MISSION: Violent Tremor

Revision as of 05:41, 1 May 2021 by Time (talk | contribs) (created base page for CM3 (still needs info added))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
MISSION: Violent Tremor
UIMapVREnvironment.png
Quest Type Challenge Quests
Difficulty
Normal Level 80 and higher
Quest Details
Location VR Space
Single/Multi-Party UIMulti8Party.png Multi-Party
Party Invitation Allowed
Ally Assistance Not Allowed
Conditions For Acceptance
Normal None
Restrictions
Time Limit None
Damage Limit None
Ability Adjust None

MISSION: Violent Tremor consists of 5 Missions and is a part of the Challenge Quest trio of MISSION: Violent Tremor, MISSION: Decision and MISSION: Strike.

Overview

MISSION: Violent Tremor is a Challenge Quest with a total of five stages and two Interval Areas. Compared to other Challenge Quests, the rules are slightly different:

  • VR Energy does not deplete over time. VR Energy only depletes on death, but there is much less VR Energy to be found compared to other Challenge Quests.
  • Start with a preset loadout. At the start of the Quest, you are able to choose from one of twelve loadouts. Unlike other Challenge Quests, you do not pick up equipment or Disks randomly dropped on the field. Enemies do not drop anything.
  • Enemy spawns on stages change on current VR Energy. The enemies that spawn in a given stage are determined by how much VR Energy the party has upon entering.

Bonus Enemies

In the first four stages, a Rappy will spawn somewhere on the map. Defeating it unlocks the yellow fence at the end of each map, granting bonus rewards such as Grinders and Challenge Dolls. However, Rappies despawn if left alone too long, so they must be defeated at the first possible opportunity.

Unlock Switches

In the first four stages, an Unlock Switch will be present somewhere on the map. Like the Bonus Enemy, Unlock Switches deactivate one of the fences at the end of the stage and grant additional rewards. Unlike the Bonus Enemy, Unlock Switches do not go away, but are more out of the way, are not indicated on the map, and may require higher-than-usual jump power to reach. Unlock Switches are also typically located in close vicinity to the Bonus Enemy.

Class Set

At the start of the Quest, the initial set class is Fighter, which must be changed at the Class Terminal for the player's choice. You may choose from one of twelve Class Sets, split into four roles. A player's current role is denoted by the ring surrounding the character. The four roles are as follows:

Attack sets focus on dishing out high amounts of damage in a short period of time, making them valuable for pushing through waves of enemies. Their defense and range is somewhat lacking, however. This set features 3 classes, Fighter, Gunner and Braver.

Rush sets have the ability to double jump and use Complex Photon Arts, giving them a unique jack-of-all-trades role that is useful for managing field gimmicks and carrying the team. This set features 3 classes, Bouncer, Ranger and Hunter.

Support sets use Techniques and have the ability to buff and heal allies, making them invaluable assets in a Quest where healing is otherwise rare. Access to Compound Techniques additionally allows them to push massive burst damage in a pinch. This set features 2 classes, Force and Techter.

Unique sets are Scion Classes with high power, mobility, and coverage that allow them to fulfill multiple roles at once. Unlike other sets, Unique sets start at Level 55 and cannot use non-Main Class weapons like the Challenger Class. This set features 4 classes, Hero, Phantom, Étoile and Luster.

Class Set Skill

Attack

Fighter
Equipment
Icon Name Notes
UIItemIdealStehr.png Daggers13 Ideal Stehr-C MEL 655
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMonomate.png Consumable1 Monomate 3x
UIItemTrimate.png Consumable3 Trimate 1x
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 2x
Skills
Skill Icon Skill Name Notes
UIIconValiantStanceUp.png Valiant Stance
Lv.10
Front Attack Damage 140%

Rear Attack Damage 135%

UIIconValiantStanceUp.png Valiant Critical
Lv.5
Critical Hit Rate +25%
UIIconFuryStanceUp.png Fury Stance
Lv.10
Melee Damage 120%

Ranged Damage 110%
Melee Damaged Received 100%

UIIconFuryStanceUp.png Fury Critical
Lv.5
Critical +25%
UIIconOverload.png Overload
Lv.1
Max HP 25%

Melee Damage 104%
Duration 10s
Cooldown 60s

UIIconAdrenaline.png Adrenaline
Lv.1
Duration +30s
UIIconMelUp.png Critical Strike
Lv.5
Critical Hit Damage 115%

Critical Hit Rate +30%

UIIconSlayer.png Deadline Slayer
Lv.10
All-Pwr +150
UIIconCrazyHeart.png Crazy Heart
Lv.5
Natural PP Recovery 200%

Active PP Recovery 200%

UIIconPPUp.png Attack PP Restorate
Lv.10
Active PP Recovery 200%
UIIconDoubleSaberFocus.png Double Saber Focus
Lv.1
1/3 Focus, Number of Hits 8, Damage Per Hit 864%

2/3 Focus, Number of Hits 8, Damage Per Hit 1312%
3/3 Focus, Number of Hits 8, Damage Per Hit 216%

UIIconTwinDaggersFocus.png Twin Daggers Focus
Lv.1
1/3 Focus, Damage 100%

2/3 Focus, Damage 120%
3/3 Focus, Damage 150%

UIIconKnucklesFocus.png Knuckles Focus
Lv.1
Increase Attack and PA Speed and Raise specific PAs Damage. Resets when stopping or jumping.
UIIconDoubleSaberParry.png Double Saber Wind Parry
Lv.1
Allows Just Guard frames when activating Double Saber Gear. Requires at least 1/3 Gear to activate.
UIIconTDSomersault.png Twin Daggers Somersault
Lv.1
Allows you to move horizontally while performing the Weapon Action. Distance covered is small (about half the distance of Sidestep), and it does not change the direction you are facing.
UIIconKnucklesFocusBoost.png Knuckles Focus Boost
Lv.1
Doubles the amount of Gear generated per attack, requiring only 2 attacks to max it.
UIIconHPUp.png HP Up 1
Lv.10
Max HP +50
UIIconHPUp.png HP Up 2
Lv.10
Max HP +75
UIIconHPUp.png HP Up 3
Lv.10
Max HP +100
UIIconHighLevelBonus.png All Attack Bonus 1
Lv.5
Increase Damage 110%
UIIconFirstArts.png First Arts Perfect Attack Addition
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconSidestep.png Sidestep
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconSidestepPlus.png Sidestep Plus
Lv.4
Invulnerability Duration Increase 0.13s
UIIconSidestepPlus.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconSidestepPlus.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconSidestepPlus.png Sidestep Strike
Lv.1
Enable Attack After Sidestep
UIIconJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconSidestepPlus.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Photon Arts
Icon Name Notes
UIPATornadoDance.png Tornado Dance
Lv.17
Potency 1014%
PP Cost 20
UIPAWaylayDrop.png Waylay Drop
Lv.17
Potency 1419%
PP Cost 20
UIPAAcroblitz.png Acroblitz
Lv.17
Potency 1315%
PP Cost 20
UIPARagingWaltz.png Raging Waltz
Lv.1
Potency 534%
PP Cost 15
UIPASarabandeShredder.png Sarabande Shredder
Lv.1
Potency 1906%
PP Cost 30
UIPAJuggleMarch.png Juggle March
Lv.1
Potency 1221%
PP Cost 20
UIPAOverhandStraight.png Overhand Straight
Lv.1
Potency 1024%
PP Cost 8
UIPAQuakeStomp.png Quake Stomp
Lv.1
Potency 726%
PP Cost 15
UIPADecimator.png Decimator
Lv.1
Potency 1311%
PP Cost 40
Braver
Equipment
Icon Name Notes
UIItemIdealKaren.png Katana13 Ideal Karen-C MEL 848
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMonomate.png Consumable1 Monomate 3x
UIItemTrimate.png Consumable3 Trimate 1x
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 2x
Skills
Skill Icon Skill Name Notes
UIIconBasicStanceUp.png Basic Stance
Lv.10
All Damage 115%
UIIconBasicStanceUp.png Basic Stance Critical
Lv.5
Critical Hit Rate +25%
UIIconKatanaCombat.png Katana Combat
Lv.4
Duration 20s

Cooldown 90s

UIIconSidestepPlus.png Combat Escape
Lv.1
Invulnerability Duration 20s
UIIconCombatBonus.png Combat P.Attack Bonus
Lv.1
Perfect Attack Damage 105%
UIIconCombatBonus.png Combat Finish
Lv.1
Damage 200%
UIIconRapidFire.png Rapid Fire
Lv.5
Attack Interval 0.10s

Damage 34%
Duration 60s
Cooldown 110s

UIIconPPUp.png Attack PP Restorate
Lv.10
Active PP Recovery 200%
UIIconKatanaFocus.png Katana Focus
Lv.1
Lv.0-1 Focus, Damage 135%

Lv.1-2 Focus, Damage 138%
Lv.2+ Focus / Release , Damage 140%

UIIconCounterEdge.png Counter Edge
Lv.1
Damage 200%
UIIconCounterBonus.png Counter Bonus
Lv.1
Damage 700%

PP Recovery +5
Edge Damage 300%
Edge PP Recovery +10

UIIconMelUp.png Enhanced Attack
Lv.3
Normal Attack Damage 125%
UIIconBowChargeBonus.png Bow Charge Bonus
Lv.1
Charge Time 80%

PP Consumption Rate -5

UIIconBraverCombination.png Braver Combination
Lv.1
Critical Hit Rate +50%
UIIconHighLevelBonus.png All Attack Bonus 1
Lv.5
Increase Damage 110%
UIIconFirstArts.png First Arts Perfect Attack Addition
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconSidestep.png Sidestep
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconSidestepPlus.png Sidestep Plus
Lv.3
Invulnerability Duration Increase 0.11s
UIIconSidestepPlus.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconSidestepPlus.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconSidestepPlus.png Sidestep Strike
Lv.1
Enable Attack After Sidestep
UIIconJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconSidestepPlus.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Photon Arts
Icon Name Notes
UIPANocturnalBlossom.png Nocturnal Blossom
Lv.1
Potency 598%
PP Cost 15
UIPAEvisceratingBloom.png Eviscerating Bloom
Lv.1
Potency 1834%
PP Cost 30
UIPALunarFlourishing.png Lunar Flourishing
Lv.1
Potency 690%
PP Cost 20
UIPAMasterShot.png Master Shot
Lv.1
Potency 1214%
PP Cost 8
UIPATorrentialArrow.png Torrential Arrow
Lv.1
Potency 1053%
PP Cost 15
UIPAMillionStorm.png Million Storm
Lv.1
Potency 1984%
PP Cost 40
Gunner
Equipment
Icon Name Notes
UIItemIdealTrigger.png Twin Machineguns13 Ideal Trigger-C RNG 925
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMonomate.png Consumable1 Monomate 3x
UIItemTrimate.png Consumable3 Trimate 1x
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 2x
Skills
Skill Icon Skill Name Notes
UIIconChainTrigger.png Chain Trigger
Lv.10
Cooldown 45s
UIIconChainFinish.png Chain Finish
Lv.10
Damage 250%
UIIconChainFinisherBonus.png Chain Finisher Bonus
Lv.1
Reduces Chain Trigger cooldown based on number of hits made on Chain.
UIIconDoubleChain.png Double Chain
Lv.1
Doubles number of hits made on Normal Attacks for Twin Machine Guns during Chain Trigger.
UIIconPPUp.png Attack PP Restorate
Lv.10
Active PP Recovery 200%
UIIconTMGFocus.png Twin Machine Guns Focus
Lv.1
1/3 Focus, Number of Hits 8, Damage Per Hit 864%

2/3 Focus, Number of Hits 8, Damage Per Hit 1312%
3/3 Focus, Number of Hits 8, Damage Per Hit 216%

UIIconTMGMastery.png Twin Machine Guns Mastery
Lv.5
Damage 105%
TMGs Active PP Recovery +1
UIIconRngUp.png Point Blank Boost 1
Lv.10
Close Ranged Damage 110%
UIIconRngUp.png Perfectionist
Lv.4
Damage While Above 75% HP 120%
UIIconHighLevelBonus.png All Attack Bonus 1
Lv.5
Increase Damage 110%
UIIconFirstArts.png First Arts Perfect Attack Addition
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconDiveRoll.png Dive Roll
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconAdvancedDiveRoll.png Advanced Dive Roll
Lv.6
Invulnerability Duration Increase 0.16s
UIIconAdvancedDiveRoll.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconAdvancedDiveRoll.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconAdvancedDiveRoll.png Dive Roll Shot
Lv.1
Enable Attack After Dive Roll
UIIconRngJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconAdvancedDiveRoll.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Photon Arts
Icon Name Notes
UIPAGrimBarrage.png Grim Barrage
Lv.1
Potency 1279%
PP Cost 10
UIPASatelliteAim.png Satellite Aim
Lv.1
Potency 803%
PP Cost 20
UIPAGunslingerSpin.png Gunslinger Spin
Lv.1
Potency 1180%
PP Cost 20

Rush

Bouncer
Equipment
Icon Name Notes
UIItemIdealWalker.png Jet Boots13 Ideal Walker-C MEL 911 TEC 920
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMonomate.png Consumable1 Monomate 3x
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 3x
Skills
Skill Icon Skill Name Notes
UIIconDodgeAutoField.png Dodge Auto Field
Lv.1
Successfully evading an attack with Mirage Sidestep will automatically activate Field skills.
UIIconCriticalField.png Critical Field
Lv.5
Critical Hit Rate +30%

Duration 60s
Cooldown 90s

UIIconPhotonBladesFever.png Photon Blades Fever
Lv.5
Duration 60s

Cooldown 120s

UIIconPhotonBladesFeverUp.png Photon Blades Fever Up
Lv.5
Photon Blades Damage 130%
UIIconPhotonBladesEscape.png Photon Blades Escape
Lv.5
Invulnerability Duration 0.35s
UIIconJetBootsFocus.png Jet Boots Focus
Lv.1

Lv.1-2 Focus, Damage 105%
Lv.2+ Focus / Max, Damage 115%

UIIconJetBootsEscape.png Jet Boots Escape
Lv.5
Invulnerability Duration 0.35s
UIIconSoaringBladesFocus.png Soaring Blades Focus
Lv.1
Lv.1 Focus, PA Damage 110%

Lv.2 Focus, PA Damage 115%
Lv.3 Focus, PA Damage 120%

UIIconJump.png Double Jump
Lv.1
Enables Two-Stage jumping
UIIconFirstArts.png First Arts Perfect Attack Addition
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconSidestep.png Mirage Sidestep
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconSidestepPlus.png Sidestep Plus
Lv.3
Invulnerability Duration Increase 0.11s
UIIconSidestepPlus.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconSidestepPlus.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconSidestepPlus.png Sidestep Strike
Lv.1
Enable Attack After Sidestep
UIIconJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconSidestepPlus.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Photon Arts
Icon Name Notes
UIPAHeavenlyKite.png Heavenly Kite
Lv.1
Potency 1331%
PP Cost 25
UIPAJusticeCrow.png Justice Crow
Lv.1
Potency 1301%
PP Cost 20
UIPADashWing.png Dash Wing
Lv.1
Potency 688%
PP Cost 20
UIPAStrikeGust.png Strike Gust
Lv.1
Potency 1565%
PP Cost 25
UIPAGrandWave.png Grand Wave
Lv.1
Potency 2096%
PP Cost 20
UIPASurgingGale.png Surging Gale
Lv.1
Potency 4552%
PP Cost 30
UIBuildupPA.png Buildup Photon Arts
Ranger
Equipment
Icon Name Notes
UIItemIdealLarc.png Rifle13 Ideal Larc-C RNG 886
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMonomate.png Consumable1 Monomate 3x
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 3x
Skills
Skill Icon Skill Name Notes
UIIconStunGrenade.png Stun Grenade
Lv.1
Cooldown 15s
UIIconGravityBomb.png Gravity Bomb
Lv.1
Cooldown 15s
UIIconBlightRounds.png Blight Rounds
Lv.3
Cooldown 98s
Rounds Loaded 2
UIIconPanicShot.png Panic Shot
Lv.5
Cooldown 90s
Rounds Loaded 4
UIIconBlindingShot.png Blinding Shot
Lv.5
Cooldown 90s
Rounds Loaded 4
UIIconJellenShot.png Jellen Shot
Lv.10
Cooldown 90s
Rounds Loaded 4
Enemy Damage Dealt 85%
Duration 30s
UIIconAmmoMaintenance.png Ammo Maintenance
Lv.1
Keeps Loaded Rounds when switching weapons.
UIIconKeepRollShot.png Keep Roll Shot
Lv.1
Keeps Loaded Rounds from being expended when performing Dive Roll Shot.
UIIconTacticalTrap.png Tactical Trap
Lv.5
PP Recovery 20%
UIIconRngJump.png Double Jump
Lv.1
Enables Two-Stage jumping
UIIconFirstArts.png First Arts Perfect Attack Addition
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconDiveRoll.png Dive Roll
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconAdvancedDiveRoll.png Advanced Dive Roll
Lv.6
Invulnerability Duration Increase 0.16s
UIIconAdvancedDiveRoll.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconAdvancedDiveRoll.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconAdvancedDiveRoll.png Dive Roll Shot
Lv.1
Enable Attack After Dive Roll
UIIconRngJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconAdvancedDiveRoll.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Photon Arts
Icon Name Notes
UIPASatelliteCannon.png Satellite Cannon
Lv.1
Potency 5349%
PP Cost 32
UIPAImpactSlider.png Impact Slider
Lv.1
Potency 2333%
PP Cost 25
UIPADiffusionRound.png Diffusion Round
Lv.1
Potency 1489%
PP Cost 20
UIPATripleShot.png Triple Shot
Lv.1
Potency 2082%
PP Cost 20
UIPAClusterShot.png Cluster Shot
Lv.1
Potency 1200%
PP Cost 30
UIPACosmosBreaker.png Cosmos Breaker
Lv.1
Potency 2656%
PP Cost 40
UIBuildupPA.png Buildup Photon Arts
Hunter
Equipment
Icon Name Notes
UIItemIdealStrieder.png Partisan13 Ideal Strieder-C MEL 817
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMonomate.png Consumable1 Monomate 3x
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 3x
Skills
Skill Icon Skill Name Notes
UIIconHunterPhysique.png Hunter Physique
Lv.5
Duration 45s
Damage Taken 75%
Cooldown 90s
UIIconWarcry.png War Cry
Lv.10
Threat Level 400%
Duration 30s
UIIconPerfectGuard.png Iron Will
Lv.1
Activation Rate 30%
Duration 1s
UIIconSwordFocus.png Sword Focus
Lv.1
Increases attack range, number of hits, and speed of charged PAs based on Focus Level.
UIIconWiredLanceFocus.png Wired Lance Focus
Lv.1
Expend One bar of Focus to increase the damage of Hold Type PAs.
UIIconPartisanFocus.png Partisan Focus
Lv.1
Expend One bar of Focus to increase the damage of PAs.
UIIconPerfectGuard.png Perfect Guard
Lv.1
Negate damage taken when blocking at the right time.
UIIconPerfectGuard.png All Guard
Lv.1
Allows guarding from any direction.
UIIconHealingGuard.png Healing Guard
Lv.1
HP Recovery Rate 5%
UIIconPerfectGuardPPGain.png Perfect Guard PP Gain
Lv.1
PP Recovery +20
UIIconChargedParry.png Charged Parry
Lv.1
Perfect Guard Duration 1.50s
UIIconMelDefUp.png Flash Guard 1
Lv.10
MEL/RNG Damage Reduction 20%
UIIconMelDefUp.png Flash Guard 2
Lv.5
MEL/RNG Damage Reduction 10%
UIIconTecDefUp.png Flash Tech Guard
Lv.5
TEC Damage Reduction 15%
UIIconNotBad.png Not Bad
Lv.5
Status Ailment Duration 30%
UIIconJump.png Double Jump
Lv.1
Enables Two-Stage jumping
UIIconFirstArts.png First Arts Perfect Attack Addition
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconSidestep.png Sidestep
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconSidestepPlus.png Sidestep Plus
Lv.3
Invulnerability Duration Increase 0.11s
UIIconSidestepPlus.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconSidestepPlus.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconSidestepPlus.png Sidestep Strike
Lv.1
Enable Attack After Sidestep
UIIconJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconSidestepPlus.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Photon Arts
Icon Name Notes
UIPAGuiltyBreak.png Guilty Break
Lv.1
Potency 1141%
PP Cost 20
UIPARisingEdge.png Rising Edge
Lv.1
Potency 2185%
PP Cost 20
UIPABlazeParry.png Blaze Parry
Lv.1
Potency 1970%
PP Cost 25
UIPAShocktether.png Shocktether
Lv.1
Potency 4166%
PP Cost 30
UIPAWildCyclone.png Wild Cyclone
Lv.1
Potency 1889%
PP Cost 28
UIPASpinDance.png Spin Dance
Lv.1
Potency 468%
PP Cost 15
UIPADecisiveSweep.png Decisive Sweep
Lv.1
Potency 1232%
PP Cost 28
UIPASacredSkewer.png Sacred Skewer
Lv.1
Potency 530%
PP Cost 30
UIPASuddenTempest.png Sudden Tempest
Lv.1
Potency 1745%
PP Cost 20
UIBuildupPA.png Buildup Photon Arts


Support

Force
Equipment
Icon Name Notes
UIItemIdealAile.png Talis13 Ideal Aile-C TEC 833
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 2x
Skills
Skill Icon Skill Name Notes
UIIconTalisFastThrow.png Talis Fast Throw
Lv.1
Boosts Talis Throwing Speed.
UIIconAdvancedShifta.png Advanced Shifta
Lv.3
Shifta Effectiveness 113%
UIIconElementPrecisionHit.png Elemental Precision Hit
Lv.5
Elemental Weakness Damage 120%
Non-Elemental Weakness Damage 110%
UIIconFlameMastery.png Flame Tech Short Charge
Lv.3
Fire Technique Charge Time 70%
UIIconPPUp.png Charge PP Revival
Lv.1
Recovers PP while charging Techniques.
UIIconChargedEscape.png Charged Escape
Lv.1
Maintains charging while using Dodge Action.
UIIconRodPreservationBonus.png Rod Preservation Bonus
Lv.1
Allows maintained charged Techniques from dodging without consuming PP.
UIIconAdvancedResta.png Advanced Resta
Lv.5
Resta Effectiveness 120%
UIIconSupportRangeExtender.png Support Range Extender
Lv.1
Boosts AoE of Resta, Anti, Shifta, and Deband
UIIconPPUp.png PP Up 1
Lv.10
Max PP +10
UIIconPPUp.png PP Up 2
Lv.10
Max PP +10
UIIconTecUp.png Tech. Power Up 1
Lv.10
TEC Pwr +50
UIIconTecUp.png Tech. Power Up 2
Lv.10
TEC Pwr +75
UIIconTecUp.png Technique Power Mega-Up
Lv.4
TEC Pwr +100
UIIconFlameMastery.png Burn Boost
Lv.10
Burn Chance 110%
UIIconFreezeMastery.png Freeze Boost
Lv.10
Freeze Chance 110%
UIIconLightningMastery.png Shock Boost
Lv.10
Shock Chance 110%
UIIconBlindBoost.png Blind Boost
Lv.10
Blind Chance 110%
UIIconPanicBoost.png Panic Boost
Lv.10
Panic Chance 110%
UIIconPoisonBoost.png Poison Boost
Lv.10
Poison Chance 110%
UIIconTechChargePAAddition.png Tech Charge Perf. ATK Addition
Lv.1
Charged Techniques gain the effect of a Perfect Attack.
Cooldown 0.50s
UIIconFirstArts.png First Arts Perfect Attack Addition
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconBlindEscape.png Blind Escape
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconTecRecovery.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconTecRecovery.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconTecJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconTecRecovery.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Techniques
Icon Name Notes
UITechRafoie.png Rafoie
Lv.1
Potency 552%
PP Cost 20
UITechRabarta.png Rabarta
Lv.1
Potency 979%
PP Cost 23
UITechRazonde.png Razonde
Lv.1
Potency 932%
PP Cost 24
UITechRazan.png Razan
Lv.1
Potency 650%
PP Cost 20
UITechRagrants.png Ragrants
Lv.1
Potency 1003%
PP Cost 30
UITechRamegid.png Ramegid
Lv.1
Potency 984%
PP Cost 25
UITechResta.png Resta
Lv.1
Potency 100%
PP Cost 30
UITechShifta.png Shifta
Lv.1
Potency 180%
PP Cost 20
UITechFomelgion.png Fomelgion
Lv.1
Potency 3200%
PP Cost 0
UITechBarantsion.png Barantsion
Lv.1
Potency 3600%
PP Cost 0
Techter
Equipment
Icon Name Notes
UIItemIdealHexe.png Wand13 Ideal Hexe-C MEL 910 TEC 886
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 2x
Skills
Skill Icon Skill Name Notes
UIIconWandLovers.png Wand Lovers
Lv.4
Cooldown 30s
Melee Damage 140%
UIIconWandFocus.png Wand Focus
Lv.1
Enables Tech Explosions when performing Normal Attacks with Focus.
UIIconEradicationBonus.png Eradication Bonus
Lv.6
PP Recovery +6
UIIconAdvancedDeband.png Advanced Deband
Lv.3
Deband Effectiveness 113%
UIIconAdvancedResta.png Advanced Resta
Lv.5
Resta Effectiveness 120%
UIIconPartySupport.png Party Support
Lv.1
Shifta and Deband effects will apply on all Party Members in the field.
UIIconTerritoryBurst.png Territory Burst
Lv.1
Boosts AoE of Support Techniques
UIIconSupportRangeExtender.png Support Range Extender
Lv.1
Boosts AoE of Resta, Anti, Shifta, and Deband
UIIconSuperTreatment.png Super Treatment
Lv.1
Duration 30s
HP Recovery 25%
PP Recovery +3
UIIconPPUp.png PP Up 1
Lv.10
Max PP +10
UIIconPPUp.png PP Up 2
Lv.10
Max PP +10
UIIconTecUp.png Tech. Power Up 1
Lv.10
TEC Pwr +50
UIIconTecUp.png Tech. Power Up 2
Lv.10
TEC Pwr +75
UIIconTechChargePAAddition.png Tech Charge Perf. ATK Addition
Lv.1
Charged Techniques gain the effect of a Perfect Attack.
Cooldown 0.50s
UIIconFirstArts.png First Arts Perfect Attack Addition
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconBlindEscape.png Blind Escape
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconSidestepPlus.png Sidestep Plus
Lv.1
Invulnerability Duration Increase 0.05s
UIIconTecRecovery.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconTecRecovery.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconTecJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconTecRecovery.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Techniques
Icon Name Notes
UITechGifoie.png Gifoie
Lv.1
Potency 750%
PP Cost 23
UITechGibarta.png Gibarta
Lv.1
Potency 1154%
PP Cost 23
UITechGizonde.png Gizonde
Lv.1
Potency 1231%
PP Cost 28
UITechGizan.png Gizan
Lv.1
Potency 741%
PP Cost 16
UITechGigrants.png Gigrants
Lv.1
Potency 821%
PP Cost 25
UITechGimegid.png Gimegid
Lv.1
Potency 984%
PP Cost 20
UITechResta.png Resta
Lv.1
Potency 100%
PP Cost 30
UITechZanverse.png Zanverse
Lv.1
Potency 20%
PP Cost 20
UITechAnti.png Anti
Lv.1
Potency 100%
PP Cost 25
UITechDeband.png Deband
Lv.1
Potency 180%
PP Cost 20
UITechZandion.png Zandion
Lv.1
Potency 3000%
PP Cost 0

Unique

Hero
Equipment
Icon Name Notes
UIItemIdealEdge.png Sword13 Ideal Edge-C MEL 1002
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 2x
Skills
Skill Icon Skill Name Notes
UIIconHeroTime.png Hero Time
Lv.1
Allows a Pwr boost only at Max Focus, gradually boosts Pwr based on number of hits, enables Hero Focus.
Pwr Increase +50
Pwr Increase Limit +999
Cooldown 120s
UIIconHeroTime.png Hero Time Finish
Lv.1
Enables Finisher when activating Hero Time again.
UIIconHeroFocusTimeGain.png Hero Focus Time Gain
Lv.1
Gradually boost Hero Focus after staring a Quest.
UIIconHeroCounter.png Hero Counter
Lv.5
Counter Attack Damage 110%
UIIconHTCounterPPGain.png HT Counter PP Gain
Lv.1
PP Recovery +30
UIIconHTCounterBonus.png HT Counter Bonus
Lv.1
Recovers Focus when successfully dodging an attack.
UIIconAuraHighCharge.png Aura High Charge
Lv.1
Enables Two-Stage charging for Sword Weapon Action.
Damage 110%
UIIconComboAuraShotCharge.png Combo Aura Shot Charge
Lv.1
Instantly reach First-Stage charge with Sword Weapon Action during a combo.
UIIconTMGAttackPPPreservation.png TMG Attack PP Preservation
Lv.5
TMG Normal Attack PP Consumption Rate 80%
UIIconFirstArts.png First Blood
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconSidestep.png Sidestep
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconSidestepPlus.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconSidestepPlus.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconSidestepPlus.png Sidestep Strike
Lv.1
Enable Attack After Sidestep
UIIconJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconSidestepPlus.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Photon Arts
Icon Name Notes
UIPhotonArtRisingSlash.png Rising Slash
Lv.1
Potency 2161%
PP Cost 15
UIPhotonArtBrightbladeBuster.png Brightblade Buster
Lv.1
Potency 1412%
PP Cost 10
UIPhotonArtBulletblitz.png Bulletblitz
Lv.1
Potency 1214%
PP Cost 20
UIPhotonArtStarfireSquall.png Starfire Squall
Lv.1
Potency 2211%
PP Cost 30
UIPhotonArtFinalStorm.png Final Storm
Lv.1
Potency 1792%
PP Cost 25
UIPhotonArtSwitchfireGambit.png Switchfire Gambit
Lv.1
Potency 913%
PP Cost 20
UIPhotonArtJetWheel.png Jet Wheel
Lv.1
Potency 1551%
PP Cost 20
UIPhotonArtHoundblade.png Houndblade
Lv.1
Potency 1252%
PP Cost 15
UIPhotonArtFallbackGambit.png Fallback Gambit
Lv.1
Potency 793%
PP Cost 5
Phantom
Equipment
Icon Name Notes
UIItemIdealPrayer.png Rod13 Ideal Edge-C MEL 725 TEC 987
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 2x
Skills
Skill Icon Skill Name Notes
UIIconPhantomMarker.png Phantom Marker
Lv.1
Allows a Pwr boost only at Max Focus, gradually boosts Pwr based on number of hits, enables Hero Focus.
Pwr Increase +50
Pwr Increase Limit +999
Cooldown 120s
UIIconPhantomTime.png Phantom Time
Lv.1
Enables Finisher when activating Hero Time again.
UIIconPhantomTimeFinish.png Phantom Time Finish
Lv.1
Enables Finisher when activating Phantom Time again.
UIIconPhantomTimeMarkBoost.png Phantom Time Mark Boost
Lv.5
Counter Attack Damage 110%
UIIconDodgeCounterShot.png Dodge Counter Shot
Lv.1
PP Recovery +30
UIIconDodgePPGain.png Dodge PP Gain
Lv.5
Recovers Focus when successfully dodging an attack.
UIIconQuickCut.png Quick Cut
Lv.1
Enables Two-Stage charging for Sword Weapon Action.
Damage 110%
UIIconChaserMarkBoost.png Chaser Mark Boost
Lv.1
Instantly reach First-Stage charge with Sword Weapon Action during a combo.
UIIconJellenRedress.png Jellen Redress
Lv.1
TMG Normal Attack PP Consumption Rate 80%
UIIconAttackJellen.png Attack Jellen
Lv.3
TMG Normal Attack PP Consumption Rate 80%
UIIconTechChargePAAddition.png Tech Charge Perf. ATK Addition
Lv.1
Charged Techniques gain the effect of a Perfect Attack.
Cooldown 0.50s
UIIconFirstArts.png First Blood
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconSidestep.png Phantom Sidestep
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconSidestepPlus.png Advanced Sidestep Roll
Lv.1
Invulnerability Duration 0.13s
UIIconSidestepPlus.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconSidestepPlus.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconSidestepPlus.png Sidestep Strike
Lv.1
Enable Attack After Sidestep
UIIconJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconSidestepPlus.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Photon Arts / Techniques
Icon Name Notes
UITechSazan.png Sazan
Lv.1
Potency 764%
PP Cost 18
UIPhotonArtFolterzeit.png Folterzeit
Lv.1
Potency 2156%
PP Cost 28
UIPhotonArtWolkenkratzer.png Wolkenkratzer
Lv.1
Potency 1037%
PP Cost 25
UIPhotonArtRosenschwert.png Rosenschwert
Lv.1
Potency 1448%
PP Cost 30
UIPhotonArtVerbrechen.png Verbrechen
Lv.1
Potency 797%
PP Cost 25
UIPhotonArtNacht angriff.png Nachtangriff
Lv.1
Potency 2176%
PP Cost 20
UIPhotonArtStrafe.png Strafe
Lv.1
Potency 398%
PP Cost 20
UIPhotonArtSchwarzeKatze.png Schwarze Katze
Lv.1
Potency 567%
PP Cost 20
UIPhotonArtMassenvernichtungs.png Massenvernichtungs
Lv.1
Potency 826%
PP Cost 30
UIPhotonArtRufkonzert.png Rufkonzert
Lv.1
Potency 1215%
PP Cost 25
Étoile
Equipment
Icon Name Notes
UIItemIdealDuos.png Soaring Blades13 Ideal Duos-C MEL 968
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 2x
Skills
Skill Icon Skill Name Notes
UIIconOverDrive.png Over Drive
Lv.1
Duration 20s
Max PP +50
Stock Count 2 Times
UIIconCooldownPreservation.png Cooldown Preservation
Lv.1
Non-Étoile Active Skill Cooldown Rate 90%
UIIconUniversalMateUp.png Universal Mate Up
Lv.1
Increased HP Recovery and adds PP Recovery when players use a Recovery Item.
HP Recovery 110%
UIIconStationaryPhysique.png Stationary Physique
Lv.1
Gain Super Armor when standing still for more than 1 second.
UIIconDamageBouncer.png Damage Bouncer
Lv.6
Damage Reduction 50%
Non-Étoile Recovery Reduction Rate 100%
UIIconPGPPAile.png Perfect Guard PP Aile
Lv.5
PP Recovery +10
Cooldown 1s
UIIconEtoileDSFocus.png Étoile Double Saber Focus
Lv.1
Uses Focus and reduces damage taken while attacked.
Damage Reduction 30%
UIIconEtoileSBFocus.png Étoile Soaring Blades Focus
Lv.1
Use Focus to activate a Connect. Activate a Full Connect by using the entire gauge.
UIIconEtoileWandFocus.png Étoile Wand Focus
Lv.1
Long Press Weapon Action to use Focus and perform a longer Perfect Guard.
UIIconDSSkipArts.png Double Saber Skip Arts
Lv.1
Skips the first half of PA without any direction input.
UIIconDSSSlide.png Double Saber Sidestep Slide
Lv.1
Sidestep twice to slide in a fixed motion.
UIIconDSQuickTake.png Double Saber Quick Take
Lv.1
Quickly approach the enemy by pressing Weapon Action or Normal Attack during a certain moment.
UIIconDSSGuard.png Double Saber Sidestep Guard
Lv.1
Launch a counterattack on locked-on enemies while Sidestepping forward.
UIIconSBLockonChase.png Soaring Blades Lock-On Chase
Lv.1
Normal Attacks will advance towards a locked-on enemy.
UIIconSBFGHeatUp.png S Blades Focus Gauge Heat Up
Lv.1
Using a Connect or Full Connect will boost Focus Gain for a certain amount of time.
Focus Accumulation Rate 150%
UIIconWandFDash.png Wand F Dash
Lv.1
During a Focus PA, movement speed is increased for a short time during a combo.
UIIconWandTeleport.png Wand Teleport
Lv.1
Hold and release the Weapon Action to warp in a direction and attack.
UIIconFirstArts.png First Blood
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconSidestep.png Sidestep
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconSidestepPlus.png Advanced Sidestep Roll
Lv.1
Invulnerability Duration 0.13s
UIIconSidestepPlus.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconSidestepPlus.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconSidestepPlus.png Sidestep Strike
Lv.1
Enable Attack After Sidestep
UIIconJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconSidestepPlus.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Photon Arts
Icon Name Notes
UIPhotonArtSaberDestruction.png Saber Destruction
Lv.1
Potency 4220%
PP Cost 22
UIPhotonArtShootingStar.png Shooting Star
Lv.1
Potency 2691%
PP Cost 20
UIPhotonArtCelestialCollide.png Celestial Collide
Lv.1
Potency 4682%
PP Cost 30
UIPhotonArtRadiantSting.png Radiant Sting
Lv.1
Potency 1650%
PP Cost 22
UIPhotonArtDistortionPierce.png Distortion Pierce
Lv.1
Potency 2709%
PP Cost 20
UIPhotonArtLightWave.png Light Wave
Lv.1
Potency 3342%
PP Cost 32
UIPhotonArtGlitterStripe.png Glitter Stripe
Lv.1
Potency 1550%
PP Cost 20
UIPhotonArtBlackHoleRapture.png Black Hole Rapture
Lv.1
Potency 2261%
PP Cost 30
UIPhotonArtPrismCircular.png Prism Circular
Lv.1
Potency 2019%
PP Cost 28
Luster
Equipment
Icon Name Notes
UIItemIdealBanette.png Gunblade13 Ideal Banette-C MEL 769 RNG 732
No Element
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemBarrier.png Sub Unit7 Sub / Weapon Barrier MEL DefRNG DefTEC Def 130
All Resistance 2%
UIItemMoonAtomizer.png Consumable6 Moon Atomizer 2x
Skills
Skill Icon Skill Name Notes
UIIconLusterTime.png Luster Time
Lv.1
Duration 30s
Cooldown 240s
Damage Reduction 30%
PP Recovery 200%
UIIconLusterGunbladeFocus.png Luster Gunblade Focus
Lv.1
Long press to consume Focus and perform various attack actions.
UIIconLusterVolts.png Luster Volts
Lv.1
Boosts Voltage based on number of hits dealt. Various bonuses are applied.
Damage Conversion Rate 2%
Max Bonus 10%
Damage Reduction Conversion Rate 4%
Max Bonus 20%
UIIconVoltageUp.png Volt Heat Up
Lv.1
Boosts Voltage when fighting Bosses
Amount Added +1
UIIconTechArtsPAMultiBonus.png Tech Arts P.A. Multi Bonus
Lv.1
Perfect Attack different PAs for increased Voltage and Critical Hit Rate
Critical Hit Rate 5%
Amount Added +1
UIIconDebandDisorder.png Deband Disorder
Lv.1
Boosts Status Ailment infliction chance while under Deband.
Activation Rate 110%
UIIconStationaryArts.png Stationary Arts
Lv.1
Use a PA without holding a direction to use Stationary Arts.
UIIconEnhancedCombo.png Enhanced Combo
Lv.1
Consume Focus and activate another Enhanced Arts when using a PA in advance during Enhanced Arts
UIIconRisingGunblade.png Rising Gunblade
Lv.1
Jump after using any attack action to activate a special attack.
UIIconFallingGunblade.png Falling Gunblade
Lv.1
Jump after using any attack action without holding any direction to activate a special attack.
UIIconLusterSidestepSlide.png Luster Sidestep Slide
Lv.1
Sidestep twice to consume PP and slide in a fixed motion while attacking.
PP Consumption 10
UIIconLusterSidestepSlide.png Advanced Sidestep Slide
Lv.1
Using Sidestep Slide towards or away from a locked-on target performs a special attack.
UIIconLusterCounter.png Luster Counter
Lv.1
Launch a counterattack on enemies after a successful dodge using Sidestep.
UIIconLusterSidestepGuard.png Luster Sidestep Guard
Lv.1
Sidestep forwards or backwards through a locked-on target's attack performs a special counterattack.
UIIconExtraAttack.png Extra Attack
Lv.1
Using 3 non-Sidestep Strike Normal Attacks in a row allows a 4th attack.
UIIconExtraAttack.png Purge Style
Lv.1
Use Weapon Action twice to discard current Style with a powerful explosion attack.
Duration 10s
UIIconLusterCounter.png Swift Slash
Lv.1
Use a Normal Attack at the right timing to approach the target at high speed.
UIIconLusterCounter.png Swift Shot
Lv.1
Weapon Action changes when used at specific times. Timing is based on the Style chosen.
UIIconFirstArts.png First Blood
Lv.1
Your first attack in a combo will become a Perfect Attack. Has no effect on Techniques.
Cooldown 0.25s
UIIconSidestep.png Sidestep
Lv.1
Press the Dodge key to do a fast step that has invulnerability. Can be used in any direction.
UIIconSidestepPlus.png Advanced Sidestep Roll
Lv.1
Invulnerability Duration 0.13s
UIIconSidestepPlus.png Sidestep & Perf.ATK Combo
Lv.1
Enable Perfect Attack ring after Sidestep
UIIconSidestepPlus.png Sidestep Jump
Lv.1
Press the Jump button right after a Sidestep to reach running speed instantly.
UIIconSidestepPlus.png Sidestep Strike
Lv.1
Enable Attack After Sidestep
UIIconJump.png Air Reversal
Lv.1
Enable Perfect Reversal in Air
UIIconSidestepPlus.png Perfect Recovery
Lv.1
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
UIIconZandiStyle.png Zandi Style
Lv.1
High Speed Attack Style when equipped Gunblade is Lightning or Wind Element.
UIIconFomelStyle.png Fomel Style
Lv.1
Close Ranged Attack Style when equipped Gunblade is Fire or Dark Element.
UIIconBaranStyle.png Baran Style
Lv.1
Defensive Counterattack Style when equipped Gunblade is Ice or Light Element.
UIIconZandiUp.png Enhanced Zandi Shooting
Lv.1
Consumes Focus to charge up an attack that hits all enemies within range.
UIIconZandiUp.png Enhanced Zandi Attack
Lv.1
Follow-up attack from Enhanced Attack by consuming Focus. Fires a tornado that suctions enemies in front.
UIIconFomelUp.png Enhanced Fomel Shooting
Lv.1
Consumes Focus to unleash a barrage of attacks.
UIIconFomelUp.png Enhanced Fomel Attack
Lv.1
Follow-up attack from Enhanced Attack by consuming Focus. Fires a Photon Spear after using a PA.
UIIconBaranUp.png Enhanced Baran Shooting
Lv.1
Consumes Focus to fire a charged Photon Bullet.
UIIconBaranUp.png Enhanced Baran Attack
Lv.1
Follow-up attack from Enhanced Attack by consuming Focus. Creates a damaging field.
UIIconZandiUp.png Mobile Arts Volt Boost
Lv.1
Zandi: Boosts Voltage gained from hitting enemies with Mobile Arts.
Amount Added +1
UIIconZandiUp.png Advanced Zandi Dodge
Lv.1
Zandi: Upon successful dodge via Sidestep or Weapon Action allows follow-up attacks when hitting with a PA for a short time.
Duration 40s
UIIconFomelUp.png Enhanced Arts Volt Boost
Lv.1
Fomel: Boosts Voltage gained from hitting enemies with Enhanced Arts.
Amount Added +1
UIIconFomelUp.png Advanced Fomel Perfect Attack
Lv.1
Fomel: Comboing a PA into another Perfect Attacked PA as early as possible makes Photon Clusters orbit around for a short time.
Duration 10s
UIIconBaranUp.png Stationary Arts Volt Boost
Lv.1
Baran: Boosts Voltage gained from hitting enemies with Stationary Arts.
Amount Added +1
UIIconBaranUp.png Advanced Baran Perfect Guard
Lv.1
Baran: Successfully Perfect Guarding an attack grants a damage-reducing barrier for a short time.
Duration 20s
Damage Reduction 25%
Photon Arts
Icon Name Notes
UIPhotonArtScatterslug.png Scatterslug
Lv.1
Potency 1705%
PP Cost 20
UIPhotonArtBrandExtension.png Brand Extension
Lv.1
Potency 1634%
PP Cost 23
UIPhotonArtHollowPoint.png Hollow Point
Lv.1
Potency 1546%
PP Cost 22

Walkthrough

Mission 1

Area Map
UIMapMothership2.png
Old Mothership
Preview
  • Bonus Enemy: C6. Located right behind the Kodotta Idihta. Extremely difficult to miss.
  • Unlock Switch: C6. "Hidden" behind a wall in the room beyond the Rappy. Not very well hidden as the top of the device can be seen from behind its hiding spot. If you are targeting the Rappy, grab the Unlock Switch before regrouping with the party.

A straightforward room with few gimmicks. Very useful for building Buildup PA Gauge for future rooms.

Proceed through the wave of Yedis/King Yedis and pass through the trap to reach a wave of Oceanids. Defeat the Oceanids while avoiding the Wulffs to proceed to the next segment with two Gannagams and two Ban Ogakibar. Ranged classes or classes with elevation are particularly effective against the Gannagams while classes with counters are effective against the Ban Ogakibar. Defeating the Nightfallers opens a miniboss segment with a Kodotta Idihta. Open its weak point with high DPS (using Freeze to lock it in place is particularly effective) and burst it down quick to unlock the next section.

Upon entering the next segment, a large wave of Supernaturals will spawn, consisting of multiple Omega Goblins, Skull Soldiers, a Minotargz, an Omega Salamander, and a Resta Golem. This section is guarded by lasers that travel horizontally across the field, which will spawn Predicahdrs in the next section if triggered. A player with a double jump or the ability to scale a high wall can activate a switch at the opposite end of the room (guarded by an Orc Bomber) to deactivate the lasers and the beams in the next section (a VR Capsule is also available here). Maneuver carefully to defeat all enemies while avoiding the lasers.

The next section features a Gawonda, a Guwonda, and two Briardas. Two Predicahdrs will also spawn if the laser in the previous segment was tripped, and the entire area will be guarded by a wall of rotating beams if the switch in the previous segment isn't activated. The Briardas will attempt to fire projectiles from a distance, which can be interrupted by players targeting them directly. A VR Capsule can be picked up here in the middle of the pathway.

The boss segment summons an Esca Ragnus. Classes that can target the core directly are highly recommended, especially a Ranger set with Blight Rounds as well as Scions. Beware its ability to create walls, as the wall is difficult to climb over and running around it can waste time and render yourself vulnerable to its binding projectiles. Defeating this boss unlocks a fence containing Grinders and a random 13 Ideal weapon (Gunblades excluded), while defeating the Rappy unlocks a fence containing Grinders and a Challenge Doll.

Mission 2

Area Map
UIMapFalspawnDen.png
Falspawn Den
Preview
  • Bonus Enemy: B2. Upon entering the Falz Arm's spawn area, take an immediate left to the room adjacent to it. The Rappy can be found on a steel platform in the back right of the room.
  • Unlock Switch: B2. Located directly opposite the Rappy in the same room. Can be grabbed first before the Rappy if you're confident, otherwise get the Rappy before the device.

Interval Area 1

  • Here you can exchange for an Ideal weapon using a junk weapon. Junk weapons include the one you start with and the extra bonus weapon you obtain from the box after Esca Ragne.
  • Luster's initial No Element Gunblade is unique in that it cannot be exchanged, so exchange the obtained bonus weapon for an Element Style Gunblade of choice and then equip it over the weapon pallete. Presumably this is to enable Lusters to have the Purge Style always accessible with the Gunblade whenever for whatever reason, even though they do have access to Style Purge (double tap Weapon Action) to activate the state with the Elemental Gunblades.
  • Also has consumables which are the sole exchange/use for Grinders.

Mission 3

Area Map
UIMapCorruptTunnels.png
Corrupted Shafts
Preview
  • Bonus Enemy: B3. Upon entering the area, ignore the enemies and head north to find the Rappy. Defeating this Rappy is highly recommened as it is guarding a Challenge Doll at the end of the stage.
  • Unlock Switch: B3. Hidden behind a stack of containers on the left side of the area. Requires a double jump or otherwise enhanced method of elevation to reach.

Mission 4

Area Map
UIMapCuentoCastle.png
Cuento Castle Ruins
Preview
  • Bonus Enemy: F4. Upon entering the Citadel's first stratum via catapult, the Rappy will spawn in the upper right corner of the arena. Ignore the enemies and take it out first before rejoining the party.
  • Unlock Switch: D4. After taking the second catapult to the second stratum, immediately turn to your left. The Unlock Switch is waiting in the bottom left corner of the arena.

Based on the stage for the Urgent Quest Crimson Fellwyrm Over the Castle. After exiting the waiting area, a timed E-Trial will start. 21 out of the 22 enemies in the area must be defeated within the time limit to claim an additional prize set at the end of the stage.

As in the Urgent Quest, progress forward on the ground level is impeded by barriers that require defeating three consecutive waves of enemies: a Fang Banser/Rockbear, a wave of Krabahdas/Dragonkin and a Zeshraider/Quartz Dragon, and a Gigur Gunnegam/Gwahl Jigmolde. Simply push through the waves as fast as possible to claim two Grinder boxes and some Miles. A VR Capsule is also present right before the catapult.

Upon entering the first stratum, a wave of Jahmagrs/Ventazaur and a Plosiogrs/Boks Deubarz. Take the opportunity to defeat the Rappy while in the room. Defeat this wave to unlock the second catapult as well as additional Grinders and Miles.

Entering the second stratum will spawn two Dark Emperappies/Emperappies and an Evilion Dragon/Vol Dragon. It is strongly recommended that at least one player pulls away the Emperappies from the Dragon, as its rolling attack is dangerously lethal and can one-shot players. Defeating all three foes enables access to an additional prize cache with Grinders and Miles while also spawning the 22nd enemy, a Gunne Kazuchi, which is not necessary to defeat but rewards a large sum of additional experience if defeated. The Gunne Kazuchi is unique in that it takes 1 damage no matter what you do, so using Luster's Purge Style and weapon action is ideal here. Once all the E-Trial has ended and rewards are claimed, take the Telepipe to proceed to Interval Area 2.

Interval Area 2

  • Has the same consumable list which are the sole exchange/use for Grinders.

Mission 5

Area Map
UIMapMothershipShiva.png
Mothership Shiva
Preview

Based on the Sodam, Primordial Darkness arena in The Face of The Abyss. Like previous stages, the boss/bosses that can spawn here are based on the player's remaining VR Energy. However, special bosses can also appear under certain conditions.

Possible Bosses
Enemy Appearance Condition Notes
UIEnemyOmegaHyunal.png
Crazed: Omega Hyunal
UIEnemyFalzHyunal.png
Crazed: Falz Hyunal
Reach Mission 5 with 80% ~ 100% VR Energy.
OR
All players are "Unique" Type.
Field: Ice.
Starts a "Resonance" E-Trial, causing the remaining Hyunal to power up if one of them is defeated.
UIEnemySodam.png
Supreme: Primordial Darkness Sodam
Normal Ver.
Reach Mission 5 with 30% ~ 80% VR Energy. Field: Variable.
Identical behavior to its Divide Quest counterpart. Uses elemental weaknesses and the modified stun/down mechanic where it is stunned by merely dealing damage rather than by attacking with its weaknesses.
UIEnemySodam.png
Supreme: Primordial Darkness Sodam
True Ver.
Reach Mission 5 with 100% VR Energy.
AND
Reach Interval Area 2 in 15 minutes or less.
Field: Variable.
Identical behavior to its Urgent Quest counterpart. Uses weapon weaknesses. Transforms into its fused Sodam-Gommorus form when low on health, which does not have any rings to break.
UIEnemyAngaPhandaj.png
Crazed: Anga Phandaj
Reach Mission 5 with 5% ~ 30% VR Energy. Field: Standard.
Does not use its weapon resistance barrier mechanic.
UIEnemyOmegaAngel.png
Crazed: Omega Angel
All players are "Rush" Type. Field: Wind.
UIEnemyOmegaAppregina.png
Crazed: Omega Appregina
All players are "Attack" Type. Field: Ice.
UIEnemyOmegaDranble.png
Frenzied: Omega Dranble
UIEnemyDranbleKrone.png
Crazed: Dranble Krone
Reach Mission 5 with less than 100% VR Energy
AND
Reach Interval Area 2 in 15 minutes or less.
Field: Wind.
UIEnemyGravExegul.png
Crazed: Grave Exegul
All players are "Support" Type. Field: Fire.
UIEnemyElgaMasquerader.png
Supreme: Omega Masquerader
Must be Single-Player
AND
Reach Mission 5 with 30% ~ 80% VR Energy.
Field: Fire/Ice.

Ranking

The minimum to rank appears to be to complete all Missions, with your final placement dependent on luck and performance.

Rank Min. Requirements

(Based on Latest/Previous)

Reward
1st Mission 5 (100%)

7,368 CM

Ticket 1,000 FUN Ticket x1

Ticket SG 100 Ticket x1

Gold Trophy

2nd-10th Mission 5 (100%)

7,324 CM

Ticket 1,000 FUN Ticket x1

Ticket SG 50 Ticket x1

Silver Trophy

11th-50th Mission 5 (100%)

6,884 CM

Ticket 1,000 FUN Ticket x1

Ticket SG 30 Ticket x1

Bronze Trophy

Titles

Title Name Requirement Reward
[Violent Tremor] Beginner Clear MISSION: Violent Tremor one time. Pass10 Ability Transfer Pass x10
[Violent Tremor] Master Clear MISSION: Violent Tremor ten times. Pass10 Ability Transfer Pass x30
[Violent Tremor] Explorer Clear MISSION 5 in MISSION: Violent Tremor. Harmonizer15 Fluxio Juran
Bridler of Quaking ??? Defeat the Primordial Darkness and clear MISSION: Violent Tremor. Gunblade15 Fluxio Talassa
Bridler of Quaking ??? Defeat Sodam, Primordial Darkness and clear MISSION: Violent Tremor. Rifle15 Fluxio Tingl
Bridler of Quaking Void Defeat Omega Masquerader and clear MISSION: Violent Tremor. Sword15 Fluxio Vella
Bridler of Quaking Deities Defeat Omega Hyunal and clear MISSION: Violent Tremor. Knuckles15 Fluxio Volna
Bridler of Quaking ??? Defeat Anga Phandaj and clear MISSION: Violent Tremor. Wand15 Fluxio Cyuma