Force is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards long range combat, they make use of Techniques to assault the enemy from a distance. Making use of a variety of Techniques, they can exploit an enemy's Elemental Weaknesses.

Class Weapon Overview

Force has access to two unique weapons: Rod (NGS) Rods and Talis (NGS) Talises.

Rods

A long-shafted weapon augmented for Technique casting. The Rod allows Forces to freely move around while casting as well as block attacks with the Guard weapon action.

Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard, which also restores 30 PP when successfully performed.

Talises

A Technique device equipped on the arm that allows Force users to cast Techniques in different behaviors with Photon Art usage. The type of attack depends on the PA used.

Using the Talis Deploy Weapon Action, you can install a floating Talis that will attack nearby enemies, restoring PP.


Skill Tree Overview

Skills

NGSUISkillPPConversion.png
PP Conversion
[Active Skill]
Decreases your Max HP for a set time in exchange for an increased natural PP recovery speed.
Prerequisite -
Effect Skill Level
1 2 3 4 5
Max HP Decrease Rate 20%
Natural PP Recovery Main Class 600% 630% 660% 680% 700%
Natural PP Recovery Sub Class 400% 450% 500% 550% 600%
Effect Duration 30s
Cooldown 180s
NGSUISkillPPRecoveryBoost.png
PP Recovery Boost
Increases natural PP recovery.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
PP Recovery Main Class 150% 156% 162% 166% 172% 178% 184% 190% 195% 200%
PP Recovery Sub Class 110% 114% 118% 122% 126% 130% 135% 140% 145% 150%
NGSUISkillEradicationPPGain.png
Eradication PP Gain
Recovers your PP when nearby enemies are defeated or are downed.
Prerequisite -
Effect Skill Level
1
PP Recovery Rate 5%
UISkillTechniqueChargePPWellUp.png
Technique Charge PP Well Up
You can recover PP through natural recovery while charging Techniques.
Can only be used with Force weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillRestaFieldForce.png
Resta Field Force
Nearby characters will also be healed when you use a Restasigne.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
- -
UISkillSlowLandingCharge-Force.png
Slow Landing Charge-Force
Slows fall speed when charging a Technique.
Can only be used with Force weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillPPConversionIncrease.png
PP Conversion Increase
Increases the number of stocks of PP Conversion.
Prerequisite - PP Conversion Lv. 1
Effect Skill Level
1
Max Stock 2
UISkillBartaBlot.png
Barta Blot
Hitting an enemy with a certain number of uncharged Ice Techniques will engrave them with an Ice Sigil. A hit with a same elemental charged Technique will explode the sigil, resulting in an additional damage.
Prerequisite -
Effect Skill Level
1
- -
UISkillZonde-Clad.png
Zonde-Clad
Hitting an enemy with a certain number of uncharged Lightning Techniques will cause you to enter a high-voltage state. Unleashing a same elemental charged Technique in this state will strengthen it and return you to normal.
Prerequisite -
Effect Skill Level
1
- -
UISkillZanGale.png
Zan Gale
Hitting an enemy with an uncharged Wind Technique will affix a vortex. Hitting that with a charged technique of the same element will activate the vortex, causing additional attacks. The type of attacks caused by the vortex change depending on which technique you hit with.
Prerequisite -
Effect Skill Level
1
- -
UISkillGrantsGlitter.png
Grants Glitter
Hitting an enemy multiple times with a Light Technique will cause you to temporarily be surrounded by a halo. While it is active, using light techniques will cause additional attacks depending on the technique. Activating another halo while one is already active will not cause the effect to stack, but will instead reset the effect duration of the already active one.
Prerequisite -
Effect Skill Level
1
- -
UISkillMegidSphere.png
Megid Sphere
When you hit an enemy with uncharged Dark Techniques, you can stock up to 3 dark orbs. Using a charged Dark Technique will consume all of the orbs and increase the power of that technique by an amount corresponding to how many were stocked.
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillPhotonFlare.png
Photon Flare
[Active Skill]
Boosts your max PP and the potency of your weapons for a set time.
Can only be used by a Main Class/Force weapons. Main Class
Prerequisite -
Effect Skill Level
1
Potency 120%
Added PP +50
Effect Duration 30s
Cooldown 180s
UISkillTechniqueDomination.png
Technique Domination
Increases damage dealt by techniques to downed enemies.
Can only be used by a Main Class. Main Class
Prerequisite -
Effect Skill Level
1
Potency 130%
UISkillUnitedTechniques.png
United Techniques: Force
Enables use of Compound Techniques. Fill the Compound Technique Gauge by attacking, then use the gauge to deploy Compound Techniques.
Can be stocked up to 2 times.
Can only be used by a Main Class/Force and Techter Weapons. Main Class
Prerequisite -
Effect Skill Level
1
- -
UISkillPhotonFlareShortCharge.png
Photon Flare Short Charge
During a Photon Flare, your Technique potency is reduced, but charge time is shortened.
Can only be used by a Main Class/Force weapons. Main Class
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
Potency 90%
Charge Time 60%
UISkillPhotonFlareAfterPPGain.png
Photon Flare After PP Gain
Any PP you use during a Photon Flare will be recovered when the Flare is over.
Can only be used by a Main Class. Main Class
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery Rate 25%
Max PP Recovery +100
UISkillMaintainPPGain.png
Maintain PP Gain
If you don't attack or dodge after using a Technique, your PP will recover.
Can only be used with a Rod. Rod (NGS)
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery +15
UISkillElementalBullet.png
Elemental Bullet
Guard with a Weapon Action will add an attack by a Photonic bullet of the same element, when you next use a Technique.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillRodTechniqueHold.png
Rod Technique Hold
Sidestepping or using Weapon Action while charging a Technique will still maintain the charge status. Also, no PP will be consumed the next time the same technique is used, and the charge time will be shorter.
Prerequisite -
Effect Skill Level
1
- -
UISkillTrickyCapacitor.png
Tricky Capacitor
[Active Skill]
Expend a gauge built up by attacks to fire a special long range attack.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillTalisBloomRevoke.png
Talis Bloom Revoke
Pressing and holding the Weapon Action button will cancel your Talis deployment by a Photon Art.
Can only be used with a Talis. Talis (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillRodReactAdvanced.png
Rod React Advanced
Using a Technique while guarding with a Weapon Action or successfully dodging with Sidestep will make you invulnerable for a while.
Can only be used with a Rod. Rod (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillElementalBulletExtended.png
Elemental Bullet Extended
If you refrain from attacking or dodging after using a technique, you will accumulate Elemental Bullets.
Can only be used by a Main Class/Rod. Main Class Rod (NGS)
Prerequisite -
Effect Skill Level
1
Cooldown 20s
UISkillTrickyCapacitorQuickRecharge.png
Tricky Capacitor Quick Recharge
For a limited time after unleashing Tricky Capacitor, the Tricky Capacitor gauge will fill faster.
Can only be used by a Main Class/Talis. Main Class Talis (NGS)
Prerequisite -
Effect Skill Level
1
Gauge Accumulation Rate 150%
Effect Duration 20s
UISkillFloatingPillboxMultirock.png
Floating Pillbox Multirock
When Weapon Action is activated, attack multiple enemies intermittently for a set time by not performing a directional input.
Can only be used with a Talis. Talis (NGS)
Prerequisite - Photon Flare Lv. 1
Effect Skill Level
1
PP Recovery +15