Nemesis Gunblade

From Arks-Visiphone
Revision as of 23:28, 1 June 2020 by Altiea (talk | contribs) (Created page with "{{Weapon |Rarity=13 |StatsRequirement=470 |StatsType=DEX |WeaponType=Gunblades |Classes=Hunter; Fighter; Ranger; Gunner; Force; Techter; Braver; Bouncer; Summoner |Potential=P...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Sword Swords Wired Lance Wired Lances Partisan Partisans Daggers Twin Daggers Double Saber Double Sabers Knuckles Knuckles Katana Katanas Soaring Blades Soaring Blades Gunblade Gunblades
Rifle Assault Rifles Launcher Launchers Twin Machineguns Twin Machine Guns Bow Bows
Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Nemesis Gunblade
UIItemNemesisGunblade.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 470 Dex
Type: Gunblade
Classes: Hunter Fighter Ranger Gunner Force Techter Braver Bouncer Summoner
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1030
1390
Grind
RNG Pwr
980
1323
Element
TEC Pwr
0
0
Affix
Augment Factor
Augment Factor Sovereign Ward III
Potential
Purifying Shield
Lv. 1
Increase damage by 12%. Generates a barrier (-40% Damage Taken, 10% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
Lv. 2
Increase damage by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.
Lv. 3
Increase damage by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) that disappears upon taking damage. Regenerates after 30s.

Drop Info

  • Corruption Investigation: Naverius

Additional Info

* This weapon's JP counterpart is Nemesis Slash-NT / ネメシススラッシュ-NT.

  • This weapon's Potential has the following effects:
    • If 30 seconds pass while no barrier is active, the barrier is deployed. The barrier will remain active upon switching weapons if the weapon being switched to has a Potential that is the same type as this Potential (UIItemPotentialAbility.png Purifying Shield, UIItemPotentialAbility.png Shield of Temptation, UIItemPotentialAbility.png Purifying Melody, UIItemPotentialAbility.png Notes of Temptation, UIItemPotentialAbility.png Shield of the Dark Saint, UIItemPotentialAbility.png Shield of Dark Temptation).
    • The barrier produced by this Potential has the following properties:
      • Barrier is dispelled upon taking damage (damage from status effects does not count).
      • While the barrier is active, PP consumption decreases and damage taken from the next hit decreases.