Difference between revisions of "Atlas Zems EX"

From Arks-Visiphone
Jump to navigation Jump to search
m
m
Line 13: Line 13:
 
|TEC=1850
 
|TEC=1850
 
|TEC35=2497
 
|TEC35=2497
|WeaponDropInfo=
+
|WeaponDropInfo=* [[Zig Permit Exchange Shop]]
* [[Zig Permit Exchange Shop]]
 
 
|WeaponAdditionalInfo=The Potential has the following properties:
 
|WeaponAdditionalInfo=The Potential has the following properties:
 
* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
 
* Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
 
* Only activates once per Quest.
 
* Only activates once per Quest.
 
* Does not activate on 1 HP.
 
* Does not activate on 1 HP.
 +
* Shares the same conditions with {{pots|Spirit of a Knight}}, {{pots|Knight's Melody}}, {{pots|Spirit of a Paladin}}, and {{pots|Paladin's Melody}}, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
 +
* The order of effects that prevent a single incapacitation are as follows:
 +
** (First Priority) '''Hunter's''' Iron Will -> '''Fighter's''' Overload Safeguard -> This Potential -> Hero Will (Last Priority)
 
}}
 
}}
 
{| class="wikitable mw-collapsible table-bordered table-responsive-md"
 
{| class="wikitable mw-collapsible table-bordered table-responsive-md"

Revision as of 05:37, 21 April 2021


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Atlas Zems EX
UIItemAtlasZemsEX.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 850 TEC
Type: Rod
Classes: Force Phantom
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1292
1744
Grind
RNG Pwr
Element
TEC Pwr
1850
2497
Affix
Augment Factor
S-Grade Augment S4: Refined Providence
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4
Potential
Unflagging Spirit
Lv. 1
Increase damage by 8%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
Lv. 2
Increase damage by 9%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
Lv. 3
Increase damage by 10%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
Potential
Unflagging Spirit Redux
Lv. 1
Increase damage by 16%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
Lv. 2
Increase damage by 17%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.
Lv. 3
Increase damage by 18%. Survive one fatal attack per quest with 1 HP, and become invincible for 5 seconds. During this period, recover 10% of your maximum HP every 0.5 seconds.

Drop Info

Additional Info

The Potential has the following properties:

  • Upon receiving damage that would incapacitate you, instead retain 1 HP and recover 10% of maximum HP every 0.5 seconds.
  • Only activates once per Quest.
  • Does not activate on 1 HP.
  • Shares the same conditions with UIItemPotentialAbility.png Spirit of a Knight, UIItemPotentialAbility.png Knight's Melody, UIItemPotentialAbility.png Spirit of a Paladin, and UIItemPotentialAbility.png Paladin's Melody, meaning that only one can be activated regardless of equipping multiple weapons of the listed Potentials.
  • The order of effects that prevent a single incapacitation are as follows:
    • (First Priority) Hunter's Iron Will -> Fighter's Overload Safeguard -> This Potential -> Hero Will (Last Priority)


15 Atlas EX Series
Sword Atlas Farder EX

Wired Lance Atlas Weisz EX
Partisan Atlas Victo EX
Daggers Atlas Loque EX
Double Saber Atlas Vire EX
Knuckles Atlas Vadi EX
Katana Atlas Atlasua EX
Soaring Blades Atlas Slecht EX
Gunblade Atlas Alz EX
Rifle Atlas Drache EX
Launcher Atlas Volare EX
Twin Machineguns Atlas Radda EX
Bow Atlas Agria EX
Rod Atlas Zems EX
Talis Atlas Letra EX
Wand Atlas Eyth EX
Jet Boots Atlas Exocet EX
Harmonizer Atlas Tacht EX