Lightweave Klauz Reed

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Revision as of 23:09, 15 April 2021 by Time (talk | contribs) (Created page with "{{Weapon |Rarity=15 |StatsRequirement=565 |StatsType=DEX |WeaponType=Harmonizers |Classes=Summoner |Potential=Shimmerdance Guardian |MEL=223 |MEL35=301 |RNG=223 |RNG35=301 |TE...")
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Lightweave Klauz Reed
UIItemLightweaveKlauzReed.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 565 Dex
Type: Harmonizers
Classes: Summoner
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
223
301
Grind
RNG Pwr
223
301
Element
TEC Pwr
223
301
Affix
Potential
Shimmerdance Guardian
Lv. 1
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
Lv. 2
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
Lv. 3
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).

Drop Info

Additional Info

Under normal conditions, this weapon's Potential will perform the same as UIItemPotentialAbility.png Fated Cycle.

  • When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 4% damage increase (15.44% in total), Damage Resistance, and Super Armor effects are granted.
  • After starting the Quest, when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.
    • Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.
    • The count will not increase unless the weapon is equipped.