Lightweave Klauz Sabre
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Lightweave Klauz Sabre
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Rarity:
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Req: 570
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Type:
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Classes:
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Statistics
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Stats |
+0 |
+35 |
Operation |
Cost
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MEL Pwr |
1942 |
2621 |
Grind |
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RNG Pwr |
Element |
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TEC Pwr |
Affix |
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Augment Factor |
S5: Counter Blade | ||||||
Supported S-Grade Augment Slots |
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Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). | |||||||
Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). | |||||||
Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends). |
Drop Info
Can be acquired at Zig Permit Exchange Shop by exchanging the following items.
- Darkweave Agile Sabre+35
- Darkstone Deimos x 150
- Powerstone Graeae x 1
- Lumincrystal Grania x 4
- Diard x 50
- Br/Ph EX-Cube x 300
Additional Info
Under normal conditions, this weapon's Potential will perform the same as Fated Reincarnation.
- When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 8% damage increase (18.72% in total), Damage Resistance, and Super Armor effects are granted.
- After starting the Quest, when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.
- Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.
- Hero's TMG Normal Attacks will count only at the beginning of the shooting.
- Dodge Attacks and Derivative Attacks do not count for activating this effect.
- The count will not increase unless the weapon is equipped.
- Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.