Difference between revisions of "Portal:New Genesis/Braver"

m
Line 27: Line 27:
 
| width="136px"|[[File:NGSUISkillMightyGuard.png|link=|38px]]<br>[[#mg|Mighty Guard]]
 
| width="136px"|[[File:NGSUISkillMightyGuard.png|link=|38px]]<br>[[#mg|Mighty Guard]]
 
| width="136px"|[[File:NGSUISkillBraveSpirit.png|link=|38px]]<br>'''''[[#bs|Brave Spirit]]''''' ''{{Icons|Main Class}}''
 
| width="136px"|[[File:NGSUISkillBraveSpirit.png|link=|38px]]<br>'''''[[#bs|Brave Spirit]]''''' ''{{Icons|Main Class}}''
| width="136px"|
+
| width="136px"|[[File:UISkillSlowLandingPhotonBow.png|link=|38px]]<br>[[#slpb|Slow Landing Photon Bow]]
 
|-style="text-align:center"
 
|-style="text-align:center"
|
+
| [[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>[[#bcsc|Brave Combat Short Cycle]]
 +
| '''''[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>[[#bcfb|Brave Combat Final Bonus]]''''' ''{{Icons|Main Class}}''
 
| [[File:NGSUISkillBraveCombatCloseRange.png|link=|38px]]<br>[[#bccr|Brave Combat Close Range]]
 
| [[File:NGSUISkillBraveCombatCloseRange.png|link=|38px]]<br>[[#bccr|Brave Combat Close Range]]
 
| [[File:NGSUISkillBraveCombatArrowMates.png|link=|38px]]<br>[[#bcam|Brave Combat Arrow Mates]]
 
| [[File:NGSUISkillBraveCombatArrowMates.png|link=|38px]]<br>[[#bcam|Brave Combat Arrow Mates]]
| [[File:NGSUISkillKatanaPerfectGuardPPGain.png|link=|38px]]<br>'''''[[#kpgpg|Katana Perfect Guard PP Gain]]''''' ''{{Icons|Main Class}}''
+
| '''''[[File:UISkillBraveCombatCrossSpirit.png|link=|38px]]<br>[[#bccs|Brave Combat Cross Spirit]]''''' ''{{Icons|Main Class}}''
| [[File:NGSUISkillBowArtsComboPPSave.png|link=|38px]]<br>'''''[[#bacps|Bow Arts Combo PP Save]]''''' ''{{Icons|Main Class}}''
 
 
|
 
|
 
|-style="text-align:center"
 
|-style="text-align:center"
| [[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>[[#bcsc|Brave Combat Short Cycle]]
 
| '''''[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>[[#bcfb|Brave Combat Final Bonus]]''''' ''{{Icons|Main Class}}''
 
 
| [[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>[[#kgc|Katana Guard Counter]]
 
| [[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>[[#kgc|Katana Guard Counter]]
 +
| [[File:NGSUISkillFinalBonusSurprise.png|link=|38px]]<br>'''''[[#fbs|Final Bonus Surprise]]''''' ''{{Icons|Main Class}}''
 +
|
 +
|
 +
|
 +
|
 +
|-style="text-align:center"
 +
| [[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>[[#kgca|Katana Guard Counter Advanced]]
 +
| [[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>[[#fa|Fearless Attitude]]
 
| [[File:NGSUISkillKatanaPAComboRetention.png|link=|38px]]<br>[[#kpcr|Katana PA Combo Retention]]
 
| [[File:NGSUISkillKatanaPAComboRetention.png|link=|38px]]<br>[[#kpcr|Katana PA Combo Retention]]
 
| [[File:NGSUISkillBowElusionCounter.png|link=|38px]]<br>[[#bec|Bow Elusion Counter]]
 
| [[File:NGSUISkillBowElusionCounter.png|link=|38px]]<br>[[#bec|Bow Elusion Counter]]
 
| [[File:NGSUISkillTracerArrow.png|link=|38px]]<br>[[#ta|Tracer Arrow]]
 
| [[File:NGSUISkillTracerArrow.png|link=|38px]]<br>[[#ta|Tracer Arrow]]
|-
+
| [[File:NGSUISkillBowArtsComboPPSave.png|link=|38px]]<br>'''''[[#bacps|Bow Arts Combo PP Save]]''''' ''{{Icons|Main Class}}''
 
|-style="text-align:center"
 
|-style="text-align:center"
|
+
| [[File:UISkillKatanaGuardCounterPLUS.png|link=|38px]]<br>[[#kgcp|Katana Guard Counter PLUS]]
| [[File:NGSUISkillFinalBonusSurprise.png|link=|38px]]<br>'''''[[#fbs|Final Bonus Surprise]]''''' ''{{Icons|Main Class}}''
+
| [[File:UISkillKatanaPAComboFinish.png|link=|38px]]<br>[[#kpacf|Katana PA Combo Finish]]
| [[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>[[#kgca|Katana Guard Counter Advanced]]
+
| [[File:NGSUISkillKatanaPerfectGuardPPGain.png|link=|38px]]<br>'''''[[#kpgpg|Katana Perfect Guard PP Gain]]''''' ''{{Icons|Main Class}}''
| [[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>[[#fa|Fearless Attitude]]
 
 
| [[File:NGSUISkillBowElusionPlus.png|link=|38px]]<br>[[#bep|Bow Elusion Plus]]
 
| [[File:NGSUISkillBowElusionPlus.png|link=|38px]]<br>[[#bep|Bow Elusion Plus]]
 
|
 
|
 +
| [[File:UISkillBowAlternateArtsPPPreservation.png|link=|38px]]<br>[[#baappp|Bow Alternate Arts PP Preservation]]
 
|-
 
|-
 
|}
 
|}
</div>
 
 
==Skills==
 
==Skills==
  
Line 91: Line 96:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="5"|Skill Level
+
! colspan="10"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1 !! 2 !! 3 !! 4 !! 5  
+
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Heal Potency Increase Rate {{Icons|NGS Main Class}}
 
! Heal Potency Increase Rate {{Icons|NGS Main Class}}
| 110% || 113% || 116% || 118% || 120%
+
| 110% || 113% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 130%
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! Heal Potency Increase Rate {{Icons|NGS Sub Class}}
 
! Heal Potency Increase Rate {{Icons|NGS Sub Class}}
| 102% || 104% || 106% || 108% || 110%
+
| 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120%
 
|}
 
|}
  
Line 113: Line 118:
 
! colspan="5"|Skill Level
 
! colspan="5"|Skill Level
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1 !! 2 !! 3 !! 4 !! 5  
+
! 1 !! 2 !! 3 !! 4 !! 5
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! HP Recovery Rate {{Icons|NGS Main Class}}
 
! HP Recovery Rate {{Icons|NGS Main Class}}
Line 119: Line 124:
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! HP Recovery Rate {{Icons|NGS Sub Class}}
 
! HP Recovery Rate {{Icons|NGS Sub Class}}
| 5% || 6% || 7% || 8% || 10%
+
| 5% || 6% || 7% || 8% || 10% || 15%
 
|}
 
|}
  
Line 159: Line 164:
 
! -
 
! -
 
| -
 
| -
 +
|}
 +
 +
<div id="slpb">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillSlowChargePhotonBow.png|link=|38px]]<br>Slow Charge Photon Bow
 +
| colspan="10"| Slows fall speed when performing a Normal Attack or charging a Photon Art.<br>'''Can only be used by Photon Bows.''' {{Icons|NGS Bow}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! -
 +
| -
 +
|}
 +
 +
<div id="bcsc">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>Brave Combat Short Cycle
 +
| colspan="10"| Shortens the effect duration of Brave Combat, but also shortens the cooldown time.
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Brave Combat Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
!Effect Duration
 +
| 25s || 23s || 21s || 18s || 15s
 +
|- style="text-align:center"
 +
! Cooldown
 +
| 100s || 90s || 80s || 70s || 60s
 +
|}
 +
 +
<div id="bcfb">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>Brave Combat Final Bonus
 +
| colspan="10"| When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active.<br>'''Can only be used wby a Main Class or with Braver weapons.''' {{Icons|NGS Main Class}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Brave Combat Lv.1
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="7"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! HP Recovery Rate/Hit
 +
| 0.30% || 0.30% || 0.30% || 0.30% || 0.30%
 +
|- style="text-align:center"
 +
! HP Recovery Rate/Limit
 +
| 6% || 12% || 18% || 24% || 30%
 +
|- style="text-align:center"
 +
! PP Recovery Rate/Hit
 +
| 1% || 1% || 1% || 1% || 1%
 +
|- style="text-align:center"
 +
! PP Recovery Rate/Limit
 +
| 20% || 40% || 60% || 80% || 100%
 
|}
 
|}
  
Line 197: Line 266:
 
|}
 
|}
  
<div id="kpgpg">
+
<div id="bccs">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaPerfectGuardPPGain.png|link=|38px]]<br>Katana Perfect Guard PP Gain
+
! style="text-align:center; width:100px" |[[File:UISkillBraveCombatCrossSpirit.png|link=|38px]]<br>Brave Combat CrossSpirit
| colspan="10"| Recovers PP when you successfully execute a perfect guard.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|NGS Main Class}} {{Icons|NGS Katana}}
+
| colspan="10"| When you trigger Brave Combat, Brave Spirit also becomes active.<br>'''Can only be used by a Main Class/Braver weapons.''' {{Icons|NGS Main Class}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="11"|Prerequisite - Brave Spirit Lv.1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
Line 211: Line 280:
 
! 1  
 
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
! PP Recovery
+
! -
| +20
+
| -
 
|}
 
|}
  
<div id="bacps">
+
<div id="kgc">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:NGSUISkillBowArtsComboPPSave.png|link=|38px]]<br>Bow Arts Combo PP Save
+
! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>Katana Guard Counter
| colspan="10"| Chaining Photon Arts together reduces your PP consumption.<br>'''Can only be used by a Main Class/Bow.''' {{Icons|NGS Main Class}} {{Icons|NGS Bow}}
+
| colspan="10"| Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -  
 
| colspan="11"|Prerequisite -  
Line 229: Line 298:
 
! 1  
 
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
! PP Consumption
+
! -
| 85%
+
| -
 
|}
 
|}
  
<div id="bcsc">
+
<div id="fbs">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatShortCycle.png|link=|38px]]<br>Brave Combat Short Cycle
+
! style="text-align:center; width:100px" |[[File:NGSUISkillFinalBonusSurprise.png|link=|38px]]<br>Final Bonus Surprise
| colspan="10"| Shortens the effect duration of Brave Combat, but also shortens the cooldown time.
+
| colspan="10"| Doubles the number of Brave Combat Final Bonus hits when you attack a boss enemy during Brave Combat.<br>'''Can only be used by a Main Class/Braver weapons.''' {{Icons|NGS Main Class}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="11"|Prerequisite - Brave Combat Final Bonus Lv.1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="5"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1 !! 2 !! 3 !! 4 !! 5
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
!Effect Duration
+
! -
| 25s || 23s || 21s || 18s || 15s
+
| -
|- style="text-align:center"
 
! Cooldown
 
| 100s || 90s || 80s || 70s || 60s
 
 
|}
 
|}
  
<div id="bcfb">
+
<div id="kgca">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:NGSUISkillBraveCombatFinalBonus.png|link=|38px]]<br>Brave Combat Final Bonus
+
! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>Katana Guard Counter Advanced
| colspan="10"| When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active.<br>'''Can only be used wby a Main Class or with Braver weapons.''' {{Icons|NGS Main Class}}
+
| colspan="10"| Adds a shockwave to the Katana Guard Counter.
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="11"|Prerequisite - Katana Guard Counter Lv.1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
! colspan="7"|Skill Level
+
! width="100px"|Skill Level
 +
| rowspan="4" |
 
|- style="text-align:center"
 
|- style="text-align:center"
! 1 !! 2 !! 3 !! 4 !! 5
+
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
! HP Recovery Rate/Hit
+
! -
| 0.30% || 0.30% || 0.30% || 0.30% || 0.30%
+
| -
|- style="text-align:center"
 
! HP Recovery Rate/Limit
 
| 6% || 12% || 18% || 24% || 30%
 
|- style="text-align:center"
 
! PP Recovery Rate/Hit
 
| 1% || 1% || 1% || 1% || 1%
 
|- style="text-align:center"
 
! PP Recovery Rate/Limit
 
| 20% || 40% || 60% || 80% || 100%
 
 
|}
 
|}
  
<div id="kgc">
+
<div id="fa">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounter.png|link=|38px]]<br>Katana Guard Counter
+
! style="text-align:center; width:100px" |[[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>Fearless Attitude
| colspan="10"| Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}
+
| colspan="10"| Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite -  
+
| colspan="11"|Prerequisite - Katana Guard Counter Lv.1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
Line 351: Line 410:
 
|}
 
|}
  
<div id="fbs">
+
<div id="bacps">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:NGSUISkillFinalBonusSurprise.png|link=|38px]]<br>Final Bonus Surprise
+
! style="text-align:center; width:100px" |[[File:NGSUISkillBowArtsComboPPSave.png|link=|38px]]<br>Bow Arts Combo PP Save
| colspan="10"| Doubles the number of Brave Combat Final Bonus hits when you attack a boss enemy during Brave Combat.<br>'''Can only be used by a Main Class/Braver weapons.''' {{Icons|NGS Main Class}}
+
| colspan="10"| Chaining Photon Arts together reduces your PP consumption.<br>'''Can only be used by a Main Class/Bow.''' {{Icons|NGS Main Class}} {{Icons|NGS Bow}}
 
|- style="text-align:center"
 
|- style="text-align:center"
 
| colspan="11"|Prerequisite -  
 
| colspan="11"|Prerequisite -  
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! width="100px"|Skill Level
 +
| rowspan="4" |
 +
|- style="text-align:center"
 +
! 1
 +
|- style="text-align:center"
 +
! PP Consumption
 +
| 85%
 +
|}
 +
 +
<div id="kgcp">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillKatanaGuardCounterPLUS.png|link=|38px]]<br>Katana Guard Counter PLUS
 +
| colspan="10"| When you perform a Katana Guard Counter, performing a Normal Attack unleashes an additional counter.<br>'''Can only be used by Katanas.''' {{Icons|NGS Katana}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite - Katana Guard Counter Advanced Lv.1
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
Line 369: Line 446:
 
|}
 
|}
  
<div id="kgca">
+
<div id="kpacf">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaGuardCounterAdvanced.png|link=|38px]]<br>Katana Guard Counter Advanced
+
! style="text-align:center; width:100px" |[[File:UISkillKatanaPAComboFinish.png|link=|38px]]<br>Katana PA Combo Finish
| colspan="10"| Adds a shockwave to the Katana Guard Counter.
+
| colspan="10"| After using the third step of a Katana Photon Art, your Normal Attack changes to a powerful strike.<br>'''Can only be used by Katanas.''' {{Icons|NGS Katana}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite - Katana Guard Counter Lv.1
+
| colspan="11"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
Line 387: Line 464:
 
|}
 
|}
  
<div id="fa">
+
<div id="kpgpg">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
! style="text-align:center; width:100px" |[[File:NGSUISkillFearlessAttitude.png|link=|38px]]<br>Fearless Attitude
+
! style="text-align:center; width:100px" |[[File:NGSUISkillKatanaPerfectGuardPPGain.png|link=|38px]]<br>Katana Perfect Guard PP Gain
| colspan="10"| Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter.<br>'''Can only be used with a Katana.''' {{Icons|NGS Katana}}
+
| colspan="10"| Recovers PP when you successfully execute a perfect guard.<br>'''Can only be used by a Main Class/Katana.''' {{Icons|NGS Main Class}} {{Icons|NGS Katana}}
 
|- style="text-align:center"
 
|- style="text-align:center"
| colspan="11"|Prerequisite - Katana Guard Counter Lv.1
+
| colspan="11"|Prerequisite -  
 
|- style="text-align:center"
 
|- style="text-align:center"
 
! rowspan="2" |Effect
 
! rowspan="2" |Effect
Line 401: Line 478:
 
! 1  
 
! 1  
 
|- style="text-align:center"
 
|- style="text-align:center"
! -
+
! PP Recovery
| -
+
| +20
 
|}
 
|}
  
<div id="fa">
+
<div id="bep">
 
</div>
 
</div>
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
Line 421: Line 498:
 
! -
 
! -
 
| -
 
| -
 +
|}
 +
 +
<div id="bcsc">
 +
</div>
 +
{| style="width:600px" class="wikitable table-bordered table-responsive-md"
 +
! style="text-align:center; width:100px" |[[File:UISkillBowAlternateArtsPPPreservation.png|link=|38px]]<br>Bow Alternate Arts PP Preservation
 +
| colspan="10"| Decreases your PP consumption when you chain different Photon Arts together.<br>'''Can only be used by Photon Bows.''' {{Icons|NGS Bow}}
 +
|- style="text-align:center"
 +
| colspan="11"|Prerequisite -
 +
|- style="text-align:center"
 +
! rowspan="2" |Effect
 +
! colspan="5"|Skill Level
 +
|- style="text-align:center"
 +
! 1 !! 2 !! 3 !! 4 !! 5
 +
|- style="text-align:center"
 +
! PP Consumption
 +
| 90% || 85% || 80% || 75% || 70%
 
|}
 
|}
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Revision as of 03:34, 20 June 2022

Braver is a returning class in Phantasy Star Online 2: New Genesis.
A class geared towards combat at any range.
Can seamlessly switch between close and long range weapons. Each attack is simple yet hides a deeper complexity.

Class Weapon Overview

Bravers has access to two unique weapons: Katana (NGS) Katanas and Bow (NGS) Bows.

Katanas

An agile weapon that is ideal for rapid attacks. Katana Photon Art Combos can be used to dish out a variety of attacks when the same PA is performed repeatedly. Among the melee weapons, it has low mobility, which can be difficult to engage with the enemy.

Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you with a Perfect Guard and release a counterattack with the skill Katana Guard Counter. Unlike Hunter's Sword Weapon Action, this one can only guard in the front.

Bows

A ranged weapon that has a wide variety of attacks depending on whether the Photon Art is charged or not. Unlike other ranged weapons, Bows do not to be in optimal distance to the enemy to gain any bonus damage.

Using the Elusion Weapon Action, you can quickly turn around and evade enemy attacks.

Skill Tree Overview

NGSUISkillBraveCombat.png
Brave Combat
NGSUISkillRestaEffectAmplifier.png
Resta Effect Amplifier
NGSUISkillBreakfallHPGain.png
Breakfall HP Gain
NGSUISkillMightyGuard.png
Mighty Guard
NGSUISkillBraveSpirit.png
Brave Spirit Main Class
UISkillSlowLandingPhotonBow.png
Slow Landing Photon Bow
NGSUISkillBraveCombatShortCycle.png
Brave Combat Short Cycle
NGSUISkillBraveCombatFinalBonus.png
Brave Combat Final Bonus
Main Class
NGSUISkillBraveCombatCloseRange.png
Brave Combat Close Range
NGSUISkillBraveCombatArrowMates.png
Brave Combat Arrow Mates
UISkillBraveCombatCrossSpirit.png
Brave Combat Cross Spirit
Main Class
NGSUISkillKatanaGuardCounter.png
Katana Guard Counter
NGSUISkillFinalBonusSurprise.png
Final Bonus Surprise Main Class
NGSUISkillKatanaGuardCounterAdvanced.png
Katana Guard Counter Advanced
NGSUISkillFearlessAttitude.png
Fearless Attitude
NGSUISkillKatanaPAComboRetention.png
Katana PA Combo Retention
NGSUISkillBowElusionCounter.png
Bow Elusion Counter
NGSUISkillTracerArrow.png
Tracer Arrow
NGSUISkillBowArtsComboPPSave.png
Bow Arts Combo PP Save Main Class
UISkillKatanaGuardCounterPLUS.png
Katana Guard Counter PLUS
UISkillKatanaPAComboFinish.png
Katana PA Combo Finish
NGSUISkillKatanaPerfectGuardPPGain.png
Katana Perfect Guard PP Gain Main Class
NGSUISkillBowElusionPlus.png
Bow Elusion Plus
UISkillBowAlternateArtsPPPreservation.png
Bow Alternate Arts PP Preservation

Skills

NGSUISkillBraveCombat.png
Brave Combat
[Active Skill]
Reduces PP consumption and increases attack PP recovery for a fixed time. Using the skill while activated will launch a powerful attack.
Can only be used with Braver weapons.
Prerequisite -
Effect Skill Level
1
PP Consumption 80%
PP Recovery 150%
Effect Duration 30s
Cooldown 120s
NGSUISkillRestaEffectAmplifier.png
Resta Effect Amplifier
Increases HP recovery amount when you use Restasigne.
Prerequisite -
Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Heal Potency Increase Rate Main Class 110% 113% 116% 118% 120% 122% 124% 126% 128% 130%
Heal Potency Increase Rate Sub Class 102% 104% 106% 108% 110% 112% 114% 116% 118% 120%
NGSUISkillBreakfallHPGain.png
Breakfall HP Gain
Recovers HP when you break-fall a launch or knockback caused by an enemy attack.
Prerequisite -
Effect Skill Level
1 2 3 4 5
HP Recovery Rate Main Class 10% 12% 13% 14% 15%
HP Recovery Rate Sub Class 5% 6% 7% 8% 10% 15%
NGSUISkillMightyGuard.png
Mighty Guard
Reduces damage taken and PP consumption when you guard with a Weapon Action.
Prerequisite -
Effect Skill Level
1
Damage Taken Rate 10%
PP Consumption 10
NGSUISkillBraveSpirit.png
Brave Spirit
Temporarily increases PP recovery when attacking as well as the potency of your normal attacks and counters when you perform a successful perfect guard with a weapon action.
Can only be used by a Main Class/Braver weapons. Main Class
Prerequisite -
Effect Skill Level
1
- -
38px
Slow Charge Photon Bow
Slows fall speed when performing a Normal Attack or charging a Photon Art.
Can only be used by Photon Bows. Bow (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillBraveCombatShortCycle.png
Brave Combat Short Cycle
Shortens the effect duration of Brave Combat, but also shortens the cooldown time.
Prerequisite - Brave Combat Lv.1
Effect Skill Level
1 2 3 4 5
Effect Duration 25s 23s 21s 18s 15s
Cooldown 100s 90s 80s 70s 60s
NGSUISkillBraveCombatFinalBonus.png
Brave Combat Final Bonus
When Brave Combat ends, you recover a certain amount of HP and PP according to your hit count while the skill was active.
Can only be used wby a Main Class or with Braver weapons. Main Class
Prerequisite - Brave Combat Lv.1
Effect Skill Level
1 2 3 4 5
HP Recovery Rate/Hit 0.30% 0.30% 0.30% 0.30% 0.30%
HP Recovery Rate/Limit 6% 12% 18% 24% 30%
PP Recovery Rate/Hit 1% 1% 1% 1% 1%
PP Recovery Rate/Limit 20% 40% 60% 80% 100%
NGSUISkillBraveCombatCloseRange.png
Brave Combat Close Range
During Brave Combat, using a normal attack while locked on will cause you to move closer to enemies within a certain distance.
Can only be used with a Katana. Katana (NGS)
Prerequisite - Brave Combat Lv. 1
Effect Skill Level
1
- -
NGSUISkillBraveCombatArrowMates.png
Brave Combat Arrow Mates
During Brave Combat, adds resistance against launches and knockbacks caused by enemy attacks at a specific point when attacking with a Photon Art.
Can only be used with a Bow. Bow (NGS)
Prerequisite - Brave Combat Lv. 1
Effect Skill Level
1
- -
UISkillBraveCombatCrossSpirit.png
Brave Combat CrossSpirit
When you trigger Brave Combat, Brave Spirit also becomes active.
Can only be used by a Main Class/Braver weapons. Main Class
Prerequisite - Brave Spirit Lv.1
Effect Skill Level
1
- -
NGSUISkillKatanaGuardCounter.png
Katana Guard Counter
Automatically unleashes a counter when you successfully execute a Perfect Guard using a Weapon Action.
Can only be used with a Katana. Katana (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillFinalBonusSurprise.png
Final Bonus Surprise
Doubles the number of Brave Combat Final Bonus hits when you attack a boss enemy during Brave Combat.
Can only be used by a Main Class/Braver weapons. Main Class
Prerequisite - Brave Combat Final Bonus Lv.1
Effect Skill Level
1
- -
NGSUISkillKatanaGuardCounterAdvanced.png
Katana Guard Counter Advanced
Adds a shockwave to the Katana Guard Counter.
Prerequisite - Katana Guard Counter Lv.1
Effect Skill Level
1
- -
NGSUISkillFearlessAttitude.png
Fearless Attitude
Neutralizes enemy attacks to your front at a set time after releasing a Photon Art or normal attack, and automatically unleashes a counter.
Can only be used with a Katana. Katana (NGS)
Prerequisite - Katana Guard Counter Lv.1
Effect Skill Level
1
- -
NGSUISkillKatanaPAComboRetention.png
Katana PA Combo Retention
Using another Photon Art will not interrupt your Katana combo string.
Can only be used with a Katana. Katana (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillBowElusionCounter.png
Bow Elusion Counter
When you successfully dodge using a Weapon Action, using a normal attack will unleash a counter.
Can only be used with a Bow. Bow (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillTracerArrow.png
Tracer Arrow
Arrows released using normal attacks gain homing ability.
Can only be used with a Bow. Bow (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillBowArtsComboPPSave.png
Bow Arts Combo PP Save
Chaining Photon Arts together reduces your PP consumption.
Can only be used by a Main Class/Bow. Main Class Bow (NGS)
Prerequisite -
Effect Skill Level
1
PP Consumption 85%
UISkillKatanaGuardCounterPLUS.png
Katana Guard Counter PLUS
When you perform a Katana Guard Counter, performing a Normal Attack unleashes an additional counter.
Can only be used by Katanas. Katana (NGS)
Prerequisite - Katana Guard Counter Advanced Lv.1
Effect Skill Level
1
- -
UISkillKatanaPAComboFinish.png
Katana PA Combo Finish
After using the third step of a Katana Photon Art, your Normal Attack changes to a powerful strike.
Can only be used by Katanas. Katana (NGS)
Prerequisite -
Effect Skill Level
1
- -
NGSUISkillKatanaPerfectGuardPPGain.png
Katana Perfect Guard PP Gain
Recovers PP when you successfully execute a perfect guard.
Can only be used by a Main Class/Katana. Main Class Katana (NGS)
Prerequisite -
Effect Skill Level
1
PP Recovery +20
NGSUISkillBowElusionPlus.png
Bow Elusion Plus
Using a Weapon Action while pressing the directional pad at just the right time after releasing a Photon Art will make you slide while attacking.
Can only be used with a Bow. Bow (NGS)
Prerequisite -
Effect Skill Level
1
- -
UISkillBowAlternateArtsPPPreservation.png
Bow Alternate Arts PP Preservation
Decreases your PP consumption when you chain different Photon Arts together.
Can only be used by Photon Bows. Bow (NGS)
Prerequisite -
Effect Skill Level
1 2 3 4 5
PP Consumption 90% 85% 80% 75% 70%