Ophistia Fencers

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Revision as of 03:21, 25 April 2021 by Time (talk | contribs) (Created page with "{{Weapon |Rarity=15 |StatsRequirement=850 |StatsType=MEL Pwr |WeaponType=Daggers |Classes=Fighter |Potential=Dark Phantom |Potential2=Shield of the Dark Saint |Potential3=Shie...")
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Rod Rods Talis Talises Wand Wands Jet Boots Jet Boots Harmonizer Harmonizers
Ophistia Fencers
UIItemOphistiaFencers.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 850 MEL
Type: Daggers
Classes: Fighter
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1166
1574
Grind
RNG Pwr
Element
TEC Pwr
Affix
Augment Factor
Augment Factor Might VI
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3
Potential
Dark Phantom
Lv. 1
Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Lv. 2
Increase damage based on the Photon Blast Gauge (?%/?%/?%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Lv. 3
Increase damage based on the Photon Blast Gauge (5%/6%/7%). Bestow an additional effect based on the Photon Blast type when the Photon Blast is used.
Potential
Shield of the Dark Saint
Lv. 1
Increase damage by 7%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
Lv. 2
Increase damage by 8%. Generate a barrier (-60% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 30s).
Lv. 3
Increase damage by 9%. Generate a barrier (-60% Damage Taken, 25% PP Cost Reduction) at regular intervals (every 30s).
Potential
Shield of Dark Temptation
Lv. 1
Increase damage by 7%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Lv. 2
Increase damage by 8%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
Lv. 3
Increase damage by 9%. Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 30s).

Drop Info

Additional Info