Prezza Steel

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Revision as of 19:40, 18 April 2021 by Time (talk | contribs) (Created page with "{{Weapon |Rarity=15 |StatsRequirement=920 |StatsType=MEL Pwr |WeaponType=Double Sabers |Classes=Fighter; Etoile |Potential=Steady Power |AugmentFactors=Might VI |SGradeAugment...")
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Prezza Steel
UIItemPrezzaSteel.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 920 MEL
Type: Double Saber
Classes: Fighter Etoile
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
1573
2123
Grind
RNG Pwr
Element
TEC Pwr
Affix
Augment Factor
Augment Factor Might VI
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 5
Potential
Steady Power
Lv. 1
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 14%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
Lv. 2
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 15%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.
Lv. 3
Damage bonus decreases when taking damage and recovers over time. When damage bonus is 16%, gain 40% Damage Resistance, increase Natural PP Recovery by 60%, regenerate 20 PP every 10 seconds, and gain Super Armor.

Drop Info

Can be acquired at Zig Permit Exchange Shop by exchanging the following items.

  • Double Saber15 Prezza Puras+35
  • Material15 Lumincrystal Grania x 6
  • Material10 Luminfragment Emel x 500
  • Material13 Module - Varuna x 25
  • Material13 Module - Mitra x 25
  • Material13 Module - Exegul x 50

Additional Info

The potential provides the following effects:

  • At Lv 3, damage is increased up to 16%, starting from the minimum 10%.
    • Any method of damage taken to the player will reduce the damage bonus by 3% each time.
    • The damage bonus reduction will not go below 10%.
    • The accumulation over time is +0.4% per second, maxing out after 15 seconds from the minimum.
  • The damage bonus will not be reset even when switching to another weapon.
    • Getting hit while this weapon is not equipped will not reduce the damage bonus.
    • Likewise the accumulation will not increase while equipped with a different weapon.
    • However, switching to another weapon of the same potential will share the same effects.
      • Also shares with the same effects with the Puras Series weapons.
  • Only at maximum damage bonus, the additional effects of +40% Damage Reduction, +60% Natural PP Recovery, +20 PP Recovery every 10 seconds, and Super Armor are bestowed.