Fiend Phaleg

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Fiend Phaleg is a Human-type boss enemy.

Notes

  • This fight may only be attempted on Casual difficulty.
  • Usage of Half Dolls and Scape Dolls are prohibited.
  • All healing is cut to 20% of its original value.
  • You have 7 minutes to defeat Fiend Phaleg, as indicated by the emergency code timer.
    • Failure to defeat her before the timer expires will initiate an otherwise unviewable cutscene, and will result in a defeat.

Battle

The fight is split up into two phases.

Phase 1

  • Phaleg has roughly 2,970,000 HP in both phases.
  • Phaleg is weak to Ice.
  • During Phase 1, will use the following attacks:
    • Dashes twice. Typically followed up by another attack.
    • Dashes three times. Vulnerable afterwards.
    • Holds a red orb in front of her, then explodes it, inflicting minor damage and Stun. Attack hits in a straight line and almost always connects unless dodged. Typically followed up by another attack. If used to follow the double dash, this attack executes faster.
    • Spawns two blades from her hands, then dashes at the player. If she makes contact, she will grab the player and deal multiple hits of minor damage before tossing the player, then flying into the air and stomping the ground. Both the throw and the stomp will inflict heavy damage. The throw cannot be cancelled with Perfect Recovery. If the attack whiffs, Phaleg will leap into the air and stomp the ground. Vulnerable afterwards.
    • Twirls, then dashes quickly at the player. If she makes contact, she attacks with a kick that launches upwards, then stomps the ground. It is possible to recover and avoid the stomp if Air Reversal is used. If the attack whiffs, Phaleg will leap into the air and stomp the ground. Vulnerable afterwards.
    • Kicks twice, firing a shockwave with each kick. Typically followed up by another attack.

Phase 2

A cutscene will play where Phaleg leaps back and destroys the ESC-A Tower with an almighty kick.

  • Phaleg gains 50% resistance to the weapon most used on her in Phase 1.
  • During the rest of the fight, flame pillars will erupt from the ground continuously. Coming in contact with one deals heavy damage.
  • Opens the phase with three waves of fire interspersed with teleports. Taking a hit will deal roughly ~800 damage.
  • Resumes normal attacking phase, with minor changes.
    • All stomps have a wider AOE.
    • Orb stun attack will now be performed twice.
    • Dash grab deals increased damage; will likely kill sub-1500 HP players without Automate.
    • All other attacks hit for two to three times per attack; this invalidates Perfect Guard and will likely kill sub-1000 HP players in one or two attacks.
    • Flame waves are added to normal attacking phase, but occur rarely.

Titles