Difference between revisions of "Portal:New Genesis/Fighter"

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|- style="text-align:center"
 
|- style="text-align:center"
 
|[[File:UISkillOverloadEndurance.png|link=|38px]]<br>'''''[[#oe|Overload Endurance]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillOverloadEndurance.png|link=|38px]]<br>'''''[[#oe|Overload Endurance]]''''' {{Icons|NGS Main Class}}
|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>'''''[[#lbpr|Limit Break PP Recovery]]''''' {{Icons|NGS Main Class}}
+
|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>'''''[[#opr|Overload PP Recovery]]''''' {{Icons|NGS Main Class}}
|  
+
|[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>'''''[[#osc|Overload Short Cycle]]''''' {{Icons|NGS Main Class}}
 
|
 
|
 
|[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#sasaf|Same Arts Skip Attack-Fighter]]
 
|[[File:UISkillSameArtsSkipAttack-Fighter.png|link=|38px]]<br>[[#sasaf|Same Arts Skip Attack-Fighter]]
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|[[File:UISkillDaggerAttackExtra.png|link=|38px]]<br>[[#dae|Dagger Attack Extra]]
 
|[[File:UISkillDaggerAttackExtra.png|link=|38px]]<br>[[#dae|Dagger Attack Extra]]
 
|[[File:UISkillDaggerSpinCounter.png|link=|38px]]<br>[[#dsc|Dagger Spin Counter]]
 
|[[File:UISkillDaggerSpinCounter.png|link=|38px]]<br>[[#dsc|Dagger Spin Counter]]
|[[File:UISkillDeadlyArcher.png|link=|38px]]<br>[[#da2|Deadly Archer]]
+
|[[File:UISkillSaberAttackExtra.png|link=|38px]]<br>[[#sae|Saber Attack Extra]]
 
|[[File:UISkillSaberParryCounter.png|link=|38px]]<br>[[#spc|Saber Parry Counter]]
 
|[[File:UISkillSaberParryCounter.png|link=|38px]]<br>[[#spc|Saber Parry Counter]]
 
|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>[[#kae|Knuckle Attack Extra]]
 
|[[File:UISkillKnuckleAttackExtra.png|link=|38px]]<br>[[#kae|Knuckle Attack Extra]]
Line 48: Line 48:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
|[[File:UISkillAccelerationDrive.png|link=|38px]]<br>[[#ad|Acceleration Drive]]
 
|[[File:UISkillAccelerationDrive.png|link=|38px]]<br>[[#ad|Acceleration Drive]]
|
+
|[[File:UISkillDaggerHitcountUpPPGain.png|link=|38px]]<br>[[#dhuppg|Dagger Hitcount Up PP Gain]]
|[[File:UISkillSpiralDrive.png|link=|38px]]<br>[[#sd|Spiral Drive]]
+
|[[File:UISkillDeadlyArcher.png|link=|38px]]<br>[[#da2|Deadly Archer]]
 
|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>[[#spac|Saber Parry Another Counter]]
 
|[[File:UISkillSaberParryAnotherCounter.png|link=|38px]]<br>[[#spac|Saber Parry Another Counter]]
 
|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>[[#kas|Knuckle Attack Switch]]
 
|[[File:UISkillKnuckleAttackSwitch.png|link=|38px]]<br>[[#kas|Knuckle Attack Switch]]
Line 56: Line 56:
 
|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>'''''[[#dsa|Dagger Spin Axle]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillDaggerSpinAxle.png|link=|38px]]<br>'''''[[#dsa|Dagger Spin Axle]]''''' {{Icons|NGS Main Class}}
 
|
 
|
 +
|[[File:UISkillSpiralDrive.png|link=|38px]]<br>[[#sd|Spiral Drive]]
 
|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>'''''[[#sgpg|Saber Glaze PP Gain]]''''' {{Icons|NGS Main Class}}
 
|[[File:UISkillSaberGlazePPGain.png|link=|38px]]<br>'''''[[#sgpg|Saber Glaze PP Gain]]''''' {{Icons|NGS Main Class}}
 +
|[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>'''''[[#kacps|Knuckle Arts Combo PP Save]]''''' {{Icons|NGS Main Class}}
 +
|
 +
|- style="text-align:center"
 +
|
 +
|
 +
|
 
|
 
|
|[[File:UISkillKnuckleArtsComboPPSave.png|link=|38px]]<br>'''''[[#kacps|Knuckle Arts Combo PP Save]]''''' {{Icons|NGS Main Class}}
+
|[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>'''''[[#kacb|Knuckle Arts Combo Bonus]]''''' {{Icons|NGS Main Class}}
 
|
 
|
 
|}
 
|}
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{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
! style="text-align:center; width:100px" |[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>Defeat PP Recovery
 
! style="text-align:center; width:100px" |[[File:UISkillDefeatPPRecovery.png|link=|38px]]<br>Defeat PP Recovery
| colspan="10"| Increased PP recovery when attacking downed enemies.
+
| colspan="15"| Increased PP recovery when attacking downed enemies.
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="16"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="10"|Skill Level
+
! colspan="15"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Physical Down Active PP Recovery {{Icons|NGS Main Class}}
 
! Physical Down Active PP Recovery {{Icons|NGS Main Class}}
| 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150%
+
| 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% || 152% || 154% || 156% || 158% || 160%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Elemental Down Active PP Recovery {{Icons|NGS Main Class}}
 
! Elemental Down Active PP Recovery {{Icons|NGS Main Class}}
| 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150%
+
| 130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% || 152% || 154% || 156% || 158% || 160%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Physical Down Active PP Recovery {{Icons|NGS Sub Class}}
 
! Physical Down Active PP Recovery {{Icons|NGS Sub Class}}
| 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125%
+
| 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% || 128% || 131% || 134% || 137% || 140%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Elemental Down Active PP Recovery {{Icons|NGS Sub Class}}
 
! Elemental Down Active PP Recovery {{Icons|NGS Sub Class}}
| 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125%
+
| 110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% || 128% || 131% || 134% || 137% || 140%
 
|}
 
|}
  
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|}
 
|}
  
<div id="lbpr">
+
<div id="opr">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>Limit Break PP Recovery
+
! style="text-align:center" width="100px"|[[File:UISkillOverloadPPRecovery.png|link=|38px]]<br>Overload PP Recovery
 
| colspan="2"| Increases natural PP recovery and PP recovery when attacking during Overload. <br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main Class}}
 
| colspan="2"| Increases natural PP recovery and PP recovery when attacking during Overload. <br>'''Can only be used by a Main Class/Fighter weapons.''' {{Icons|NGS Main Class}}
 
|- style="text-align:center"
 
|- style="text-align:center"
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! PP Natural Recovery
 
! PP Natural Recovery
 
| 200%
 
| 200%
 +
|}
 +
 +
<div id="osc">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillOverloadShortCycle.png|link=|38px]]<br>Overload Short Cycle
 +
| colspan="5"| Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time. <br>'''Can only be used by Main Class.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="6"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="5" |Effect
 +
! colspan="5"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! Duration
 +
| 25s || 23s || 21s || 18s || 15s
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 150s || 135s || 120s || 105s || 90s
 +
|- style="text-align:center"
 +
! Damage Taken Rate
 +
| 200% || 300% || 400% || 500% || 600%
 
|}
 
|}
  
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|}
 
|}
  
<div id="dae">
+
<div id="dsc">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
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|}
 
|}
  
<div id="da2">
+
<div id="sae">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillDeadlyArcher.png|link=|38px]]<br>Deadly Archer
+
! style="text-align:center" width="100px"|[[File:UISkillSaberAttackExtra.png|link=|38px]]<br>Dagger Attack Extra
| colspan="2"| Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
+
| colspan="2"| lllows you to string up to 4 Normal Attacks.<br>'''Can only be used by Double Sabers.''' {{icons|NGS Double Sabers}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
Line 361: Line 391:
 
|}
 
|}
  
<div id="sd">
+
<div id="dhuppg">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillDaggerHitcountUpPPGain.png|link=|38px]]<br>Dagger Hitcount Up PP Gain
 +
| colspan="2"| Recovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.<br>'''Can only be used by Twin Daggers.''' {{Icons|NGS Daggers}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! Number Required
 +
| 20 times
 +
|- style="text-align:center"
 +
! PP Recovery
 +
| +15
 +
|}
 +
 
 +
 
 +
<div id="da2">
 
</div>
 
</div>
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center" width="100px"|[[File:UISkillSpiralDrive.png|link=|38px]]<br>Spiral Drive
+
! style="text-align:center" width="100px"|[[File:UISkillDeadlyArcher.png|link=|38px]]<br>Deadly Archer
| colspan="2"| Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
+
| colspan="2"| Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite -  
 
| colspan="10"|Prerequisite -  
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|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="10"|Prerequisite - Acceleration Drive Lv. 1
 
| colspan="10"|Prerequisite - Acceleration Drive Lv. 1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="sd">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillSpiralDrive.png|link=|38px]]<br>Spiral Drive
 +
| colspan="2"| Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.<br>'''Can only be used with a Double Saber.''' {{icons|NGS Double Saber}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite -
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
Line 487: Line 557:
 
! Decrease Rate Maximum
 
! Decrease Rate Maximum
 
| 60% || 40% || 20%
 
| 60% || 40% || 20%
 +
|}
 +
 +
<div id="kacb">
 +
</div>
 +
{|style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center" width="100px"|[[File:UISkillKnuckleArtsComboBonus.png|link=|38px]]<br>Knuckle Arts Combo Bonus
 +
| colspan="2"| Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.<br>'''Can only be used with a Main Class/Knuckles.''' {{Icons|NGS Main Class}} {{Icons|NGS Knuckles}}
 +
|- style="text-align:center"
 +
| colspan="10"|Prerequisite - Knuckle Arts Combo PP Save Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
|rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 22:39, 19 June 2022

Fighter is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards ultra close range combat, they are at their best when pressing the enemy. What they lack in Defense is made up for by their devasting, pulverizing attacks.

Class Weapon Overview

Fighters has access to three unique weapons: Daggers (NGS) Twin Daggers, Double Saber (NGS) Double Sabers, and Knuckles (NGS) Knuckles.

Twin Daggers

A pair of small blades. Despite lacking the range to deal with faraway targets makes up for its fast paced attacks. With their fast speed allows for comfortable weaving of their Photon Arts and other various actions, making it quite useful against single targets.

Using the Spin Weapon Action, you can block attacks on the fly from any direction and keep attacking right after you block.

Double Sabers

Short-range bladed weapons that are versatile in dealing many hits in a short amount of time. Using Photon Arts and other certain actions creates a Whirlwind around the user, dealing constant damage to any enemy it touches. The Whirlwind alone is weak, but is compensated with the overall attack power of the Double Saber itself.

Using the Parry Weapon Action allows the user to parry through attacks.

Knuckles

A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.

Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.

Skill Tree Overview

Skills

NGSUISkillOverload.png
Overload
[Active Skill]
Increases the damage you take for a set time in exchange for increased weapon potency.
Can only be used by a Main Class/Fighter weapons. Main Class
Prerequisite -
Effect Skill Level
1
Duration 30s
Cooldown 180s
Damage Dealt 120%
Damage Taken 150%
UISkillDefeatAdvantage.png
Defeat Advantage
Increases damage against downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Physical Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Elemental Down Power Main Class 106% 107% 108% 109% 110% 111% 112% 113% 114% 115%
Physical Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
Elemental Down Power Sub Class 101% 101% 101% 102% 102% 103% 103% 104% 104% 105%
UISkillDefeatPPRecovery.png
Defeat PP Recovery
Increased PP recovery when attacking downed enemies.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Physical Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150% 152% 154% 156% 158% 160%
Elemental Down Active PP Recovery Main Class 130% 133% 136% 138% 140% 142% 144% 146% 148% 150% 152% 154% 156% 158% 160%
Physical Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125% 128% 131% 134% 137% 140%
Elemental Down Active PP Recovery Sub Class 110% 111% 112% 113% 115% 117% 119% 121% 123% 125% 128% 131% 134% 137% 140%
UISkillFighterSkipArts.png
Fighter Skip Arts
Using a PA without pressing a directional button will cause the PA to start from its second half.
Can only be used with Fighter weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillOverloadEndurance.png
Overload Endurance
During Overload, an incapacitating attack will leave you with 1 HP and end Overload. You also gain a moment of invulnerability when this activates.
Can only be used by a Main Class. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1
Invulnerability 5s
UISkillOverloadPPRecovery.png
Overload PP Recovery
Increases natural PP recovery and PP recovery when attacking during Overload.
Can only be used by a Main Class/Fighter weapons. Main Class
Prerequisite - Overload Lv. 1
Effect Skill Level
1
PP Offensive Recovery 200%
PP Natural Recovery 200%
UISkillOverloadShortCycle.png
Overload Short Cycle
Reduces the effect duration of Overload and increases the damage you take, but shortens its cooldown time.
Can only be used by Main Class. Main Class
Prerequisite -
Effect Skill Level
1 2 3 4 5
Duration 25s 23s 21s 18s 15s
Cooldown 150s 135s 120s 105s 90s
Damage Taken Rate 200% 300% 400% 500% 600%
UISkillSameArtsSkipAttack-Fighter.png
Same Arts Skip Attack-Fighter
After using the same PA with the same weapon, your next Normal Attack will charge at the third step.
Can only be used with Fighter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillAnotherArtsSkipAttack-Fighter.png
Another Arts Skip Attack-Fighter
After using different PAs with the same weapon, your next Normal Attack will change at the fourth step. If the combo has fewer than four steps, it will change at the final step.
Can only be used with Fighter Weapons.
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerAttackExtra.png
Dagger Attack Extra
You can string up to 4 Normal Attacks.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerSpinCounter.png
Dagger Spin Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberAttackExtra.png
Dagger Attack Extra
lllows you to string up to 4 Normal Attacks.
Can only be used by Double Sabers. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberParryCounter.png
Saber Parry Counter
Performing a Normal Attack upon a successful guard with a Weapon Action will unleash a counterattack.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleAttackExtra.png
Knuckle Attack Extra
You can string 5 Normal Attacks with Knuckles.
Prerequisite - Limit Break Lv. 1
Effect Skill Level
1
- -
UISkillKnuckleSwayCounter.png
Knuckle Sway Counter
A successful dodge with Weapon Action will automatically unleash a counterattack.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillAccelerationDrive.png
Acceleration Drive
Charge towards the enemy by pressing the Normal Attack button at a specific timing after a Photon Art.
Can only be used with Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillDaggerHitcountUpPPGain.png
Dagger Hitcount Up PP Gain
Recovers PP each time you hit a certain number of times with a Photon Art or Photon Blast.
Can only be used by Twin Daggers. Daggers (NGS)
Prerequisite -
Effect Skill Level
1
Number Required 20 times
PP Recovery +15


UISkillDeadlyArcher.png
Deadly Archer
Pressing and holding the Weapon Action button while wearing the second state of whirlwind will convert all of whirlwind into energy and throw the weapon towards the enemy.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberParryAnotherCounter.png
Saber Parry Another Counter
Pressing the Weapon Action button upon a successful guard with a Weapon Action will unleash a special counterattack.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillKnuckleAttackSwitch.png
Knuckle Attack Switch
After successfully dodging with Weapon Action, your next Normal Attack will be at its fifth stage.
Can only be used with Knuckles. Knuckles (NGS)
Prerequisite - Knuckle Attack Extra Lv. 1
Effect Skill Level
1
Max Stocks 1
UISkillKnuckleSwayCounterPlus.png
Knuckle Sway Counter Plus
When Knuckle Sway Counter is activated, Performing a Weapon Action will unleash an additional counterattack.
Prerequisite - Knuckles Sway Counter Lv. 1
Effect Skill Level
1
- -
UISkillDaggerSpinAxle.png
Dagger Spin Axle
At just the right timing after performing a weapon action, you can perform an Acceleration Drive using the normal attack button.
Can only be used by a Main Class/Twin Daggers. Main Class Daggers (NGS)
Prerequisite - Acceleration Drive Lv. 1
Effect Skill Level
1
- -
UISkillSpiralDrive.png
Spiral Drive
Pressing and holding the Normal Attack button while wearing the second state of whirlwind will convert all of whirlwind into energy and spawn a cyclone.
Can only be used with a Double Saber. Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillSaberGlazePPGain.png
Saber Glaze PP Gain
You become able to recover PP when you hit with stage two of whirlwind.
Can only be used by a Main Class/Double Saber. Main Class Double Saber (NGS)
Prerequisite -
Effect Skill Level
1
PP Recovery +2
UISkillKnuckleArtsComboPPSave.png
Knuckle Arts Combo PP Save
Reduces PP consumption in accordance with the number of photon arts you chain together.
Can only be used by a Main Class/Knuckles. Main Class Knuckles (NGS)
Prerequisite -
Effect Skill Level
1 2 3
Decrease Rate 5% 8% 10%
Decrease Rate Maximum 60% 40% 20%
UISkillKnuckleArtsComboBonus.png
Knuckle Arts Combo Bonus
Further Improves the decreased PP consumption rate of Knuckles Arts Combo PP Saver, when you unleash the first half of a Photon Art.
Can only be used with a Main Class/Knuckles. Main Class Knuckles (NGS)
Prerequisite - Knuckle Arts Combo PP Save Lv.1
Effect Skill Level
1
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