Difference between revisions of "Lightweave Klauz Reed"

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m (All Base Weapons Had Been Updated Might Have Miss 1 But I Think I Got All Done)
 
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|TEC=223
 
|TEC=223
 
|TEC35=301
 
|TEC35=301
|WeaponDropInfo=*[[Zig Permit Exchange Shop]]
+
|WeaponDropInfo=Can be acquired at [[Zig Permit Exchange Shop]] by exchanging the following items.
 +
* {{Icons|Harmonizer}}{{rarity|15}} [[Darkweave Agile Reed]]+35
 +
* {{Icons|Material}}{{rarity|10}} Darkstone Deimos x 150
 +
* {{Icons|Material}}{{rarity|15}} Powerstone Graeae x 1
 +
* {{Icons|Material}}{{rarity|15}} Lumincrystal Grania x 4
 +
* {{Icons|Material}}{{rarity|7}} Diard x 50
 +
* {{Icons|Tool}}{{rarity|10}} Su EX-Cube x 300
 
|WeaponAdditionalInfo=Under normal conditions, this weapon's Potential will perform the same as {{pots|Fated Cycle}}.
 
|WeaponAdditionalInfo=Under normal conditions, this weapon's Potential will perform the same as {{pots|Fated Cycle}}.
 
* When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 4% damage increase (15.44% in total), Damage Resistance, and Super Armor effects are granted.
 
* When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 4% damage increase (15.44% in total), Damage Resistance, and Super Armor effects are granted.
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{{icons|Harmonizer}} [[Lightweave Klauz Reed]]
 
{{icons|Harmonizer}} [[Lightweave Klauz Reed]]
 
|}
 
|}
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{| class="wikitable mw-collapsible table-bordered table-responsive-md"
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| Related Camos
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|-
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|{{icons|Weapon Camo}}[[* Lightweave Klauz Tail]]

Latest revision as of 20:33, 7 September 2023


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Lightweave Klauz Reed
UIItemLightweaveKlauzReed.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 565 Dex
Type: Harmonizers
Classes: Summoner
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
223
301
Grind
RNG Pwr
223
301
Element
TEC Pwr
223
301
Affix
Potential
Shimmerdance Guardian
Lv. 1
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 13.36%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
Lv. 2
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 14.40%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
Lv. 3
Grants the effect of "Fated Cycle". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 15.44%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).

Drop Info

Can be acquired at Zig Permit Exchange Shop by exchanging the following items.

  • Harmonizer15 Darkweave Agile Reed+35
  • Material10 Darkstone Deimos x 150
  • Material15 Powerstone Graeae x 1
  • Material15 Lumincrystal Grania x 4
  • Material7 Diard x 50
  • Tool10 Su EX-Cube x 300

Additional Info

Under normal conditions, this weapon's Potential will perform the same as UIItemPotentialAbility.png Fated Cycle.

  • When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 4% damage increase (15.44% in total), Damage Resistance, and Super Armor effects are granted.
  • After starting the Quest, when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.
    • Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.
    • The count will not increase unless the weapon is equipped.


15 Klauz Series
Sword Lightweave Klauz Edge

Wired Lance Lightweave Klauz Anchor
Partisan Lightweave Klauz Pike
Daggers Lightweave Klauz Steel
Double Saber Lightweave Klauz Doubliss
Knuckles Lightweave Klauz Knuckles
Katana Lightweave Klauz Sabre
Soaring Blades Lightweave Klauz Glide
Gunblade Lightweave Klauz Tear
Rifle Lightweave Klauz AR
Launcher Lightweave Klauz Cannon
Twin Machineguns Lightweave Klauz Barrel
Bow Lightweave Klauz Arche
Rod Lightweave Klauz Rod
Talis Lightweave Klauz Talis
Wand Lightweave Klauz Verge
Jet Boots Lightweave Klauz Walker
Harmonizer Lightweave Klauz Reed

Related Camos
Weapon Camo* Lightweave Klauz Tail