Nemesis Cross

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Revision as of 00:35, 2 June 2020 by Altiea (talk | contribs) (Created page with "{{Weapon |Rarity=13 |StatsRequirement=470 |StatsType=DEX |WeaponType=Wands |Classes=Techter |Potential=Purifying Shield |AugmentFactors=Sovereign Ward III |MEL=1212 |MEL35=163...")
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Nemesis Cross
UIItemNemesisCross.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 470 Dex
Type: Wand
Classes: Techter
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1212
1636
Grind
RNG Pwr
0
0
Element
TEC Pwr
1181
1594
Affix
Augment Factor
Augment Factor Sovereign Ward III
Potential
Purifying Shield
Lv. 1
Increase damage by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
Lv. 2
Increase damage by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
Lv. 3
Increase damage by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.

Drop Info

  • Corruption Investigation: Naverius

Additional Info

* This weapon's JP counterpart is Nemesis Cross-NT / ネメシスクロス-NT.

  • This weapon's Potential has the following effects:
    • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (UIItemPotentialAbility.png Purifying Shield, UIItemPotentialAbility.png Shield of Temptation, UIItemPotentialAbility.png Purifying Melody, UIItemPotentialAbility.png Notes of Temptation, UIItemPotentialAbility.png Shield of the Dark Saint, UIItemPotentialAbility.png Shield of Dark Temptation).
    • The barrier produced by this Potential has the following properties:
      • Barrier is dispelled upon taking damage (damage from status effects does not count).
      • While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.