Exium Bunker

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Revision as of 01:16, 7 May 2021 by Time (talk | contribs) (Created page with "{{Weapon |Rarity=14 |StatsRequirement=800 |StatsType=RNG Pwr |WeaponType=Launchers |Classes=Ranger; Gunner |PhotonArts=Contact Blast |Potential=Point-blank Blast |AugmentFacto...")
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Exium Bunker
UIItemExiumBunker.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 800 RNG
Type: Launcher
Classes: Ranger Gunner
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
Grind
RNG Pwr
1540
2079
Element
TEC Pwr
Affix
Augment Factor
Augment Factor Mastery IV
Photon Arts/Techs
PA Contact Blast
Potential
Point-blank Blast
Lv. 1
Increase damage by 6%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll.
Lv. 2
Increase damage by 8%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll.
Lv. 3
Increase damage by 10%. Enhance the performance of Contact Blast once with a one minute cooldown. Cooldown resets upon successfully evading an attack with Dive Roll.

Drop Info

  • Seasonal Urgent Quest (XH+)
    • Any Seasonal introduced after Christmas on Ice (EN).

Additional Info

This weapon's Potential has the following effects:

  • For one use, enhances Contact Blast's damage by 3x and changes the PP Consumption for the PA to 1.
  • Cooldown occurs right after use. Cooldown of 60 seconds.
    • Successfully evading an attack with Dive Roll removes the Cooldown for this effect.
    • Normal Contact Blast can be used even when the effect is not active, but will reset the Cooldown back to 60 seconds.
  • The stake of the weapon will glow red when the Enhanced Contact Blast is ready to use.
    • Even when a Weapon Camo is equipped, the visual effect will still show, but the position of the visual effect may deviate significantly from the weapon.