You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Users. You can view and copy the source of this page. {{Class Listing}} ='''Force'''= The {{icons|Force}} '''Force''' ("Fo") class is a standard Tech class. The Force is capable of wielding powerful magic-like abilities known as Techniques, which come in a diverse range of options and enable the Force to tackle a wide range of situations. In addition, the Force is also able to access support abilities that can boost and heal allies, making them invaluable to party play. Furthermore, they are one of two classes that have access to the powerful Fused Techniques, which expand their offensive capabilities even further than normally possible. Their Skill Tree promotes the use of Techniques and assistance in usage of Techniques, but lacks defensive support. Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: {{icons|RNG}}+15, {{icons|TEC}}+20, {{icons|TEC Def}}+40. == Class Weapon Overview == Force use two unique weapons: {{icons|Rods}} [[Rods_List|Rods]] and {{icons|Talis}} [[Talises_List|Talis]] ===Rod=== A long-shafted weapon augmented for Technique casting. The Rod class of weapon possesses much higher {{icons|TEC}} TEC than any of its Tech weapon counterparts and has extremely high PP recovery, but has poor melee range and damage to compensate. Techs cast with a Rod make the caster the Technique point of origin. ===Talis=== Talis are Technique casting weapons that can be thrown to manipulate the focal point of technique casting. Effectively, this can allow the player to cast techs from different positions without actually moving. However, Talises possess lower {{icons|TEC}} TEC than Rods to balance their superior mobility and more accessible range. == Skill Tree Overview == [[File:ForceSkillTree.png|680px|link=]] <div class="table-responsive"> {|style="width:680px" class="wikitable table-bordered" |-style="text-align:center" | width="136px"|[[#tecup|Tech. Power Up 1]] | width="136px"|[[#sidestepjump|Sidestep Jump]] | width="136px"|[[#firstarts|First Arts Perfect Attack Addition]] | width="136px"|[[#airreversal|Air Reversal]] | width="136px"|[[#perfrecovery|Perf. Recovery & ATK Combo]] | width="136px"|[[#doublejump|Double Jump]] |-style="text-align:center" | | [[#pfrodshort|Photon Flare Rod Short Charge]] | [[#highlevel|High Level Bonus: Force]] | | | [[#sidesteppacombo|Sidestep & Perf. ATK Combo]] |-style="text-align:center" | | [[#dexup|Dexterity Up]] | [[#ppup|PP Up 1]] | [[#tecdef|Technique DEF Up]] | '''''[[#armsforce|Arms Enthusiast: Force]]''''' | [[#blindescape|Blind Escape]] |-style="text-align:center" | | [[#tecup|Tech. Power Up 2]] | [[#ppup|PP Up 2]] | [[#hpup|HP Up]] | [[#talisbonus|Talis Tech Bonus]] | [[#perfectrecovery|Perfect Recovery]] |-style="text-align:center" | | | | | '''''[[#talisfast|Talis Fast Throw]]''''' | '''''[[#pbullet|Photon Bullet]]''''' |-style="text-align:center" | | [[#tecmega|Technique Power Mega-Up]] | | | '''''[[#elemconvert|Element Conversion]]''''' | [[#techpa|Tech Charge Perf. ATK Addition]] |-style="text-align:center" | | [[#normaltech|Advanced Normal Tech]] | '''''[[#chargedescape|Charged Escape]]''''' | [[#chargepp|Charge PP Revival]] | [[#perfecttech|Advanced Tech Perfect Attacks]] | |-style="text-align:center" | | | [[#rodbonus|Rod Preservation Bonus]] | | | |-style="text-align:center" | | [[#chargetech|Advanced Tech Charge 1]] | [[#chargetech|Advanced Tech Charge 2]] | | | |-style="text-align:center" | | [[#pf|Photon Flare]] | | | | |-style="text-align:center" | | [[#apf|Advanced Photon Flare]] | [[#pfa|Photon Flare Afterburst]] | | | |-style="text-align:center" | | [[#pfb|Photon Flare Boost]] | | | | |-style="text-align:center" | [[#flame|Flame Mastery 1]] | | [[#ice|Freeze Mastery 1]] | | [[#lightning|Lightning Mastery 1]] | |-style="text-align:center" | | [[#flamecharge|Flame Tech Short Charge]] | | [[#deepfreeze|Deep Freeze]] | | [[#lightningpp|Lightning Tech PP Preservation]] |-style="text-align:center" | [[#flame|Flame Mastery 2]] | [[#burn|Burn Boost]] | | [[#freeze|Freeze Boost]] | [[#lightning|Lightning Mastery 2]] | [[#shock|Shock Boost]] |-style="text-align:center" | | | [[#ice|Freeze Mastery 2]] | [[#frozen|Frozen Detonation]] | | |-style="text-align:center" | | | | [[#frozenboost|F Detonation Boost]] | | |} </div> == Skills == === Stat Skills === <div id="tecup"> ===='''Tech. Power Up'''==== </div> Increases your base {{icons|TEC}} TEC stat. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | rowspan="2" | [[File:UIIconTecUp.png|link=|38px]] | Tech. Power Up 1 | - ! rowspan="2"|Base TEC Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |-style="text-align:center" | Tech. Power Up 2 | [[#tecup|Tech. Power Up 1]] Lv2 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 |} </div> Tech. Power Up 1 and 2 are cumulative (Total TEC +125). <div id="tecmega"> ===='''Technique Power Mega Up'''==== </div> Further increases your base {{icons|TEC}} TEC stat. Bigger bonus than Tech. Power Up. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="5"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 |-style="text-align:center" | [[File:UIIconTecUp.png|link=|38px]] | Technique Power Mega Up | [[#tecup|Tech. Power Up 1]] Lv3 ! Base TEC Boost | +40 | +60 | +80 | +100 | +120 |} </div> Can stack with the other Tech. Power Ups. <div id="dexup> ===='''Dexterity Up'''==== </div> Increases your base {{icons|DEX}} DEX stat. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconDexUp.png|link=|38px]] | Dexterity Up | - ! Base DEX Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |} </div> <div id="ppup"> ===='''PP Up'''==== </div> Increases your Max PP. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | rowspan="2" | [[File:UIIconPPUp.png|link=|38px]] | PP Up 1 | rowspan="2"|- ! rowspan="2"|Max PP Boost | rowspan="2"|+1 | rowspan="2"|+2 | rowspan="2"|+3 | rowspan="2"|+4 | rowspan="2"|+5 | rowspan="2"|+6 | rowspan="2"|+7 | rowspan="2"|+8 | rowspan="2"|+9 | rowspan="2"|+10 |-style="text-align:center" | PP Up 2 |} </div> PP Up 1 and 2 are cumulative (Max PP +20). <div id="tecdef> ===='''Technique DEF Up'''==== </div> Increases your base {{icons|TEC Def}} TEC Def stat. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconTecDefUp.png|link=|38px]] | Technique DEF Up | - ! Base TEC Def Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |} </div> <div id="hpup> ===='''HP Up'''==== </div> Increases your Max HP. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconHPUp.png|link=|38px]] | HP Up | - ! Max HP Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |} </div> === Class and Weapon Related Skills === <div id="pbullet"> ===='''Photon Bullet'''==== </div> '''Rod Skill.''' '''Main Class Only.''' Adds a Technique round when you perform Normal Attack with a Rod. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="5"|Skill Level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 |-style="text-align:center" | rowspan="2"|[[File:UIIconPhotonBullet.png|link=|38px]] | rowspan="2"| Photon Bullet | rowspan="2"|- ! Potency | 100% | 150% | 300% | 650% | 1000% |-style="text-align:center" ! PP Recovery | +5 | +8 | colspan="3"| +10 |} </div> * Unlike the normal attacks of Talis, the projectiles shot off of the Rod is considered Melee Damage that scales off of {{icons|TEC}} TEC. * The Element and Element Value will be applied onto the projectiles. * The projectiles have a slight homing property. * The actual power notation of the Photon Bullet is 30% x Potency based on Skill Level (Lv5 Notation 300%). Note that this skill is not affected by any of its skills, except for Technique Power Up and Photon Flare. Braver's Skill Enhanced Attack has no effect on this skill due to the attack not being considered as a Normal Attack. * Has no effect if the class is set as a subclass. <div id="chargedescape"> ===='''Charged Escape'''==== </div> '''Main Class Only.''' Temporarily maintains charging when you perform a Dodge Action while charging a Technique. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="1"|Skill Level |-style="text-align:center" ! 1 |-style="text-align:center" | [[File:UIIconChargedEscape.png|link=|38px]] | Charged Escape | [[#tecup|Tech. Power Up 1]] Lv3 | - |} </div> * Using Blind Escape while charging a Technique will allow you to keep the charge of the Technique with its elemental visual effect covered around you. ** Whatever leftover charge time required for the Technique can be completed with that remaining time when charging the same Technique. * This can be applied to other evasion actions such as Sidestep, Blinding Sidestep, and Dive Roll ** Does not apply to Stylish Rolls. * PP will be consumed again when charging the same Technique. ** However the effect of [[#rodbonus|Rod Preservation Bonus]] will allow you to not expend PP. * Maintained charges of Techniques will need a Perfect Attack to get the most benefit. * Does not apply to continuously draining Techniques. * Has no effect if the class is set as a subclass. <div id="rodbonus"> ===='''Rod Preservation Bonus'''==== </div> '''Rod Skill.''' While a Rod is equipped, allows you to use a Technique maintained with Charged Escape without consuming PP. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="1"|Skill Level |-style="text-align:center" ! 1 |-style="text-align:center" | [[File:UIIconRodPreservationBonus.png|link=|38px]] | Charged Escape | [[#chargedescape|Charged Escape]] Lv1 | - |} </div> * Since [[#chargedescape|Charged Escape]] is '''Main Class Only''', this skill is also restricted to '''Main Class Only'''. * Charging a Technique and maintaining it will allow you charge the same Technique with no PP cost. <div id="talisbonus"> ===='''Talis Tech Bonus'''==== </div> '''Talis Skill.''' Grants a potency bonus to Techniques casted from a thrown Talis. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="1"|Skill Level |-style="text-align:center" ! width="36px" | 1 |-style="text-align:center" | [[File:UIIconTalisTechBonus.png|link=|38px]] | Talis Tech Bonus | - ! Potency | 120% |} </div> * The effect is only applied to offensive Techniques on thrown talis. No effect for auxiliary Techniques. <div id="talisfast"> ===='''Talis Fast Throw'''==== </div> '''Talis Skill.''' '''Active Skill.''' '''Main Class Only.''' Boosts the throwing speed of Talis. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="1"|Skill Level |-style="text-align:center" ! 1 |-style="text-align:center" | [[File:UIIconTalisFastThrow.png|link=|38px]] | Talis Fast Throw | - | - |} </div> * Having the skill active will increase the speed at which the thrown talis reach their target destination. ** No effect on the rate of fire or distance. ** It is an active ON/OFF switch skill that has a very quick animation. * Has no effect if the class is set as a subclass. <div id="armsforce"> ===='''Arms Enthusiast: Force'''==== </div> '''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="1"|Skill Level |-style="text-align:center" ! width="36px" | 1 |-style="text-align:center" | [[File:UIIconArmsEnthusiast.png|link=|38px]] | Arms Enthusiast: Force | - ! Damage Multiplier | 110% |} </div> <div id="elemconvert"> ===='''Element Conversion'''==== </div> '''Main Class Only.''' Converts your weapon's Element Level into a Technique damage bonus. The combined bonus is maximized when the weapon and Technique Elements are aligned. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="5"| Skill Level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 |-style="text-align:center" | rowspan="2"|[[File:UIIconTecUp.png|link=|38px]] | rowspan="2"|Element Conversion | rowspan="2"|- ! Same Element Level Potency | colspan="5"|50% |-style="text-align:center" ! Different Element Level | 35% | 37% | 39% | 42% | 45% |} </div> * Normally, the weapon's Element Value has no effect on the power of Techniques. <br> However by learning this skill, the weapon's Element Value will greatly benefit towards the power of Techniques. * If the Element of the weapon is changed due to Jet Boots Focus, etc. the skill will refer to the changed Element. * Has no effect if the class is set as a subclass. * Damage bonus when using same Element and different Element Techniques <div class="table-responsive"> {| class="wikitable table-bordered" ! style="text-align:center"| Damage Bonus ! style="text-align:center"| Element 10 ! style="text-align:center"| Element 30 ! style="text-align:center"| Element 50 ! style="text-align:center"| Element 60 |-style="text-align:center" ! Same Element Technique | 5% | 15% | 25% | 30% |-style="text-align:center" ! Different Element Technique | 4.5% | 13.5% | 22.5% | 27% |} </div> === Other Skills === <div id="chargepp"> ===='''Charge PP Revival'''==== </div> Recovers PP while a Technique is being charged. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="1"|Skill Level |-style="text-align:center" ! 1 |-style="text-align:center" | [[File:UIIconPPUp.png|link=|38px]] | Charge PP Revival | [[#tecup|Tech. Power Up 1]] Lv3 | - |} </div> * Normally, the PP's natural recovery will stop when charging Techniques and during the action motion, but by learning this skill, PP will recover naturally when charging Techniques. * No effect on charged PAs. <div id="normaltech"> ===='''Advanced Normal Tech'''==== </div> Boosts damage dealt by uncharged Techniques. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconTecUp.png|link=|38px]] | Advanced Normal Tech | [[#tecup|Tech. Power Up 1]] Lv3 ! Potency | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |} </div> * Only applies to uncharged Techniques. * Applies to Nabarta, Zero Nabarta, Zero Gigrants (while charging), Namegid, and the class skills Freeze Detonation and Poison Detonation. <div id="perfecttech"> ===='''Advanced Tech. Perfect Attacks'''==== </div> Grants a damage bonus to Technique Perfect Attacks. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconTecUp.png|link=|38px]] | Advanced Tech. Perfect Attacks | [[#tecup|Tech. Power Up 1]] Lv3 ! Potency | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |} </div> * Since it applies to Perfect Attacks, both uncharged and charged Techniques benefit from this skill. <div id="chargetech"> ===='''Advanced Tech Charge'''==== </div> Boosts damage dealt using Charged Techniques. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | rowspan="2" | [[File:UIIconTecUp.png|link=|38px]] | Advanced Tech Charge 1 | rowspan="2"|[[#tecup|Tech. Power Up 1]] Lv1 ! rowspan="2"|Potency | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |-style="text-align:center" | Advanced Tech Charge 2 | 101% | 103% | 104% | 107% | 110% | colspan="5"| |} </div> <div id="pf"> ===='''Photon Flare'''==== </div> '''Active Skill.''' Temporarily boosts your {{icons|TEC}} Technique Power. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill Level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | rowspan="3"|[[File:UIIconPhotonFlare.png|link=|38px]] | rowspan="3"|Photon Flare | rowspan="3"|[[#tecup|Tech. Power Up 1]] Lv2 ! TEC Power Boost | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 | +180 | +200 |-style="text-align:center" ! Effect Duration | colspan="10"| 45s |-style="text-align:center" ! Cooldown | colspan="10"| 90s |} </div> * The skill is not affected by buffs such as Shifta and Shifta Drinks <div id="apf"> ===='''Advanced Photon Flare'''==== </div> Futher boosts your {{icons|TEC}} Technique Power when [[#pf|Photon Flare]] is activated. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill Level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconAdvancedPhotonFlare.png|link=|38px]] | Advanced Photon Flare | [[#pf|Photon Flare]] Lv3 ! TEC Power Boost | +20 | +40 | +60 | +80 | +100 | +120 | +140 | +160 | +180 | +200 |} </div> <div id="pfa"> ===='''Photon Flare Afterburst'''==== </div> Boosts your {{icons|TEC}} Technique Power for 30 seconds after the end of a [[#pf|Photon Flare]] effect. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="1"|Skill Level |-style="text-align:center" ! width="36px" | 1 |-style="text-align:center" | rowspan="2"|[[File:UIIconAdvancedPhotonFlare.png|link=|38px]] | rowspan="2"|Advanced Photon Flare | rowspan="2"|[[#pf|Photon Flare]] Lv2 ! TEC Power Boost | +100 |-style="text-align:center" ! Effect Duration | 30s |} </div> * The skill will not trigger if the activation of [[#pf|Photon Flare]] is interrupted by an attack. <div id="pfb"> ===='''Photon Flare Boost'''==== </div> Boosts the chance of inflicting a status ailment when [[#pf|Photon Flare]] is activated. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill Level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconPhotonFlareBoost.png|link=|38px]] | Photon Flare Boost | [[#apf|Advanced Photon Flare]] Lv1 ! Activation Rate | 110% | 116% | 122% | 128% | 134% | 140% | 146% | 153% | 160% | 170% |} </div> * This skill multiplies the status infliction rate on Techniques. <div id="flame"> ===='''Flame Mastery'''==== </div> Boosts the potency of Fire Techniques. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | rowspan="2" | [[File:UIIconFlameMastery.png|link=|38px]] | Flame Mastery 1 | [[#tecup|Tech. Power Up 1]] Lv3 ! rowspan="2"|Potency | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% |-style="text-align:center" | Flame Mastery 2 | [[#flame|Flame Mastery 1]] Lv2 | 110% | 114% | 116% | 118% | 120% | colspan="5"| |} </div> * The Technique '''Shifta''' will not benefit off of this skill. <div id="flamecharge"> ===='''Flame Tech Short Charge'''==== </div> Reduces the charging time of Fire Techniques. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="5"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 |-style="text-align:center" | [[File:UIIconFlameMastery.png|link=|38px]] | Flame Tech Short Charge | [[#flame|Flame Mastery 1]] Lv5 ! Reduction Rate | 90% | 80% | 70% | 60% | 50% |} </div> * The increase/decrease of charge time for Techniques are as follows: <br> Technique Customization x Class Skill x Ring Skill x Potential. <div id="burn"> ===='''Burn Boost'''==== </div> Boosts the chance of inflicting a Burn status ailment. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconFlameMastery.png|link=|38px]] | Burn Boost | [[#flame|Flame Mastery 1]] Lv3 ! Activation Rate | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |} </div> * Also applies to the status Augments on weapons. * The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%. <div id="ice"> ===='''Freeze Mastery'''==== </div> Boosts the potency of Ice Techniques. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | rowspan="2" | [[File:UIIconFreezeMastery.png|link=|38px]] | Freeze Mastery 1 | [[#tecup|Tech. Power Up 1]] Lv3 ! rowspan="2"|Potency | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% |-style="text-align:center" | Freeze Mastery 2 | [[#ice|Freeze Mastery 1]] Lv2 | 110% | 114% | 116% | 118% | 120% | colspan="5"| |} </div> * The Technique '''Deband''' will not benefit off of this skill. <div id="deepfreeze"> ===='''Deep Freeze'''==== </div> Boosts resistance to the Freeze status ailment on enemies and makes it harder to undo with attacks. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="5"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 |-style="text-align:center" | [[File:UIIconDeepFreeze.png|link=|38px]] | Deep Freeze | [[#ice|Freeze Mastery 1]] Lv5 ! Freeze Resistance | 200% | 300% | 400% | 500% | 600% |} </div> * Resistance is the "durability of the freeze until broken" when hitting a frozen enemy, and the duration effect (until the ailment wears off) does not change. * Does not apply to Mag's Auto-Action Technique/Barta's Freeze. * Also applies to the status Augments on weapons. <div id="freeze"> ===='''Freeze Boost'''==== </div> Boosts the chance of inflicting a Freeze status ailment. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconFreezeMastery.png|link=|38px]] | Freeze Boost | [[#ice|Freeze Mastery 1]] Lv3 ! Activation Rate | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |} </div> * Also applies to the status Augments on weapons. * The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%. <div id="frozen"> ===='''Frozen Detonation'''==== </div> '''Active Skill.''' Deals major damage with an explosive blast to frozen enemies. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | rowspan="2" |[[File:UIIconFreezeDetonation.png|link=|38px]] | rowspan="2" |Freeze Detonation | rowspan="2" |[[#ice|Freeze Mastery 1]] Lv5 ! Potency | 10% | 40% | 80% | 100% | 120% | 140% | 160% | 180% | 190% | 200% |-style="text-align:center" ! Cooldown | 60s | 57s | 54s | 51s | 48s | 45s | 42s | 38s | 34s | 30s |} </div> * The actual power is 2000% at lv10 (10 times the listed value). The maximum is 4000% including [[#frozenboost|F Detonation Boost]]. * The Perfect Attack is uncharged. * Activating the effect requires the player to be close to the frozen enemy. * The range of the skill can be increased with Techter's Territory Burst. <div id="frozenboost"> ===='''F Detonation Boost'''==== </div> Boosts the potency and area of effect of Frozen Detonation. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="5"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 |-style="text-align:center" | [[File:UIIconFDetonationBoost.png|link=|38px]] | F Detonation Boost | [[#frozen|Frozen Detonation]] Lv2 ! Potency | 120% | 140% | 160% | 180% | 200% |} </div> * This skill increases the range of [[#frozen|Frozen Detonation]] to about 5 meters. * Does not apply to Techter's Poison Detonation. <div id="lightning"> ===='''Lightning Mastery'''==== </div> Boosts the potency of Lightning Techniques. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | rowspan="2" | [[File:UIIconLightningMastery.png|link=|38px]] | Lightning Mastery 1 | [[#tecup|Tech. Power Up 1]] Lv3 ! rowspan="2"|Potency | 105% | 108% | 110% | 112% | 114% | 116% | 117% | 118% | 119% | 120% |-style="text-align:center" | Lightning Mastery 2 | [[#lightning|Lightning Mastery 1]] Lv2 | 110% | 114% | 116% | 118% | 120% | colspan="5"| |} </div> <div id="lightningpp"> ===='''Lightning Tech PP Perservation'''==== </div> Reduces the amount of PP consumed by Lightning Techniques <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="5"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 |-style="text-align:center" | [[File:UIIconLightningMastery.png|link=|38px]] | Lightning Tech PP Perservation | [[#lightning|Lightning Mastery 1]] Lv5 ! PP Consumption Rate | -2 | -4 | -6 | -8 | -10 |} </div> * The skill effect is applied after other skills and potentials that reduce PP consumption by a % amount. <div id="shock"> ===='''Shock Boost'''==== </div> Boosts the chance of inflicting a Shock status ailment. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="10"|Skill level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 ! width="36px" | 6 ! width="36px" | 7 ! width="36px" | 8 ! width="36px" | 9 ! width="36px" | 10 |-style="text-align:center" | [[File:UIIconLightningMastery.png|link=|38px]] | Shock Boost | [[#lightning|Lightning Mastery 1]] Lv3 ! Activation Rate | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |} </div> * Also applies to the status Augments on weapons. * The noted skill description only modifies the status infliction value ie. 110% of 20% infliction rate = 22%. <div id="techpa"> ===='''Tech Charge Perf. ATK Addition'''==== </div> Charged Techniques gain the effect of a Perfect Attack. The cooldown starts after activation. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="2" |Skill Level |-style="text-align:center" !1 |-style="text-align:center" | [[File:UIIconTechChargePAAddition.png|link=|38px]] | Tech Charge Perf. ATK Addition | - ! Cooldown | 0.50s |} </div> * This skill will treat the first charged Technique as a Perfect Attack. * Cooldown is applied after doing the action, and will not be activated again unless 0.50 seconds have passed after the action is finished or interrupted. * Perfect Attack related skills are applied with this effect. (Skills like Combo Var. P.Attack PP Save are not applied) * Does not apply to continuously draining Techniques like Nabarta. <div id="sidesteppacombo"> ===='''Sidestep & Perf. ATK Combo'''==== </div> '''Default Skill.''' Creates a Perfect Attack window when Sidestepping. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="2" |Skill Level |-style="text-align:center" !1 |-style="text-align:center" | [[File:UIIconTecRecovery.png|link=|38px]] | Sidestep & Perf. ATK Combo | - | - |} </div> <div id="blindescape"> ===='''Blind Escape'''==== </div> '''Default Skill.''' Press the ''Dodge'' key to do phase through the air that has long invincibility. Can be used in any direction. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="2" |Skill Level |-style="text-align:center" !1 |-style="text-align:center" | [[File:UIIconBlindEscape.png|link=|38px]] | Blind Escape | - | - |} </div> * Can be used for normal attacks and cancelling some Techniques. * Blind Escape features a long period of invincibility, movement distance, and flexibility of movement direction during the action. * The dodge action is determined by the weapon type currently equipped. <br> Sidestep: {{icons|Swords}}{{icons|Wired Lances}}{{icons|Partisan}}{{icons|Daggers}}{{icons|Double Sabers}}{{icons|Knuckles}}{{icons|Gunblade}}{{icons|Katana}}{{icons|Bows}} <br> Blinding Sidestep: {{icons|Soaring Blades}}{{icons|Jet Boots}} <br> Dive Roll: {{icons|Rifle}}{{icons|Launcher}}{{icons|Twin Machineguns}} <br> Blind Escape: {{icons|Rods}}{{icons|Talis}}{{icons|Wand}}{{icons|Harmonizer}} <div id="perfectrecovery"> ===='''Perfect Recovery'''==== </div> '''Default Skill.''' When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="2" |Skill Level |-style="text-align:center" !1 |-style="text-align:center" | [[File:UIIconTecRecovery.png|link=|38px]] | Perfect Recovery | [[#blindescape|Blind Escape]] Lv1 | - |} </div> * The timing of the effect starts when you hit the ground the moment it happens. * The skill allows you to prevent yourself from knockdown and gives yourself invincibility during the motion. === Level Limit Skills === <div id="sidestepjump"> ===='''Sidestep Jump'''==== </div> Jumping right after doing a Dodge Action in forward motion will transition you into running speed. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="2" |Skill Level |-style="text-align:center" !1 |-style="text-align:center" | [[File:UIIconTecRecovery.png|link=|38px]] | Sidestep Jump | Level 10 | - |} </div> * This skill is common to all classes and can be learned at level 10 or higher * This skill does not consume SP when learning it. <div id="firstarts"> ===='''First Arts Perfect Attack Addition'''==== </div> Turns your first attack into a Perfect Attack. A cooldown is applied after activation. Doesn't affect Harmonizer attacks, pet attacks, or Techniques. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="2" |Skill Level |-style="text-align:center" !1 |-style="text-align:center" | [[File:UIIconFirstArts.png|link=|38px]] | First Arts Perfect Attacks Addition | Level 20 ! Cooldown | 0.25s |} </div> * This skill is common to all classes and can be learned at level 20 or higher. * This skill does not consume SP when learning it. * Allows your first attack to get the damage bonus from Perfect Attack without the need to chain into it. * Cooldown is applied after doing the action, and will not be activated again unless 0.25 seconds have passed after the action is finished or interrupted. <div id="airreversal"> ===='''Air Reversal'''==== </div> Allows you to perform a break-fall while in the air. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="2" |Skill Level |-style="text-align:center" !1 |-style="text-align:center" | [[File:UIIconTecJump.png|link=|38px]] | Air Reversal | Level 30 | - |} </div> * This skill is common to all classes and can be learned at level 30 or higher * This skill does not consume SP when learning it. * Pressing the jump button while being launched into the air will allow you to do the Air Reversal. * The effect does not occur if you press the jump button the moment you get launched into the air. * Perfect Recovery Heal and Perfect Recovery PP Gain can also activate when this skill is triggered. * If you recover in the air, Twin Daggers Focus will be maintained. <div id="perfrecovery"> ===='''Perf. Recovery & ATK Combo'''==== </div> Makes Perfect-Attack timing apply after a Perfect Recovery. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="2" |Skill Level |-style="text-align:center" !1 |-style="text-align:center" | [[File:UIIconTecJump.png|link=|38px]] | Perf. Recovery & ATK Combo | Level 30 | - |} </div> * This skill is common to all classes and can be learned at level 30 or higher * This skill does not consume SP when learning it. * Air Reversal is also applicable for this skill. <div id="doublejump"> ===='''Double Jump'''==== </div> Enables two-stage jumping <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! colspan="2" |Skill Level |-style="text-align:center" !1 |-style="text-align:center" | [[File:UIIconTecJump.png|link=|38px]] | Double Jump | Level 40 | - |} </div> * This skill is common to all classes and can be learned at level 40 or higher * This skill does not consume SP when learning it. * Allows all weapon types (excluding Jet Boots) to have a double jump ** Jet Boots can double jump regardless of this skill. <br> Even with learning this skill, this does not allow you to jump up to three times. <div id="highlevel"> ===='''High Level Bonus: Force'''==== </div> Grants a damage bonus to the Player. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="5" |Skill Level |-style="text-align:center" ! width="36px" | 1 ! width="36px" | 2 ! width="36px" | 3 ! width="36px" | 4 ! width="36px" | 5 |-style="text-align:center" | [[File:UIIconHighLevelBonus.png|link=|38px]] | High Level Bonus: Force | Level 80 ! Potency | 101% | 102% | 103% | 104% | 105% |} </div> * This skill is common to all classes and can be learned at level 80 or higher. <div id="pfrodshort"> ===='''Photon Flare Rod Short Charge'''==== </div> '''Main Class Only.''' Reduces your Rod Technique charge time for 20 seconds following activation of a Photon Flare. <div class="table-responsive"> {| class="wikitable table-bordered" ! width="60px" rowspan="2" |Icon ! width="100px" rowspan="2" |Skill Name ! width="130px" rowspan="2" |Prerequisite ! width="100px" rowspan="2" |Effect ! colspan="1" |Skill Level |-style="text-align:center" ! width="36px" | 1 |-style="text-align:center" | rowspan="2" |[[File:UIIconPhotonFlareRodShortCharge.png|link=|38px]] | rowspan="2" |Photon Flare Rod Short Charge | rowspan="2" |Level 85 ! Effect Duration | 20s |- |-style="text-align:center" ! Charge Reduction | 60% |} </div> * This skill can be learned at level 85 or higher. * This skill does not consume SP when learning it. * The charge time of Techniques is reduced by 60%, effectively making the charge time 40% of its original. ** Zero Gigrants, Namegid, and Fused Techniques are not applicable. * Technique Customizations are applied first, then multiplied by class skills, ring skills, and potentials. {{Class Listing}} {{PSO2 Navbox}} Templates used on this page: Template:Class Listing (view source) Template:Icons (view source) Template:Navbox (view source) Template:PSO2 Navbox (view source) Return to Force.