Lightweave Klauz Arche

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Revision as of 23:00, 15 April 2021 by Time (talk | contribs) (Created page with "{{Weapon |Rarity=15 |StatsRequirement=570 |StatsType=DEX |WeaponType=Bows |Classes=Braver |Potential=Lightring Guardian |AugmentFactors=S5: Homing Bolt |SGradeAugment=Tier Lig...")
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Lightweave Klauz Arche
UIItemLightweaveKlauzArche.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.pngUIStarRainbowIcon.png
Req: 570 Dex
Type: Bow
Classes: Braver
Statistics
Stats
+0
+35
Operation
Cost
MEL Pwr
Grind
RNG Pwr
2346
3167
Element
TEC Pwr
Affix
Augment Factor
UIItemSGradeAugment.png S5: Homing Bolt
Supported S-Grade Augment Slots
S Grade Augment 1S Grade Augment 2S Grade Augment 3S Grade Augment 4S Grade Augment 5
Potential
Lightring Guardian
Lv. 1
Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 16.60%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
Lv. 2
Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 17.66%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).
Lv. 3
Grants the effect of "Fated Reincarnation". After using three Normal Attacks, for 30 seconds, changes the effect of this Potential to: Boosts damage by 18.72%, reduces damage taken by 30%, and negates knockback (30s Cooldown after effect ends).

Drop Info

Additional Info

Under normal conditions, this weapon's Potential will perform the same as UIItemPotentialAbility.png Fated Reincarnation.

  • When the Potential changes from executing 3 Normal Attacks after its cooldown, the PP consumption and PP recovery effects are lost, and the additional 8% damage increase (18.72% in total), Damage Resistance, and Super Armor effects are granted.
  • After starting the Quest, when 30 seconds have been elapsed with this weapon equipped, the Potential switching effect can be activated.
    • Each time you make a Normal Attack, the sigil at your feet will unfold, and by inputting three Normal Attacks within 1.5 seconds of each other, the effect of the Potential changes.
      • Hero's TMG Normal Attacks will count only at the beginning of the shooting.
      • Dodge Attacks and Derivative Attacks do not count for activating this effect.
    • The count will not increase unless the weapon is equipped.