="2"| Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage.
+
<div id="zc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillZonde-Clad.png|link=|38px]]<br>Zonde-Clad
 +
| colspan="2"| Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="zg">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center" width="100px"|[[File:UISkillZanGale.png|link=|38px]]<br>Zan Gale
! rowspan="2" width="100px" |Effect
+
| colspan="2"| Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.
! width="100px" | Skill Level
+
|- style="text-align:center"
|-style="text-align:center"
+
| colspan="10"|Prerequisite -
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! rowspan="2" |Effect
| [[File:UISkillBartaBlot.png|link=|38px]]
+
! width="100px"|Skill Level
| Barta Blot
+
|rowspan="4" |
| None
+
|- style="text-align:center"
! N/A
+
! 1
| N/A
+
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
'''Zonde-Clad'''
+
<div id="gg">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillGrantsGlitter.png|link=|38px]]<br>Grants Glitter
 +
| colspan="2"| Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal.
+
<div id="ms">
 
+
</div>
{| class="wikitable table-bordered"
+
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="40px" |Icon
+
! style="text-align:center" width="100px"|[[File:UISkillMegidSphere.png|link=|38px]]<br>Megid Sphere
! rowspan="2" width="100px" |Skill Name
+
| colspan="2"| When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
| colspan="10"|Prerequisite -
! width="100px" | Skill Level
+
|- style="text-align:center"
|-style="text-align:center"
+
! rowspan="2" |Effect
! width="36px" | 1
+
! width="100px"|Skill Level
|-style="text-align:center"
+
|rowspan="4" |
| [[File:UISkillZonde-Clad.png|link=|38px]]
+
|- style="text-align:center"
| Zonde-Clad
+
! 1
| None
+
|- style="text-align:center"
! N/A
+
! -
| N/A
+
| -
 
|}
 
|}
  
'''Photon Flare'''
+
<div id="pf">
 
+
</div>
[Active Skill] Boosts your max PP and the potency of your weapons for a set time. '''Can only be used by a Main Class/Force weapons.'''
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
+
! style="text-align:center; width:100px" |[[File:NGSUISkillPhotonFlare.png|link=|38px]]<br>Photon Flare
{| class="wikitable table-bordered"
+
| colspan="10"| [Active Skill]<br>Boosts your max PP and the potency of your weapons for a set time.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|NGS Main Class}}
! rowspan="2" width="40px" |Icon
+
|- style="text-align:center"
! rowspan="2" width="100px" |Skill Name
+
| colspan="11"|Prerequisite -
! rowspan="2" width="130px" |Prerequisite
+
|- style="text-align:center"
! rowspan="2" width="100px" |Effect
+
! rowspan="2" |Effect
! width="100px" | Skill Level
+
! width="100px"|Skill Level
|-style="text-align:center"
+
| rowspan="6" |
! width="36px" | 1
+
|- style="text-align:center"
|-style="text-align:center"
+
! 1  
| rowspan="4"|[[File:NGSUISkillPhotonFlare.png|link=|38px]]
+
|- style="text-align:center"
| rowspan="4"| Photon Flare
 
| rowspan="4"| None
 
 
! Potency
 
! Potency
 
| 120%
 
| 120%
|-style="text-align:center"
+
|- style="text-align:center"
 
! Added PP
 
! Added PP
 
| +50
 
| +50
|-style="text-align:center"
+
|- style="text-align:center"
 
! Effect Duration
 
! Effect Duration
 
| 30s
 
| 30s
Line 278: Line 327:
 
|}
 
|}
  
'''Elemental Bullet'''
+
<div id="td">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillTechniqueDomination.png|link=|38px]]<br>Technique Domination
 +
| colspan="10"| Increases damage dealt by techniques to downed enemies.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Potency
 +
| 130%
 +
|}
  
Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique. '''Can only be used with a Rod.'''
+
<div id="utf">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillUnitedTechniques.png|link=|38px]]<br>United Techniques: Force
 +
| colspan="10"| Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques.<br>Can be stocked up to 2 times.<br>'''Can only be used by a Main Class/Force and Techter Weapons.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
  
{| class="wikitable table-bordered"
+
<div id="pfsc">
! rowspan="2" width="40px" |Icon
+
</div>
! rowspan="2" width="100px" |Skill Name
+
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! rowspan="2" width="130px" |Prerequisite
+
! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareShortCharge.png|link=|38px]]<br>Photon Flare Short Charge
! rowspan="2" width="100px" |Effect
+
| colspan="10"| During a Photon Flare, your Technique potency is reduced, but charge time is shortened.<br>'''Can only be used by a Main Class/Force weapons.''' {{Icons|NGS Main Class}}
! width="100px" | Skill Level
+
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Photon Flare Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Potency
 +
| 90%
 
|-style="text-align:center"
 
|-style="text-align:center"
! width="36px" | 1
+
! Charge Time
 +
| 60%
 +
|}
 +
 
 +
<div id="pfapg">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillPhotonFlareAfterPPGain.png|link=|38px]]<br>Photon Flare After PP Gain
 +
| colspan="10"| Any PP you use during a Photon Flare will be recovered when the Flare is over.<br>'''Can only be used by a Main Class.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Photon Flare Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! PP Recovery Rate
 +
| 25%
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:UISkillElementalBullet.png|link=|38px]]
+
! Max PP Recovery
| ElementalBullet
+
| +100
| None
+
|}
! N/A
+
 
| N/A
+
<div id="mpg">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillMaintainPPGain.png|link=|38px]]<br>Maintain PP Gain
 +
| colspan="10"| If you don't attack or dodge after using a Technique, your PP will recover.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Photon Flare Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! PP Recovery
 +
| +15
 +
|}
 +
 
 +
<div id="eb">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillElementalBullet.png|link=|38px]]<br>Elemental Bullet
 +
| colspan="10"| Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="rth">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillRodTechniqueHold.png|link=|38px]]<br>Rod Technique Hold
 +
| colspan="10"| Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="tc">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitor.png|link=|38px]]<br>Tricky Capacitor
 +
| colspan="10"| [Active Skill]<br>Expend a gauge built up by attacks to fire a special long range attack.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="tbr">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillTalisBloomRevoke.png|link=|38px]]<br>Talis Bloom Revoke
 +
| colspan="10"| Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="rra">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillRodReactAdvanced.png|link=|38px]]<br>Rod React Advanced
 +
| colspan="10"| Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.<br>'''Can only be used with a Rod.''' {{Icons|NGS Rod}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 
 +
<div id="ebe">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillElementalBulletExtended.png|link=|38px]]<br>Elemental Bullet Extended
 +
| colspan="10"| If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.<br>'''Can only be used by a Main Class/Rod.''' {{Icons|NGS Main Class}} {{Icons|NGS Rod}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 20s
 +
|}
 +
 
 +
<div id="tcqr">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillTrickyCapacitorQuickRecharge.png|link=|38px]]<br>Tricky Capacitor Quick Recharge
 +
| colspan="10"| For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.<br>'''Can only be used by a Main Class/Talis.''' {{Icons|NGS Main Class}} {{Icons|NGS Talis}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Gauge Accumulation Rate
 +
| 150%
 +
|- style="text-align:center"
 +
! Effect Duration
 +
| 20s
 +
|}
 +
 
 +
<div id="mpg">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillFloatingPillboxMultirock.png|link=|38px]]<br>Floating Pillbox Multirock
 +
| colspan="10"| When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.<br>'''Can only be used with a Talis.''' {{Icons|NGS Talis}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Photon Flare Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! PP Recovery
 +
| +15
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 01:03, 10 April 2022

Force is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards long range combat, they make use of Techniques to assault the enemy from a distance. Making use of a variety of Techniques, they can exploit an enemy's Elemental Weaknesses.

Class Weapon Overview

Force has access to two unique weapons: Rod (NGS) Rods and Talis (NGS) Talises.

Rods

A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.

Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard, which also restores 30 PP when successfully performed.

Talises

A Technique device equipped on the arm that allows Force users to cast Techniques in different behaviors with Photon Art usage. The type of attack depends on the PA used.

Using the Talis Deploy Weapon Action, you can install a floating Talis that will attack nearby enemies, restoring PP.


Skill Tree Overview

Skills

NGSUISkillPPConversion.png
PP Conversion
[Active Skill]
Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Max HP Decrease Rate 20%
Natural PP Recovery Main Class 600% 630% 660% 680% 700%
Natural PP Recovery Sub Class 400% 450% 500% 550% 600%
Effect Duration 30s
Cooldown 180s
NGSUISkillPPRecoveryBoost.png
PP Recovery Boost
Increases natural PP recovery.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
PP Recovery Main Class 150% 156% 162% 166% 172% 178% 184% 190% 195% 200%
PP Recovery Sub Class 110% 114% 118% 122% 126% 130% 135% 140% 145% 150%
NGSUISkillEradicationPPGain.png
Eradication PP Gain
Recovers your PP when nearby enemies are defeated or are downed.
Prerequisite -
Effect Skill Level
1
PP Recovery Rate 5%
UISkillTechniqueChargePPWellUp.png
Technique Charge PP Well Up
You can recover PP through natural recovery while charging Techniques.
Can only be used with Force weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillRestaFieldForce.png
Resta Field Force
Nearby characters will also be healed when you use a Restasigne.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
- -
UISkillSlowLandingCharge-Force.png
Slow Landing Charge-Force
Slows fall speed when charging a Technique.
Can only be used with Force weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillPPConversionIncrease.png
PP Conversion Increase
Increases the number of stocks of PP Conversion.
Prerequisite - PP Conversion Lv. 1
Effect Skill Level
1
Max Stock 2
UISkillBartaBlot.png
Barta Blot
Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage.
Prerequisite -
Effect Skill Level
1
- -
UISkillZonde-Clad.png
Zonde-Clad
Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal.
Prerequisite -
Effect Skill Level
1
- -
UISkillZanGale.png
Zan Gale
Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.
Prerequisite -
Effect Skill Level
1
- -
UISkillGrantsGlitter.png
Grants Glitter
Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.
Prerequisite -
Effect Skill Level
1
- -
UISkillMegidSphere.png
Megid Sphere
When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillPhotonFlare.png
Photon Flare
[Active Skill]
Boosts your max PP and the potency of your weapons for a set time.
Can only be used by a Main Class/Force weapons. Main Class
Prerequisite -
Effect Skill Level
1
Potency 120%
Added PP +50
Effect Duration 30s
Cooldown 180s
UISkillTechniqueDomination.png
Technique Domination
Increases damage dealt by techniques to downed enemies.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Potency 130%
UISkillUnitedTechniques.png
United Techniques: Force
Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques.
Can be stocked up to 2 times.
Can only be used by a Main Class/Force and Techter Weapons. Main Class
Prerequisite -
Effect Skill Level
1
- -
UISkillPhotonFlareShortCharge.png
Photon Flare Short Charge
During a Photon Flare, your Technique potency is reduced, but charge time is shortened.
Can only be used by a Main Class/Force weapons. Main Class
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
Potency 90%
Charge Time 60%
UISkillPhotonFlareAfterPPGain.png
Photon Flare After PP Gain
Any PP you use during a Photon Flare will be recovered when the Flare is over.
Can only be used by a Main Class. Main Class
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery Rate 25%
Max PP Recovery +100
UISkillMaintainPPGain.png
Maintain PP Gain
If you don't attack or dodge after using a Technique, your PP will recover.
Can only be used with a Rod. Rod (NGS)
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery +15
UISkillElementalBullet.png
Elemental Bullet
Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillRodTechniqueHold.png
Rod Technique Hold
Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.
Prerequisite -
Effect Skill Level
1
- -
UISkillTrickyCapacitor.png
Tricky Capacitor
[Active Skill]
Expend a gauge built up by attacks to fire a special long range attack.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillTalisBloomRevoke.png
Talis Bloom Revoke
Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillRodReactAdvanced.png
Rod React Advanced
Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillElementalBulletExtended.png
Elemental Bullet Extended
If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.
Can only be used by a Main Class/Rod. Main Class Rod (NGS)
Prerequisite -
Effect Skill Level
1
Cooldown 20s
UISkillTrickyCapacitorQuickRecharge.png
Tricky Capacitor Quick Recharge
For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.
Can only be used by a Main Class/Talis. Main Class Talis (NGS)
Prerequisite -
Effect Skill Level
1
Gauge Accumulation Rate 150%
Effect Duration 20s
UISkillFloatingPillboxMultirock.png
Floating Pillbox Multirock
When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.
Can only be used with a Talis. Talis (NGS)
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery +15