Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Clarte Dolce
UIItemClarteDolce.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 860 TEC
Type: Wand
Classes: Techter Etoile
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1569
2118
Grind
RNG Pwr
Element
TEC Pwr
1546
2087
Affix
Augment Factor
S-Grade Augment S2: Prowess in Descent
Supported S-Grade Augment Slots
S Grade Augment 2S Grade Augment 3
Potential
Mellifluous Waltz
Lv. 1
Increase damage by 1%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once.
Lv. 2
Increase damage by 2%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once.
Lv. 3
Increase damage by 3%. After casting a Technique, charging a Perfect Attack Technique with the same Element as the previous Technique greatly decreases charge time once.

Drop Info

Can be acquired from Nanon at the Badge & Memory Exchange Shop for Tool8 Unique Weapons Badge x 400.

Additional Info

This weapon's Potential has the following effects:

  • Performing a Perfect Attack on a Technique during a combo will greatly reduce the charge time for it only if the Technique is the same Element as the preceding Technique in the combo.
    However if the greatly reduced charge time effect is already applied on the preceding Technique, the effect will not activate again and will activate on the next set of Same Element Techniques.
    • Even when weaving in Normal Attacks between Techniques will still allow the Potential effect to work.
    • Wand PA and Simple Fused Techniques are not subject to this effect, and will count as the combo being interrupted.
    • As an exception, the effect will not apply to special behavior Techniques such as Zero Gigrants and Namegid.
      They will still be counted in the combo for the condition of the effect.
  • The "Once" portion of the Potential description means that it cannot be activated in rapid succession continuously.
    If there is a Technique in between that does not trigger the reduction effect, the effect will be triggered multiple times in the same combo.
    • When the Same Element Technique A -> B -> A -> B is used in the combo, all B Techniques are subject to the reduction effect.
      At the time, A Techniques does not have to be a charge Technique, and even if A and B are the same Technique, the portion corresponding to B is subject to reduction.
  • Examples
    • UICheckMarkIcon.png: Grants -> Perfect Attack Ilgrants
    • UICheckMarkIcon.png: Grants -> Normal Attack -> Perfect Attack Ilgrants
    • X: Grants -> Zanverse -> Perfect Attack Ilgrants
    • X: Grants -> Perfect Attack Zero Gigrants