Occuld Fugit

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Revision as of 03:02, 9 May 2021 by Time (talk | contribs) (Created page with "{{Weapon |Rarity=14 |StatsRequirement=460 |StatsType=DEX |WeaponType=Twin Machine Guns |Classes=Hunter; Fighter; Ranger; Gunner; Force; Techter; Braver; Bouncer; Summoner; Her...")
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Occuld Fugit
UIItemOcculdFugit.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 460 Dex
Type: Twin Machineguns
Classes: Hunter Fighter Ranger Gunner Force Techter Braver Bouncer Summoner Hero Phantom Etoile Luster
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
Grind
RNG Pwr
1536
2073
Element
TEC Pwr
Affix
Augment Factor
Augment Factor Phrase Weak
Supported S-Grade Augment Slots
S Grade Augment 2S Grade Augment 3
Potential
Elem. Sync: Light & Dark
Lv. 1
Increase damage by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
Lv. 2
Increase damage by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.
Lv. 3
Increase damage by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark.

Drop Info

Additional Info