Difference between revisions of "Automata"

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{{EnemyRow|Tranzexia|UIEnemyTranzexia.png|[[Tranzexia]]|Desert<br>Underground Shafts|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Rare variant of Tranmizer.}}
 
{{EnemyRow|Tranzexia|UIEnemyTranzexia.png|[[Tranzexia]]|Desert<br>Underground Shafts|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Rare variant of Tranmizer.}}
  
{{EnemyRow|Big Varder|UIEnemyBigVarder.png|[[Big Varder]]|Desert<br>Underground Shafts|<!--DropList-->|• Front Lasers<br>• Side Turrets<br>• Side Cannons<br>• Back Missile<br>• Launchers<br>• Flamethrowers<br>• Turrets on top<br>• Arm Cores on top<br>• Missile Pods on top<br>• Cannons on top|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core on Main Body|Boss-type Automata. Breaks in 49 places. Avoid the big lasers in front. Destroy the main cannon to expose its core. When defeated, it will self destruct. Leave the hull to avoid taking damage when it destructs.}}
+
{{EnemyRow|Big Varder|UIEnemyBigVarder.png|[[Big Varder]]|Desert<br>Underground Shafts|Lv. 41+
 +
*{{rarity|10}} {{icons|Back}} Varder Puck
 +
*{{rarity|10}} {{icons|Arm}} Varder Arm
 +
*{{rarity|10}} {{icons|Leg}} Varder Legs|• Front Lasers<br>• Side Turrets<br>• Side Cannons<br>• Back Missile<br>• Launchers<br>• Flamethrowers<br>• Turrets on top<br>• Arm Cores on top<br>• Missile Pods on top<br>• Cannons on top|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core on Main Body|Boss-type Automata. Breaks in 49 places. Avoid the big lasers in front. Destroy the main cannon to expose its core. When defeated, it will self destruct. Leave the hull to avoid taking damage when it destructs.}}
  
{{EnemyRow|Kindidd|UIEnemyKindidd.png|[[Kindidd]]|Desert<br>Underground Shafts|<!--DropList-->|<!--Breakpoints-->|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Basic Automata. Spawns from the main gun of Big Varder. It can only travel in one direction but will change its course if you attacked or near the edge of the deck.}}
+
{{EnemyRow|Kindidd|UIEnemyKindidd.png|[[Kindidd]]|Desert<br>Underground Shafts|Lv. 51+
 +
*{{rarity|10}} {{icons|Back}} King's Puck
 +
*{{rarity|10}} {{icons|Arm}} King's Arm
 +
*{{rarity|10}} {{icons|Leg}} King's Legs|<!--Breakpoints-->|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Basic Automata. Spawns from the main gun of Big Varder. It can only travel in one direction but will change its course if you attacked or near the edge of the deck.}}
  
 
{{EnemyRow|King Varder|UIEnemyKingVarder.png|[[King Varder]]|Desert<br>Underground Shafts|<!--DropList-->|• Front Lasers<br>• Side Turrets<br>• Side Cannons<br>• Back Missile<br>• Launchers<br>• Flamethrowers<br>• Turrets on top<br>• Arm Cores on top<br>• Missile Pods on top<br>• Cannons on top|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core on Main Body|Rare variant of Big Varder.}}
 
{{EnemyRow|King Varder|UIEnemyKingVarder.png|[[King Varder]]|Desert<br>Underground Shafts|<!--DropList-->|• Front Lasers<br>• Side Turrets<br>• Side Cannons<br>• Back Missile<br>• Launchers<br>• Flamethrowers<br>• Turrets on top<br>• Arm Cores on top<br>• Missile Pods on top<br>• Cannons on top|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core on Main Body|Rare variant of Big Varder.}}
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{{EnemyRow|Dinga Noche|UIEnemyDingaNoche.png|???<br>(Dinga Noche)|Abandoned Mine|<!--DropList-->|<!--Breakpoints-->|Element<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Rare variant of Jagd Dingale.}}
 
{{EnemyRow|Dinga Noche|UIEnemyDingaNoche.png|???<br>(Dinga Noche)|Abandoned Mine|<!--DropList-->|<!--Breakpoints-->|Element<br>• {{icons|Lightning}}<br>Weakspots:<br>• Blue Core|Rare variant of Jagd Dingale.}}
  
{{EnemyRow|Vardersoma|UIEnemyVardersoma.png|[[Vardersoma]]|Abandoned Mine|<!--DropList-->|• Thrusters<br>• Launchers<br>• Front Cannons<br>• Main Cannon|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Main Core|Boss-type Automata. Fires rockets, lasers from its chest, lifts off and fires lasers below and shocks the area nearby. Sucks you in and ejects you out.}}
+
{{EnemyRow|Vardersoma|UIEnemyVardersoma.png|[[Vardersoma]]|Abandoned Mine|Lv. 36+
 +
*{{rarity|10}} {{icons|Back}} Varder Puck|• Thrusters<br>• Launchers<br>• Front Cannons<br>• Main Cannon|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Main Core|Boss-type Automata. Fires rockets, lasers from its chest, lifts off and fires lasers below and shocks the area nearby. Sucks you in and ejects you out.}}
  
{{EnemyRow|Embryo Varder|UIEnemyEmbryoVarder.png|[[Embryo Varder]]|Abandoned Mine|<!--DropList-->|• Thrusters<br>• Launchers<br>• Front Cannons<br>• Main Cannon|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Main Core|Rare variant of Vardersoma.}}
+
{{EnemyRow|Embryo Varder|UIEnemyEmbryoVarder.png|[[Embryo Varder]]|Abandoned Mine|Lv. 51+
 +
*{{rarity|10}} {{icons|Back}} King's Puck|• Thrusters<br>• Launchers<br>• Front Cannons<br>• Main Cannon|Element:<br>• {{icons|Lightning}}<br>Weakspots:<br>• Main Core|Rare variant of Vardersoma.}}
  
 
</table>
 
</table>
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Revision as of 05:53, 6 June 2020

Tainted Enemies Falspawn Draconians Automata Sylvants Oceanids Nightfallers Special Enemies


Desert / Underground Shafts

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemySpardunA.png
Desert
Underground Shafts
Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Usually appears in large numbers. Lunges itself towards you and throws stun mines.
UIEnemySpargun.png
Desert
Underground Shafts
Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Usually appears in large numbers. Shoots beams from a distance. Lunges itself towards you and throws stun mines.
UIEnemySparzile.png
Underground Shafts Element:
LightningIce
Weakspots:
• Bomb Core
Basic Automata. Usually appears in large numbers. Detonates itself after chasing you around. Blows up even if defeated.
UIEnemyGillnas.png
Desert
Underground Shafts
Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Shoots lasers and energy balls. Swings its body around to melee. When defeated, splits into three moving parts: Legs, Upper body and Gillnas Core.
UIEnemyGillnasCore.png
Desert
Underground Shafts
Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Appears after defeating Gillnas. Defeating the core will rid of Gillnas entirely.
UIEnemyGillnach.png
Underground Shafts Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Swings its body around to melee. Heals its allies.
UIEnemyGuardine.png
Underground Shafts Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Spawns in a line with other Guardines. Fires small lasers.
UIEnemyGuardinan.png
Underground Shafts Element:
Lightning
Weakspots:
• Blue Core
Rare variant of Guardine.
UIEnemySignogun.png
Underground Shafts Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Drive-by shoots you and charges a powerful laser.
UIEnemySignoBeat.png
Underground Shafts Element:
Lightning
Weakspots:
• Blue Core
Strong Automata. Charges at you with its sword. Makes holograms of itself which deals damage.
UIEnemySignoBlue.png
Underground Shafts Element:
Lightning
Weakspots:
• Blue Core
Rare variant of Signo Beat.
UIEnemyTranmizer.png
Desert
Underground Shafts
Element:
Lightning
Weakspots:
• Blue Core
Strong Automata. Tranmizer can transform into three forms. It can focus on melee, on long-range bullets and missiles, or it can shoot a stationary laser cannon.
UIEnemyTranzexia.png
Desert
Underground Shafts
Element:
Lightning
Weakspots:
• Blue Core
Rare variant of Tranmizer.
UIEnemyBigVarder.png
Desert
Underground Shafts
Lv. 41+
  • 10 Back Unit Varder Puck
  • 10 Arm Unit Varder Arm
  • 10 Leg Unit Varder Legs
• Front Lasers
• Side Turrets
• Side Cannons
• Back Missile
• Launchers
• Flamethrowers
• Turrets on top
• Arm Cores on top
• Missile Pods on top
• Cannons on top
Element:
Lightning
Weakspots:
• Blue Core on Main Body
Boss-type Automata. Breaks in 49 places. Avoid the big lasers in front. Destroy the main cannon to expose its core. When defeated, it will self destruct. Leave the hull to avoid taking damage when it destructs.
Desert
Underground Shafts
Lv. 51+
  • 10 Back Unit King's Puck
  • 10 Arm Unit King's Arm
  • 10 Leg Unit King's Legs
Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Spawns from the main gun of Big Varder. It can only travel in one direction but will change its course if you attacked or near the edge of the deck.
UIEnemyKingVarder.png
Desert
Underground Shafts
• Front Lasers
• Side Turrets
• Side Cannons
• Back Missile
• Launchers
• Flamethrowers
• Turrets on top
• Arm Cores on top
• Missile Pods on top
• Cannons on top
Element:
Lightning
Weakspots:
• Blue Core on Main Body
Rare variant of Big Varder.
<span style="position: absolute; top: 79px" id="???
(Winvidd)">???
(Winvidd)
Desert
Underground Shafts
Elements:
Lightning
Weakspots:
• Blue Core
Rare variant of Kindidd which spawns from King Varder.

Abandoned Mine

Enemy Area Drop List Breakpoints Weakness Notes
UIEnemyGuardinanCustom.png
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Sucks you closer to deal damage.
UIEnemyKindiddCustom.png
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Charges at you or fires energy balls from a distance.
UIEnemyBatragun.png
Abandoned Mine Element:
Lightning
Basic Automata. Kicks you or slams down from the sky.
UIEnemyStarkgun.png
Abandoned Mine Element:
Lightning
Basic Automata. Shoots lasers or missiles.
UIEnemyVintBalger.png
Abandoned Mine Lightning
Blue Core
Basic Automata. Charges at you and creates a barrier for itself.
UIEnemyGanonBalger.png
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Charges at you and shoots lasers.
UIEnemyJagdBalger.png
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Basic Automata. Charges at you with its sword.
UIEnemyDingale.png
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Strong Automata. Shoots with twin machineguns and shoulder cannon. Attack the cannon or core to knock it down.
UIEnemyDingapolce.png
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Rare variant of Dingale.
UIEnemyJagdDingale.png
Abandoned Mine Element:
Lightning
Weakspots:
• Blue Core
Strong Automata. Attacks with its sword and can inflict burn when sword is heated. Attack the core to knock it down.
UIEnemyDingaNoche.png
<span style="position: absolute; top: 79px" id="???
(Dinga Noche)">???
(Dinga Noche)
Abandoned Mine Element
Lightning
Weakspots:
• Blue Core
Rare variant of Jagd Dingale.
UIEnemyVardersoma.png
Abandoned Mine Lv. 36+
  • 10 Back Unit Varder Puck
• Thrusters
• Launchers
• Front Cannons
• Main Cannon
Element:
Lightning
Weakspots:
• Main Core
Boss-type Automata. Fires rockets, lasers from its chest, lifts off and fires lasers below and shocks the area nearby. Sucks you in and ejects you out.
UIEnemyEmbryoVarder.png
Abandoned Mine Lv. 51+
  • 10 Back Unit King's Puck
• Thrusters
• Launchers
• Front Cannons
• Main Cannon
Element:
Lightning
Weakspots:
• Main Core
Rare variant of Vardersoma.